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AFK Cloaking Collection Thread

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Author
Vas Eldryn
#2041 - 2013-09-29 04:47:56 UTC
teckos, please stop complaining about local here... if its such a massive issue to you start a thread on it, or contribute to one of the existing threads.... and tell them how unbalanced everything is.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2042 - 2013-09-29 04:51:54 UTC  |  Edited by: Andy Landen
Vas Eldryn wrote:
teckos, please stop complaining about local here... if its such a massive issue to you start a thread on it, or contribute to one of the existing threads.... and tell them how unbalanced everything is.

Vas, he did.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#2043 - 2013-09-29 04:52:26 UTC  |  Edited by: Lord Battlestar
I am not saying AFK cloaking should not be discussed. It should by all means be a part of the discussion. However, What I am saying is that we cannot focus on it solely. It is a broken system no doubt, and personally I find AFK cloaking to be dubious in effectiveness in general (Everything has to be in order to get any sort of kill in AFK Cloaking). I also believe that a cloaker should be vulnerable. I am not against the ability to root out a cloaker, but it has to come with compromise. If you make cloaking too impossible then you make covert ops fleets impossible as well.

Andy Landen wrote:

I think that your second quote recognizes why wormholes do not care so much about cloaked stealth bombers; no gates, mass limits to whs, and no cynos. So you didn't mention the first to but they are vital also. Cloaked stealth bombers can be handled much more easily when wh mass limits and cyno restrictions limit the bigger threats from entering. This would also be true in known space, if similar mechanics were in place. Until then, we must know if there is a hostile because the lack of these restrictions makes the potential threat extremely large. It all comes back down to the cyno, even with local in place.

Can I admit that the information in local is useful? Yes. Do I have to do anything in order to benefit from that information? Of course, I do. So I cannot admit that I have nothing to do either in-game or out-of-game with the information. I have to check the character creation date, corp history, and alliance (in game). I have to check the killboards (out of game) for ships, fits, and efficiency. I have to do dscan for ships and probes (in-game). I have to check intel channels (in-game) for fleets and other reports. I have to organize with corp mates for intel and fleet doctrines to match or evade the expected threat. It is most definitely not free, because either I spend all that time researching and countering the hostile, or I have to waste precious time being tied down by the threat (which is still a great cost). And since no threat can be accepted as afk no matter how long they camp a system without decloaking, they must be treated as a cloaky cyno boat ready to pounce at any second with overwhelming force. Some baiting is done with possible active stealth bombers, but the unresponsive, stationary ones must be avoided by moving ops to another system for the duration of their stay. In short, local provides some benefit but it is not free at all.

If there were NO gates, NOR cynos, there would be NO need to move ops to adjacent systems merely because of the presence of a solo stealth bomber.


I do have to agree on much of Andy's post about local. Personally I think the mobile cyno jammer that may come in the winter expansion could be a very effective way to remove the major ability of most afk cloakers anyhow, especially if it will prevent covert cynos as well.

I once podded myself by blowing a huge fart.

Andy Landen
Deep Core Mining Inc.
Caldari State
#2044 - 2013-09-29 04:56:05 UTC  |  Edited by: Andy Landen
Lord Battlestar wrote:

I do have to agree on much of Andy's post about local. Personally I think the mobile cyno jammer that may come in the winter expansion could be a very effective way to remove the major ability of most afk cloakers anyhow, especially if it will prevent covert cynos as well.

Neither the proposed mobile jammer nor the current system jammer affect the covert cyno.

Added: I do agree that the current covert cyno mechanics bring very similar issues as regular cynos, though on a smaller dps scale. Something needs to be done to increase the risk to the other side of the cyno and to increase the power of the locals to fight back. Two way wormholes and mass limits for covert cyno whs sounds good in addition to the need to require bridging outside of force fields. The stealth bomber insta-lock seems a bit OP, tbph honest.

We could probably effectively address all cloaky cyno issues including the afk cloaky issue by simply increasing the stealth bomber lock time and cyno time delay by 30s after decloak when a cyno or covert cyno is fitted. Let him warp in uncloaked after 30s if he wants the instant lock, point and hotdrop blob, or else make him hold out for 30 s. This for all cyno or covert cyno fitted ships with cloaks also fitted. Without a cyno or covert cyno fitted, let him insta lock and point. Let this only affect ships with BOTH cyno/covert cyno and cloak fitted and online at the SAME time.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Vas Eldryn
#2045 - 2013-09-29 07:54:44 UTC
Andy Landen wrote:
Vas Eldryn wrote:
teckos, please stop complaining about local here... if its such a massive issue to you start a thread on it, or contribute to one of the existing threads.... and tell them how unbalanced everything is.

