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AFK Cloaking Collection Thread

First post First post
Author
TheGunslinger42
All Web Investigations
#1881 - 2013-09-26 13:08:34 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Perhaps you missed the smiley at the end. Of course forcing ships to fight that can get away is dumb...as is forcing a cloaked ship with the current mechanics to be forced to be a pinanta for somebody who can't deal with AFK cloakers. Both suggestions are daft.

And we've been over the "exploit" thing. It is not, never has been. Hopefully never will be. If CCP starts responding to this kind of complaints by giving into players wimpers for relief from the big bad cloak monster, well it will be the start of the end of this game. It will no longer be the sand box it currently is.

Oh yes, comparable to the POS-sentry drone exploit. Yeah because cloaked ships can deploy sentry drones...oh wait, no they can't. Well they can open a cyno...or no, they can't do that either. I know they can target and shoot other ships...dammit nope can't do that one either. Hmmm, guess it isn't like that mechanic at all.

Oh and you know what else, every time I've gone into a system to shoot a ratter in null you know what? They safe up. It is so ridiculous they don't take an unfair fight they are almost sure to lose. Why the effrontery!
We're not asking for AFK cloakers to becomt pinatas though are we. All I'm asking for is an AFK cloaker to be moved to deadspace, and identified as AFK, so there's no point in AFKing 24/7 since it will have zero effect. Zero effort - Zero effect.

Sure, they can't target stuff but that DOESN'T MEAN they aren't getting a benefit. Resource denial is what they are aiming for and they get that for free.

And cloaker would only lose the fight because they've chosen a non-combat ship. People like gunslinger, crying about how they can;t get kills in it and wanting mroe benefits for cloakers are as bad as a PVE player begging for the ability to PVP at the click of a button. Your ship isn't designed for it - you chose it - choose better. Saying that AFK cloakers must stay because they give some false sense of success, while still providing zero kills is ludicrous.




We have demonstrated countless times how "removing" afk players has a massive negative effect on active players and their ability to influence the game and achieve their goals. Why do you refuse to acknowledge this, and why do you refuse any proposals which would attempt to maintain or balance the abilities such that active players aren't punished?

Why do you continually lie about what my position on this is? I have lost count of how many times I have had to correct you, as you keep purposefully lying about what my intentions and motivations are - and it's wearing really bloody thin at this point. The fact that you are resorting to lying about what I am suggesting or asking about only demonstrates that you have no valid response to the things I actually AM saying. On top of making you look like a liar, it weakens your argument and reflects very badly on your side. Please just cut it out, mate.
Lucas Kell
Solitude Trading
S.N.O.T.
#1882 - 2013-09-26 13:20:52 UTC  |  Edited by: Lucas Kell
TheGunslinger42 wrote:
We have demonstrated countless times how "removing" afk players has a massive negative effect on active players and their ability to influence the game and achieve their goals. Why do you refuse to acknowledge this, and why do you refuse any proposals which would attempt to maintain or balance the abilities such that active players aren't punished?

Why do you continually lie about what my position on this is? I have lost count of how many times I have had to correct you, as you keep purposefully lying about what my intentions and motivations are - and it's wearing really bloody thin at this point. The fact that you are resorting to lying about what I am suggesting or asking about only demonstrates that you have no valid response to the things I actually AM saying. On top of making you look like a liar, it weakens your argument and reflects very badly on your side. Please just cut it out, mate.
No, you haven't. You've simply said that you would lose kills. You have not proved that any kills are gained through the mechanic you are suggesting will be lost. You have given a flawed response which doesn't have any bearing on the argument without you being able to evidence it.

I'm not lying about anything. You've clearly stated that you think null is too safe and you want it made less safe. You've clearly stated that you have trouble scoring kills. All I'm suggesting is maybe the problem is your approach. You want to be able to dive in and grab kills. Well you're doing it wrong.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1883 - 2013-09-26 14:13:00 UTC
Solerin wrote:
Teckos Pech wrote:
No, I can't force them to fight. Which is what you want, good for the goose and gander and all that. P

I'm not sure that I understood you well.

