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Player Features and Ideas Discussion

 
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Rebalance Mission Rewards

Author
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#1 - 2013-09-27 07:06:24 UTC  |  Edited by: Katrina Oniseki
Short idea, just popped into my head. I was thinking different types of missions should offer different types of rewards:

Security
Moderate LP Reward - Standard LP reward, as currently ingame.
Highest Standings Gain - Corporations and Factions will most appreciate you putting your life on the line for them, and remember it.
Lowest ISK Reward - You already get bounties/tags, loot, salvage, and LP. You don't need the ISK reward.



Distribution
Highest LP Reward - Doing courier runs for a corporation all day will get you quicker access to valuable LP, making an otherwise boring job quite lucrative.
Lowest Standings Gain - Do you remember the name of the FedEx parcel delivery guy? Neither does that faction.
Moderate ISK Reward - They pay decently for carrying their stuff around, leaving courier missions competitive with security missions as an income source, when bounties and loot are taken out of the equation.



Mining
Lowest LP Reward - You don't get much LP for doing mining missions, but let's face it... there isn't much in that store you would need to buy as a miner anyways.
Moderate Standings Gain - Nothing special here.
Highest ISK Reward - The corporation pays well for fresh ore, well enough to make it worth sitting in that barge for an hour. (I'm not entirely sure how this would affect the ore market, raising the reward of mining missions.)

Katrina Oniseki

Kitty Bear
Deep Core Mining Inc.
Caldari State
#2 - 2013-09-27 07:24:58 UTC
Katrina Oniseki wrote:

Lowest ISK Reward - You already get bounties/tags, loot, salvage, and LP. You don't need the ISK reward.


Bounties & Agent Isk Payments are income

the rest are isk redistribution & sinks .. you have to convert those items into isk which incurs fees & taxes paid to npcs (i.e. isk is removed from the economy), the isk you actually receive for them comes from other players

Jekaterine
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#3 - 2013-09-27 07:27:26 UTC
Not a bad idea on the face of it.
That said when it comes to Eve the question is always if it can be gamed.

There used to be, unsure if it still is the case, bots running delivery missions by the ton. With a change like this and them still around would tank the value of LP.

I'm no mission wiz so hardly the tight person to dissect this. Either way something to differentiate and spice up the system can't be a bad thing.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#4 - 2013-09-27 07:43:31 UTC  |  Edited by: Katrina Oniseki
Kitty Bear wrote:
Katrina Oniseki wrote:

Lowest ISK Reward - You already get bounties/tags, loot, salvage, and LP. You don't need the ISK reward.


Bounties & Agent Isk Payments are income

the rest are isk redistribution & sinks .. you have to convert those items into isk which incurs fees & taxes paid to npcs (i.e. isk is removed from the economy), the isk you actually receive for them comes from other players


It's still income to the player in the end. You make money off your LP, loot, and salvage. That's income.

EVE needs to start cutting down on ISK faucets anyways. Reducing the ISK income from mission rewards would be a step in the right direction. Increasing mining ISK rewards may not have as severe an effect, as there are far less mining missions being done.

Jekaterine wrote:
Not a bad idea on the face of it.
That said when it comes to Eve the question is always if it can be gamed.

There used to be, unsure if it still is the case, bots running delivery missions by the ton. With a change like this and them still around would tank the value of LP.

I'm no mission wiz so hardly the tight person to dissect this. Either way something to differentiate and spice up the system can't be a bad thing.


I didn't know there were courier bots, but somehow I'm not surprised. I would have to say it's not a good idea to leave a feature in a broken state because it's frequented by illegal activity. I don't think CCP thinks that's a good idea either, since they've buffed mining several times despite the existence of mining bots.

Katrina Oniseki

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#5 - 2013-09-27 08:21:00 UTC
Cut all bounty payouts.

You singlehandedly remove the biggest faucet in the game.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#6 - 2013-09-27 19:34:16 UTC
Bump. :)

Katrina Oniseki

Domanique Altares
Rifterlings
#7 - 2013-09-27 19:56:25 UTC
It seems to me that what you're proposing is basically just jiggling the numbers around, yes? You don't actually make a gigantic dent in the isk faucet (perhaps a moderate one) but you instead reallocate it among the different mission types, and give people different reasons for running different missions.

Not a bad idea, on the whole.
Quintessen
The Scope
Gallente Federation
#8 - 2013-09-27 20:08:45 UTC
Barring an actual dynamic system, I'd love to see missions removed and anomalies give LP rewards and skill ups so at least we have to go investigate the galaxy and not just go to the same agent time and time again. Also this would make standings gains a little more dynamic and less, do this one agent until you can do the level IV agent. It would also mean agents wouldn't define the "good" missioning systems.

Mining missions are more complicated since it seems CCP doesn't want standings to be directly purchasable. So perhaps you could trade in a certain amount of minerals or ore per week for standings. That or just get rid of mining missions and find some other way to give miners standings bumps.

Distribution missions could be open NPC contracts rather than assigned to a particular person. The longer a particular contract goes unclaimed, the higher the LP and ISK reward.

Basically I'd like to see missions be more emergent in their gameplay and less, do X for person Y over and over again.

For exploration, sites could drop an item that gives you something you can trade in for LP and standings (also capped per day).

For trade-ins perhaps each station only has a limited amount of stuff they'll buy which means that it will be easier to gain rep with corporations that aren't as useful because of benefits, location, or size. And more useful corporations would fill up their quota faster, though I could see a growth mechanic that means they're willing to buy more over time.

Anyway, just some random ideas. Not all are good, but maybe a good idea will come from them.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#9 - 2013-09-27 21:51:50 UTC
Domanique Altares wrote:
It seems to me that what you're proposing is basically just jiggling the numbers around, yes? You don't actually make a gigantic dent in the isk faucet (perhaps a moderate one) but you instead reallocate it among the different mission types, and give people different reasons for running different missions.

Not a bad idea, on the whole.



Pretty much yes. I tried to make it as uncontroversial as possible, leaving plenty of value still in Security missions, as they'd still be the best without a doubt.

Katrina Oniseki

Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#10 - 2013-09-27 22:33:30 UTC  |  Edited by: Jeanne-Luise Argenau
i kind of like the idea to modify the income. Also maybe doing it a bit different.

Security: stays the same
Distribution: raise isk payout, no LP payout and a medium amount of standing gain
Mining: lowest isk per mission, no LP, no Standing gain but getting a good researched bpc and for missions which take 1h to mine or longer maybe faction bpc (low chance but it would make mining missions more interesting and chance increasing with doing more and more mining mission).