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Unplug implants to only work in station

Author
Zuni Jovakko
Doomheim
#1 - 2013-10-04 07:52:27 UTC
In a random moment of sheer lacking of attention, I unplugged one of my implants midwarp to a station to buy a new one.
I meant to unplug the implant, but the fact that I was able to do it mid-warp puzzled me.

Implants is, according to Eve lore, surgically inserted into my head, integrating with my brain.
Who performs this surgery when I'm in my pod controlling my ship?

Not that its a big deal, but I can see the potential to unplug implants in a tight situation to avoid 'embarassing losses'.
If this is indeed possible and used, I can understand the strange "half head full of implants" killmails I have seen.

If this is covered by other threads and I'm flogging an old horse, I -did- try search for it, but found no posts regarding this.

Maybe messing around with removing electronics connected to your brain ought to be limited to stations/pos/outpost only?
Arya Regnar
Darwins Right Hand
#2 - 2013-10-04 07:58:46 UTC
I doubt many people have the time to think about that to save themselves an embarrassing killmail.

EvE-Mail me if you need anything.

Zuni Jovakko
Doomheim
#3 - 2013-10-04 08:36:37 UTC
Arya Regnar wrote:
I doubt many people have the time to think about that to save themselves an embarrassing killmail.

Not sure if its possible, but if you jump into a gate camp or a bubble, you have plenty of time to consider your actions.
Zan Shiro
Doomheim
#4 - 2013-10-04 08:56:54 UTC  |  Edited by: Zan Shiro
Zuni Jovakko wrote:
Arya Regnar wrote:
I doubt many people have the time to think about that to save themselves an embarrassing killmail.

Not sure if its possible, but if you jump into a gate camp or a bubble, you have plenty of time to consider your actions.



and if you pull your own implants they are still lost so wtf does it matter....they are lost one way or the other. Hint: many places do not look at isk efficiency as a reliable stat. Bad players like me bury tard deaths in cheap bc's when we in the same week are on say 10 cap km's.


It not like being on a super km where the pilot had HG slaves fit is a measure of anything useful. Unless by chance you happen to shoot at if for hours on end to kill it solo anyway (not in super or titan ofc). Otherwise you were 1 of 200+ on a kill the mommy op....good job, you can press f1.
Zuni Jovakko
Doomheim
#5 - 2013-10-04 09:12:17 UTC
Zan Shiro wrote:
and if you pull your own implants they are still lost so wtf does it matter....they are lost one way or the other. Hint: many places do not look at isk efficiency as a reliable stat. Bad players like me bury tard deaths in cheap bc's when we in the same week are on say 10 cap km's.


It not like being on a super km where the pilot had HG slaves fit is a measure of anything useful. Unless by chance you happen to shoot at if for hours on end to kill it solo anyway (not in super or titan ofc). Otherwise you were 1 of 200+ on a kill the mommy op....good job, you can press f1.


So magic brain surgery while in a pod of goo makes sense because 'killmails are chestbeating for noob pvp'ers'?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#6 - 2013-10-04 09:21:55 UTC
Wormholers get screwed over in this plan.
A pod is the size of a minivan and is mapping our brains ever second, I wouldn't be surprised if they have a thing for this in there.
Zuni Jovakko
Doomheim
#7 - 2013-10-04 09:28:24 UTC
HiddenPorpoise wrote:
Wormholers get screwed over in this plan.
A pod is the size of a minivan and is mapping our brains ever second, I wouldn't be surprised if they have a thing for this in there.


Isn't the whole concept of wormholes to explore strange new mysterious places, but at the same time don't have the benefit of familiar commodities like station services, gates, concord and markets?

Wormhole explorers are used to being in areas of space where they are on their own. Luxuries like getting a face lift, fresh underwear and removing electronics from your brain ought to be things they are expected to live without.
Zan Shiro
Doomheim
#8 - 2013-10-04 09:56:19 UTC
Zuni Jovakko wrote:
Zan Shiro wrote:
and if you pull your own implants they are still lost so wtf does it matter....they are lost one way or the other. Hint: many places do not look at isk efficiency as a reliable stat. Bad players like me bury tard deaths in cheap bc's when we in the same week are on say 10 cap km's.


