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AFK Cloaking Collection Thread

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1861 - 2013-09-26 08:44:07 UTC
TheGunslinger42 wrote:
I think you missed his point. He was purposefully suggesting something that is unreasonable and silly (forcing people to fight, rather than letting them get away) to demonstrate how "forcing" other players - cloakers/hunters - is unreasonable and silly.
Except I'm not asking for AFK players to be forced int a fight. I'm asking for them to be removed from the equation while they are not active. Once cactive they can do what they want, even sit around doing nothing but cloaking all day. But the player must do that. The player must devote his/her time to achieve this, otherwise they are achieving this for nothing.


TheGunslinger42 wrote:
It's a shame you've resorted to calling sitting afk an "exploit". If sitting cloaked hoping someone will do something is an "exploit", then so is sitting looking at local and hitting the warp button the second it changes. Neither are exploits, they are simply odd, less-than-ideal results of poor local mechanics
It is an exploit. The fact that it's not bannable doesn't change this. It's not an intended mechanic, it's a side effect of the mechanics which people exploit to gain an advantage at no cost.
And local by design shows you instantly when people enter the system. Because a single CCP employee has said he'd like another form of intel doesn't make local itself broken. And not only is it working as intended, it STILL requires a player to monitor it. AFK cloaking does not.
If AFK cloaking required you to stare non-stop at local, it would be fine, but it doesn't. So it's not comparable.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Azrael Dinn
Imperial Mechanics
#1862 - 2013-09-26 09:29:33 UTC
Lucas Kell wrote:

It is an exploit. The fact that it's not bannable doesn't change this. It's not an intended mechanic, it's a side effect of the mechanics which people exploit to gain an advantage at no cost.
And local by design shows you instantly when people enter the system. Because a single CCP employee has said he'd like another form of intel doesn't make local itself broken. And not only is it working as intended, it STILL requires a player to monitor it. AFK cloaking does not.
If AFK cloaking required you to stare non-stop at local, it would be fine, but it doesn't. So it's not comparable.


Oh come on now.
AFK cloaking it's not an exploit it's a badly designed mechanic that has consequenses and should be deal with but it's still not an exploit. And even I agree that local is a bit broken and should be fixed somehow. But cloaking afk is definetly not an exploit.

After centuries of debating and justifying... Break Cloaks tm

Lucas Kell
Solitude Trading
S.N.O.T.
#1863 - 2013-09-26 09:56:18 UTC
Azrael Dinn wrote:
Lucas Kell wrote:

It is an exploit. The fact that it's not bannable doesn't change this. It's not an intended mechanic, it's a side effect of the mechanics which people exploit to gain an advantage at no cost.
And local by design shows you instantly when people enter the system. Because a single CCP employee has said he'd like another form of intel doesn't make local itself broken. And not only is it working as intended, it STILL requires a player to monitor it. AFK cloaking does not.
If AFK cloaking required you to stare non-stop at local, it would be fine, but it doesn't. So it's not comparable.


Oh come on now.
AFK cloaking it's not an exploit it's a badly designed mechanic that has consequenses and should be deal with but it's still not an exploit. And even I agree that local is a bit broken and should be fixed somehow. But cloaking afk is definetly not an exploit.
It's exploiting the mechanics for gain with no effort. Drones outside of a forcefield are the consequences of a badly designed mechanic too, but they grant a benefit at a low cost. The only reason this has now come to light is because some people decided to use hundreds of drones, resulting in a much larger level of effect. If hundreds of people AFK cloaksd at the same time, the level of effect would soon be felt, and the mechanic would be looked at.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1864 - 2013-09-26 10:39:10 UTC
Lucas Kell wrote:
Except I'm not asking for AFK players to be forced int a fight. I'm asking for them to be removed from the equation while they are not active. Once cactive they can do what they want, even sit around doing nothing but cloaking all day.
Truth be told, and this time I'm not trolling (quite the exception I assure you).

