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AFK Cloaking Collection Thread

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1841 - 2013-09-25 11:33:08 UTC  |  Edited by: Lucas Kell
TheGunslinger42 wrote:
You are purposefully asking this because you know it is impossible for me to prove it - none of this is relfected in killboards or other things players have access to. Even CCP would not be able to "prove" this as it is a result of a players judgement. If a player thinks to himself "this guys been here all day, I'm gonna undock" and ends up getting killed neither I nor CCP have any way to differentiate that from a player who undocked for any other reasons (for example, he didnt check local before undocking). Neither I nor CCP are privy to the thoughts of the players, so we cannot "prove" it was a result of cloaking.

Get a better argument, because asking me to prove something that is unprovable is pointless - it isn't a valid argument for you to make. It's like a child coming up with what he considers an unbeatable logic, but it is evident to everyone that it's just empty and pointless.
But wait... You WHOLE argument rests on this being the case. Everything else you say only matter because of this point. If you can't prove it, then you can't say this is the case. If you could, you could make up any amount of nonsense and use that as a reason.
So here you are clearly admitting that what you ask is based purely on your speculation, and nothing more, while it can easily be seen, and has been agreed by many people here, and by people that AFK cloak, that resource denial is the goal and it's effective. Removing AFK cloak therefore will certainly remove the ability to deny resource while AFK. That is not speculation.

TheGunslinger42 wrote:
Even if we could read the minds of every person ever killed in EVE, and even if our omniscience revealed that no one has ever fallen for it... that is not a reason to remove it. The ability to try that should still be there - even if it is extremely unlikely to succeed, it should exist. It's a sandbox friend, we should be allowed to try these things.
Sure, it's a sandbox, you can try what you want. Notice though. YOU can try. Not YOUR CHARACTER can try while you are at work.

TheGunslinger42 wrote:
It is not balanced because as I say, it removes abilities for the active players to attempt to do certain things. As for AFK players denying resources... they're not. They cannot deny resources to anyone because by definition they cannot do anything. If you CHOOSE to cease activities on the ASSUMPTION that they might be active, thats up to you. They are not forcing your hand, you are simply choosing the most cautious response. If anyone is denying resources, it is you. You are denying it to yourself because you are crippled by the fear that a threat may exist.
It doesn't remove an active players ability to do anything. It only removes an ability once you are AFK, and have not performed any client interaction to evidence your activity. Active players will be touched, you simply won't have inactive players doing what you do as well. If you are replying on AFK players to perform your tasks, then you are doing something wrong, and perhaps should go play games where they have NPC helpers for you, rather than a sandbox MMO which is supposed to rely on social interaction.

TheGunslinger42 wrote:
I am not entitled to deny you resources with zero effort, so it's a good job that isn't possible. As for your ability to combat me... why are you entitled to fight me when I, while in the state of being cloaked OR afk, have literally zero ability to combat you. You have yourself repeatedly stated that afk players are no threat... but you're asking for the ability to "combat" them? That's not balanced, bro.[/quote[I'm not asking to combat you as in PvP, combating AFK cloakers requires nobody to die. But an AFK cloaker can perform his role with zero effort while he's not at his PC. Why should that be allowed? Give them something to do to maintain their playstyle rather than being able to leave the house while their character does their job.

[quote=TheGunslinger42]Please do not lie about my position on these mechanics. I have never once asked for direct benefits, or demanded things be changed to guarantee me kills. In fact I am strongly in favour of just leaving things as are, despite you - by your own admission - having perfect safety already.

For the fiftieth time, I am merely asking that all sides have equal abilities and chances, and that one sided changes not be made.
They currently DON'T have equal abilities. I can;t leave my miner in space, come back 24 hours later, and find that the task I am accomplishing is complete and I'm perfectly safe. An AFK cloaker can. I don't want you to not be able to do what you want, I simply want YOU to have to do it, not your character. You are fighting for the ability to play while not at your PC.

And for the fiftieth time yes, I have perfect safety in A SINGLE ASPECT of my game, if I do everything right. YOU ALSO have that safety. I'm not even close to 100% safe when travelling. Simply sitting in a system, doing whatever it is you do, we are BOTH 100% safe. That's fair.
If I want to turn my hard work into ISK, it's by no means safe to haul millions of m3 to market.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1842 - 2013-09-25 11:51:32 UTC
I lost interest in replying to you when you acted as if my inability to prove the unprovable meant anything at all. It's exactly as I expected you'd do: come up with a reason that cannot be known, and then when I didn't know it you have your "aha! Gotcha!" moment. It's a childish tactic, and not a valid argument. It's meaningless.