I've said that you can force them to fight meaning that today you can force them to be killed if they try to carebear with you in local. Just because they cannot fight back in a carebear ship. Or you can force them to leave space (by either docking, hiding under POS or just leaving system).

Do you want to not just kill carebears, but want them to grab a PVP ship and go fight you and have fun?

Or you just want to deny a carebear any possibility to get into safe when you enter a system?


It was in reference to your comment you want to force AFK cloakers to fight. Forcing one side to fight in this game is not usually an option. Each side in many fights has a choice to engage or not, to take on risk or not. Carebear corps in empire may tell pilots, "Don't undock, blue ball them, they'll move on." An alliance may decide not to take an engagement in a sov war. PvE players almost always never choose to fight and instead will safe up. And yes...cloaked players can pick and choose their fights too, that is how cloaks work. And that may mean PvE players. Is that unfair? Yeah, could very well be. And I don't care.

I do care about game balance, but that is different than the word fair. For example, I don't think local is balanced in that it gives one side a advantage that is not of the player's doing. The resident of a system will see anyone jumping into that system before the person jumping in sees them. Or to use an example I've given before:

Joe is in ABC-123 ratting.
Bob is in XYZ-987 and is going to jump into ABC-123.
When Bob hits the jump button he'll get to see the nice jump graphic.
Joe on the other hand will see Bob appear in local chat.
Bob is just now starting to load grid.
Joe is in warp to some sort of safe.
Bob sees Joe in system and warps to an anomaly in a futile attempt to catch Joe.
Joe, goes AFK once he is safely inside the POS shields.

So long as Joe is reasonable careful and watching local, he'll almost always get away like that. Unless he gets distracted by a kid, wife, television, or gets scrammed by a rat, Joe has an almost 100% chance of getting away.

So I'd prefer to decouple local from intel. Make intel a separate mechanic, one the players have to work for. I'd even be willing to consider a mechanic where if you "work hard enough" for it, is very close or is as good as the current local mechanic. Of course it will cost you something unlike it is now where you get this advantage for free in any system you go to. For example, you might have to have a high index in the system. You can anchor the intel module, but not a cyno beacon, so you'll have to choose which you want more for that system, great intel or ease of transportation.

I'm in favor of leveling the playing field in terms of mechanics the game provides. What players do doesn't concern me. If a player comes up with a fantastic fit that lets him escape 99.9% of the time while ratting. Good on him. He was clever and deserves that advantage. If a player comes up with a way to be more successful at getting kills, good on him. So if Lucas is never ever caught by some cloaky guy while ratting because Lucas thought up a great idea to keep himself safe. Well done, he deserves all the high end ores he can mine. I don't have any issue at all with that. None.

Of course, supposing they aren't using an in game mechanic in a way that was not intended such as the sentry drone-POS shield exploit. Sentry drones should work just like all other drones.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1884 - 2013-09-26 14:33:22 UTC
But then... we're back off the topic of AFK cloakers and back on the subject of local.

And the removal of local and a replacement tool would benefit cloaked players, while shitting on everyone else. It would also mean that doing anything in null would take considerably more effort, which means reward would now be imbalanced. So that gets looked at. Now with reward balanced out, suddenly there an even bigger class gap between those who hold enough players and external tools to run constant intel and smaller groups who would get crushed, unable to pull their shiny new reward.
It's a big beast, has lots of things that need to be looked at along with it, and honestly is something I don't think will ever change as it would likely lose a lot of alt accounts, since it would become more cost effective to run things like missions, where you are limited on how many you can multibox with ease.

AFK cloaking on the other hand can be dealt with separately, with ease, without negatively affecting the active player base.

Oh and I'm still not a believer of this whole "local is not as intended!". It was clearly designed to show everyone in local. I don't think that was an oversight. It was simply an old feature.
Drones from inside POS shields is an oversight. The drone does not disengage once you move inside the shield, where they simply didn't code this and overlooked it. It's unlikely they actually designed drones to specifically work through shields.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1885 - 2013-09-26 14:35:21 UTC
Lucas Kell wrote:
We're not asking for AFK cloakers to becomt pinatas though are we. All I'm asking for is an AFK cloaker to be moved to deadspace, and identified as AFK, so there's no point in AFKing 24/7 since it will have zero effect. Zero effort - Zero effect.

