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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1541 - 2013-09-20 15:29:48 UTC
Nikk Narrel wrote:
Teckos Pech wrote:
Lucas, please keep in mind I am not advocating for simply removing local. I know Nikk argues that that would not be as bad as everyone suggests, I don't share his position (at least to the same degree he does).

I only point this out for two reasons:

1 Wormholes. Cynos aside, the examples citing them are frequently exxagerations. You can already have all the ships you need present to back you up, no need to bring in more on the spot, as it were.
The enemy fleet is already in the system to the strength they need to win, no cyno needed, so it's absence is pointless.

2 People keep giving hostiles super powers.
Yes, that blasted map DOES tell them too much, I agree. It should have 24 hour updates only, and people should have to WONDER and figure out when the activity was, not be spoon fed the intel.
That aside, they have NO source of live intel besides local. They don't know you jumped, logged, or switched alts automatically any other way.
As long as you are in the same system, they automatically know it.

That being said, I advocate for reduced intel from local. Any changes past that, in my opinion, will happen once people realize they want to own their efforts on intel, and not dumb down their options along with their efforts.


Okay Nikk, I see your point here. If other intel sources that are often overlooked are changed too (e.g. dotlan wont tell you how many rats were killed in the last hour) then I agree that removing local alone would not be as bad as it otherwise would be. Still not sure I'd want to go down that road.

The idea of a portion of null sec that has no local would be an interesting experiment, maybe a portion of Jove space. See what happens there, is it just a bunch of cloakers, BLOPs and gangs, or does it have others doing PvE too?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#1542 - 2013-09-20 15:29:56 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
No matter how good, or how perfectly, they do their piloting, it is still reasonable to expect they can get caught in a gate camp.

Even T3 nullified ships are not perfect here, but they are harder to catch than typical cloaked vessels.
They are also more expensive and suffer penalties other ships do not.

To reach hostile sov space, it is very likely they will need to pass a gate camp. Whether this camp exists, and is up to the task, only the defenders can choose this.
If you can't jump a gate camp in a covops, you probably shouldn't be flying one.

If you can't rig a gate camp to catch a covops, you are probably doing it wrong.

Only a nulli T3 goes above and beyond reasonable expectations, and I specify the term reasonable in this context.
They can be caught, if you do it right.
Teckos Pech
Hogyoku
Goonswarm Federation
#1543 - 2013-09-20 15:31:21 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:


TheGunslinger42 wrote:
So you're saying a ship - literally called "blockade runner" and designed solely around that purpose - being better at any other ship at that role is poor balance?
All covops can do the same, and sure jumping a gatecamp, but that level is pretty extreme.
And like I said: "They only die if the choose to engage or if they are SUPER unlucky".
This is exactly what you are complaining about miners for.


Okay, if we accept your argument above, it also means you have it too easy and you need a nerf of some type too.

Sorry about that.

We don't have a "hide" button. We have to align and warp. We also can't jump through gates then warp away cloaked.
I didn't say that as in "both of us are he same" I said it as in "you care complaining that miners are too safe unless they get unlucky, while you fly a ship that by design is that way".
Get as sarky as you want, it doesn't change ea damn thing.


But you don't need a hide button. By your own admission unless you are super unlucky you wont get caught.

As for cloaking, keep in mind with a change to local, I'm all for nerfing cloaks.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1544 - 2013-09-20 15:32:09 UTC
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1545 - 2013-09-20 15:34:03 UTC
Teckos Pech wrote:
Nikk Narrel wrote:
Teckos Pech wrote:
Lucas, please keep in mind I am not advocating for simply removing local. I know Nikk argues that that would not be as bad as everyone suggests, I don't share his position (at least to the same degree he does).

I only point this out for two reasons:

1 Wormholes. Cynos aside, the examples citing them are frequently exxagerations. You can already have all the ships you need present to back you up, no need to bring in more on the spot, as it were.
The enemy fleet is already in the system to the strength they need to win, no cyno needed, so it's absence is pointless.

2 People keep giving hostiles super powers.
Yes, that blasted map DOES tell them too much, I agree. It should have 24 hour updates only, and people should have to WONDER and figure out when the activity was, not be spoon fed the intel.
That aside, they have NO source of live intel besides local. They don't know you jumped, logged, or switched alts automatically any other way.
As long as you are in the same system, they automatically know it.

That being said, I advocate for reduced intel from local. Any changes past that, in my opinion, will happen once people realize they want to own their efforts on intel, and not dumb down their options along with their efforts.