Vas, he did.


ahh, sorry, just so sick of all the idea's being called "unbalanced" and how local modified because he finds it hard to kill PVE ships, didn't look it up my bad.

I feel no matter what the idea is it'll be criticized as "unbalanced" by teckos.
Teckos Pech
Hogyoku
Goonswarm Federation
#2046 - 2013-09-29 08:39:43 UTC
Andy Landen wrote:


With that demonstration in mind, I hope you see the power of disrespecting the ideas on executing personal attacks and I hope that you try to respect the ideas with the "benefit of doubt" much more in the future. I hope that you understand that the previous paragraph was an example only and not meant toward you or your ideas in any real way. Trust me, attacks on ideas can quickly and easily get personal.


I'm sorry, I can't respect a bad idea, an idea that is unbalancing, that does not even mention the root cause of the problem they are trying to "fix". Ideas that have been proposed not just 1, 2 or even 3 times before, but dozens of times before for years.

That is why I say these ideas have been ignored by CCP. It isn't like somebody at CCP says, "Cloaks using cap!?!?! ZOMG, why I never!!!!"

They have seen it many, many, many times. How do we know this? Go to the thread on the first page called: "Commonly Proposed Ideas". Guess what, the ideas we've seen that "fix" AFK cloaking, and also nerf active cloaks and leave local in place...they are all there. And some of them go back to ******* 2007.

Quote:
I think that your second quote recognizes why wormholes do not care so much about cloaked stealth bombers; no gates, mass limits to whs, and no cynos. So you didn't mention the first to but they are vital also. Cloaked stealth bombers can be handled much more easily when wh mass limits and cyno restrictions limit the bigger threats from entering. This would also be true in known space, if similar mechanics were in place. Until then, we must know if there is a hostile because the lack of these restrictions makes the potential threat extremely large. It all comes back down to the cyno, even with local in place.


They don't care about AFK cloaking because there is no local. No local means AFK cloaking does not work. There are active cloaking, but surprisingly the WH people are fine with it. Yes, lack of cynos is probably a big deal, but if you are going to ruin cloaks look at WHs and think about the impact there.

A sov based solution would have minimal impact on WHs, especially if any new scanner probes also only worked if the appropriate system upgrades are present.

Quote:
Can I admit that the information in local is useful? Yes. Do I have to do anything in order to benefit from that information? Of course, I do.


Read what I asked you again. Or here I'll be more explicit, to benefit from local must you:

1. Fit any special modules?
2. Train any special skills?
3. Fly a specific type of ship?
4. Gimp any fits you might want to use?
5. Anchor anything at all?
6. Pay any isk at all?

The answers, BTW, are no, no, no, no, no, and no.

Now, to get the benefit of a cloak does the cloaking ship have to fit a specific module? Why yes. Does it require specific skills? Why yes. A specific ship? Well, a specific subset, yes. Are these ships gimped compared to other ships? Aside from the strategic cruisers, yes. Anchor anything? No. Pay an isk? No.

Quote:
So I cannot admit that I have nothing to do either in-game or out-of-game with the information. I have to check the character creation date, corp history, and alliance (in game). I have to check the killboards (out of game) for ships, fits, and efficiency. I have to do dscan for ships and probes (in-game). I have to check intel channels (in-game) for fleets and other reports.


You don't have to do any of this to get the benefit. The benefit is: hostile in system, GTFO to a safe. Then you have the luxury of doing all that other stuff while POSed up, in station, etc. If you are waiting to warp while doing all that; you are doing it wrong.

As for the information regarding character age, corp, and alliance, that is handed to you on a platter as well. All you have to do when safe is double click on the pilots name. You could even do it while in warp, or drag it to a chat channel for later use.

Vas,

Quote:
I feel no matter what the idea is it'll be criticized as "unbalanced" by teckos.


Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

How many times have the anti-AFK cloaking people typed, "Well, they should be at their keyboards." Then they propose an idea that would nerf people using cloaks who are at their keyboards.

