These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

I want your little things!

First post First post First post
Author
Utsen Dari
Sebiestor Tribe
Minmatar Republic
#481 - 2011-11-15 19:34:13 UTC
Ability to make a drone group that contains multiple drone types.

Ability to launch a specific drone group using a hotkey and/or being able to drag a drone group launch action to the HUD buttons.

Ability to see which of the drones inside your dronebay are damaged, by looking at the drone interface window.

Ability to rightclick on an unfit T3 in a SMA and swap out a subsystem for another (perhaps from a nearby CHA? or its own cargo?)

Generation of some sort of killmail data for a ship that self destructs while being actively shot in a fight.
John McCreedy
Eve Defence Force
#482 - 2011-11-15 19:34:37 UTC  |  Edited by: John McCreedy
Allow bookmarks and folders to be exported locally which will be helpful for "Corporate Bookmarks and after a reinstall or playing from an alternate PC.

Also, two CEO/Director issues. First, please change the way the voting system works. Presently, when you cast a vote (in the Corporate politics screen), it automatically closes the drop down menu of the vote in question. Try locking down over 100 Blueprints some time and you'll see just how painful that interface is to use. Second is to allow for all Blueprints to be locked down with a single vote. This also would make life a lot less painful when moving home. Make us CEOs lives' easier. We like to play Eve too you know!

13 years and counting. Eve Defence Force is recruiting.

Anders Fehrnan
Viziam
Amarr Empire
#483 - 2011-11-15 19:37:14 UTC
Allow me to change the scroll wheel zoom direction! It should zoom in when you roll forward, just like all the CAD programs I use daily. Just a little toggle in the controls section of the options menu. Thanks.Smile
BrainViolation
DUST Expeditionary Team
Good Sax
#484 - 2011-11-15 19:39:03 UTC
This game needs an easier way of making bookmarks. I suggest an option on the drop down right click menu in space. Much faster than with selecting people and Places menu
Kenpachi Viktor
Perkone
Caldari State
#485 - 2011-11-15 19:42:44 UTC  |  Edited by: Kenpachi Viktor
Faction items listed in the market.
Re-sizeable calculator.

A war that would’ve involved 20,000 players, 75% of nullsec space, and hundreds of supercapitals was halted not by diplomacy, but by a game mechanic so dreadful that those who have experienced it previously have no desire to do so again. - Fix POS & SOV

Illectroculus Defined
Caldari Provisions
Caldari State
#486 - 2011-11-15 19:44:18 UTC
Little things:

Re-Seed civilian afterburners in loot so they don't cost hundreds of thousands of isk, noobships are too challenged for grid to effectively fly around with a regular t1 AB and weapons systems.

Make named versions of Focused Medium Pulse Lasers drop from rats again, or at least buff that rate, they're really in short supply.

The Caldari Navy are not in the business of running a stock exchange, they should see the efficiencies in outsourcing the operation of Jita 4/4 to the Interbus Corporation so that the Navy can get back to fighting gallente.

The impairor's bonus is useless, give it a bonus to laser damage instead.

Switch the Belicose gun bonus to a missile bonus, target painters really work well with missiles.

Make warp Speed difference also affect acceleration into warp so that faster warping ships get more of an advantage.

Buff Capacitor batteries, capacitor flux and shield flux modules to make them interesting again.

Make resources in Wormholes scale like they would in 0.0 - planets and grav sites in a C1 should be like planets and grav sites in a -0.1 set system, scaling up to a C6 which should be equivalent to a -1.0 system.

EI Digin
irc.zulusquad.org
#487 - 2011-11-15 19:45:16 UTC
- The shopping list feature coming in the new patch is pretty cool, but what I would like more is to be able to purchase and fit a ship that I already have a fitting saved with with one click. It will save lots of time spent fitting ships.

- The ability to import EFT-style clipboard fits, rather than XML would be awesome too.

- The Directional Scanning tool is a little outdated, and could use some love, even if it is just temporary hide/show of items or a km/au convertor.

- It would be nice if we could get better/smarter popup notifications for damage, timers, etc, instead of having a boring old box, with at most one notification at one time, you could have a scrolling, more transparent and user-friendly HUD.

- It would also be nice if you could make buffs / debuffs more apparent on the user display, rather than just on the information-cluttered overview or in a hard to read timer box you could just have an icon with the status debuff and a small timer to improve readability, or something along those lines.

- Grouping similar mods (two smartbombs, two target painters, two ecm modules, maybe even being able to group different weapon slots together, etc) has been pointed out and would be a welcome addition.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#488 - 2011-11-15 19:45:40 UTC
BrainViolation wrote:
This game needs an easier way of making bookmarks. I suggest an option on the drop down right click menu in space. Much faster than with selecting people and Places menu


Think about it.

You're trying to make a bookmark in a virtual 3D space,
with a mouse that moves along a flat 2D space.

Okay, as that wouldn't work,
i guess you believe the bookmark should mark the spot where your ship is.

Sounds better, but we can bookmark stuff in space (cans, for example) via RMB already,
so there's a huge conflict about the intuitivity of the interface.
(language barrier gets me here).