Sure, they can't target stuff but that DOESN'T MEAN they aren't getting a benefit. Resource denial is what they are aiming for and they get that for free.

And cloaker would only lose the fight because they've chosen a non-combat ship. People like gunslinger, crying about how they can;t get kills in it and wanting mroe benefits for cloakers are as bad as a PVE player begging for the ability to PVP at the click of a button. Your ship isn't designed for it - you chose it - choose better. Saying that AFK cloakers must stay because they give some false sense of success, while still providing zero kills is ludicrous.


Well you were responding to my sarcastic comment by another player who did say he wanted to force AFK cloakers to fight. You took my sarcastic comment literally (despite the smiley at the end indicating I was joking).

As for getting the benefit of resource denial for free. Not quite. I'd agree to "very low cost" The AFK cloaker does have to buy his ship, travel to the system he intends to camp, and set up some safes. Granted, that isn't much of a cost. But guess what, I don't care. Not one teeny, tiny bit do I care about this low cost. I know you are sitting there thinking, "Ah ha! I have him now!" Well keep reading before you declare victory and go home.

While PvEing in a given system you get an intel advantage for free. It literally cost you nothing. It was provided by the game itself. Yes, it is called local and you have an absolute advantage over anyone trying to come in and catch you and kill you. And like I said it is free.

So, low cost vs. free. I don't have a problem with it. Nothing you say can change that low cost vs. free aspect because it is true and you can't change the truth. You don't even have to have sov to get this benefit. You can get this benefit while PvEing in another alliances space! So...do I care about the low cost of AFK cloaking. Nope. I don't see it as a valid objection to AFK cloaking at all. So I don't agree with your claim that resource denial is free, nor do I have any issue with the low cost nature of resource denial. In fact, I'd say it is necessary given the current mechanics.

I'll go even further here. I think that local provides an advantage alot like the sentry drone/POS shield exploit. The guys who have a POS and are defending something (a CSAA, TCU, IHUB, etc.) have a clear advantage over the attackers if they use some sort of sentry drone set up and a POS. And this advantage is not due to brilliant tactics, or an awesome fit, or anything else players came up with. It is due solely and completely to an inadvertent bit of bad coding that lets sentry drones function differently than all other drones when assigned. Something CCP never intended. So, they announced it as a bannable exploit.

Local is the same way. The resident of a system gets an advantage over an entrant. And the resident has done precisely nothing for this advantage. It is there whether he owns the space or not. And the resident uses that advantage to his benefit.

Sounds a goddamn ******* lot like an exploit to me. So next time you guys on the anti-AFK cloaking side of the debate want to start hurling around the exploit claims, I think you should perhaps sit down and think hard about it. Real hard.

And the Gunslinger isn't complaining about not getting kills or wanting more benefits for cloaks. IIRC he lives in W-space, if so he is probably just fine with how cloaks work. In fact, he may not want to change anything because probes in W-space that can scan down a cloaked ship could be unbalancing in W-space. If anything, the Gunslinger is talking about game balance issues. And as I noted, that isn't about fairness, but about game balance. That the game itself does not provide any advantage to any group of players for no effort. That seems reasonable to me.

Sorry for the wall of text. Ugh

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1886 - 2013-09-26 14:46:47 UTC
Lucas Kell wrote:
But then... we're back off the topic of AFK cloakers and back on the subject of local.

And the removal of local and a replacement tool would benefit cloaked players, while shitting on everyone else. It would also mean that doing anything in null would take considerably more effort, which means reward would now be imbalanced. So that gets looked at. Now with reward balanced out, suddenly there an even bigger class gap between those who hold enough players and external tools to run constant intel and smaller groups who would get crushed, unable to pull their shiny new reward.
It's a big beast, has lots of things that need to be looked at along with it, and honestly is something I don't think will ever change as it would likely lose a lot of alt accounts, since it would become more cost effective to run things like missions, where you are limited on how many you can multibox with ease.