I'm sorry, that is stupid. Very stupid. Or at least be Goddamn honest and write, "I don't like cloaks, they interfere with my play style, so nerf them." Yes, they'd get horribly flamed for that given the nature of this game, but at least they'd be honest.

Or lets think of it this way:

Suppose a player could start shooting you, before you were even aware of it. Suddenly at 75% shields you see the hostile, you see the damage to your shields and that you are scrammed and webbed. Prior to that you were completely unaware any of this was happening. Would that be balanced? I don't think so.

Local does the same thing in its own way. The resident of a system has at least a second to see the hostile before that hostile can do much of anything. You get this benefit for free. You get it mechanically/automatically. You don't have to do anything in game to get it.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#2047 - 2013-09-29 09:01:20 UTC  |  Edited by: Vas Eldryn
oh for Christ sake man .... please QUOTE me once saying that ACTIVE cloaks are bad... please I DARE you!!! IM AGAINST AFK CYNO CLOAKS that is all!!! ITS THE AFK PART.... and its what most of these idea's are trying to combat.

So lets look at your Idea... remove cloaked ships from local... I wont use the word "unbalanced", as its kind of well stupid. Very stupid. what would be left of Null? Jut a pure PVP zone, with maybe cheapfit miners and ratters! As, if you don't know if there are 0 ships or 100 enemy ships in your system... why would you risk a bling boat... which lets face it these are the ships you want! It'd destroy Null... As EVE's all about Risk vs Reward... risk outweighs reward, you don't do it right?

And at least as far as my alliance goes... all PVE ships are docked enemy when roams, fleets, fast movers come within 2 systems, thanks to ACTIVE player scouts and alliance intel, and we will have ships types.... not when the enemy comes into local. Its called defense! I'm very sorry you think that PVE ships are just play things for your amusement, but these ships are the life blood of an alliance.

I am very sorry you find killing PVE ships in null is hard... I'm really very, very sorry... but maybe EVE is not meant to be easy!
JIeoH Mocc
brotherhood of desman
#2048 - 2013-09-29 12:20:04 UTC
Vas Eldryn wrote:
Jut a pure PVP zone

Sounds great, where do I sign?
Vas Eldryn wrote:
why would you risk a bling boat...

Who says you have to bling bling in your bling?
Bout time, ISK is TOO EASILY made in nullsec, cutting income would do well for the game IMO.
Lucas Kell
Solitude Trading
S.N.O.T.
#2049 - 2013-09-29 13:15:41 UTC
JIeoH Mocc wrote:
Who says you have to bling bling in your bling?
Bout time, ISK is TOO EASILY made in nullsec, cutting income would do well for the game IMO.
Just so you know, High sec income is over twice as high as null sec income and comes with concord protection.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#2050 - 2013-09-29 13:17:48 UTC
Teckos Pech wrote:
Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

Are you living on the same planet as we do?

Because i though that we was talking about the afk cloakers, not the active cloakers?

Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

JIeoH Mocc
brotherhood of desman
#2051 - 2013-09-29 13:26:04 UTC
Lucas Kell wrote:
JIeoH Mocc wrote:
Who says you have to bling bling in your bling?
Bout time, ISK is TOO EASILY made in nullsec, cutting income would do well for the game IMO.
Just so you know, High sec income is over twice as high as null sec income and comes with concord protection.


You cannot into proper ISK making in null.
Teckos Pech
Hogyoku
Goonswarm Federation
#2052 - 2013-09-29 17:30:58 UTC
Vas Eldryn wrote:
oh for Christ sake man .... please QUOTE me once saying that ACTIVE cloaks are bad... please I DARE you!!! IM AGAINST AFK CYNO CLOAKS that is all!!! ITS THE AFK PART.... and its what most of these idea's are trying to combat.


Oh, you never do say your are against active cloaks. In fact, you never support any idea. You hint at supporting all the anti-AFK cloaking ideas, but then back away. The closest you've ever come to an idea is here.

I look at that and think, WTF? Sov based mechanic...okay, that is what I'm suggesting. That can be taken down or corrupted by a small gang, okay I'm for that.