The long and short of it is people try prolonged cloaking because they think it might give them a chance to influence residents somehow - whether it's to try and trick them into thinking it's safe so they can kill them, or trick them into thinking it isn't safe and docking up.

I think people should be allowed to do this, as both those goals are valid, and the only reason these are the methods used is because of the way local works - you yourself have stated that you have near perfect safety thanks to local, after all.

If they are truly AFK, then they cannot kill anyone, and cannot prevent them from doing anything. It's up to you to make a judgement call - if you don't like the judgement you make, then thats on your head.

I'll give you a tip though, you can look at their killboards, history, etc to determine the likelihood of them being a real threat. You can also slightly change up your fits, or run in a fleet.

If you don't want to do any of these things, thats up to you.

This is EVE, you have to make judgement calls, you have to sometimes compromise.

The hunters, cloakers and AFKers do already - they dedicate their time to sitting doing nothing in system, whether they are AFK or not they are still dedicating their characters/time to doing it, they may get kills or cause someone to stop PVEing, or they may not.

They put in effort for a fairly small chance at achieving their goals. Now it's your turn.
Lucas Kell
Solitude Trading
S.N.O.T.
#1843 - 2013-09-25 12:11:24 UTC
TheGunslinger42 wrote:
I lost interest in replying to you when you acted as if my inability to prove the unprovable meant anything at all. It's exactly as I expected you'd do: come up with a reason that cannot be known, and then when I didn't know it you have your "aha! Gotcha!" moment. It's a childish tactic, and not a valid argument. It's meaningless.

That's got nothing to do with it. You are arguing a point based on something you know full well can;t be proven, then telling me I can't ask for proof since it can't be proven. So YOU need to deal with that. I'm not just going to lay down and accept what you've said purely because you've said it.

TheGunslinger42 wrote:
The long and short of it is people try prolonged cloaking because they think it might give them a chance to influence residents somehow - whether it's to try and trick them into thinking it's safe so they can kill them, or trick them into thinking it isn't safe and docking up.

I think people should be allowed to do this, as both those goals are valid, and the only reason these are the methods used is because of the way local works - you yourself have stated that you have near perfect safety thanks to local, after all.
Sure, but they MUST be active to do that.

TheGunslinger42 wrote:
If they are truly AFK, then they cannot kill anyone, and cannot prevent them from doing anything. It's up to you to make a judgement call - if you don't like the judgement you make, then that's on your head.
Wrong. The fact that they've found a risk free way to exploit a mechanic to perform their job while inactive is not healthy for the game. They know people are forced to treat them as active, they know the outcome and they abuse the mechanic to achieve their results.

TheGunslinger42 wrote:
I'll give you a tip though, you can look at their killboards, history, etc to determine the likelihood of them being a real threat. You can also slightly change up your fits, or run in a fleet.

If you don't want to do any of these things, thats up to you.

This is EVE, you have to make judgement calls, you have to sometimes compromise.

The hunters, cloakers and AFKers do already - they dedicate their time to sitting doing nothing in system, whether they are AFK or not they are still dedicating their characters/time to doing it, they may get kills or cause someone to stop PVEing, or they may not.

They put in effort for a fairly small chance at achieving their goals. Now it's your turn.
Firstly, external intel should not b required to play a game. If you are having to rely on a third party site, rather than game mechanics, then the game is failing.
Secondly, that third party intel can be manipulated to show whatever they want it to show.
Thirdly, botters are putting their characters time into the game. So should they be allowed too?

The game is meant to be played, not to play itself for you. just because you can;t be bothered to put in the effort, doesn't mean that's right. The cloaking mechanic is being abused to allow this play, and in the same way that flying into a POS shield wtih you drones out is an exploit as it give you an advantage with no effort and no risk, AFK cloaking provides the same.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1844 - 2013-09-25 13:53:41 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Well, since Lucas is not going to respond anymore (although we'll see, this topic seems to draw him back P)....

AFK cloakers will, on occasion check in. For example, one might get up early, log in, get safe, activate the cloak, set a random direction and go AFK. Then come home and see what is going on. He is now technically no longer "AFK", but if there is an opportunity for a kill he may take it if it is feasible so that it will make further AFK cloaking all the more successful.