What you want (*cough*) is a HotKey for making a bookmark.
Sma Zakalwe
Perkone
Caldari State
#489 - 2011-11-15 19:50:50 UTC  |  Edited by: Sma Zakalwe
A few indy type things:

1) A few expansions back (I forget which one) the Devs mentioned they were considering developing 'shopfronts' for the market. I think this would have been great for indy types wanting to develop a brand identity - kinda like what One Stop Mining Shop did.

2) A better POS refinery (speed/quantity/refine level)

3) What about a refining and or factory ship? Or something smaller than a rorq than can compress for WH's?

4) A corp hangar in PI Customs Stations - please....

5) More indy content in general.

6) Fix mining!
Aloe Cloveris
The Greater Goon
#490 - 2011-11-15 20:05:51 UTC
(more) Stuff regarding Cloak/Gate cloak:

- I jump through after someone and have to doubleclick something in a random direction (because it's quicker than finding and selecting a celestial/ship to give a command to approach/orbit/whatever) and wait for the server to possibly acknowledge that I did in fact doubleclick in order to break the gatecloak in order to start locki-- oh nvm they've pressed one button while I was typing this and warped off to safety. If I've got gate cloak and I'm trying to target someone, I guarantee you my intention is to simultaneously decloak.

- Pre-heating modules before I break gate cloak. Yeah yeah, I can use a couple clumsy keybinds and or keyboard macros to immediately mwd back to/away from the gate. Currently I have to select the gate, hit approach, find the tiny green arc above the mwd (or splay my fingers into some crushed-spider configuration across some ctrl+alt+shift+scroll lock+ the Any key combo), hit that ickle wee green arc with surgical precision ... andnow I can activate the module itself. Two seconds have passed ... and I'm already scrammed by a Stiletto, having gained no momentum.

- You fail you fail you fail you fail you fail you fail to jump because you are cloaked alsdfja;lskdgh;alkdn;ahj
Horratio Antillies
The Skunkworks
#491 - 2011-11-15 20:09:59 UTC
Little Things

  • The ability to remove mistake decorations from the decorations list.

  • Even after proofreading I sometimes make decorations with typos. This usually means I have to recreate the decoration with the necessary changes and make sure I don't award the one with the typo every time I hand it out.

    This doesn't mean that the decoration would be removed from current or former members who had received the award. It just means that mistake decorations would no longer clutter up the Menu for creation and awarding.

  • Make all corp logos available as parts of the medal for decorations.

  • Self Explanatory

  • Naming individual drones.

  • Nearly every new player I recruit tells me they can't wait to name their drones. I said the same thing when I started playing. This is definitely a little thing but I figured I would throw it in.
    KIllerJon
    University of Caille
    Gallente Federation
    #492 - 2011-11-15 20:12:33 UTC  |  Edited by: KIllerJon
    ok a few people have thrown the idea of a FW change , and i agree it would be imo a more attractive prospect for a wider range of players if there was more of an incentive scheme in place to encourage more players to chose FW as a path.
    some possible ideas:
  • 1, A joinable FW alliance for corps and players under management of either an elected member (ISD/ exalted BH?) or NPC with set goal systems for said alliance say for example; amarr to secure a border system, or assist the caldari in a campaign. (possible FW based campaign map)- [as a result more reason/need for fight participation] .. leads on to point 2.
  • 2, Give FW'ers a reason to fight for more space for their faction, and themselves, (bragging rights and good fights aint enough).
  • an incentive just by example would be ; give each faction a value in isk / assets which can correlate to discounts on low-sec faction owned station purchases/ sales (input a buyback scheme aka.. 500 rifters get bought out of minmatar stocks [at a discount] so they create a market increase in demand , to a point there would be an extra suppliers market providing the needs of each faction. this may go against player markets but it doesnt deviate to far from player driven markets). now the actual incentive to taking systems .. the more space owned by a faction obviously the more resources and wealth would be available to the faction making for bigger discounts - cheaper ships/ammo/drones etc... which consequently would add more recyclability of ships for newer players who cant afford to replace their precious laser-dominix . [ as a result easier stepping stone into FW for newer players, more profit to be made and participation and an actual tangible reason to go out and fight for your faction for older characters]
  • 3, Fix the plexes and respawns .. make them more lucrative and exclusive (kills of a hostile faction member inside the plex lowers the timer by an increment for example) and generally look and improve on the current system.
  • 4, last one but this isnt exactly a small thing , "adaptive security upon a graded time scale"- aka factions able to branch out into 0.0.. after a set period of time of holding sov and owning a station on behalf of said faction, would send an application to concord to bump the system up to a 0.1 [ consequently more fights of a less monotonous nature for those wanting to try different tactics/ships, it would balance and more so stretch the resources of a faction to fight opposing factions and hold low sec space as well as invade + hold a 0.0 system from the threat of pirates + space holding alliances]
  • just a few ideas and i know they arnt perfect yet so feel free to flame my ass off ... but even if only 1 part of a single idea gets used at least its some semblance of progress
    Blink
    Solstice Project
    Sebiestor Tribe
    Minmatar Republic
    #493 - 2011-11-15 20:15:44 UTC
    Aloe Cloveris wrote:
    (more) Stuff regarding Cloak/Gate cloak:

    - I jump through after someone and have to doubleclick something in a random direction (because it's quicker than finding and selecting a celestial/ship to give a command to approach/orbit/whatever) and wait for the server to possibly acknowledge that I did in fact doubleclick in order to break the gatecloak in order to start locki-- oh nvm they've pressed one button while I was typing this and warped off to safety. If I've got gate cloak and I'm trying to target someone, I guarantee you my intention is to simultaneously decloak.