AFK cloaking on the other hand can be dealt with separately, with ease, without negatively affecting the active player base.

Oh and I'm still not a believer of this whole "local is not as intended!". It was clearly designed to show everyone in local. I don't think that was an oversight. It was simply an old feature.
Drones from inside POS shields is an oversight. The drone does not disengage once you move inside the shield, where they simply didn't code this and overlooked it. It's unlikely they actually designed drones to specifically work through shields.


Yes and no. Yes we are back to local, and no not off topic. At least not as I am concerned because I see the two things as being inextricably linked. Without local we have no AFK cloaking. If there is AFK cloaking it is because of how local works. One implies the other.

Now, maybe the way local works is how it was always intended. We'll never know on this one until CCP comes out and says or does something in regards to changing local. However, that does not mean it is balanced or good game design. CCP may very well want to change it, but are reluctant because it could pose very serious problems for the viability of null if not done right. I get that. I'm not in favor of just removing local. And any other change would have to be tested, preferably with lots of people testing it and trying to "break it"--i.e. see if there is anything CCP would consider an exploit.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1887 - 2013-09-26 14:52:37 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Well you were responding to my sarcastic comment by another player who did say he wanted to force AFK cloakers to fight. You took my sarcastic comment literally (despite the smiley at the end indicating I was joking).
Sadly, I have smileys disabled. :(

Teckos Pech wrote:
As for getting the benefit of resource denial for free. Not quite. I'd agree to "very low cost" The AFK cloaker does have to buy his ship, travel to the system he intends to camp, and set up some safes. Granted, that isn't much of a cost. But guess what, I don't care. Not one teeny, tiny bit do I care about this low cost. I know you are sitting there thinking, "Ah ha! I have him now!" Well keep reading before you declare victory and go home.

While PvEing in a given system you get an intel advantage for free. It literally cost you nothing. It was provided by the game itself. Yes, it is called local and you have an absolute advantage over anyone trying to come in and catch you and kill you. And like I said it is free.
How is this free, while AFK cloaking is not free? I too have to get a ship and get in system, not only that, I have to actually LOOK at local. An AFK cloaker does not. Simply clicking the cloak button is enough. If local somehow granted me my ship, and didn't require looking at to keep me safe, then it's free. I would however consider it too to be low cost. Still, the difference being that I have to be at my PC for the entire duration of my activity. An AFK cloaker does not. He has to only be there for a minute to secure 24 hours of his activity.

Teckos Pech wrote:
So, low cost vs. free. I don't have a problem with it. Nothing you say can change that low cost vs. free aspect because it is true and you can't change the truth. You don't even have to have sov to get this benefit. You can get this benefit while PvEing in another alliances space! So...do I care about the low cost of AFK cloaking. Nope. I don't see it as a valid objection to AFK cloaking at all. So I don't agree with your claim that resource denial is free, nor do I have any issue with the low cost nature of resource denial. In fact, I'd say it is necessary given the current mechanics.
It's not necessary since it does nothing but cause empty space. It is content denial in a game about content creation. If the cloaker does anything, literally anything at the same time, it's fine, since he has to spend time doing what he chooses to do. That's his choice. But if he's AFK there's no time spent. He's simply denying content while not playing the game.

Teckos Pech wrote:
I'll go even further here. I think that local provides an advantage alot like the sentry drone/POS shield exploit. The guys who have a POS and are defending something (a CSAA, TCU, IHUB, etc.) have a clear advantage over the attackers if they use some sort of sentry drone set up and a POS. And this advantage is not due to brilliant tactics, or an awesome fit, or anything else players came up with. It is due solely and completely to an inadvertent bit of bad coding that lets sentry drones function differently than all other drones when assigned. Something CCP never intended. So, they announced it as a bannable exploit.

Local is the same way. The resident of a system gets an advantage over an entrant. And the resident has done precisely nothing for this advantage. It is there whether he owns the space or not. And the resident uses that advantage to his benefit.