The moment AFK players are removed from the equation, you'll have maybe a week (tops, I'd say more like a half day) before someone trains a parrot to move his mouse or open his inventory window so he won't go offline.

And even if that were not the case, the simplest work around would be to go afk, wait for the logout timer to expire, wait 20 minutes or maybe thirty, log back in then then wtfpwn everything in range with your cyno gang.

And the crying would start again. Only then ppl would cry for ban of login traps, parrots on PC's or whatever else.

Wouldn't change a thing. Roll

Best solution I heard so far was to remove local (aka WH local) but give a systemwide message whenever a gate is activated.

And then some sort of mechanic how cloaked ships could be detected. And by detected I mean just that, not scanned down, not decloaked or disabled for the giggles.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1865 - 2013-09-26 10:46:56 UTC
Lucas Kell wrote:
If hundreds of people AFK cloaksd at the same time, the level of effect would soon be felt, and the mechanic would be looked at.
Sorry, wrong.

For several reasons.

A) Hundrets of people (accounts) already do that.

B) Even if every nullsec System in existence was permanently camped, there are only so much cyno fleets available.

I believe, if CCP really thought afk cloaking was an abuse of existing game mechanics they would've already done somehing (really anything) about it.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1866 - 2013-09-26 11:04:09 UTC
Debora Tsung wrote:
The moment AFK players are removed from the equation, you'll have maybe a week (tops, I'd say more like a half day) before someone trains a parrot to move his mouse or open his inventory window so he won't go offline.
That's fine. It would be EULA breaking to use any form of automation, and while yes, it would be easy to do and not get found out, I like to have a little fairth that the majority of people would simply choose not to.

Debora Tsung wrote:
And even if that were not the case, the simplest work around would be to go afk, wait for the logout timer to expire, wait 20 minutes or maybe thirty, log back in then then wtfpwn everything in range with your cyno gang.

And the crying would start again. Only then ppl would cry for ban of login traps, parrots on PC's or whatever else.
This is also completely fine. I in no way want to prevent an active cloaker (which is what this would be) from wtfpwning anyone. Returning from AFK would change you back to active, and warp you from deadspace back to wherever you were. This would be much the same as logging on, or jumping in system, thus making AFK cloaking redundant. The change is simply to stop someone begin able to gain an advantage 24/7 with no effort. Even if they only put minimal effort it, that's fine and at least from people like me will generate no complaints. I have no issue with active cloakers.

Debora Tsung wrote:
Best solution I heard so far was to remove local (aka WH local) but give a systemwide message whenever a gate is activated.

And then some sort of mechanic how cloaked ships could be detected. And by detected I mean just that, not scanned down, not decloaked or disabled for the giggles.
This doesn't scale though. Things like fleet battles would suffer, since it would be impossible to use in-game mechanics to source intel, so people would rely on scans, and out of game tools to get a rough idea of who is in system with them.
While I'm not totally opposed to the idea of removing local, I think it needs a LOT of thinking about, because it could break large fleet combat which is a unique selling point of EVE. This is why removing AFK cloakers by a different means seems to me to be logical. It's simple to do, would not affect active cloakers, and would hopefully promote a bit more spread on null players rather than tightly packing everyone into a few select systems.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1867 - 2013-09-26 11:06:54 UTC
Debora Tsung wrote:
Lucas Kell wrote:
If hundreds of people AFK cloaksd at the same time, the level of effect would soon be felt, and the mechanic would be looked at.
Sorry, wrong.

For several reasons.

A) Hundrets of people (accounts) already do that.

B) Even if every nullsec System in existence was permanently camped, there are only so much cyno fleets available.

I believe, if CCP really thought afk cloaking was an abuse of existing game mechanics they would've already done somehing (really anything) about it.
A) Not simultaneously and not to the scale I'm talking about
B) Cynos aren't needed for a AFK cloaker to be effective. That's why they are so effective.

