These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

Raise Price of Wardec....... to cost a PLEX, and lock players in corp while at war for a time.

Author
Kara Trix
Deep Core Mining Inc.
Caldari State
#1 - 2013-09-27 00:44:19 UTC  |  Edited by: Kara Trix
Not much else to say.

The Wardec System is a joke..

I've been Wardec'd twice by random players hoping for some PVP game play. I don't PVP in High Sec, unless someone is willing to lose their ship to concord.

Both times they just wasted their 50M, since I just popped over to my alts corp and didn't miss a tick on my game play.

1) The guy wasted his money, although it was just pennies (two lvl 4 missions).
2) It had no value and no reason to do be in it.
3) You can just insta leave and join another corp to avoid it.
4) Wasted all players time.


solution.....

Make it expensive to Wardec a corp to save this waste of time, like the cost of a PLEX (500m ISK). Also make it so players like myself can not leave corp while at war for at least the first week, in order to feel the sting of real war. That way only major corps/players with real reasons to declare war will use the option. Raising the bar will increase it's value in game.

You may even add a War ISK/LP Fund value that builds with each ship kill to sweeten the pot a little, where winner takes all. Right now, there is absolutely no reason to PVP in this manner, since Null players can just shoot anyways.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-09-27 01:26:53 UTC
Well, this makes it completely and totally impossible to leave nullsec corps...
Kara Trix
Deep Core Mining Inc.
Caldari State
#3 - 2013-09-27 02:29:22 UTC
Danika Princip wrote:
Well, this makes it completely and totally impossible to leave nullsec corps...



Oops... okay a little work may be needed, but you get the idea...

Make it more interesting and rewarding to declare war.

It seems to me that the wardec system is really only a High Sec mechanic though, since you can just shoot in low and null anyway.
Gigan Amilupar
Viziam
Amarr Empire
#4 - 2013-09-27 04:24:24 UTC
Problems:

1: Nullsec entities are constantly at war, so it'd be impossible to leave.

2: Linking a core gameplay mechanic to a form of RL currency (All PLEX are bought from CCP for real money) is absolutely asinine. You thought players got pissed over the thought of expensive micro-transactions that didn't have any baring on gameplay? I don't even want to see what the reaction would be to a system that charges real money for a game mechanic.

Now, as to the reason you made this thread. Clearly you are upset with the current state of the wardec system and you are certainly not the first player to post in F&I about the current irrelevancy of wardecs. But infringing on the ability of corps to wardec others is certainly not the way to go about fixing that as it makes things more difficult for "legitimate" wardecs. The general consensus is that a wardec system with more consequence is needed, but how to add that consequence without breaking the system is something people have yet to agree upon as far as I know. And personally I don't feel that I know the ins and outs of the mechanics well enough to make a good suggestion so I'm not going to.
Kaarous Aldurald
Black Hydra Consortium.
#5 - 2013-09-27 04:27:24 UTC
I agree that there needs to be something to make leaving during a wardec less attractive, but player freedom is more important.

I suggest, and have for some time, generating several killrights on someone who leaves a corp during a war, to the opposing side's directors or CEO.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Petrified
Old and Petrified Syndication
#6 - 2013-09-27 05:03:41 UTC
Bad idea.

There are issues with the war dec system, but making it cost a plex... is perverse.

Also, your solution to the problem: pop over to another corp, solved your war dec issue. Sounds like you just want a war deccer to waste more ISK when they try to take you down.

Also, there are non-PvP reasons to war dec. Clearing moons of abandoned POSes is one of them.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Domanique Altares
Rifterlings
#7 - 2013-09-27 05:22:50 UTC
How about you make it cost a PLEX in highsec. That would be a good idea for you people.
Kara Trix
Deep Core Mining Inc.
Caldari State
#8 - 2013-09-27 05:24:28 UTC  |  Edited by: Kara Trix
Petrified wrote:
Bad idea.

There are issues with the war dec system, but making it cost a plex... is perverse.

Also, your solution to the problem: pop over to another corp, solved your war dec issue. Sounds like you just want a war deccer to waste more ISK when they try to take you down.

Also, there are non-PvP reasons to war dec. Clearing moons of abandoned POSes is one of them.



The thing is I didn't mean a plex exactly, just the cost of one, say 500m ISK.
The WarDec meant nothing to me other than the puzzling of why have it in it's present state?
The people who placed Wardec's on my corps had no prior contact with me or my members at all, just saw the corp had 8 people in it and thought they could get their moneys worth. Sure, it should be a high price to declare war on another player. A ship loss could be in the billions of ISK, so why have it so cheap to make that play... just silly really! There is absolutely no reason to participate in a random wardec.
Kara Trix
Deep Core Mining Inc.
Caldari State
#9 - 2013-09-27 05:28:01 UTC
Domanique Altares wrote:
How about you make it cost a PLEX in highsec. That would be a good idea for you people.



Again, not a PLEX, just the value of it. Just put that as a value.

Sure, Wardec's should have High Sec conditions and Null Sec/Low Sec situations depending on where the corp is headquartered.

It seems like it could be a cool thing if someone truly deserves a War, so why ruin it with such meaningless mechanics.
In Low or Null it has ZERO value anyway, it's just when Enemies enter High Sec would it mean something to Null Player at war.

Domanique Altares
Rifterlings
#10 - 2013-09-27 05:31:03 UTC
Kara Trix wrote:

It seems like it could be a cool thing if someone truly deserves a War, so why ruin it with such meaningless mechanics.


What determines whether or not someone deserves a war?
Kara Trix
Deep Core Mining Inc.
Caldari State
#11 - 2013-09-27 05:37:03 UTC  |  Edited by: Kara Trix
Domanique Altares wrote:
Kara Trix wrote:

It seems like it could be a cool thing if someone truly deserves a War, so why ruin it with such meaningless mechanics.