I've linked this article several times,

http://interstellarprivateer.wordpress.com/2013/01/06/unbreaking-local/

It has all the requirements you are after. It does change local, but puts in place an alternate method of gathering intel. Without local, there would be no more AFK cloaking. Adding on the probes that can find AFK cloakers (even active cloakers would have to take some steps to mitigate the probes) would completely discourage AFK cloaking except by sov holders and maybe a guy who really needs to take a whizz. Since it is sov based, it would leave WHs untouched.

Quote:
So lets look at your Idea... remove cloaked ships from local... I wont use the word "unbalanced", as its kind of well stupid. Very stupid. what would be left of Null? Jut a pure PVP zone, with maybe cheapfit miners and ratters! As, if you don't know if there are 0 ships or 100 enemy ships in your system... why would you risk a bling boat... which lets face it these are the ships you want! It'd destroy Null... As EVE's all about Risk vs Reward... risk outweighs reward, you don't do it right?


You know you spent alot your earlier time ITT whining about how I was being unfair to you and not quoting you correctly. Then you write this kind of....drivel. I'm not even going to respond to this crap as it is only part of one idea I've suggested.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#2053 - 2013-09-29 17:34:55 UTC  |  Edited by: Teckos Pech
NightmareX wrote:
Teckos Pech wrote:
Well, I'm sorry, but if you are going to nerf active cloakers and do nothing about the free benefits local provides...then yes, its is unbalanced.

Are you living on the same planet as we do?

Because i though that we was talking about the afk cloakers, not the active cloakers?

Maybe you should start to actually read what peoples are saying and what they mean before you scream like a baby that it's that and that.


I know english is not your primary language, but Christ, stop taking my comments out of context and responding to them like this. It is dishonest and indicates low intellectual ability. Instead of taking on my full argument you have to take on a bastardized subset of it, refute and feel superior.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Arthur Aihaken
CODE.d
#2054 - 2013-09-29 17:58:16 UTC
Have we killed local yet?

I am currently away, traveling through time and will be returning last week.

Teckos Pech
Hogyoku
Goonswarm Federation
#2055 - 2013-09-29 18:00:53 UTC
Arthur Aihaken wrote:
Have we killed local yet?


It is still hanging on unfortunately.

And technically, we probably have something that allows for easier intel gathering than having some poor schlub sit in a a cloaked ship in a system spamming d-scan and reporting the results.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#2056 - 2013-09-29 18:15:48 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Give the hostile uncertainty.
Our intel channels and entrenched Outposts and Stations give us a huge advantage over them.

But I disagree that the removal of lcoal would give the hostile any more than a tiny fraction of uncertainty. A Single d-scan is easily enough to tell you if there are ships in system. In the same way as now he can't tell who in local is actually active without a d-scan. The reason hostiles are so happy for this change is it provides them a LOT more benefits that it offers in disadvantages.

A tiny fraction?

D-Scan shows all ships, which must be pointed out includes inactive vessels sitting at a POS, not just AFK.

Decoy ships using cheap hulls would be an effective tactic used, if they actually were to need d-scan.

And, at what point would dscan list docked pilots in an outpost? Never.

And, as some pointed out, d-scan has limits. Many systems cannot be completely scanned at once, especially from a gate.

As to the lot more benefits?
They will be blinded, only having d-scan and the hopes that recent map intel still is accurate.
They won't have an intel channel, because forces friendly to them won't be available to fill it.
They can be detected. Sure, the locals need to make an effort here, but they might decide it needs to be done.
Thinking and being clever picks up more options for realistic use, on both sides.
Nikk Narrel
Moonlit Bonsai
#2057 - 2013-09-29 18:22:45 UTC
Nikk Narrel wrote:
What about this trade off, as a basis:

Cyno use has a firm 60 second spool up time, with no beacon for that 60 seconds. After that, the remaining time allows bridging and jumping over, has a beacon, and the cyno ship is always locked down as normal.

In exchange for:

Local has a 60 second delay for ALL new listings to a system being displayed.

If you are paying attention, you will see that beacon if off grid, and be staring at a cyno for a minute if on grid. Hot dropping dies, but then so does the reason often blamed for needing it.
The ship lighting the cyno, will also appear on local before being able to bring any ships through, since they had to be in system before lighting it.

Thoughts?