Okay Nikk, I see your point here. If other intel sources that are often overlooked are changed too (e.g. dotlan wont tell you how many rats were killed in the last hour) then I agree that removing local alone would not be as bad as it otherwise would be. Still not sure I'd want to go down that road.

The idea of a portion of null sec that has no local would be an interesting experiment, maybe a portion of Jove space. See what happens there, is it just a bunch of cloakers, BLOPs and gangs, or does it have others doing PvE too?

It would be as simple as taking a couple of wormhole systems, and linking them by gates.

It could even be entirely new ones, so to leave the existing ones alone.

Again, I do not advocate this beyond a theoretical exercise.

I advocate for local to be reduced, or replaced by an intel system based off of meaningful effort.
And I advocate for cloaked vessels to be hunted with this.
Teckos Pech
Hogyoku
Goonswarm Federation
#1546 - 2013-09-20 15:37:45 UTC
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.


Lucas,

I'll think about it and respond, fair enough?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1547 - 2013-09-20 15:38:09 UTC
Teckos Pech wrote:
But you don't need a hide button. By your own admission unless you are super unlucky you wont get caught.

As for cloaking, keep in mind with a change to local, I'm all for nerfing cloaks.
IF I DO EVERYTHING RIGHT, I will not USUALLY get caught. That's a little bit different from a cloaker, who needs to literally push a button to get safe while already positioned.
The only time a cloaker has to work to get safe is if he's jumped at a gate, at which point I would certainly die in a miner, and a cloaker will get away if he's at least slightly awake.

And it wouldn't nerf cloaks. We could ping them, but could only scan them down if they sat still. Even if they were AFK and flying to one side, when you probe them down, you'd warp to where they were, not where they are.
You'd need to do some weird double bookmark thing, scanning twice, warping to BM1, then aligning to and past BM2, then hope to god the bookmakers are precise (which they generally are not precise enough), as your angle being off by half a degree will send you in a direction where you'd never meet the cloaker.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1548 - 2013-09-20 15:39:06 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.


Lucas,

I'll think about it and respond, fair enough?
Fair enough.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1549 - 2013-09-20 15:44:41 UTC
Lucas Kell wrote:
Right... It's not quite as easy as "if you get stuck on rocks", the bookmakers take too long to set up in the first place to bother tbh.
And if you know your trade, you'll know which grav to hit. The other day a guy did, and he scored a kill on a corpie of mine before he'd finished aligning out.


Setting up a handful of bookmarks like that is childs play. If you don't want to do it though, then you should be exposed to more risk. As for "knowing my trade", the only thing I can do to figure out what grav site it is is hitting dscan, which takes time, and which I have to then spend a couple seconds reading to figure out. That gives you more than enough time to get away. How come hunters must have such razor thin chances at success, while conversely locals only have razor thin chances at losing. It's not balanced bro.

Lucas Kell wrote:
All covops can do the same, and sure jumping a gatecamp, but that level is pretty extreme.
And like I said: "They only die if the choose to engage or if they are SUPER unlucky".
This is exactly what you are complaining about miners for.


For a start, the risk is higher than you make it out to be, and secondly, the huge huge huge difference is the miner or ratter or whatever is gaining isk or materials, the other guy is gaining... um, well he jumped a gate. You can't look at just the risk and not the reward. And the reward from running anoms in null is about a trillion times bigger than the reward of using a gate.
TheGunslinger42
All Web Investigations
#1550 - 2013-09-20 15:51:43 UTC  |  Edited by: TheGunslinger42
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.


My issue with this is that it marks the player as afk. It is mechanically providing you intel about what the player behind the keyboard is doing - with zero effort and with perfect accuracy. You should have to work for it, and it should not be perfectly accurate. The fact that it provides this intel removes absolutely all uncertainty, and by extension risk, to a situation in which you've already stated you are safe 99% of the time.

