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Feedback Request: System transition

First post
Author
Oberine Noriepa
#301 - 2013-06-14 13:27:42 UTC
I really like the new wormhole transition.

Deacon Abox
Black Eagle5
#302 - 2013-06-17 19:41:43 UTC
Do not like. Do not want.

Seriously, why does the damn camera do that dumb partial pan to a set location next to the gate before the jump animation? There was nothing wrong with jumping gates before this expansion. How does this animation fix or help anything?

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Amsterdam Conversations
Doomheim
#303 - 2013-06-27 01:55:22 UTC
The effects are well done and look great. Whether there is a loading bar or not, it still takes time to jump and then suddenly you are there. I could do with the old effects, but especially for newer people I guess it's better to see some fancy graphics rather than a loading bar.

But what I really want to ask here for a small minority: Is there some way to make it more bearable for people with motion sickness? This jump effect doesn't hit nearly as hard as when you switched over from ship-floating to camera-floating while docked, but nevertheless it really becomes uncomfortable after a while. I would be grateful if you could just give an option to blackscreen the whole thing (similar to warping through a planet), so we don't have do deal with the quite hefty camera movement.

In fact allowing us to have it not zoom in on the gate/hole but only turn the camera before the warp/jump animation would already help a lot, since there really aren't reference points in black space. At least it would decrease the time in which motion sickness would occur.
Damasa Cloudwalker
Cloudwalker Enterprises
#304 - 2013-08-31 22:30:23 UTC
Still needing an "off" or a "fade to black transition" option, whichever is easier to code.

In-game sounds muted since Retribution, F10 Jumper since Odyssey

Laura Briggs
The Scope
Gallente Federation
#305 - 2013-09-01 09:23:22 UTC
Please give us an off checkbox for the tunnel transition, please.

The new updated effect still causes physical discomfort (nausea) for me. Just give us an option of a black screen.
Velarra
#306 - 2013-09-03 23:03:07 UTC
An off switch please. Current version is nausea inducing.
Velarra
#307 - 2013-09-06 13:47:26 UTC
Singularity Revision 8.33.602264 continues to induce nausea and sickness.
Velarra
#308 - 2013-09-10 00:43:52 UTC
Singularity Revision 8.33.603221, Issue persists causing nausea and illness.
marVLs
#309 - 2013-09-10 06:35:18 UTC
It's awesome, and don't believe in that bs that it makes motion sickness, srly
Velarra
#310 - 2013-09-10 14:29:07 UTC
Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation.
Caviar Liberta
The Scope
Gallente Federation
#311 - 2013-09-14 17:36:46 UTC
Velarra wrote:
Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation.


This sounds like Vertigo.

the following are symptoms of Vertigo:

A sensation that everything around you is moving or spinning
Loss of balance
Nausea
Vomiting
Light-headedness
Problems walking properly
Problems standing still properly
Blurred vision
Earache
Pak Narhoo
Splinter Foundation
#312 - 2013-09-18 09:40:57 UTC
Caviar Liberta wrote:
Velarra wrote:
Singularity Revision 8.33.605365, issue persists leading to nausea and acute disorientation.


This sounds like Vertigo.

the following are symptoms of Vertigo:

A sensation that everything around you is moving or spinning
Loss of balance
Nausea
Vomiting
Light-headedness
Problems walking properly
Problems standing still properly
Blurred vision
Earache


In some degree ^ that is what I experience, cannot talk for others of course.

Usually I have no problems, I can easily play, DX old/new, any Crisis or Mass Effect game or a beautiful "oldy" like Fallout 3.
It does occur when jumping through more then 1 stargate and really old games like Marathon like (2.5 D) games. Those just really make me unpleasantly "drunk" without actually being drunk. It's a bit like someone pulled the floor away underneath of me and I have trouble figuring out what's up or down. What?

Still hope the massive silence from within CCP doesn't mean they have given up on this or worse, went the "we don't care" route.
Velarra
#313 - 2013-09-19 03:38:35 UTC
Current SiSi revision 8.33.610385 the animation seems to have been removed. Which is appreciated.
However with Nvidia driver 326.80 graphical glitching is triggered during the system jump as seen here:

https://picasaweb.google.com/lh/photo/W1GmAOj8V-54Y9ehOBBVeeFVfgyBAkcayPobhL6Kr9s?feat=directlink

A simple optional fade to black or similar is fine once driver issues are tended to.

Thank you devs.
Velarra
#314 - 2013-09-22 17:52:08 UTC
Updated Nvidia driver 327.23 resolves glitching issue.

Yet renewed camera motion seemingly obscured by earlier graphical degradation triggers nausea.

Please provide option to halt animation/movement of camera during gate jump transition.
Velarra
#315 - 2013-09-26 23:46:33 UTC
Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.

Please provide option to halt animation/movement of camera during gate jump transition.
Kora Ethereal
Ethereal Beings
#316 - 2013-09-27 01:37:59 UTC
Velarra wrote:
Sisi version 8.33.616019 continues to generate nausea due to jumpgate transition.

Please provide option to halt animation/movement of camera during gate jump transition.


I suggest you read forum rules 12 and 14. This is spam that bumps an old thread. The last 2 replies not from you are about your post, and so is this one. The other says this feature is awesome.

Also, I jump periodically when doing things and experience nothing.
roey Semah
Doomheim
#317 - 2013-09-27 05:03:44 UTC
Hey,
This char does not exist on singulairy for known reasons,
By any chance you can mirror me (roey Semah)??
Looking forward to hearing from you.

Thanks for your time, Roey

.

Velarra
#318 - 2013-10-09 21:40:11 UTC
Sequence of a jump and what's causing the issue:

Within system A

1. Undock from station.
2. Warp to gate, after selecting gate on overview.
3. Arrive at zero on gate.
4. Select gate & click jump button.
5. Camera pans away from ship (from where ever it was facing, as the user last had it)
6. Camera focuses on center of the stargate.
7. Camera lingers for a few moments and rushes quickly toward center of the gate.
8. Within a moment ship is within a black/swhirly/flashing tunnel.
9. Ship arrives in system B after tunnel sequence completes.

Issue exists and is created by forced camera pan during stages 5, 6 and 7 because user can not control the rate of pan. Nor can user necessarily expect precisely from where the camera may pan before stopping, as it centers on the gate.

In stage 9 of the above, having used the "c" option, one can turn off the camera pan/swing that would occur. Equally, one can use "c" to turn off camera tracking/pan at undock. In space when selecting targets, one can use the "c" option to turn off the target tracking.

Yet stages 5-7 are forced. It's kinda cool the first time, but repeated over long treks it's horrible.
Samuel Wess
Doomheim
#319 - 2013-11-28 19:45:13 UTC
I am sick already, with the interceptor speed warp having many more gate jumps the effect is annoying, please provide a solution.

Walk into the club like "What up? I got a big cockpit!"