Sounds a goddamn ******* lot like an exploit to me. So next time you guys on the anti-AFK cloaking side of the debate want to start hurling around the exploit claims, I think you should perhaps sit down and think hard about it. Real hard.
Except local was DESIGNED the way it works. Drones working when you go into a shield is an oversight. Drones should have deactivated like modules, but they didn't. Local didn't accidentally exist because they forgot to take out some dev UI or something, it was designed to show you who was around. It even includes icons to show you standing and war targets, etc.

Teckos Pech wrote:
And the Gunslinger isn't complaining about not getting kills or wanting more benefits for cloaks. IIRC he lives in W-space, if so he is probably just fine with how cloaks work. In fact, he may not want to change anything because probes in W-space that can scan down a cloaked ship could be unbalancing in W-space. If anything, the Gunslinger is talking about game balance issues. And as I noted, that isn't about fairness, but about game balance. That the game itself does not provide any advantage to any group of players for no effort. That seems reasonable to me.
Sure he is. Otherwise why would he even remotely care? He's claiming that removal of AFK cloak somehow affect his ability to fight PVE players and miners. Yet I see no evidence of this.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1888 - 2013-09-26 15:04:29 UTC
Teckos Pech wrote:
Yes and no. Yes we are back to local, and no not off topic. At least not as I am concerned because I see the two things as being inextricably linked. Without local we have no AFK cloaking. If there is AFK cloaking it is because of how local works. One implies the other.

Now, maybe the way local works is how it was always intended. We'll never know on this one until CCP comes out and says or does something in regards to changing local. However, that does not mean it is balanced or good game design. CCP may very well want to change it, but are reluctant because it could pose very serious problems for the viability of null if not done right. I get that. I'm not in favor of just removing local. And any other change would have to be tested, preferably with lots of people testing it and trying to "break it"--i.e. see if there is anything CCP would consider an exploit.
They clearly aren't inextricably linked, since you yourself started this thread with a long list of possible solutions, many of which not involving local. The fact that you don't like those ideas and ONLY want to deal with this as a part of a local change is entirely your problem. Sure, with no local, there's no AFK cloaking, but that doesn't mean it's the only solution. Supposedly, Vlad the Impaler wanted to get rid of poverty by killing all of the poor people. While it would work, it doesn't mean it is the only way to resolve the problem.

I find that local works well enough and is balanced enough. It's certainly more balanced than the game would be without it in my opinion. And no matter what you change it to, someone will find a way to use that to their advantage. That's just the nature of EVE. As long as there's a player having to actually do something to use that, I'm happy. AFK cloakers on the other hand need no more interaction that a minute per day for 24/7 disruption, with no way to combat it.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1889 - 2013-09-26 15:08:11 UTC
Lucas Kell wrote:
But then... we're back off the topic of AFK cloakers and back on the subject of local.


They are not two separate topics, comrade lucas
Lucas Kell
Solitude Trading
S.N.O.T.
#1890 - 2013-09-26 15:26:18 UTC  |  Edited by: Lucas Kell
TheGunslinger42 wrote:
Lucas Kell wrote:
But then... we're back off the topic of AFK cloakers and back on the subject of local.
They are not two separate topics, comrade lucas
Yes, they are. Local removal/change is merely ONE of the MANY solutions to the issue, and it's a bad one as it affect so much else and is unlikely to ever get changed. There's whole discussions around local that need to be had completely separately to AFK cloaking.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Maximus Aerelius
PROPHET OF ENIGMA
#1891 - 2013-09-26 15:33:01 UTC
Lucas Kell wrote:
Except local was DESIGNED the way it works.


And Cloaking was designed the way it works too along with no log-off, no state indicators in Corp, Fleet, Local or Constellation chat to indicate DND, AFK, BIO, DOA and that is the balance it's an open unknown state game with no "end game" where the people in system are as active or as inactive as you think they are and so you should be as prepared as you think they are active.

Think they're AFK then don't fit for combat\safe up\whatever else and you may lose your ship. But you don't deserve to keep it if you haven't considered all the options.