    - Pre-heating modules before I break gate cloak. Yeah yeah, I can use a couple clumsy keybinds and or keyboard macros to immediately mwd back to/away from the gate. Currently I have to select the gate, hit approach, find the tiny green arc above the mwd (or splay my fingers into some crushed-spider configuration across some ctrl+alt+shift+scroll lock+ the Any key combo), hit that ickle wee green arc with surgical precision ... andnow I can activate the module itself. Two seconds have passed ... and I'm already scrammed by a Stiletto, having gained no momentum.

    - You fail you fail you fail you fail you fail you fail to jump because you are cloaked alsdfja;lskdgh;alkdn;ahj



    CTRL+ALT+SPACE -> Accelerate to 100%.

    Saves you time, please try and experiment with it ...
    ... and it's much better than double-clicking anywhere.


    And why can't you pre-heat modules while you're cloaked ?
    That should work ....... it doesn't ?? O_o
    Solstice Project
    Sebiestor Tribe
    Minmatar Republic
    #494 - 2011-11-15 20:17:26 UTC
    KIllerJon wrote:
    HOLY WALL OF **** TEXT


    LEARN TO USE ENTER !
    IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!"

    You hopefully don't expect anyone to read this ...
    KIllerJon
    University of Caille
    Gallente Federation
    #495 - 2011-11-15 20:29:52 UTC  |  Edited by: KIllerJon
    Solstice Project wrote:
    KIllerJon wrote:
    HOLY WALL OF **** TEXT


    LEARN TO USE ENTER !
    IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!"

    You hopefully don't expect anyone to read this ...


    sorry was this thread for illiterate people who need bright colors and CAPSLOCK!!11!!!!1!! to grasp a common well phrased passage of text? Blink
    TheMercenaryKing
    Collapsed Out
    Pandemic Legion
    #496 - 2011-11-15 20:36:22 UTC
    Skill management in evegate (IE queue)
    Corp/alliance/other chat in evegate

    Black Ops
    EWar Frigs
    Assault ships
    Transports need love

    MAKE STRONT SMALLER! (and fuel bays to counteract)

    Loading clothing from NEX to take so long

    Player owned stations - missions (Hire a faction with good standings towards owning corp)
    (destructible) Gun turrets for player owned stations
    (Destructible) Guns on gates in Sov

    Build star-gates (THAT ENEMIES CAN USE TOO) that can be Built, reinforced, and unused (in RF cycles) like stations (why not add a fee to use too if wanted)
    Tez Saurus
    Ministry of War
    Amarr Empire
    #497 - 2011-11-15 20:43:51 UTC
    ******* POS management. Let us create saved configurations (ala ship fittings) and auto-deploy those bitches. Having to individually anchor and online them is fine but automated deployment and placement would be ace.
    Solstice Project
    Sebiestor Tribe
    Minmatar Republic
    #498 - 2011-11-15 20:46:27 UTC  |  Edited by: Solstice Project
    KIllerJon wrote:
    Solstice Project wrote:
    KIllerJon wrote:
    HOLY WALL OF **** TEXT


    LEARN TO USE ENTER !
    IT'S CALLED "MAKING PARAGRAPHS FOR READABILITY!"

    You hopefully don't expect anyone to read this ...


    sorry was this thread for illiterate people who need bright colors and CAPSLOCK!!11!!!!1!! to grasp a common well phrased passage of text? Blink


    No, it's for the one guy who has to go through all the text in this thread
    and i believe he'd be very grateful if people wrote their sentences in a manner that they are easy to read ...
    ... instead of having it all in one wall of text, which simply is HARD TO READ and puts much more stress on the brain !
    Talena Majere
    Cult Cthulhu
    #499 - 2011-11-15 20:46:32 UTC
    pmchem wrote:
    remove incursions from highsec entirely
    remove L4 agents from highsec too


    (too much isk printing)


    Yeah, and those players in low and null arn't making enough isk from the sanctums and DED complexes IN ADDITION TO incursions and lv 4 & lv 5 agents?

    Maybe drop the isk value of the incursions by.. oh say.. 5%?
    Naso Gomez
    #500 - 2011-11-15 20:46:51 UTC
    Two new buttons in the Scanning interface; increase and decrease scan range for all active probes.

    Just something small that doesn't sound to hard to implement and a lot of people would appreciate.