The prolonged cloaking is the last ditch effort to counter, we know, and you know, that you have absolute certainty thanks to local, so we sit there cloaked for a long long time trying to fake you out. If you are told with absolute certainty - and for free! - whether the threat is legitimate or not then... thats just even more incredibly imbalanced.
Lucas Kell
Solitude Trading
S.N.O.T.
#1551 - 2013-09-20 16:02:14 UTC
TheGunslinger42 wrote:
Setting up a handful of bookmarks like that is childs play. If you don't want to do it though, then you should be exposed to more risk. As for "knowing my trade", the only thing I can do to figure out what grav site it is is hitting dscan, which takes time, and which I have to then spend a couple seconds reading to figure out. That gives you more than enough time to get away. How come hunters must have such razor thin chances at success, while conversely locals only have razor thin chances at losing. It's not balanced bro.
lol, it's not child's play. You have to fly out too each one, making sure your trajectory is right for each, and getting at least 200k off, since if you end up too close to a BM, you'll fail to warp. After setting up 6-8 of them in different directions, making sure there's no rocks in the circle you are running, you then can use them. Once the belt pops,due to time or depletion, you have to do the whole thing again. I don't even bother since it takes up way too much time.
And no, knowing your trade, you should know your target, and be able to know the order in which miners run gravs. This then tells you as soon as you are in which one they are most likely to be running.
Your defense and my defense are equal. Seems balanced enough to me.

TheGunslinger42 wrote:
For a start, the risk is higher than you make it out to be.
Pot, Kettle, Black...
The risk of me ******* up is higher than you make it out to be. You act like I'm granted auto immunity, but I have to work harder to stay safe in a belt than I do to stay safe jumping a gatecamp in a covops.
TheGunslinger42 wrote:
secondly, the huge huge huge difference is the miner or ratter or whatever is gaining isk or materials, the other guy is gaining... um, well he jumped a gate. You can't look at just the risk and not the reward. And the reward from running anoms in null is about a trillion times bigger than the reward of using a gate.
You chose a ship with the ability to move around invisible. You can do that.
I chose a ship suited to mining in null. I can do that.
We can both do our roles safely.

What you are complaining about is that when you chose to engage in PvP, I don't just lay down and die like a good little puppy. If you want to fight, turn up in a fighting ship and expect a fight. I'll often engage combat ships, I'm not one to turn down a scrap with a Cynabal If my main combat pilot is about, even though his win/loss ration against them is... tragic. Continue to turn up in a scout ship, and you can expect the same result every time.
Either way, I'm not going to throw my exhumer at you. It's good at evasion by design, and I'll continue to use that.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1552 - 2013-09-20 16:07:59 UTC
TheGunslinger42 wrote:
My issue with this is that it marks the player as afk. It is mechanically providing you intel about what the player behind the keyboard is doing - with zero effort and with perfect accuracy. You should have to work for it, and it should not be perfectly accurate. The fact that it provides this intel removes absolutely all uncertainty, and by extension risk, to a situation in which you've already stated you are safe 99% of the time.
It's countering their zero effort for zero effort. That's all. It's making their zero effort pointless. I should have to work for it? THEY TOO should have to work for it. If they work for it, IE remain active, I HAVE to work to avoid them, or combat them. If they choose not to work for it, why should I have to?

TheGunslinger42 wrote:
The prolonged cloaking is the last ditch effort to counter, we know, and you know, that you have absolute certainty thanks to local, so we sit there cloaked for a long long time trying to fake you out. If you are told with absolute certainty - and for free! - whether the threat is legitimate or not then... thats just even more incredibly imbalanced.
But it's a pointless counter. You are countering because you refuse to leave one system or one pilot alone. You're like Harry Forever, thinking there's only one place to combat people and you must wait around for all eternity to get it.
There's 2 OTHER methods of countering you are neglecting.
1. Move. Go to other systems and kill people. There's plenty about and thousands die every day, so find unaware players.
2. Fly a combat ship, NOT a scout ship. Covops is designed for scouting and infiltration. If you are not bringing an army, and you are not scouting, then you've selected the wrong ship, thus everyone will avoid you, since you are too much effort to try to bait out, and will only engage when sure of success. Fly a combat ship, and you'll have plenty of people trying their luck to take you down.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Mag's
Azn Empire
#1553 - 2013-09-20 16:21:37 UTC
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.

I'm against it, as it boosts local's intel.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Teckos Pech
Hogyoku
Goonswarm Federation
#1554 - 2013-09-20 19:17:13 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.


Lucas,

I'll think about it and respond, fair enough?
Fair enough.


First, sorry for the delay, was doing work stuff. Ugh

I am reluctant as it hands out free intel. The indicator of "AFKness" is something the residents of the system do nothing to get. I'm not a fan of getting things for free in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nikk Narrel
Moonlit Bonsai
#1555 - 2013-09-20 19:23:32 UTC
Teckos Pech wrote:
First, sorry for the delay, was doing work stuff. Ugh

I am reluctant as it hands out free intel. The indicator of "AFKness" is something the residents of the system do nothing to get. I'm not a fan of getting things for free in game.

