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[Rubicon] Marauder rebalancing

First post First post First post
Author
Joe Risalo
State War Academy
Caldari State
#4121 - 2013-09-25 22:00:14 UTC
Spacemover wrote:
Joe Risalo wrote:

HERE HERE!!!!!
Even if I fit a golem with pure tank, it's still going to have difficulty with sit and tank due to sig radius.
Hell, even if I am pure tank and mobility it will still have issues.
The only sub cap in game that could possibly sit and tank all lvl 4 missions is a pure tank rattlesnake, and even it would have issues tanking some missions


well a rattlesnake is nice but i think fit a vargur with gist x type x-large shield booster and three more expensive invus than i got and pyfa says you have a really bad tank thing in there. of course dps is a little bad only about 800 without drones but should have more hps/second than that rattlesnake. if it´s not enough use a claymore to boost yourself.


Rattlesnake can build a massive omni resist tank if you pure passive tank fit it.. Granted you have no dps, but that's not the point we're getting at.
We're talking purely about tank here.
The issue the Vargur is going to have is capacitor, and even if you solve that issue, it still doesn't tank as good as a rattlesnake.
Shivanthar
#4122 - 2013-09-25 22:01:45 UTC  |  Edited by: Shivanthar
Joe Risalo wrote:

HERE HERE!!!!!
Even if I fit a golem with pure tank, it's still going to have difficulty with sit and tank due to sig radius.
Hell, even if I am pure tank and mobility it will still have issues.
The only sub cap in game that could possibly sit and tank all lvl 4 missions is a pure tank rattlesnake, and even it would have issues tanking some missions


I'm fine about arguing stuff, but the way he implied not be able do all level 4s with pulse tank 700dps while sitting @ 0m/s is "incompetent" or "idiot" is not fair. Well it was his proposal. I'll wait for the videos.

_Half _the lies they tell about me **aren't **true.

NiteNinja
Doomheim
#4123 - 2013-09-25 22:12:23 UTC  |  Edited by: NiteNinja
Joe Risalo wrote:
NiteNinja wrote:
Joe Risalo wrote:
NiteNinja wrote:


Dual medium boosters works great on a Golem. Or pulse the XL. XL's aren't designed for permarunning. Even larges. But you can work a dual medium (one perma running, second for backup for the higher DPS Epic Arcs).

Bastion will completely screw over the dual medium booster tank setup, beacuse if its like siege mode, Crystal implants won't affect it.

And off the quote, I read that they are trying to get 37km range torpedoes? I get that already with CN torps and a rig if I wanted to. 37km isn't long enough to compensate for the 100km jump from a MJD. Need at least 50km, to halve the difference between you and your target. Stock CN range with skills, is 31km. Plenty long enough for a MWD geared ship. I'm thinking scrap the whole Bastion, just make minor tweaks, and make Marauders like Heavy Assault Ships, up close and personal in your face DPS with better tank than T1 counterparts. Seems thats what the community can all agree on.

My Original Marauder Suggestions Post: http://forums.eveonline.com/default.aspx?g=posts&m=3556070#post3556070


What are you trading to fit that second booster? resists, cap boost, or target painters?

The other question is, what would you be willing to give up in order to fit a MJD?
If you say nothing, this is exactly why I suggest 8 mid slots.



The problem with making Marauders in your face brawlers is part of what I mentioned... They don't have the cap to brawl, they don't have the speed to brawl, and their sig is way too big to brawl.

The last thing you wanna do is take a massive ship and attempt to fight a smaller ship close up and personal.
Even if you have the most dps, it probably won't matter.


P.S. = Did they revert the range nerf of Javelin torps at some point in the last year? Or do I have a crappy version of EFT that's still telling me 65km with Javelins?


Well my current fit (general module named applies, and we all know its officer/deadspace/faction, right?)