What determines whether or not someone deserves a war?



ISK determines it.

Making it more expensive makes a reason more important.... so if it's just for kicks against new corps to get easy kills, you'll have to shell out for the chance..... just a bit of balance. If it's meaningful, as in someone really got your goat, then you'll pay and get at least something back for your ISK....even if it's the player corp has some fear because they can't leave for a week or lose play time.

Otherwise, if there is no consequence for it, why?
Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2013-09-27 05:46:25 UTC
Kara Trix wrote:
Domanique Altares wrote:
Kara Trix wrote:

It seems like it could be a cool thing if someone truly deserves a War, so why ruin it with such meaningless mechanics.


What determines whether or not someone deserves a war?



ISK determines it.

Making it more expensive makes a reason more important.... so if it's just for kicks against new corps to get easy kills, you'll have to shell out for the chance..... just a bit of balance. If it's meaningful, as in someone really got your goat, then you'll pay and get at least something back for your ISK....even if it's the player corp has some fear because they can't leave for a week or lose play time.

Otherwise, if there is no consequence for it, why?


No, it just determines who is willing to pay for it, not who deserves it. It is a subtle distinction.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Domanique Altares
Rifterlings
#13 - 2013-09-27 05:58:35 UTC
Kara Trix wrote:
Domanique Altares wrote:
Kara Trix wrote:

It seems like it could be a cool thing if someone truly deserves a War, so why ruin it with such meaningless mechanics.


What determines whether or not someone deserves a war?



ISK determines it.

Making it more expensive makes a reason more important.... so if it's just for kicks against new corps to get easy kills, you'll have to shell out for the chance..... just a bit of balance. If it's meaningful, as in someone really got your goat, then you'll pay and get at least something back for your ISK....even if it's the player corp has some fear because they can't leave for a week or lose play time.

Otherwise, if there is no consequence for it, why?


600m is pocket change for some people. For others, that's a month of suicide gank Catalysts, and they'll skip the wardec entirely.
Caliph Muhammed
Perkone
Caldari State
#14 - 2013-09-27 06:47:24 UTC
I like it.
culo duro
Center for Advanced Studies
Gallente Federation
#15 - 2013-09-27 10:07:26 UTC
I'm still trying to follow... some dude complains that he got Wardecced... and wants it changed to he's got to fight?

I've starting blogging http://www.epvpc.blogspot.comĀ 

Aethlyn
Brutor Tribe
Minmatar Republic
#16 - 2013-09-27 11:02:47 UTC
Essence of this: It's too cheap to wardec small corps and at the same time it's too(?) easy for them to simply dodge the war dec. Of course this can also be true for bigger entities, the whole cost/consequences system doesn't scale properly. If you don't have lots of money, even current costs can be too expensive; but if you're in a big or rich corp, current wardec costs can be peanuts as well. I don't think there's any fair or generic way to perfectly balance this; there'll always be someone who's at an advantage or someone who's able to game the system in some way or another.

Looking for more thoughts? Follow me on Twitter.

Kara Trix
Deep Core Mining Inc.
Caldari State
#17 - 2013-09-27 13:44:51 UTC
culo duro wrote:
I'm still trying to follow... some dude complains that he got Wardecced... and wants it changed to he's got to fight?


This thread wasn't a complaint about me being Wardec'd....

It was a more that WarDec's have no value in their current state when it's too easy to enter war and too easy to not participate.

War by it's nature should be a serious thing and a mechanic for serious combat. At present there is no consequence for War or value to play that part of the game since it doesn't really do anything or have any ISK, Status or corp value.

There would be no reason for a small High Sec Corp to play along with another corp/player in the form of war unless it was consensual and had value to both parties. The guy that declared war should also have a consequence for that action.

how about.

1) Consensual War = Very low cost to start. = both parties put up a war ISK pot and winner takes all. Lasts a week.
2) Forced War = Very HIGH cost to start. Originator puts up 500m for ISK pot and challenges other corp to take it in combat based on wins.
3) Can't leave corp for one week after start of war.


Ideas?
Bad Messenger
Rehabilitation Clinic
#18 - 2013-09-27 14:02:33 UTC
CCP should just make wardec evading to cost one plex or ban guys who want to evade those.
Electrique Wizard
Mutually Lucrative Business Proposals
#19 - 2013-09-27 14:30:45 UTC
Bad Messenger wrote:
CCP should just make wardec evading to cost one plex or ban guys who want to evade those.


I fully agree. Evading a wardecc should honestly be considered an exploit and players corp hopping shortly after a wardec should be penalized. Or at least the players should keep the wardecced status with them to whatever corp they hop onto, lasting till their original corp finishes the war.

I am the Zodiac, I am the stars, You are the sorceress, my priestess of Mars, Queen of the night, swathed in satin black, Your ivory flesh upon my torture rack.

Kenji Eyrou
EVE University
Ivy League
#20 - 2013-09-27 14:49:13 UTC  |  Edited by: Kenji Eyrou
What's the cost of upgrading a Customs Office Gantry?

That should now be the price of Wardeccing a corp. This will make it take more effort to get the wardec and make people think twice about just "lolclicking" on Wardeccing random corps everywhere.

What about people leaving corp to avoid wardecs?

In order to allow leaving and rejoining corps in low or null-sec, when a pilot leaves the corp, they will enter a 4 hour time window to switch to another corp. That corp will have to be a participant somehow in that war, either attacker, defender or allies of either attacker or defender in order to incur no penalties.

If you leave a corp and you do NOT join a corp OR you join a corp that is NOT a part of that war, once that 4 hour window ends, a 30 day kill right is given to the wardeccing corporation.

That's my brainstorm at least. What do you guys think?
12Next page