Surely then you would have thought that they would have looked at drones outside of POS shield years ago then? It's not a recent change, this has been a mechanic for a long time, so surely they would have done something about it long ago.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1868 - 2013-09-26 11:16:13 UTC
Lucas Kell wrote:
Debora Tsung wrote:
Lucas Kell wrote:
If hundreds of people AFK cloaksd at the same time, the level of effect would soon be felt, and the mechanic would be looked at.
Sorry, wrong.

For several reasons.

A) Hundrets of people (accounts) already do that.

B) Even if every nullsec System in existence was permanently camped, there are only so much cyno fleets available.

I believe, if CCP really thought afk cloaking was an abuse of existing game mechanics they would've already done somehing (really anything) about it.
A) Not simultaneously and not to the scale I'm talking about
B) Cynos aren't needed for a AFK cloaker to be effective. That's why they are so effective.

Surely then you would have thought that they would have looked at drones outside of POS shield years ago then? It's not a recent change, this has been a mechanic for a long time, so surely they would have done something about it long ago.


They already have done something about Sentry Drones outside the POS shield. It's considered an exploit and forbidden. If you see someone doing it, report him.

If you weren't talking about hundrets of players afk cloaking simultaneously about what scale are you talking then?

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1869 - 2013-09-26 11:19:35 UTC
Lucas Kell wrote:
Debora Tsung wrote:
The moment AFK players are removed from the equation, you'll have maybe a week (tops, I'd say more like a half day) before someone trains a parrot to move his mouse or open his inventory window so he won't go offline.
That's fine. It would be EULA breaking to use any form of automation, and while yes, it would be easy to do and not get found out, I like to have a little fairth that the majority of people would simply choose not to.


I've decided to break up my reply into several posts as I don't like big posts.

I specifically said parrot because that would be undetectable and unprovable if someone reported that guy. A LEGO motor would serve the same purpose. as I said. it wouldn't change a thing.


Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1870 - 2013-09-26 11:24:54 UTC
Lucas Kell wrote:
Debora Tsung wrote:
And even if that were not the case, the simplest work around would be to go afk, wait for the logout timer to expire, wait 20 minutes or maybe thirty, log back in then then wtfpwn everything in range with your cyno gang.

And the crying would start again. Only then ppl would cry for ban of login traps, parrots on PC's or whatever else.
This is also completely fine. I in no way want to prevent an active cloaker (which is what this would be) from wtfpwning anyone. Returning from AFK would change you back to active, and warp you from deadspace back to wherever you were. This would be much the same as logging on, or jumping in system, thus making AFK cloaking redundant. The change is simply to stop someone begin able to gain an advantage 24/7 with no effort. Even if they only put minimal effort it, that's fine and at least from people like me will generate no complaints. I have no issue with active cloakers.

It may be fine to you, right now. But people are already whining about login traps. Imagine it would be the only way to successfully damage the enemies supply and industry operations, everyone would do it, no miner would ever undock again because there could be some offline guy in the system.

You wouldn't even have to be logged in to disrupt the enemy ops. just enter a sytem and log off. That's even worse than the not-a-problem situation we have now. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Azrael Dinn
Imperial Mechanics
#1871 - 2013-09-26 11:28:49 UTC  |  Edited by: Azrael Dinn
Debora Tsung wrote:
Lucas Kell wrote:
Debora Tsung wrote:
And even if that were not the case, the simplest work around would be to go afk, wait for the logout timer to expire, wait 20 minutes or maybe thirty, log back in then then wtfpwn everything in range with your cyno gang.

And the crying would start again. Only then ppl would cry for ban of login traps, parrots on PC's or whatever else.
This is also completely fine. I in no way want to prevent an active cloaker (which is what this would be) from wtfpwning anyone. Returning from AFK would change you back to active, and warp you from deadspace back to wherever you were. This would be much the same as logging on, or jumping in system, thus making AFK cloaking redundant. The change is simply to stop someone begin able to gain an advantage 24/7 with no effort. Even if they only put minimal effort it, that's fine and at least from people like me will generate no complaints. I have no issue with active cloakers.