Still waiting on a response to this.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2058 - 2013-09-29 18:24:30 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:

I'm sorry, I can't respect a bad idea, an idea that is unbalancing, that does not even mention the root cause of the problem they are trying to "fix". Ideas that have been proposed not just 1, 2 or even 3 times before, but dozens of times before for years.

That is why I say these ideas have been ignored by CCP. It isn't like somebody at CCP says, "Cloaks using cap!?!?! ZOMG, why I never!!!!"

They have seen it many, many, many times. How do we know this? Go to the thread on the first page called: "Commonly Proposed Ideas". Guess what, the ideas we've seen that "fix" AFK cloaking, and also nerf active cloaks and leave local in place...they are all there. And some of them go back to ******* 2007.

CCP prioritizes according to their own interests. They may have seen something that concerned them but had bigger concerns on their minds at the time, at least as far as their own interests are concerned. I don't like the cap idea either, but it is the start of good thinking which may lead to other ideas if proper feedback and analysis are given. I know it is frustrating to see the same things a million times, but the fact that we see it so much shows that it is a big deal to people and therefore merits proper consideration and feedback.

Teckos Pech wrote:

A sov based solution would have minimal impact on WHs, especially if any new scanner probes also only worked if the appropriate system upgrades are present.


I have proposed a scanner based solution against afk which I think adequately allows active players to continue without any adverse affects. I think you would like it. It is the cloak residual build-up idea.

Teckos Pech wrote:


Read what I asked you again. Or here I'll be more explicit, to benefit from local must you:

1. Fit any special modules?
2. Train any special skills?
3. Fly a specific type of ship?
4. Gimp any fits you might want to use?
5. Anchor anything at all?
6. Pay any isk at all?

The answers, BTW, are no, no, no, no, no, and no.

Now, to get the benefit of a cloak does the cloaking ship have to fit a specific module? Why yes. Does it require specific skills? Why yes. A specific ship? Well, a specific subset, yes. Are these ships gimped compared to other ships? Aside from the strategic cruisers, yes. Anchor anything? No. Pay an isk? No.

Take a look at fleets. The answers to benefit from fleets are also "no, no, no, no, no, and no." Even small fleets do not need fleet skills. I am sure there are many mechanics including the market which follow similar answer patterns.

Teckos Pech wrote:


Quote:
So I cannot admit that I have nothing to do either in-game or out-of-game with the information. I have to check the character creation date, corp history, and alliance (in game). I have to check the killboards (out of game) for ships, fits, and efficiency. I have to do dscan for ships and probes (in-game). I have to check intel channels (in-game) for fleets and other reports.


You don't have to do any of this to get the benefit. The benefit is: hostile in system, GTFO to a safe. Then you have the luxury of doing all that other stuff while POSed up, in station, etc. If you are waiting to warp while doing all that; you are doing it wrong.

As for the information regarding character age, corp, and alliance, that is handed to you on a platter as well. All you have to do when safe is double click on the pilots name. You could even do it while in warp, or drag it to a chat channel for later use.

Getting to a safe is still a cost; operations cease. That limited information is not very useful, which is why we MUST cease operations. Local does not tell us enough to properly assess the situation. We have to do research. All successful pvp operations also apply the principle of assess first, then engage. Local only provides a name and standings. To be used after getting safe, more must be done with that info. The only thing "free" is the SILENT warning of a name listing addition in local indicating that you could see a threat appear in a matter of seconds and have absolutely no power to fight the waves of ships which may come through a cyno. That "free" warning actually requires substantial focus on a single box AND proper alignment already setup. Such warning is critical to continued operations in the face of the cyno threat and the unlimited mass stargate system. Every effort to limit intel encourages blobbing, which is not limited in known space. Said the other way, the current blobbing and supercap mechanics of cynos and stargates in known space DEMAND that more intel (than is currently available) be made easily available to the player.

Added: Nick, sorry for the delayed response. I actually do like your idea. Can't really see any way to improve it, either. I guess my only question is, Have you considered the effect it will have on interdictors? Killing the ship does not kill the bubble, so the ships in the bubble would be stuck for several minutes or whatever the time is unless they are fast.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Arthur Aihaken
CODE.d
#2059 - 2013-09-29 18:28:27 UTC
Why is it that "more PvP" is a recurring theme yet the vast majority that desire it are not willing to make any concessions? You're not going to entice people to venture forth from high-sec without lowering the risk.