This is why Lucas is right, it is often smart to just treat the AFK cloakers as if he is no longer AFK.

However, it is also apparent that AFK cloaking can lead to kills. People make a decision and decide that the risk of undocking and doing something in the camped system is worth the risk....and then that one time the guy is not AFK and there is a new entry on the KBs.
I didn't say i was leaving. And prove this. Prove that the afk cloaker gets his kill by being afk and wouldn't have got it had he been offline instead.


I can't, just as you can't prove many of your claims Lucas. But we all know what the SOP is when a hostile shows up in local, get safe. So logging in would have most likely elicited that response and thus no kill. Could a kill have still occured, sure, but it is unlikely.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1845 - 2013-09-25 13:56:23 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
Teckos Pech wrote:

However, it is also apparent that AFK cloaking can lead to kills. People make a decision and decide that the risk of undocking and doing something in the camped system is worth the risk....and then that one time the guy is not AFK and there is a new entry on the KBs.

You yourself have said that people go to neigboring systems, not "take their chances" in a camped system. No AFK does not get more kills. It does not, by definition, do ANYTHING. And for those who interact in anyway with their client on at least an hourly basis, neither does an auto-logoff.

For the sake of sanity, Teckos, will you please stop telling Lucas what he wants and thinks.
Quote:
You have not explained why you should have the information, you only point out how you want it.

When you first mentioned this idea, it was out of the blue, for he never said he should have it. You assumed that when even after an hour, the most anyone could know is whether the interactions for the previous hour were greater than or less than 1 click or key press; far from instant or accurate intel, the delay is about an hour which is far worse than the time delay on the Eve map stats.
Teckos Pech wrote:
By your arguing in this direction, you are claiming we ARE supposed to know the status of a player's activity.

He never claimed that. I have been quite clear that I could care less about what a player is doing. In fact, much of the time I would rather not know what each player is doing at their keyboard (if you catch my drift). Shocked

Lastly, many points have been made against your local changes proposal, chiefly the complete destruction of pve wherever the changes may occur. Also, I have no interest in any of the gimps to cloakies that has been proposed; except my proposals to prevent the simultaneous fitting on both the regular cyno and any kind of cloak.

As we consider the primary reason why anyone cares about that solo cloaky camping an entire system owned by someone else with impunity, that reason falls directly to the cyno. While I have avoided discussing or addressing changes that affect the covert cyno, it is clear that regular cyno brings the greatest threat of all to any fleet, alliance, or even coalition (depending on what is on the other side, which cannot be known either). Simply addressing the cyno threat would be enough to resolve this thread and many other concerns of hostiles traveling deep through space owned by others with seeming impunity as if the ownership of space meant NOTHING. The auto-logoff resolves the afk cloaky issue but not the cloaky cyno issue. The cloaky cyno solution resolves both the afk cloaky issue and the cloaky cyno issue and many other cyno issues.

!!! So if there is any interest in resolving the afk cloaky issue, then the solution should be directed at something which addresses the auto-logoff, the cloaky-cyno/cyno, or both. Solutions based on changes to "Local" address neither of those subjects and will not bring any real resolution of these core issues. I must admit that the complete disconnection (both ways) from local by the cloak does seem interesting so long as local records all disconnects and catches even brief periods of being uncloaked, but it will not fix anything. !!!


Andy,

Check some of those attributions, they don't sound like me (the third one). I don't usually use the all caps either. Sometimes, but rarely.

The second one is not me, that is Nikk, bottom of page 91. Can you correct that?

Still looking for where the third quote came from, could be me, but unless it is an ancronum (e.g. AFK) I rarely capitlize. So if you could check that too.

Oh, and while your at it, fix this part too:

Quote:
For the sake of sanity, Teckos, will you please stop telling Lucas what he wants and thinks.


Since it appears to pertain to a quote I never wrote (the second one), the above is not really accurate is it.

Third one is also Nikk's, page 91 again.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1846 - 2013-09-25 17:41:14 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
TheGunslinger42 wrote:
Please do not lie about my position on these mechanics. I have never once asked for direct benefits, or demanded things be changed to guarantee me kills. In fact I am strongly in favour of just leaving things as are, despite you - by your own admission - having perfect safety already.