Highs: 4x Torpedo Launcher, 3x Tractor Beam
Mids: 2x Medium Shield Booster, 2x Invuln Fields, 2x Target Painters, 1x 100mn MWD
Lows: 4x Ballistic Controls
Rigs: Rigor, Semiconductor Memory Cell
Drones: 10x Salvage Drone, 5x Hobgoblins

If we did the bastion update, simply I'd just drop the MWD for a MJD, since they essentially use the same fitting requirements, no real sense in dual propulsion Golem. But MJD would brick that fit, and losing the 7.5% per level shield boost bonus will brick the dual medium boosters from being able to tank effectively (even with the higher resists), so the only real way to run the dual medium setup is in Bastion mode, which with the bad torpedo range would make me turn it into a cruise missile ship, and lose my 1703.1 dps setup.

I would however, not by any means fit a webber, even if its bonused. Painters are more effective than webbers on a Golem because painter range is far superior, and the painter can make an assault frigate's butt look pretty big too.


Agreed on the webber part.
Also, bastion gives a 25% bonus to torp range, so while you would be stationary, javelin torps should be able to easily hit any mission npc by the time they get into orbit range.

However, there is no way in hell that you have 1700 dps.
Even with a full flight of light drones, dual t2 damage rig (which is impossible), some insanely expensive ballistic controls, and max skills - it would still be impossible to get this much dps out of a torp golem.


Ever try fitting Estamels Modified Torpedo launchers, 4x CN BCS's, and overloading the lot with max missile skills? 1703.1 DPS.

http://imageshack.us/a/img853/8519/0n2a.jpg

Edit: Imported fit to EFT: http://img855.imageshack.us/img855/8015/dqxz.png
Joe Risalo
State War Academy
Caldari State
#4124 - 2013-09-25 22:39:10 UTC  |  Edited by: Joe Risalo
NiteNinja wrote:
Joe Risalo wrote:
NiteNinja wrote:
Joe Risalo wrote:
NiteNinja wrote:


Dual medium boosters works great on a Golem. Or pulse the XL. XL's aren't designed for permarunning. Even larges. But you can work a dual medium (one perma running, second for backup for the higher DPS Epic Arcs).

Bastion will completely screw over the dual medium booster tank setup, beacuse if its like siege mode, Crystal implants won't affect it.

And off the quote, I read that they are trying to get 37km range torpedoes? I get that already with CN torps and a rig if I wanted to. 37km isn't long enough to compensate for the 100km jump from a MJD. Need at least 50km, to halve the difference between you and your target. Stock CN range with skills, is 31km. Plenty long enough for a MWD geared ship. I'm thinking scrap the whole Bastion, just make minor tweaks, and make Marauders like Heavy Assault Ships, up close and personal in your face DPS with better tank than T1 counterparts. Seems thats what the community can all agree on.

My Original Marauder Suggestions Post: http://forums.eveonline.com/default.aspx?g=posts&m=3556070#post3556070


What are you trading to fit that second booster? resists, cap boost, or target painters?

The other question is, what would you be willing to give up in order to fit a MJD?
If you say nothing, this is exactly why I suggest 8 mid slots.



The problem with making Marauders in your face brawlers is part of what I mentioned... They don't have the cap to brawl, they don't have the speed to brawl, and their sig is way too big to brawl.

The last thing you wanna do is take a massive ship and attempt to fight a smaller ship close up and personal.
Even if you have the most dps, it probably won't matter.


P.S. = Did they revert the range nerf of Javelin torps at some point in the last year? Or do I have a crappy version of EFT that's still telling me 65km with Javelins?


Well my current fit (general module named applies, and we all know its officer/deadspace/faction, right?)

Highs: 4x Torpedo Launcher, 3x Tractor Beam
Mids: 2x Medium Shield Booster, 2x Invuln Fields, 2x Target Painters, 1x 100mn MWD
Lows: 4x Ballistic Controls
Rigs: Rigor, Semiconductor Memory Cell
Drones: 10x Salvage Drone, 5x Hobgoblins

If we did the bastion update, simply I'd just drop the MWD for a MJD, since they essentially use the same fitting requirements, no real sense in dual propulsion Golem. But MJD would brick that fit, and losing the 7.5% per level shield boost bonus will brick the dual medium boosters from being able to tank effectively (even with the higher resists), so the only real way to run the dual medium setup is in Bastion mode, which with the bad torpedo range would make me turn it into a cruise missile ship, and lose my 1703.1 dps setup.

I would however, not by any means fit a webber, even if its bonused. Painters are more effective than webbers on a Golem because painter range is far superior, and the painter can make an assault frigate's butt look pretty big too.


Agreed on the webber part.
Also, bastion gives a 25% bonus to torp range, so while you would be stationary, javelin torps should be able to easily hit any mission npc by the time they get into orbit range.

However, there is no way in hell that you have 1700 dps.
Even with a full flight of light drones, dual t2 damage rig (which is impossible), some insanely expensive ballistic controls, and max skills - it would still be impossible to get this much dps out of a torp golem.


Ever try fitting Estamels Modified Torpedo launchers, 4x CN BCS's, and overloading the lot with max missile skills? 1703.1 DPS.

http://imageshack.us/a/img853/8519/0n2a.jpg

Edit: Imported fit to EFT: http://img855.imageshack.us/img855/8015/dqxz.png


If that's your actual fit, then you have a lot more to worry about than dps and tank...
I would be watching your back for fleets of 15 tornados that still cost way less than that fit.
I would gladly trade less dps for that expensive of a fit.

Hell, you've got over 2 bil isk on that just in medium shield booster, let alone officer mods...
Lair Osen
#4125 - 2013-09-25 22:47:30 UTC
NiteNinja wrote:


Ever try fitting Estamels Modified Torpedo launchers, 4x CN BCS's, and overloading the lot with max missile skills? 1703.1 DPS.

http://imageshack.us/a/img853/8519/0n2a.jpg

Edit: Imported fit to EFT: http://img855.imageshack.us/img855/8015/dqxz.png


Where's my locator agent?....

But seriously, who Overloads for PvE??
Joe Risalo
State War Academy
Caldari State
#4126 - 2013-09-25 23:00:52 UTC
Lair Osen wrote:
NiteNinja wrote:


Ever try fitting Estamels Modified Torpedo launchers, 4x CN BCS's, and overloading the lot with max missile skills? 1703.1 DPS.

http://imageshack.us/a/img853/8519/0n2a.jpg

Edit: Imported fit to EFT: http://img855.imageshack.us/img855/8015/dqxz.png


Where's my locator agent?....

But seriously, who Overloads for PvE??


Better yet, who overloads when their ship and fit worth over 10 billion (probably) relies on those modules working...
I wouldn't risk flying that expensive of a ship, and I sure as hell wouldn't risk overloading anything on it.

I would stay aligned, with an MJD and be ready to GTFO in a moments notice... Even if I was running a lvl 1 mission, lol
ConranAntoni
Deep Core Mining Inc.
Caldari State
#4127 - 2013-09-26 00:59:25 UTC
"Hey guys lets give a ship designed to harrass and MJD away or remain completely stationary a bonus to webbing which is commonly only used between 10 and 15km."


I absolutely love the way the entire ship class is now a confused transvestite of a hull.

Empyrean Warriors - Recruiting now.

Vivi Udan
Caldari Provisions
Caldari State
#4128 - 2013-09-26 01:01:36 UTC  |  Edited by: Vivi Udan
Joe Risalo wrote:
Lair Osen wrote:
NiteNinja wrote:


Ever try fitting Estamels Modified Torpedo launchers, 4x CN BCS's, and overloading the lot with max missile skills? 1703.1 DPS.

http://imageshack.us/a/img853/8519/0n2a.jpg

Edit: Imported fit to EFT: http://img855.imageshack.us/img855/8015/dqxz.png


Where's my locator agent?....

But seriously, who Overloads for PvE??


Better yet, who overloads when their ship and fit worth over 10 billion (probably) relies on those modules working...
I wouldn't risk flying that expensive of a ship, and I sure as hell wouldn't risk overloading anything on it.

I would stay aligned, with an MJD and be ready to GTFO in a moments notice... Even if I was running a lvl 1 mission, lol


Eve-Central says it's worth approximately $12.6 billion. That's one hell of a shiny loot pinata. I suggest you don't undock anytime soon. And, assuming your character 'NiteNinja' is flying that ship, unless you designed that character from day one to fly the Golem, I would guess the character needs more skills trained before flying that shiny of a ship.

But ConranAntoni IT"S SO SHINY. Big smile

The Mittani of House GoonWaffe, First of His name, King of the Goons and VFK, Master of griefing, Lord of the CFC, Warden of the West, and Protector of Deklein.

Joe Risalo
State War Academy
Caldari State
#4129 - 2013-09-26 01:03:01 UTC
ConranAntoni wrote:
"Hey guys lets give a ship designed to harrass and MJD away or remain completely stationary a bonus to webbing which is commonly only used between 10 and 15km."


I absolutely love the way the entire ship class is now a confused transvestite of a hull.


/agreed

People seem to forget the capabilities of the pirate ships.

Marauders are getting a design that better suits them, yet many people want them to be designed pretty much the exact same way pirate ships are currently designed...

Advice.... buy a pirate ship
Lair Osen
#4130 - 2013-09-26 01:48:15 UTC
Joe Risalo wrote:
ConranAntoni wrote:
"Hey guys lets give a ship designed to harrass and MJD away or remain completely stationary a bonus to webbing which is commonly only used between 10 and 15km."


I absolutely love the way the entire ship class is now a confused transvestite of a hull.


/agreed

People seem to forget the capabilities of the pirate ships.

Marauders are getting a design that better suits them, yet many people want them to be designed pretty much the exact same way pirate ships are currently designed...

Advice.... buy a pirate ship


Very true. To all you people who keep going on about how Marauder supposedly means the ability to fly around really fast, just buy a Machariel for gods sake.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#4131 - 2013-09-26 03:26:29 UTC
Return to the first iteration; the new version is a horrible mix of traits Sad
Joe Risalo
State War Academy
Caldari State
#4132 - 2013-09-26 03:48:26 UTC
Lair Osen wrote:
Joe Risalo wrote:
ConranAntoni wrote:
"Hey guys lets give a ship designed to harrass and MJD away or remain completely stationary a bonus to webbing which is commonly only used between 10 and 15km."


I absolutely love the way the entire ship class is now a confused transvestite of a hull.


/agreed

People seem to forget the capabilities of the pirate ships.

Marauders are getting a design that better suits them, yet many people want them to be designed pretty much the exact same way pirate ships are currently designed...

Advice.... buy a pirate ship


Very true. To all you people who keep going on about how Marauder supposedly means the ability to fly around really fast, just buy a Machariel for gods sake.


TBH, they want even more than this.
They want Marauder tank, pirate dps, pirate mobility,pirate utility bonuses, bastion bonuses, and Marauder utility highs..

Basically, they want an extremely OP ship that should never exist in game.

The iteration 1 bonuses to bastion were amazing, and didn't really effect non-bastion mode, except for the nerfs that were given to the hull iteself, such as mobility, however, those nerfs need to be reverted and sensor strength buffed slightly to keep them weak, but stronger than they are now.
With iteration 1, the negatives were well worth the benefits, and if you do like I just suggested with the base hull, then they could still be niche in pvp, but more niche than just bastion provides, while still giving bastion certain pvp situations where it would perform better than the base hull.
It would also allow for those who don't like pve with the bastion to still perform the same they do now, but with better sensor strength.

Iteration 1 gave player more reason to accept the immobility penalty, while iteration 2 on gives you ewar immunity.
With iteration one, at least marauders were usable even with the nerfs, but with iteration 2 marauders aren't usable in or out of bastion due to the hull nerfs.

So basically, revert nerfs to hull, add sensor strength, and revert back to iteration one.
Also, possibly remove the 8th high and put it somewhere else, because 4 utility highs in pvp without the bastion module is extremely powerful and should not be allowed.
All this means to pve player is that you give up a salvager for bastion, which in my mind is a fair trade.
Joe Risalo
State War Academy
Caldari State
#4133 - 2013-09-26 04:10:15 UTC
Also, to anyone who cares, go back and read for a while.

There were 3 major complaints about iteration one.
1) lack of mobility
2) lack of dps bonus
3) lack of webs on Kronos and Pali

1) do like i suggested in post above and revert nerfs
2) dps bonus in bastion is just power creep
3) they were intended to be snip boats , but sure, they can have that back

Honestly, there was a lot less complaining about iteration 1 than iteration 2.

The one thing that can be agreed on in both iterations are that the nerfs to the hull are too much and don't really do anything for balancing bastion, but instead nerf the hull to force bastion and MJD.

Forcing players to use the modules is just cruel.
It doesn't balance marauders, but instead makes marauders worse for the sake of using a module.
Unezka Turigahl
Det Som Engang Var
#4134 - 2013-09-26 04:22:45 UTC
Why not just use the more heavily armored looking version of the model as the standard model, where they function much like a T1 BS but with T2 resists. Then instead of going into bastion mode they go into marauder mode, where they have the MJD bonus, and also an AB speed bonus, and MWD cap bonus, but the T2 resists drop to T1 resists. Maybe also a fitting reduction for MJD, MWD, and AB and an extra mid slot so that dual prop is common. Then you have a marauder that marauds.

Basically a ship that functions like a T1 BS with T2 resists, OR a T1 BS that is highly mobile. But not both at the same time.
Arthur Aihaken
CODE.d
#4135 - 2013-09-26 04:53:58 UTC
After lengthy reflection and consideration, I think Iteration 2 is actually going to be ok.

Yes, we're losing the non-Bastion shield and repair bonus - but the T2 resists should offset this to some extent (perhaps more). And when in Bastion mode, we're actually getting a +100% shield and armor repair boost increase over the previous 37.5%. I suspect the webalizer bonus will be essential for any ship in Bastion mode (otherwise they'll never be able to remotely hit anything). I even like the MJD specialization, because this should make the class at least unique.

The only thing that the class might benefit from at this point is a small range to the webalizers per Marauder level, but even the exclusion of this wouldn't be a deal killer. I think when all is said and done, by the time these hit the battlefield they're going to be incredibly hard to kill.

I am currently away, traveling through time and will be returning last week.

Joe Risalo
State War Academy
Caldari State
#4136 - 2013-09-26 05:11:21 UTC  |  Edited by: Joe Risalo
Arthur Aihaken wrote:
After lengthy reflection and consideration, I think Iteration 2 is actually going to be ok.

Yes, we're losing the non-Bastion shield and repair bonus - but the T2 resists should offset this to some extent (perhaps more). And when in Bastion mode, we're actually getting a +100% shield and armor repair boost increase over the previous 37.5%. I suspect the webalizer bonus will be essential for any ship in Bastion mode (otherwise they'll never be able to remotely hit anything). I even like the MJD specialization, because this should make the class at least unique.

The only thing that the class might benefit from at this point is a small range to the webalizers per Marauder level, but even the exclusion of this wouldn't be a deal killer. I think when all is said and done, by the time these hit the battlefield they're going to be incredibly hard to kill.


I've gone back a forth with it...
I was a proponent for t2 resists over rep bonus back in the day, but that was before iteration one came around.
And to admit, I didn't truly understand how t2 resists worked.
I didn't realize that it does nothing to help you resist hole.

That said though, I think iteration1 is the way to go, BUT, without nerfing the hulls AT ALL!!!
In fact, I still propose a little sensor buff to the base hulls.

If CCP feels that rep + bastion rep is too OP, they could simply make bastion 63.5% bonus instead of 100%.
This would allow us to keep rep bonus out of bastion, and not have such a powerful bastion rep.

Alternately ( and probably more preferred by myself) is to wrap the 30% non-stacking resists into the hulls themselves, and remove the rep bonus entirely from the hull.
I feel this would make them much better in both pve and pvp.
Jake Warbird
Republic Military School
Minmatar Republic
#4137 - 2013-09-26 05:17:00 UTC
Any idea when it's gonna hit SiSi?
Arthur Aihaken
CODE.d
#4138 - 2013-09-26 05:21:12 UTC
Joe Risalo wrote:
I've gone back a forth with it...
I was a proponent for t2 resists over rep bonus back in the day, but that was before iteration one came around.
And to admit, I didn't truly understand how t2 resists worked.
I didn't realize that it does nothing to help you resist hole.

That said though, I think iteration1 is the way to go, BUT, without nerfing the hulls AT ALL!!!
In fact, I still propose a little sensor buff to the base hulls.

If CCP feels that rep + bastion rep is too OP, they could simply make bastion 63.5% bonus instead of 100%.
This would allow us to keep rep bonus out of bastion, and not have such a powerful bastion rep.

Alternately ( and probably more preferred by myself) is to wrap the 30% non-stacking resists into the hulls themselves, and remove the rep bonus entirely from the hull.
I feel this would make them much better in both pve and pvp.


Same here, but I think the lack of any additional updates is probably a clear indication that Iteration 2 is probably very close to what we'll end up with (if not exactly). I'd wager that Bastion and the new animations are set in stone, and since these are T2 ships T2 resists are probably a foregone conclusion at this point. So we pickup the T2 resists, a rapid MJD and a boost to webalizers for short-range setups on the base Marauder. And when in Bastion mode, EM immunity, a +266% shield and armor boost (which is even more when you factor in the resists) and improved weapons range. Not really seeing any downside here over the current Marauders, to be honest. With the T2 resists I actually think we'll net an additional medium or low slot (over and above one required for the MJD) just because we can probably get away with a single adaptive shield invulnerability or energized adaptive armor.

I am currently away, traveling through time and will be returning last week.

Royal NASA
Federal Defense Union
Gallente Federation
#4139 - 2013-09-26 07:53:43 UTC  |  Edited by: Royal NASA
Hi my loving capsules, its me NASA .

Possible changers to Marauder Class ships.
before you make a change please think!

*cost ratio –for ship and skills + time ratio to train for that ship*

please ADD to and not remove. please. no more take away alot and give back little. just ad more.

I thought that having the above done would supply a capsular with the ‘Elite Battle ship’ when in fact in does not.
100% bonus to DPS damage dealt –100% withdrawal of weapons.
ONLY 7 high slots with no special role for 3 high slot non weapons
except for Small Tractor Beam.

the only great thing is Marauder Skill Bonus: 7.5% bonus to repair amount. but wait 1 of each faction T-1 class Combat Battleship has the same, that's good and more HP too. so what's the bonus?

remove the 7.5 rep per lvl and the ship will blow up ..
please just add ad ad . think big
all Marauder Class ships.should have 8 high 8 med and 8 low slots .
Rember *cost ratio –for ship and skills + time ratio to train for that ship*SmileBig smile
with regards Me - NASA . What?

Hi my loving Capsules. It is i NASA Again!

I look forward to the changers of any ship(s).

I just thought saying what i think was ok in relation to changers to the Marauder ship(s).

and again i say please take into account time ratio plus cost ratio should also in pact a change to the above. that being the Marauder class ship(s).

I would like a blood red color or colour with shiny Gold strips on my Marauder ship.

Also 8 high 8 medium and 8 low slots.

if my thought offends you then I'm sorry for thinking.
so literate watching haters back off please.

with Kind Regards me NASA actual . out.
Arthur Aihaken
CODE.d
#4140 - 2013-09-26 08:16:34 UTC
English. Learn it...

I am currently away, traveling through time and will be returning last week.