This.

Every time the game gives something for no effort / free, it is playing itself for you.

If your response to a piece of intel is an obvious and given action, the game may as well take it for you if it is prompting you to do it with the intel already for free.

For every free piece of intel, our choices are reduced. The "bad" choices are eliminated for us, in a way that makes some choices "bad" simply by being known in this way.
Teckos Pech
Hogyoku
Goonswarm Federation
#1556 - 2013-09-20 19:37:42 UTC
Lucas Kell wrote:
TheGunslinger42 wrote:
Setting up a handful of bookmarks like that is childs play. If you don't want to do it though, then you should be exposed to more risk. As for "knowing my trade", the only thing I can do to figure out what grav site it is is hitting dscan, which takes time, and which I have to then spend a couple seconds reading to figure out. That gives you more than enough time to get away. How come hunters must have such razor thin chances at success, while conversely locals only have razor thin chances at losing. It's not balanced bro.
lol, it's not child's play. You have to fly out too each one, making sure your trajectory is right for each, and getting at least 200k off, since if you end up too close to a BM, you'll fail to warp. After setting up 6-8 of them in different directions, making sure there's no rocks in the circle you are running, you then can use them. Once the belt pops,due to time or depletion, you have to do the whole thing again. I don't even bother since it takes up way too much time.
And no, knowing your trade, you should know your target, and be able to know the order in which miners run gravs. This then tells you as soon as you are in which one they are most likely to be running.
Your defense and my defense are equal. Seems balanced enough to me.

TheGunslinger42 wrote:
For a start, the risk is higher than you make it out to be.
Pot, Kettle, Black...
The risk of me ******* up is higher than you make it out to be. You act like I'm granted auto immunity, but I have to work harder to stay safe in a belt than I do to stay safe jumping a gatecamp in a covops.
TheGunslinger42 wrote:
secondly, the huge huge huge difference is the miner or ratter or whatever is gaining isk or materials, the other guy is gaining... um, well he jumped a gate. You can't look at just the risk and not the reward. And the reward from running anoms in null is about a trillion times bigger than the reward of using a gate.
You chose a ship with the ability to move around invisible. You can do that.
I chose a ship suited to mining in null. I can do that.
We can both do our roles safely.

What you are complaining about is that when you chose to engage in PvP, I don't just lay down and die like a good little puppy. If you want to fight, turn up in a fighting ship and expect a fight. I'll often engage combat ships, I'm not one to turn down a scrap with a Cynabal If my main combat pilot is about, even though his win/loss ration against them is... tragic. Continue to turn up in a scout ship, and you can expect the same result every time.
Either way, I'm not going to throw my exhumer at you. It's good at evasion by design, and I'll continue to use that.


Sorry not going to try to seperate out comments, but I'll provide a topic for issues I'll address:

Which Grav Site to Warp too:
I haven't gone stalking miners in null at all, for the most part. However, I think there are some missing bits here. When somebody like The Gunslinger jumps in and wants to warp to a Grav site he'll first have to open up the d-scan, scan down the list of sites that popped up and pick one to warp too. But upon jump in he wont know if he should go to a grav site or an anomaly. So he might have to hit d-scan as well. Then pick where he is going to warp too. So, coupled with the time differential for jumping in, opening d-scan, hitting d-scan, looking at the results, looking through the various sites in system, and then picking one to warp too, it seems to me that our hapless miner is not so hapless. By that time he should be at a bookmark, and aligning out to either a safe pos or even the station.

Cloak = Invisible:
Cloaks do not entirely render the ship/pilot invisible, they still show up in local. That is sufficient to make surprising another pilot nearly impossible aside from error (wasn't watching local for whatever reason).

Bookmarks:
Making bookmarks never struck me as that tough to do with an interceptor or even just a fast frigate. v0v

Risk v. Reward and dying like a puppy:
I would never kill a puppy...they are cute and cuddly. P Now killing a miner, well that is a different story, but I don't expect anyone in game to just let themselves be killed. I've already posted on this quite a bit and have made it perfectly clear that risk should be present for everyone playing in null.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1557 - 2013-09-20 21:20:50 UTC
Teckos Pech wrote:
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:
Lucas Kell wrote:
Even if an AFK cloaker after x amount of inactivity got warped to deadspace, retained cloak, and got an icon in local or something. If they come back, it's the equivalent of them jumping through the gate, then warping onto grid (except they keep cloak), as they warp back as if they'd just logged on.
EDIT: That satisfies the remove AFK cloak. It doesn't break cloaks. You don't need to change grid or move to stay active, just interact with the client.
And yes, it could be avoided by botting, but making it a EULA breach will make the majority of people think twice about it, which is good enough for me.