For the fiftieth time, I am merely asking that all sides have equal abilities and chances, and that one sided changes not be made.
They currently DON'T have equal abilities. I can;t leave my miner in space, come back 24 hours later, and find that the task I am accomplishing is complete and I'm perfectly safe. An AFK cloaker can. I don't want you to not be able to do what you want, I simply want YOU to have to do it, not your character. You are fighting for the ability to play while not at your PC.


What? You and The Gunslinger are kind of talking past each other I think. The Gunslinger appears to be talking about pilot abilities (no not in game abilities, but the ability to do things). That is the ability to get a kill and the ability to get away.

You, Lucas, appear to be talking about ship abilities. Yes, you can't leave your ship in space (i.e. go AFK) in null and expect it to live very long. Just as The Gunslinger can't expect his cloaked ship to be very good at mining. Most ships in Eve are designed with specific purposes in mind.

So PvP between an exhumer and a force recon ship is not necessarily about who is best in combat. I'd argue you win if The Gunslinger tries to catch you, and you get away. Congratulations you "beat" him. Denied him his kill. Yeah, kind of suck there isn't a way to track this like kills on a KB, but well that's life I guess.

At the same time, if you have an AFK cloaker in your system and you:

1. Keep utilizing the system to gain resources,
2. Don't provide any opportunities to be ganked.

Then you "win". His goal of denying you resources has failed. Yes, it would be nice to keep score on this one too, but well...you have your wallet. It is bigger than it was before, so there's that I guess.

As for the part about the ability to "play while not at the PC", yes. I agree with this. Which is why I think AFK cloaking is bad game play...but also necessary given the current local mechanic. I'd like to change that....change both how intel is gathered and how cloaks work. So it is also a fight over game balance too.

Also, let me add, yes the ability to get a kill/get away, do depend on ship abilities/attributes as well as player skills, etc. Still, focusing on just the player's ability alone may help move the discussion forward....or not. Smile

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Solerin
Invaluable Fleet Services LTD
#1847 - 2013-09-25 19:38:18 UTC
I want to bring some arguments to prove imbalance in AFK cloaking. I apologize in advance for my English since it is not my native language.

So, I live in nullsec in a small alliance of about 700 men in it. And many of them are just alts - you know how it works :)
We hold about 15 systems in our sov, and the very best of them has security status of -0.9.
About a month ago we got all our systems contaminated with AFK cloakers. Also these cloakers settled some nearby systems owned by our friends, so it's not only my alliance that suffers. These cloakers have 30-40 characters logged in simultaneously 24/7 (except downtime) so there is no "safe" systems left.

These "AFK cloakers" have one simply combat tactic: they choose an easy prey (one or two battleships, carriers), fly to it, decloak, and light covert cyno. Then hostile gang comes in and kills everyone they manage to catch. We had hostiles of 5 man for single BS and 20 man for a carrier.

To counter that tactic we gathered in a fleet of 15-20 man and sit in a POS in one our systems ready to fight while two or three groups of carebears are doing their business in anomalies. Each carebear group consists of 3 BS approximately, so it is big enough for cloakers to kill them too fast.

So what do we have as a result?
The whole alliance collapses its activities to one single system and this effect is easily achieved by only one man with 30 characters with multiboxing software. This man has to do nothing to maintain this situation but hanging round-the-clock cloaked and clicking d-scan from time to time to ensure that noone is carebearing without a guard.

He chooses when and where he can kill, he can force us to fight when it is acceptable for him. We cannot do the same to him. He can sleep, he can walk his dog, he can have some beer in front of TV while entire our alliance must expect an attack in any time.

So I think there's an imbalance in this mechanic. We have to have some ways to force him to fight not only when he wants that.

P.S. We petitioned all these characters as possible bots but you know, AFK cloaking is not a botting yet :)
Nikk Narrel
Moonlit Bonsai
#1848 - 2013-09-25 20:14:59 UTC
Lucas Kell wrote:
It's really simple. Since you don;t know if they are AFK or not, you must treat them as NOT AFK, otherwise you are exposing yourself to a potential gank. Thus, AFK cloakers affect null. They know this, that's why they do it.

Removing the ambiguity of their presence denies the ability for an AFK player to affect null, but does not reduce the level of ganks, since the standard response to an AFK cloaker is avoidance.

Somehow Nikk seems to think this means I have to prove that I have the right to know the difference, when clearly all I'm stating is that what he is complaining about - the change to AFK cloaking suddenly making null risk free - is absolute nonsense. The only thing that changes is AFK players can't deny access to areas, which in my opinion, they shouldn't be able to.

Your argument is worse than I realized.