Think they're active then fit accordingly, pull in backup to protect you or grab an alt in PVP rig, safe up, dock, POS hide whatever else.
Maximus Aerelius
PROPHET OF ENIGMA
#1892 - 2013-09-26 15:35:27 UTC  |  Edited by: Maximus Aerelius
Teckos Pech wrote:
So, low cost vs. free. I don't have a problem with it. Nothing you say can change that low cost vs. free aspect because it is true and you can't change the truth. You don't even have to have sov to get this benefit. You can get this benefit while PvEing in another alliances space! So...do I care about the low cost of AFK cloaking. Nope. I don't see it as a valid objection to AFK cloaking at all. So I don't agree with your claim that resource denial is free, nor do I have any issue with the low cost nature of resource denial. In fact, I'd say it is necessary given the current mechanics.


Lucas Kell wrote:
It's not necessary since it does nothing but cause empty space. It is content denial in a game about content creation.


This CONTENT was created because of someone cloaked in a system for hours on end...your comment destroyed along with that Nyx.
Maximus Aerelius
PROPHET OF ENIGMA
#1893 - 2013-09-26 15:40:15 UTC  |  Edited by: Maximus Aerelius
Lucas Kell wrote:
TheGunslinger42 wrote:
Lucas Kell wrote:
But then... we're back off the topic of AFK cloakers and back on the subject of local.
They are not two separate topics, comrade lucas
Yes, they are. Local removal/change is merely ONE of the MANY solutions to the issue, and it's a bad one as it affect so much else and is unlikely to ever get changed. There's whole discussions around local that need to be had completely separately to AFK cloaking.


And of course you would lose that lovely free 100% accurate 0 effort required intelligence that lets you faultlessly get safe before I even see the other side of the gate in the system I've just jumped into. I get you, I see where your coming from...but the difference is that I can work around it, I was playing before cloaking was even added and I'll still be playing when "AFK Cloaking" is left unaddressed because it's balance with that lovely free 100% accurate 0 effort required intelligence that lets you faultlessly get safe...Local.

|_| < Fill 'er up with your tears cos they're yummy Twisted
NightmareX
Pandemic Horde High Sec Division
#1894 - 2013-09-26 15:52:21 UTC  |  Edited by: NightmareX
Maximus Aerelius wrote:
And Cloaking was designed the way it works too along with no log-off, no state indicators in Corp, Fleet, Local or Constellation chat to indicate DND, AFK, BIO, DOA and that is the balance it's an open unknown state game with no "end game" where the people in system are as active or as inactive as you think they are and so you should be as prepared as you think they are active.

I'm gonna ask, do you know the difference between a cloaking module and what it does and to add a new mechanic that moves you to the character screen after a specific time if you are not active who doesn't have anything to do with any ships or modules to do in EVE?

Stop making excuses and read what peoples write. Thank you.

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

TheGunslinger42
All Web Investigations
#1895 - 2013-09-26 15:59:43 UTC
NightmareX wrote:
Maximus Aerelius wrote:
And Cloaking was designed the way it works too along with no log-off, no state indicators in Corp, Fleet, Local or Constellation chat to indicate DND, AFK, BIO, DOA and that is the balance it's an open unknown state game with no "end game" where the people in system are as active or as inactive as you think they are and so you should be as prepared as you think they are active.

I'm gonna ask, do you know the difference between a cloaking module and what it does and to add a new mechanic that moves you to the character screen after a specific time if you are not active who doesn't have anything to do with any ships or modules to do in EVE?

Stop being dumb and read what peoples write. Thank you.


I literally cannot understand your post. I do not understand what you are trying to ask, or what point you are trying to make.

As for insulting him and telling him to read... I believe his response is due to the fact he DID read it. Lucas said Local was designed to work the way it currently does, and Maximus rightly pointed out that Cloaking was also designed to work the way it currently does, and CCP were obviously fully aware when they designed it that people wouldn't automatically log off because they hadn't implemented that.

As for your suggestion for an "auto-logoff"... please address the following points:
a) Why is it needed
b) How is balance maintained? If every none-threat is mechanically removed from the game automatically, it means active players cannot ever pretend to be inactive, they cannot mask what they are doing. There presence would by definition mean they are actively taking part in the game. This is not balanced. This is a sharp reduction in the capabilities of ACTIVE players, and shrinks the sandbox.