Since it seems to have been ignored by all, whats your issues with this idea?
It solves AFK cloaking and it doesn't endanger active cloakers or nerf cloak, and doesn't require the removal of local.


Lucas,

I'll think about it and respond, fair enough?
Fair enough.


First, sorry for the delay, was doing work stuff. Ugh

I am reluctant as it hands out free intel. The indicator of "AFKness" is something the residents of the system do nothing to get. I'm not a fan of getting things for free in game.
The only intel it "hands out" is removing the false intel planted by players that are AFK. Why should they be able to plant that intel?
At the end of the day, if we can;t even agree on that then there's a fundamental difference in our belief in the system. I simply want to deal with the ability for AFK players to permanently add threat to a system. If we can't get beyond "local bad", we're never going to get anywhere.
So the only agreeable solution is, it stays as is, I stay safe, but continue to move when a cloaker hijacks the system. Null continues to be clustered into non camped systems leaving the rest empty. Local remains as is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1558 - 2013-09-20 21:24:01 UTC
Nikk Narrel wrote:
Teckos Pech wrote:
First, sorry for the delay, was doing work stuff. Ugh

I am reluctant as it hands out free intel. The indicator of "AFKness" is something the residents of the system do nothing to get. I'm not a fan of getting things for free in game.

This.

Every time the game gives something for no effort / free, it is playing itself for you.

If your response to a piece of intel is an obvious and given action, the game may as well take it for you if it is prompting you to do it with the intel already for free.

For every free piece of intel, our choices are reduced. The "bad" choices are eliminated for us, in a way that makes some choices "bad" simply by being known in this way.

AFK Cloakers are getting to place threat COMPLETELY FOR FREE - NO EFFORT NOT EVEN BEING THERE REQUIRED. But that's fine by you right? You don;t want the game "playing itself for you" yet it's fine to play itself while people are AFK?
Seems like double standards to me. Seems like you only care about stuff being free if it's going to a null player.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1559 - 2013-09-20 21:25:55 UTC
Lucas Kell wrote:
The only intel it "hands out" is removing the false intel planted by players that are AFK. Why should they be able to plant that intel?
At the end of the day, if we can;t even agree on that then there's a fundamental difference in our belief in the system. I simply want to deal with the ability for AFK players to permanently add threat to a system. If we can't get beyond "local bad", we're never going to get anywhere.
So the only agreeable solution is, it stays as is, I stay safe, but continue to move when a cloaker hijacks the system. Null continues to be clustered into non camped systems leaving the rest empty. Local remains as is.

Ah, that would be a fundamental difference in our perspectives, I think.

I personally view local as a chat channel, which is being exploited as intel.
Since CCP doesn't care, and EVE is a sandbox, it kinda works for everyone on some level.

It also works against us, as you point out.
Nikk Narrel
Moonlit Bonsai
#1560 - 2013-09-20 21:31:16 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
Teckos Pech wrote:
First, sorry for the delay, was doing work stuff. Ugh

I am reluctant as it hands out free intel. The indicator of "AFKness" is something the residents of the system do nothing to get. I'm not a fan of getting things for free in game.

This.

Every time the game gives something for no effort / free, it is playing itself for you.

If your response to a piece of intel is an obvious and given action, the game may as well take it for you if it is prompting you to do it with the intel already for free.

For every free piece of intel, our choices are reduced. The "bad" choices are eliminated for us, in a way that makes some choices "bad" simply by being known in this way.

AFK Cloakers are getting to place threat COMPLETELY FOR FREE - NO EFFORT NOT EVEN BEING THERE REQUIRED. But that's fine by you right? You don;t want the game "playing itself for you" yet it's fine to play itself while people are AFK?
Seems like double standards to me. Seems like you only care about stuff being free if it's going to a null player.

Do try and remember I am the miner in this scenario, not the person cloaked in a hostile sov system.

If I undock in this scene, I am the guy handling the unknown threat.

And not complaining that some guy has the nerve to hang out in my area.