I am currently away, traveling through time and will be returning last week.

Teckos Pech
Hogyoku
Goonswarm Federation
#2060 - 2013-09-29 19:53:12 UTC
Andy,

Please read my responses below carefully. Every now and then I get the feeling we aren’t that far apart. I will endeavor to do the same with your responses as well. And please, I’m being sincere when I say I’m concerned about game balance. These claims of, “you just want easy kills,” don’t help, just as statements of, “You just want to make this game Hello Kitty Online,” don’t help. Basically, let us try not to assume bad intentions. I don't want to ruin your game. I don't want to push industrialists out of null. I don't want less PvE, and I don't look down on people who do PvE or do industry (the latter cause I'd have to look down on myself which would be weird).

Quote:
CCP prioritizes according to their own interests. They may have seen something that concerned them but had bigger concerns on their minds at the time, at least as far as their own interests are concerned. I don't like the cap idea either, but it is the start of good thinking which may lead to other ideas if proper feedback and analysis are given. I know it is frustrating to see the same things a million times, but the fact that we see it so much shows that it is a big deal to people and therefore merits proper consideration and feedback.


Of course they do. They’d be foolish not too. I don’t dispute the claim of prioritizing. What I am saying is CCP is aware of the issues of AFK cloaking. They are also aware of the issue of local. I’d even be willing to bet that they see the two issues as linked.

With the AFK cloaking issue, it is a topic that has been discussed here for at least 6 years. As long as I have been in game (this is my main, the age you see is my time in game). They’ve put these things into the commonly proposed ideas thread. We have a dev commenting in this thread. We know that same dev has discussed part of this issue on twitter.

So I think it is fair to say CCP is aware of these issues. They aren’t stupid.

I think CCP is being very conservative on these issues, and I can understand why. Local conveys an inherent benefit via mechanistic means to the system residents (in null and low sec, high sec nobody seems to have these issues). By itself it would likely be considered unbalanced. However, AFK cloaking is a way of diluting the benefit local provides. In a perverse way, the two balance each other out. I would not be surprised if this current state of affairs was completely unintended either.

Now, as for the capacitor idea, I don’t think it is a good idea. I don’t like it because it gimps many active cloaking fits. If I want to do resource denial, I can minimally fit a ship and get it into system and get the desired effect. I don’t even need guns, when you get right down to it.

And I want to be clear here. If we change local and intel gathering, I’m quite fine with nerfing cloaks. My preference is to make them capable of being scanned out, at the moment. This would not nerf active cloaking and not lead to secondary and tertiary tweaks to ships and modules to try and fix the problems caused by the cap use suggestion.

Quote:
I have proposed a scanner based solution against afk which I think adequately allows active players to continue without any adverse affects. I think you would like it. It is the cloak residual build-up idea.


To be quite honest I don’t care about the lore/backstory of why cloaks get nerfed, well so long as it isn’t completely goofy that is. And no offense by that. My feeling is we have to nerf not only cloaks, but the mechanism that is causing AFK cloaking. Heck, a case could be made that simply removing a cloaked ship from local removes the incentive to AFK cloak—i.e. it is a nerf to that aspect of cloaking.

I agree with yours and other objections that it would be huge buff for active cloaking and it could have serious negative consequences for null sec. I think this is why CCP doesn’t implement this change. I would not advocate this kind of change all by itself. Even adding in probes or a ship that could find a cloaked ship would likely not be sufficient because it would require considerable effort from those trying to hunt cloaks. Which is fine if you knew a cloaked ship is there with a high probability, but probably asking a bit much for people who don’t have that high probability that a cloaked ship is there. And if not done right could cause problems for W-space.

This is why I advocate for a more comprehensive change. One that is tied to Sov and one that players have to work at, but could also be somewhat automated in some ways, such as with the constellation gate recorders possibly with an in-game interface that both PvEers and PvPers could use (and note by PvPers, I’m talking about those players that are doing “defensive” PvP—i.e. looking for hostiles in the systems they hold sov in). And for those who are in hostile territory…no more local and no access to the intel network (unless there is some sort of hacking option).

I haven’t responded to the rest of your post yet, because this post is turning into a freaking wall of text. I’m not ignoring it, but hoping we can find some common ground and get past the common misconceptions about each other’s positions and also the standard rote style responses of “u mad bro?”

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online