You are saying, in effect:
The AFK cloaked pilot was not going to get any kills by fooling pilots, so their removal has no impact.
They were never going to be able to return, and discover pilots taking risks due to the assumption that they would not be returning.

All the pilots would have logged out, stayed in dock, or moved to another system.

Or simply rewritten: Your tactic will fail, so you might as well quit and log out. Save us all some hassle.
Teckos Pech
Hogyoku
Goonswarm Federation
#1849 - 2013-09-25 21:09:32 UTC
Solerin wrote:


So I think there's an imbalance in this mechanic. We have to have some ways to force him to fight not only when he wants that.

P.S. We petitioned all these characters as possible bots but you know, AFK cloaking is not a botting yet :)


When can we get a method to force carebears to fight? No more running and docking or the like. P

And being AFK, cloaking or anything else, should never be considered botting. Or if it does, then same thing for auto piloting.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1850 - 2013-09-25 21:58:05 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
It's really simple. Since you don;t know if they are AFK or not, you must treat them as NOT AFK, otherwise you are exposing yourself to a potential gank. Thus, AFK cloakers affect null. They know this, that's why they do it.

Removing the ambiguity of their presence denies the ability for an AFK player to affect null, but does not reduce the level of ganks, since the standard response to an AFK cloaker is avoidance.

Somehow Nikk seems to think this means I have to prove that I have the right to know the difference, when clearly all I'm stating is that what he is complaining about - the change to AFK cloaking suddenly making null risk free - is absolute nonsense. The only thing that changes is AFK players can't deny access to areas, which in my opinion, they shouldn't be able to.

Your argument is worse than I realized.

You are saying, in effect:
The AFK cloaked pilot was not going to get any kills by fooling pilots, so their removal has no impact.
They were never going to be able to return, and discover pilots taking risks due to the assumption that they would not be returning.

All the pilots would have logged out, stayed in dock, or moved to another system.

Or simply rewritten: Your tactic will fail, so you might as well quit and log out. Save us all some hassle.

You... are an idiot.
You simply don't comprehend english, then you spout out nonsense like this.
It's pointless for you to even respond when this garbage is all you produce.

Teckos Pech wrote:
Solerin wrote:
So I think there's an imbalance in this mechanic. We have to have some ways to force him to fight not only when he wants that.

P.S. We petitioned all these characters as possible bots but you know, AFK cloaking is not a botting yet :)


When can we get a method to force carebears to fight? No more running and docking or the like. P

And being AFK, cloaking or anything else, should never be considered botting. Or if it does, then same thing for auto piloting
And this is what it comes down to. Methods to force non PVP ships to fight.
Every time I get a PVP ship out to fight a cloaker, the cloaker refuses to engage. This is because a cloaking ship, a scout ship is not tailored for combat,. Yet you want to force miners and PVE players into combat, since they are the targets you can take down.
If you want PvP, just get into a combat ship and you'll get fights. If you want to "gank carebears", then null is not going to be fruitful, since we purposely avoid any hostiles.

AFK cloaking is an exploit of a bad mechanic, If you were at the receiving end of an exploit of a bad mechanic, you'd soon be complaining about it too. Perhaps it's not comparable to botting, but it is comparable to the current drone-pos situation.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1851 - 2013-09-26 00:13:30 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
Teckos Pech wrote:
Solerin wrote:
So I think there's an imbalance in this mechanic. We have to have some ways to force him to fight not only when he wants that.

P.S. We petitioned all these characters as possible bots but you know, AFK cloaking is not a botting yet :)


When can we get a method to force carebears to fight? No more running and docking or the like. P

And being AFK, cloaking or anything else, should never be considered botting. Or if it does, then same thing for auto piloting
And this is what it comes down to. Methods to force non PVP ships to fight.
Every time I get a PVP ship out to fight a cloaker, the cloaker refuses to engage. This is because a cloaking ship, a scout ship is not tailored for combat,. Yet you want to force miners and PVE players into combat, since they are the targets you can take down.
If you want PvP, just get into a combat ship and you'll get fights. If you want to "gank carebears", then null is not going to be fruitful, since we purposely avoid any hostiles.

AFK cloaking is an exploit of a bad mechanic, If you were at the receiving end of an exploit of a bad mechanic, you'd soon be complaining about it too. Perhaps it's not comparable to botting, but it is comparable to the current drone-pos situation.