It is a bad idea.
Lucas Kell
Solitude Trading
S.N.O.T.
#1896 - 2013-09-26 16:01:52 UTC
Maximus Aerelius wrote:
Lucas Kell wrote:
Except local was DESIGNED the way it works.


And Cloaking was designed the way it works too along with no log-off, no state indicators in Corp, Fleet, Local or Constellation chat to indicate DND, AFK, BIO, DOA and that is the balance it's an open unknown state game with no "end game" where the people in system are as active or as inactive as you think they are and so you should be as prepared as you think they are active.

Think they're AFK then don't fit for combat\safe up\whatever else and you may lose your ship. But you don't deserve to keep it if you haven't considered all the options.

Think they're active then fit accordingly, pull in backup to protect you or grab an alt in PVP rig, safe up, dock, POS hide whatever else.
The use of cloaking for permanent content denial was not by design, it's a meta evolution of a combination of null mechanics and cloaking.

Maximus Aerelius wrote:
This CONTENT was created because of someone cloaked in a system for hours on end...your comment destroyed along with that Nyx.
Yes. An ACTIVE cloaker. In space, waiting for a kill. But them I'm not arguing against that. I'm against AFK cloakers, as they deny content with no effort, not even havign to be at their PC.

Maximus Aerelius wrote:
And of course you would lose that lovely free 100% accurate 0 effort required intelligence that lets you faultlessly get safe before I even see the other side of the gate in the system I've just jumped into. I get you, I see where your coming from...but the difference is that I can work around it, I was playing before cloaking was even added and I'll still be playing when "AFK Cloaking" is left unaddressed because it's balance with that lovely free 100% accurate 0 effort required intelligence that lets you faultlessly get safe...Local.
They are arguing instead for a type of scan i could continuously ping out to replace local and/or a starbase structure. So I'd still get away, since I'm an active player. Looking at local vs looking at a scanning window is literally no different. The way this resolves afk cloaking is by allowing you to scan them down. The reason this breaks null is because on a large scale it would become impossible to manage in game.
AFK cloaking doesn't "balance" anything. It empties systems through content denial. It's an utterly pointless evolution of mechanics that does nothing good for EVE.

Have you considered reading the thread before coming on whining about my "tears"? Might be an idea so you don't come across like a moron again.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#1897 - 2013-09-26 16:02:25 UTC  |  Edited by: NightmareX
TheGunslinger42 wrote:
I literally cannot understand your post. I do not understand what you are trying to ask, or what point you are trying to make.

As for insulting him and telling him to read... I believe his response is due to the fact he DID read it. Lucas said Local was designed to work the way it currently does, and Maximus rightly pointed out that Cloaking was also designed to work the way it currently does, and CCP were obviously fully aware when they designed it that people wouldn't automatically log off because they hadn't implemented that.

As for your suggestion for an "auto-logoff"... please address the following points:
a) Why is it needed
b) How is balance maintained? If every none-threat is mechanically removed from the game automatically, it means active players cannot ever pretend to be inactive, they cannot mask what they are doing. There presence would by definition mean they are actively taking part in the game. This is not balanced. This is a sharp reduction in the capabilities of ACTIVE players, and shrinks the sandbox.

It is a bad idea.

I might have seen his post a bit wrong, but that doesn't change the fact that cloaky ships like Stealth Bombers was designed to sneaks into enemy territorium to gain intels on others where you have to do some effort to do that, not to sit afk while being cloaked with zero efforts to gain advantages over those who are active playing EVE.

See the differences?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama

TheGunslinger42
All Web Investigations
#1898 - 2013-09-26 16:07:53 UTC  |  Edited by: TheGunslinger42
NightmareX wrote:
TheGunslinger42 wrote:
I literally cannot understand your post. I do not understand what you are trying to ask, or what point you are trying to make.

As for insulting him and telling him to read... I believe his response is due to the fact he DID read it. Lucas said Local was designed to work the way it currently does, and Maximus rightly pointed out that Cloaking was also designed to work the way it currently does, and CCP were obviously fully aware when they designed it that people wouldn't automatically log off because they hadn't implemented that.