It may be fine to you, right now. But people are already whining about login traps. Imagine it would be the only way to successfully damage the enemies supply and industry operations, everyone would do it, no miner would ever undock again because there could be some offline guy in the system.

You wouldn't even have to be logged in to disrupt the enemy ops. just enter a sytem and log off. That's even worse than the not-a-problem situation we have now. Straight


I somehow remember that login traps where considered as an exploit also. Now this is just something I remember and I can be completely wrong and I don't have time to do research atm on the matter. All I recall it had something to do with login and logoff... Need to see what the hell was it...

Unless someone politely corrects my thinking.

and sorry... abit off topic

After centuries of debating and justifying... Break Cloaks tm

Lucas Kell
Solitude Trading
S.N.O.T.
#1872 - 2013-09-26 11:29:08 UTC
Debora Tsung wrote:
They already have done something about Sentry Drones outside the POS shield. It's considered an exploit and forbidden. If you see someone doing it, report him.

If you weren't talking about hundrets of players afk cloaking simultaneously about what scale are you talking then?

They have NOW, yes. but for years this was possible and nothing was done. Surely you see how this is comparable to AFK cloaking?

I was talking about large scale coordinated camps blocking out regions. In comparison to 10 drones here and there, then the 500 or whatever it was drones on a single POS that triggered this latest change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1873 - 2013-09-26 11:29:25 UTC
Lucas Kell wrote:
Debora Tsung wrote:
Best solution I heard so far was to remove local (aka WH local) but give a systemwide message whenever a gate is activated.

And then some sort of mechanic how cloaked ships could be detected. And by detected I mean just that, not scanned down, not decloaked or disabled for the giggles.
This doesn't scale though. Things like fleet battles would suffer, since it would be impossible to use in-game mechanics to source intel, so people would rely on scans, and out of game tools to get a rough idea of who is in system with them.
While I'm not totally opposed to the idea of removing local, I think it needs a LOT of thinking about, because it could break large fleet combat which is a unique selling point of EVE. This is why removing AFK cloakers by a different means seems to me to be logical. It's simple to do, would not affect active cloakers, and would hopefully promote a bit more spread on null players rather than tightly packing everyone into a few select systems.


Why would that not scale?

Everyone can still use scan probes.

Granted some kind of mechanic to exactly know how many people are located in one system is very comfortable, but it's in no way a necessity.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1874 - 2013-09-26 11:30:43 UTC
Lucas Kell wrote:
Debora Tsung wrote:
They already have done something about Sentry Drones outside the POS shield. It's considered an exploit and forbidden. If you see someone doing it, report him.

If you weren't talking about hundrets of players afk cloaking simultaneously about what scale are you talking then?

They have NOW, yes. but for years this was possible and nothing was done. Surely you see how this is comparable to AFK cloaking?

I was talking about large scale coordinated camps blocking out regions. In comparison to 10 drones here and there, then the 500 or whatever it was drones on a single POS that triggered this latest change.


No, it is not comparable. Not in the least.

It would be comparable if any cloaker found a way to deal direct damage to your ship without uncloaking, but that way does not exist.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1875 - 2013-09-26 11:31:48 UTC
Debora Tsung wrote:
Lucas Kell wrote:
Debora Tsung wrote:
The moment AFK players are removed from the equation, you'll have maybe a week (tops, I'd say more like a half day) before someone trains a parrot to move his mouse or open his inventory window so he won't go offline.
That's fine. It would be EULA breaking to use any form of automation, and while yes, it would be easy to do and not get found out, I like to have a little faith that the majority of people would simply choose not to.


I've decided to break up my reply into several posts as I don't like big posts.