Perhaps you missed the smiley at the end. Of course forcing ships to fight that can get away is dumb...as is forcing a cloaked ship with the current mechanics to be forced to be a pinanta for somebody who can't deal with AFK cloakers. Both suggestions are daft.

And we've been over the "exploit" thing. It is not, never has been. Hopefully never will be. If CCP starts responding to this kind of complaints by giving into players wimpers for relief from the big bad cloak monster, well it will be the start of the end of this game. It will no longer be the sand box it currently is.

Oh yes, comparable to the POS-sentry drone exploit. Yeah because cloaked ships can deploy sentry drones...oh wait, no they can't. Well they can open a cyno...or no, they can't do that either. I know they can target and shoot other ships...dammit nope can't do that one either. Hmmm, guess it isn't like that mechanic at all.

Oh and you know what else, every time I've gone into a system to shoot a ratter in null you know what? They safe up. It is so ridiculous they don't take an unfair fight they are almost sure to lose. Why the effrontery!

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#1852 - 2013-09-26 05:27:31 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:

Andy,

Check some of those attributions, they don't sound like me (the third one). I don't usually use the all caps either. Sometimes, but rarely.

The second one is not me, that is Nikk, bottom of page 91. Can you correct that?

Still looking for where the third quote came from, could be me, but unless it is an ancronum (e.g. AFK) I rarely capitlize. So if you could check that too.

Oh, and while your at it, fix this part too:

Quote:
For the sake of sanity, Teckos, will you please stop telling Lucas what he wants and thinks.


Since it appears to pertain to a quote I never wrote (the second one), the above is not really accurate is it.

Third one is also Nikk's, page 91 again.

I stand corrected and I apologize. This seems to not have been the first time I have mistaken Nikk's comments as yours, and I think it may be the similarity of the two views which may be confusing me. I have made the corrections to the post.

Let's step back from our agendas and consider the solutions I have put forward regarding:
1) The auto-logoff mechanic,
2) The separation of the cloaking devices from the cyno generators so that only one can be active at a time.
3) The idea about adding mass limits to the wh's generated by the bridges; similar in style to the natural whs, but much smaller in size. The max ship mass and max total mass limits would be much smaller for the covert portals than the titan portals.

Instead of talking about which "group" gets the best deal or entitlement, let's just talk about the merits of the mechanics themselves and how the mesh with the Eve story. Let's also cover how people will adapt their tactics with these proposals and any other important affects of the mechanics on gameplay. Let's see how good these solutions can be in addressing the afk cloaky camper issues.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Azrael Dinn
Imperial Mechanics
#1853 - 2013-09-26 05:33:20 UTC  |  Edited by: Azrael Dinn
Teckos Pech wrote:

Because their cloaked? Roll Which also means they can't activate any modules or do any harm to you.

Yes, yes I know CYNO and they get to choose when to engage. So, that is how it is for most PvE players (except for the unlucky and the inexprienced) and they always choose not too.

How about this, you can find them, but now cloaked ships can target you, shoot you, and activate all modules while cloaked? Sound good?


Do tell what else they can do while they are cloaked don't leave all the parts out when you answer. I actualy have noticed that when people answer in this threat they most of the times leave the parts out from their answers that benefit them. Not saying this would benefit you but still.

And why not, as long as a balance is maintained and there is an module that uncloaks claoked ships then why not.

And I wans't saying loosing a ship is bad while in my books it actualy is but still but lets not go down that road now we can talk about that some other time. But one player / alt causing a stand still in 1-4 systems is sounding like punishment cause you cannot do anything about it. Answer me this... would we even be talking about this if we could find claoked ships and hunt them down even if it was hard to do?

Damn I'm many pages behind again P

After centuries of debating and justifying... Break Cloaks tm

Watur
State War Academy
Caldari State
#1854 - 2013-09-26 05:44:30 UTC
--
Solerin
Invaluable Fleet Services LTD
#1855 - 2013-09-26 05:46:19 UTC
Teckos Pech wrote:
When can we get a method to force carebears to fight? No more running and docking or the like. P


You already have this method )) You should just sit in a cloak and choose juicy defenceless targets when you want and where you want.
I'm ok with that :)

I just want to have the way do the same to you :)
Teckos Pech
Hogyoku
Goonswarm Federation
#1856 - 2013-09-26 06:26:17 UTC
Solerin wrote:
Teckos Pech wrote:
When can we get a method to force carebears to fight? No more running and docking or the like. P


You already have this method )) You should just sit in a cloak and choose juicy defenceless targets when you want and where you want.
I'm ok with that :)

I just want to have the way do the same to you :)


No, I can't force them to fight. Which is what you want, good for the goose and gander and all that. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1857 - 2013-09-26 06:42:18 UTC
Andy Landen wrote:

I stand corrected and I apologize. This seems to not have been the first time I have mistaken Nikk's comments as yours, and I think it may be the similarity of the two views which may be confusing me. I have made the corrections to the post.