As for your suggestion for an "auto-logoff"... please address the following points:
a) Why is it needed
b) How is balance maintained? If every none-threat is mechanically removed from the game automatically, it means active players cannot ever pretend to be inactive, they cannot mask what they are doing. There presence would by definition mean they are actively taking part in the game. This is not balanced. This is a sharp reduction in the capabilities of ACTIVE players, and shrinks the sandbox.

It is a bad idea.

I might have seen his post a bit wrong, but that doesn't change the fact that cloaks was designed to sneaks into enemy territorium to gain intels on others, not to sit afk while being cloaked to gain advantages over those who are active playing EVE.

See the differences?


I disagree with the assertion that afk players "gain advantages" over active players. What advantage is an AFK player gaining when he isn't able to do anything at all? If your answer is "the residents dock up in fear" well then the way to stop him gaining that advantage is to ... not dock up in fear.

As for the initial design vs current uses... well I've got a bit of a shocker for you: Local was designed as a chat channel, not as a method to allow carebears in nullsec perfect safety, or to allow them to escape before an adversary has finished transitioning into system.

However, due to the low population in any given nullsec system, and due to more recent changes (the coloured standings that are visible in the list) it is now being used that way.

As a result of local being misused in this way, cloaks started being misused to counter it. You cannot fix one without fixing the other.
Lucas Kell
Solitude Trading
S.N.O.T.
#1899 - 2013-09-26 16:09:42 UTC
TheGunslinger42 wrote:
As for insulting him and telling him to read... I believe his response is due to the fact he DID read it. Lucas said Local was designed to work the way it currently does, and Maximus rightly pointed out that Cloaking was also designed to work the way it currently does, and CCP were obviously fully aware when they designed it that people wouldn't automatically log off because they hadn't implemented that.

As for your suggestion for an "auto-logoff"... please address the following points:
a) Why is it needed
b) How is balance maintained? If every none-threat is mechanically removed from the game automatically, it means active players cannot ever pretend to be inactive, they cannot mask what they are doing. There presence would by definition mean they are actively taking part in the game. This is not balanced. This is a sharp reduction in the capabilities of ACTIVE players, and shrinks the sandbox.

It is a bad idea.

Yes, he pointed out "cloaking" worked the way it does, which is only part of the AFK cloaking issue. What's hilarious is the discussion over whether or not it is an issue isn't even being discussed. People from both the "remove AFK cloak" side and "remove local" side seem to agree that there is an issue to be addressed, we just differ on how it should be addressed. Simply saying "no issue, move on, i can has tears" at this stage is quite frankly, moronic.

Moving someone to deadspace (or in fact logging them off) is a way to remove the AFK cloaker without him losing anything. I'm personally a fan of leaving him logged in but moving to deadspace as he may be (like some afkers in stations) logging chat, which is not a AFK cloak specific issue. If he was logged off, ALL AFK players should be (which is also fine).

As for pretending to be inactive, Prove that this actually happens with the desired result. Your presence is ALREADY assumed to be active, regardless of if you are or not, and that appears to be part of what you are complaining about. How we always safe up. And removing AFK cloakers will not change that, not one little bit.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

NightmareX
Pandemic Horde High Sec Division
#1900 - 2013-09-26 16:11:35 UTC
TheGunslinger42 wrote:
I disagree with the assertion that afk players "gain advantages" over active players. What advantage is an AFK player gaining when he isn't able to do anything at all? If your answer is "the residents dock up in fear" well then the way to stop him gaining that advantage is to ... not dock up in fear.

As for the initial design vs current uses... well I've got a bit of a shocker for you: Local was designed as a chat channel, not as a method to allow carebears in nullsec perfect safety, or to allow them to escape before an adversary has finished transitioning into system.

However, due to the low population in any given nullsec system, and due to more recent changes (the coloured standings that are visible in the list) it is now being used that way.

As a result of local being misused in this way, cloaks started being misused to counter it. You cannot fix one without fixing the other.

You don't see the problem because you see only via your own stupid eyes as a cloaker. Try seeing it through the others in local's eyes.

So why isn't it advantages that you as a player who is no where near your computer can cause fear on many other players in local?

Why is that not advantages?

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama