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AFK Cloaking Collection Thread

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1601 - 2013-09-22 06:44:59 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:
TheGunslinger42 wrote:
Andy Landen wrote:
Gunslinger, Lucas is not free of risk even if he does everything perfectly. He is just free of risk from you because you have not discovered how to catch him yet. Also, you still have this sense of entitlement as if you should have a chance to get him solo. This kind of thinking is not healthy. You want to pvp? Then bring a group and find others that want to fight or get smart about it.


Your childish attempt to smear me by simply saying I haven't figured out how to catch him means nothing to me, it demonstrates your own inability to argue your point. However, for the sake of argument... how about you tell me what ways there are to catch him? Prove your statement correct, friend. Remember though that Lucas himself has stated that if he does everything right under the current mechanics he can escape every time (discounting things like glitches).

It is not entitlement to ask that both players of a game have a chance to win the game, even Lucas agrees that those chances should exist.

Additionally, you keep suggesting that people should "find others that want to fight"... but that's not how eve works. It isn't a game where you enter a consensual PVP arena. The entire game is the arena, by signing up you agree to fight.

I've omitted the rest of your post because you again lied about my intentions and position: I am not asking for things to be served on a silver platter, only that opportunities actually exist.

Following the discussion since my last post, I see it necessary to address your concerns.

In the first place, my post was quite respectful and sincere regarding your inability to understand how to catch targets with local in place. You don't even need a passive AWOX'er, who never shows up on killmails OR on overview, but that is always useful and easy enough to do even with a light blue. Fortunately, a less-biased player was able to discern and quote that the answer to your challenge to me on how to catch them with one mechanic (bubbles) was in the next paragraph. I left it up to you to figure out all the details on who places which type of bubble where and when. Not that it is hard to figure out when the main points are presented, but I wanted the pvp'ers to work a little bit for their first effective pve asset killing tactic. You'll have to figure out the rest of the tactics yourself, but that was just the tip of the iceberg of tactics passive and complex tactics .. your welcome.



Bubbles aren't going to help because you have to have the bubble in place before the target is in warp. So unless you can get in system in your dictor, load grid, notice the potential target, warp to station, and pop a bubble and the target's warp path is in line with bubble and the target initiates warp after the bubble has been dropped...then yeah, it will work. But given all those conditions it is highly unlikely to be successful. And of course if the target warps to a POS, a safe, or a perch on the station, or has his own cloak fitted....none of that even matters.

Perhaps you have another suggestion?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#1602 - 2013-09-22 06:54:14 UTC
Teckos Pech wrote:
So the demands are:

1. Cloaking pilots should be active.
2. AFK cloaking should be some how removed or discouraged.
3. It should not impact active cloakers.

So, I propose removing cloaked ships from local (i.e. they don't show in local when and only when the cloak is active). And for good measure a probe to hunt for suspected AFK cloakers:

This will, I argue:

1. Make AFK cloaking pointless as it wont work for resource denial, nor will it desensitize the locals to the presence of a hostile.
2. The probes double down on this by making AFK cloaking a very risk proposition.
3. 1 & 2 imply that the only cloaked ships will be active cloaked ships.
4. 3 also implies that AFK cloaking will be a thing of the past.
5. The long time on new scan probes will mean minimal impact if any on active cloakers.

So, it seems to satisfy all the requirements, but still it is not good enough.

It seems the PvE people are just not willing to even consider options other than "nerf cloaks", or the status quo...if they really don't mind the status quo...why post?

Teckos, the term afk is a bit pointless since there is no real way to tell if a player will become active at any moment. The best term is "logged off" because that at least means something regarding the threat level. If any effort is made to deal with "being afk" it should not target cloakies only (to be fair). An auto-logoff after say 60 minutes without interacting with the client with either keyboard or mouse seems quite reasonable, effective, and meaningful.

If there is an auto-logoff, then all online pilots are at least a little active and no active players will be impacted, so it meets all three demands and you don't have to get a tremendous buff to striking your favorite targets without warning nor open the doors to probes scanning cloaked ships. And if you really have to ask how removing cloaked ships from local gives a tremendous advantage to the aggressor, just let me know and I'll try to spell it out for you in painful detail.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Vas Eldryn
#1603 - 2013-09-22 07:00:53 UTC  |  Edited by: Vas Eldryn
I cant state it better if I tried andy... bit of a wall of text, but very well written! this was about your former post, didn't want to pyramid it!
Andy Landen
Deep Core Mining Inc.
Caldari State
#1604 - 2013-09-22 07:05:22 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:


Bubbles aren't going to help because you have to have the bubble in place before the target is in warp. So unless you can get in system in your dictor, load grid, notice the potential target, warp to station, and pop a bubble and the target's warp path is in line with bubble and the target initiates warp after the bubble has been dropped...then yeah, it will work. But given all those conditions it is highly unlikely to be successful. And of course if the target warps to a POS, a safe, or a perch on the station, or has his own cloak fitted....none of that even matters.

Perhaps you have another suggestion?


At least you are thinking about the bubble idea a little bit. You are right that the bubbles are ideally in place in advance. Keep in mind that I did say that you would need to figure out which kind of bubbles you would need. Dictor bubbles have their place and kind be very effective, but those bubbles are so short lived as to not be ideal for the tactics about which I was referencing. I also mentioned choosing the correct place, which is not likely to be at station as that will be noticed and reported and dealt with far before it achieves your desires. You are right that your conditions will not make much success, which means that more thought is needed. I love how much thought Eve requires of us; makes the challenge and rewards those who can rise to them. Now I could give out many more great "suggestions" for free, but I like to get paid for my work, so I'll leave the rest as an exercise for the pvp community. With those hints, you may figure out how my first suggestion can be extremely effective.

Added: Thanks, Vos. Sorry about the "wall of text." I usually like to condense things but I just didn't see how to do it. Sometimes it seems that when people are married to a perspective, they need someone to lead them through the fine details in order to understand. Like working through a mental block.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#1605 - 2013-09-22 07:12:11 UTC
Andy Landen wrote:
Teckos Pech wrote:
So the demands are:

1. Cloaking pilots should be active.
2. AFK cloaking should be some how removed or discouraged.
3. It should not impact active cloakers.

So, I propose removing cloaked ships from local (i.e. they don't show in local when and only when the cloak is active). And for good measure a probe to hunt for suspected AFK cloakers:

This will, I argue:

1. Make AFK cloaking pointless as it wont work for resource denial, nor will it desensitize the locals to the presence of a hostile.
2. The probes double down on this by making AFK cloaking a very risk proposition.
3. 1 & 2 imply that the only cloaked ships will be active cloaked ships.
4. 3 also implies that AFK cloaking will be a thing of the past.
5. The long time on new scan probes will mean minimal impact if any on active cloakers.

So, it seems to satisfy all the requirements, but still it is not good enough.

It seems the PvE people are just not willing to even consider options other than "nerf cloaks", or the status quo...if they really don't mind the status quo...why post?

Teckos, the term afk is a bit pointless since there is no real way to tell if a player will become active at any moment. The best term is "logged off" because that at least means something regarding the threat level. If any effort is made to deal with "being afk" it should not target cloakies only (to be fair). An auto-logoff after say 60 minutes without interacting with the client with either keyboard or mouse seems quite reasonable, effective, and meaningful.

If there is an auto-logoff, then all online pilots are at least a little active and no active players will be impacted, so it meets all three demands and you don't have to get a tremendous buff to striking your favorite targets without warning nor open the doors to probes scanning cloaked ships. And if you really have to ask how removing cloaked ships from local gives a tremendous advantage to the aggressor, just let me know and I'll try to spell it out for you in painful detail.


Sorry, I don't think local and null PvE needs any more of a buff, no.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1606 - 2013-09-22 07:13:25 UTC  |  Edited by: Teckos Pech
Andy Landen wrote:


At least you are thinking about the bubble idea a little bit. You are right that the bubbles are ideally in place in advance.


They only work if they are in place in advance. After the target has initiated warp it is way too late.

As for anchored bubbles, great. So, I come into system and wait for them to anchor and hope the PvE guy is a complete blithering moron and doesn't notice I'm in system via local and when that bubble goes up...then he initiates warp.

Jesus Andy...c'mon.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1607 - 2013-09-22 07:15:19 UTC
local and null do not need a buff, grab some mates and go on a roam, I promise you, you will grab some kills without AFK cyno camping.... I know I have done it often!
Andy Landen
Deep Core Mining Inc.
Caldari State
#1608 - 2013-09-22 07:17:16 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:


Sorry, I don't think local and null PvE needs any more of a buff, no.

LOL. In a single sentence, you just equated an auto log-off with a local AND null pve buff AND ... showed a degree of partiality that just makes me go OMG WOW LOL OK. Now that level of efficiency is just beautiful enough to make any grown man cry. Good job there. At least we don't have to worry about any objectivity here. Thanks for that.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#1609 - 2013-09-22 07:22:58 UTC
Andy Landen wrote:
Teckos Pech wrote:


Sorry, I don't think local and null PvE needs any more of a buff, no.

LOL. In a single sentence, you just equated an auto log-off with a local AND null pve buff AND ... showed a degree of partiality that just makes me go OMG WOW LOL OK. Now that level of efficiency is just beautiful enough to make any grown man cry. Good job there. At least we don't have to worry about any objectivity here. Thanks for that.


I didn't equate anything. I implied they are linked, but not equal.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#1610 - 2013-09-22 07:27:17 UTC
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.

I once podded myself by blowing a huge fart.

Vas Eldryn
#1611 - 2013-09-22 07:32:19 UTC
Lord Battlestar wrote:
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.


this is about AFK cyno camping mate, think your in the wrong forum.
Teckos Pech
Hogyoku
Goonswarm Federation
#1612 - 2013-09-22 07:37:58 UTC  |  Edited by: Teckos Pech
Vas Eldryn wrote:
Lord Battlestar wrote:
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.


this is about AFK cyno camping mate, think your in the wrong forum.


But that is why people cloak.

Roaming isn't about catching a ratter, it is about catching people travelling, maybe poking at an alliance long enough to elicit a response. If they do catch a ratter, great, but chances are that will almost always come up with nada.

edit: typing to fast, added 'almost'.

edit 2: And that is Andy's argument: roaming can kill ratters and miners. So Lord and I are responding to that. So maybe you should tell Andy he is in the wrong thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lord Battlestar
CALIMA COLLABORATIVE
Atrox Urbanis Respublique Abundatia
#1613 - 2013-09-22 07:41:11 UTC
I was referring to the argument above between Andy and Teckos.

In any case afk cloaking is a symptom of a different problem, you take it out it doesn't fix the problem another symptom just takes it's place. So it is a moot point. Is the system broken? Of course it is, but AFK cloaking is just one segment of a much larger issue. I can bet right now that if afk cloaking were nerfed into impossibility tomorrow that tactics would change and then players would be doing something else like awoxing. Because fixing symptoms but ignoring the primary problem resulting in them won't change anything.

Treating afk cloakers separately does nothing, will fix nothing, and will only break a broken system even further.

I once podded myself by blowing a huge fart.

Vas Eldryn
#1614 - 2013-09-22 07:58:45 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Lord Battlestar wrote:
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.


this is about AFK cyno camping mate, think your in the wrong forum.


But that is why people cloak.

Roaming isn't about catching a ratter, it is about catching people travelling, maybe poking at an alliance long enough to elicit a response. If they do catch a ratter, great, but chances are that will almost always come up with nada.

edit: typing to fast, added 'almost'.

edit 2: And that is Andy's argument: roaming can kill ratters and miners. So Lord and I are responding to that. So maybe you should tell Andy he is in the wrong thread.


look up the kill boards PVE people die every day to roams, I know I have killed them, I do not need cloaks, we just rock in, scan as fast as possible and we rack up a PVE kill if lucky... if not slam any PVP ships who are sent to stop us. Don't understand why you cant?
Teckos Pech
Hogyoku
Goonswarm Federation
#1615 - 2013-09-22 08:01:20 UTC
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Lord Battlestar wrote:
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.


this is about AFK cyno camping mate, think your in the wrong forum.


But that is why people cloak.

Roaming isn't about catching a ratter, it is about catching people travelling, maybe poking at an alliance long enough to elicit a response. If they do catch a ratter, great, but chances are that will almost always come up with nada.

edit: typing to fast, added 'almost'.

edit 2: And that is Andy's argument: roaming can kill ratters and miners. So Lord and I are responding to that. So maybe you should tell Andy he is in the wrong thread.


look up the kill boards PVE people die every day to roams, I know I have killed them, I do not need cloaks, we just rock in, scan as fast as possible and we rack up a PVE kill if lucky... if not slam any PVP ships who are sent to stop us. Don't understand why you cant?


Wrong thread bud. :smug:

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1616 - 2013-09-22 08:11:15 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
Teckos Pech wrote:
Vas Eldryn wrote:
Lord Battlestar wrote:
Teckos does have a point though, most tactics are thrown out the window with instant intel. Cause if they have half a brain as soon as you enter local and get bearings on anything they are aligning and getting ready for warp. You have no idea where they are warping to so even if you make a line for the station they may have warped elsewhere.


this is about AFK cyno camping mate, think your in the wrong forum.


But that is why people cloak.

Roaming isn't about catching a ratter, it is about catching people travelling, maybe poking at an alliance long enough to elicit a response. If they do catch a ratter, great, but chances are that will almost always come up with nada.

edit: typing to fast, added 'almost'.

edit 2: And that is Andy's argument: roaming can kill ratters and miners. So Lord and I are responding to that. So maybe you should tell Andy he is in the wrong thread.


look up the kill boards PVE people die every day to roams, I know I have killed them, I do not need cloaks, we just rock in, scan as fast as possible and we rack up a PVE kill if lucky... if not slam any PVP ships who are sent to stop us. Don't understand why you cant?


Wrong thread bud. :smug:


pyramiding I know... but it was a response to your post... therefore part of this thread... but please answer, why cant you get a kill without AFK cyno cloaking? I can!
Lucas Kell
Solitude Trading
S.N.O.T.
#1617 - 2013-09-22 12:30:06 UTC
Vas Eldryn wrote:
pyramiding I know... but it was a response to your post... therefore part of this thread... but please answer, why cant you get a kill without AFK cyno cloaking? I can!
The real question is, how does he get kills WITH afk cyno cloaking? AFK cloakers are on intel longer, and are always avoided. If they were going for kills, they would use a combat ship, which I personally would happily engage (though not in my exhumer). The reason they are running a cloaked ship and going AFK is because they DON'T want kills, they want to deny resources without effort.

The Indecisive Noob - EVE fan blog.

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Nikk Narrel
Moonlit Bonsai
#1618 - 2013-09-22 13:36:42 UTC
Let's look at this a different way.

PvE safety is established on one side, and demonstrated to be solid excepting for errors.

Cloaked safety is established on the other side, and demonstrated to be solid excepting for errors.

Balance. Flawed gameplay to some, but CCP established this as being balanced by deed, if not word.

Cloaked safety and / or gameplay is being limited on one side.

PvE play is....??
JIeoH Mocc
brotherhood of desman
#1619 - 2013-09-22 15:29:50 UTC
Nikk Narrel wrote:

PvE play is....??


Tedious and boring.
Oh wait, sorry - wrong thread.
Teckos Pech
Hogyoku
Goonswarm Federation
#1620 - 2013-09-22 17:42:44 UTC
Vas Eldryn wrote:


pyramiding I know... but it was a response to your post... therefore part of this thread... but please answer, why cant you get a kill without AFK cyno cloaking? I can!


I was just having a little fun, being a bit sarcastic regarding your post to Lord Battlestar.

Yes, PvE pilots die, sometimes to roaming gangs. Not everyone doing PvE in null knows all the tricks. Some might be moving from one system to another--i.e. a point when they are particularly vulnerable, especially if they don't use a scout. Some are just unlucky and get scrammed by a rat at just the wrong time, some stuck on an asteroid. Some might have just started a new alignment point when that hostile enters systems and gets lucky with the anom/site they warped too. So yeah, seeing dead PvE ships is not surprising. Even if people were all very good, never travelled, and didn't have bad luck for rats and such, if there is still a small chance of catching them, you'd still see some people dying. So pointing to a KB and noting that some PvE ships die is like pointing to somebody suffering malnourishment in the U.S. then concluding that there is a problem with starvation in the U.S.

I have gone to the KBs and guess what, most exhumers, they die in high sec to suicide ganks or war decs. After that, wormholes. Last on the list, making up a small percentage of the exhumer kills are null sec, and of those quite a few have a ship that either fits a covert ops cloak (e.g. a force recon) or can (e.g. a strategic cruiser).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online