Thanks I appreciate that. Smile

Will re-read your post and respond later, a bit tired ATM.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Solerin
Invaluable Fleet Services LTD
#1858 - 2013-09-26 06:44:13 UTC  |  Edited by: Solerin
Teckos Pech wrote:
No, I can't force them to fight. Which is what you want, good for the goose and gander and all that. P

I'm not sure that I understood you well.

I've said that you can force them to fight meaning that today you can force them to be killed if they try to carebear with you in local. Just because they cannot fight back in a carebear ship. Or you can force them to leave space (by either docking, hiding under POS or just leaving system).

Do you want to not just kill carebears, but want them to grab a PVP ship and go fight you and have fun?

Or you just want to deny a carebear any possibility to get into safe when you enter a system?
TheGunslinger42
All Web Investigations
#1859 - 2013-09-26 07:42:55 UTC
Lucas Kell wrote:
And this is what it comes down to. Methods to force non PVP ships to fight.
Every time I get a PVP ship out to fight a cloaker, the cloaker refuses to engage. This is because a cloaking ship, a scout ship is not tailored for combat,. Yet you want to force miners and PVE players into combat, since they are the targets you can take down.
If you want PvP, just get into a combat ship and you'll get fights. If you want to "gank carebears", then null is not going to be fruitful, since we purposely avoid any hostiles.

AFK cloaking is an exploit of a bad mechanic, If you were at the receiving end of an exploit of a bad mechanic, you'd soon be complaining about it too. Perhaps it's not comparable to botting, but it is comparable to the current drone-pos situation.


I think you missed his point. He was purposefully suggesting something that is unreasonable and silly (forcing people to fight, rather than letting them get away) to demonstrate how "forcing" other players - cloakers/hunters - is unreasonable and silly.

It's a shame you've resorted to calling sitting afk an "exploit". If sitting cloaked hoping someone will do something is an "exploit", then so is sitting looking at local and hitting the warp button the second it changes. Neither are exploits, they are simply odd, less-than-ideal results of poor local mechanics
Lucas Kell
Solitude Trading
S.N.O.T.
#1860 - 2013-09-26 08:36:14 UTC
Teckos Pech wrote:
Perhaps you missed the smiley at the end. Of course forcing ships to fight that can get away is dumb...as is forcing a cloaked ship with the current mechanics to be forced to be a pinanta for somebody who can't deal with AFK cloakers. Both suggestions are daft.

And we've been over the "exploit" thing. It is not, never has been. Hopefully never will be. If CCP starts responding to this kind of complaints by giving into players wimpers for relief from the big bad cloak monster, well it will be the start of the end of this game. It will no longer be the sand box it currently is.

Oh yes, comparable to the POS-sentry drone exploit. Yeah because cloaked ships can deploy sentry drones...oh wait, no they can't. Well they can open a cyno...or no, they can't do that either. I know they can target and shoot other ships...dammit nope can't do that one either. Hmmm, guess it isn't like that mechanic at all.

Oh and you know what else, every time I've gone into a system to shoot a ratter in null you know what? They safe up. It is so ridiculous they don't take an unfair fight they are almost sure to lose. Why the effrontery!
We're not asking for AFK cloakers to becomt pinatas though are we. All I'm asking for is an AFK cloaker to be moved to deadspace, and identified as AFK, so there's no point in AFKing 24/7 since it will have zero effect. Zero effort - Zero effect.

Sure, they can't target stuff but that DOESN'T MEAN they aren't getting a benefit. Resource denial is what they are aiming for and they get that for free.

And cloaker would only lose the fight because they've chosen a non-combat ship. People like gunslinger, crying about how they can;t get kills in it and wanting mroe benefits for cloakers are as bad as a PVE player begging for the ability to PVP at the click of a button. Your ship isn't designed for it - you chose it - choose better. Saying that AFK cloakers must stay because they give some false sense of success, while still providing zero kills is ludicrous.


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