I specifically said parrot because that would be undetectable and unprovable if someone reported that guy. A LEGO motor would serve the same purpose. as I said. it wouldn't change a thing.
A lot of cheating is undetectable. Still a lot of people don;t cheat, since they have morals. A lot of people would not be gaining enough to make it worth the risk to camp 24/7 and hope they don't get flagged (its pretty easy to tell that if someone has been sitting in the same spot supposedly active for 200 hours that they have cheated the system).
Again its the same thing. I have faith that the majority of players would simply obey the rules.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1876 - 2013-09-26 11:33:46 UTC
Azrael Dinn wrote:
I somehow remember that login traps where considered as an exploit also. Now this is just something I remember and I can be completely wrong and I don't have time to do research atm on the matter. All I recall it had something to do with login and logoff... Need to see what the hell was it...

Unless someone politely corrects my thinking.

and sorry... abit off topic


Read about that a few weeks ago, someone complaining about loosing a ship to a login trap.

Aside frome the obvious hilarity of the situation he described (ratting alone in a acarrier) nobody in that thread ever mentioned that login traps were considered an exploit. Though some people would certainly want it to be considered an exploit...

I bet my grammar is way off. I hope that was halfway understandable.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1877 - 2013-09-26 11:37:08 UTC
Lucas Kell wrote:
A lot of cheating is undetectable. Still a lot of people don;t cheat, since they have morals. A lot of people would not be gaining enough to make it worth the risk to camp 24/7 and hope they don't get flagged (its pretty easy to tell that if someone has been sitting in the same spot supposedly active for 200 hours that they have cheated the system).
Again its the same thing. I have faith that the majority of players would simply obey the rules.

Doesn't matter, as long as it can't be proven.

You could always have that one really bored and patient guy. Or that one guy that watches youtube and sets his alarm at 10 minutes interval while reading the books.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1878 - 2013-09-26 12:48:21 UTC
Debora Tsung wrote:
It may be fine to you, right now. But people are already whining about login traps. Imagine it would be the only way to successfully damage the enemies supply and industry operations, everyone would do it, no miner would ever undock again because there could be some offline guy in the system.

You wouldn't even have to be logged in to disrupt the enemy ops. just enter a sytem and log off. That's even worse than the not-a-problem situation we have now. Straight
People whine about all sorts of things. That's no reason to disregard every issue though. At the end of the day an AFK cloaker cannot be distinguished from an active cloaker. This leads people to see someone and have to make the assumption he is active and watching them. Removing the ability of the AFK cloaker to be AFK means that someone wanting to do this has to be active. Logging off can be done by anyone already, so that won't change. Active cloakers in system happen already, and that won't change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1879 - 2013-09-26 12:54:26 UTC
Debora Tsung wrote:
Why would that not scale?

Everyone can still use scan probes.

Granted some kind of mechanic to exactly know how many people are located in one system is very comfortable, but it's in no way a necessity.
It doesn't scale, because you can;t use scan probes to figure out how many people you have on each side of a battle. A large fleet fight with 4k people in local is likely to be over 10 separate fleets per side. Managing the intel for this without local would become impossible, and you can't set strategy without intel. Without replacing local with an intel tool that works well for large scale fleets would make things a lot more difficult, and likely to push mechanics that relate to hiding your fleet then dumping them last minute on the enemy rather than actually pushing the combat elements of fleets. They would become boring to plan, boring to be in and boring to watch.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1880 - 2013-09-26 12:57:39 UTC
Debora Tsung wrote:
Lucas Kell wrote:
A lot of cheating is undetectable. Still a lot of people don;t cheat, since they have morals. A lot of people would not be gaining enough to make it worth the risk to camp 24/7 and hope they don't get flagged (its pretty easy to tell that if someone has been sitting in the same spot supposedly active for 200 hours that they have cheated the system).
Again its the same thing. I have faith that the majority of players would simply obey the rules.

Doesn't matter, as long as it can't be proven.

You could always have that one really bored and patient guy. Or that one guy that watches youtube and sets his alarm at 10 minutes interval while reading the books.
Look, I'm not going to get into another argument over the EULA enforcement, since it's not allowed anyway. But at the end of the day I DON'T CARE if it's easy to bypass. There are ways to bypass every mechanic in EVE, but people still don't do it, and that's good enough for me. Whether you would cheat it or not is beside the point. Most people wouldn't.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.