It not like being on a super km where the pilot had HG slaves fit is a measure of anything useful. Unless by chance you happen to shoot at if for hours on end to kill it solo anyway (not in super or titan ofc). Otherwise you were 1 of 200+ on a kill the mommy op....good job, you can press f1.


So magic brain surgery while in a pod of goo makes sense because 'killmails are chestbeating for noob pvp'ers'?



its the future.....pretend there are medical staff on the ship. Or medical robots. Remember in episode 5 after Darth Vadar cut off LUke's hand. What operated on him to put the replacement on? Or star trek. (pick one....)..the sci fi basis for having skilled medical staff on a ship is not exactly lacking.


And I did not say chestbeating....only the isk effiiciency part is. YOu got a good km be proud of it., One of my pride and joys is a 2 man on a falcon. Failed both his jams on me in a drake and my fast tackle in a crow....scratch one falcon. Cost of ship meant crap to me. Seeing that falcons can die like this all that mattered. Flipside to this is I have on the combat char at least 30 cap kills collected over 1year in 0.0. They mean crap to me. I and 200 people pressed f1 and something died. Test of skill....this is not it. All they do is pad my isk efficiency stat.

They got their kill with any good mods on it. they can walk away happy and have a nice day. All you are worried about it padding stats.

Or if by chance in the midst of pulling their implants they actually warp out...the gankers got the last laugh. The pod cleared and the jackass pulled his implants to feel really bad depending on price.
Samillian
Angry Mustellid
#9 - 2013-10-04 12:49:34 UTC
I have always assumed we had a set of small biotech interface sockets imbedded in our skulls much like those seen in many science fiction books.

You just plug in your implant and wait a few moments for the bioware to synch. Unplugging them would cause a wave destructive neural feedback in the implants bioware rendering it junk.

NBSI shall be the whole of the Law

Delt0r Garsk
Shits N Giggles
#10 - 2013-10-04 12:51:34 UTC
I know people who when faced with a probable podding will rip out their full set of slaves. Every time...

Personally i view it as a sacrifice to Steve... the god of shiny kills. Not that i use implants all that much.

AKA the scientist.

Death and Glory!

Well fun is also good.

RoAnnon
Republic University
Minmatar Republic
#11 - 2013-10-04 12:56:33 UTC
Look at your avatar in the CQ, there's a whole column of plugs down the spine. That's what the surgery was installing, the slots. The command to put in an implant is "plug in", so it's just a matter of pulling one out, and replacing it with a new one.

I'm not going to get into the gyrations you have to go through to actually reach some of those sockets... :)

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

BigSako
Aliastra
Gallente Federation
#12 - 2013-10-04 18:11:29 UTC
I guess you can not unplug an implant (else you would be able to recover it), but you can destroy it. So there probably is a way to just trigger a soft destruction of an implant without having surgery? LolLol

No but I agree, technically you should not be able to destroy implants while you are out in space.
Mila Strelok
Sebiestor Tribe
Minmatar Republic
#13 - 2013-10-14 21:36:20 UTC
Implants are cerebral insertions, they need surgery, why we want pod killmails when they can destroy all implants before we can do any ramson?
Wapu Kashuken
Serenity Rising LLC
Controlled Chaos
#14 - 2013-10-14 22:48:51 UTC
Not sure if for or against [have reasons for both atm] but I can tell you that this 'technique' has been used in the past to deprive gankers of expensive pod-kills. That is the sole benefit. Yes you are still out of the implants, which you would be anyway, but they don't show up on the pod kill. So, if you're stuck in a bubble and know you're going down, overheat your defenses and bring your pilot's overview up. If you get out, ok. However, if you're seconds from going down, ditch the implants prior to waking up in pod.

Like I said, I have reasons to debate both sides of this one. I'll leave it to CCP which direction they decide to go in, but frankly I'm surprised they didn't consider this an exploit already.
Erotica 1
Krypteia Operations
#15 - 2013-10-14 22:55:54 UTC

If this is true, perhaps all bot aspirant miners should unplug their implants immediately upon seeing a New Order Agent in local.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.