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Pirate ships "au naturel"

Author
The Spod
Center for Advanced Studies
Gallente Federation
#1 - 2013-09-20 14:01:51 UTC  |  Edited by: The Spod
Here's a very simple take on pirate ships. "What you would expect them to be." Possibly a reasonable starting point for a rebalancing, or at least one that should be considered?


Premises
  • Pirate ships are supposed to be better than faction ships
  • NPC pirate rats can be described as "equivalent to their nemesis faction ships that use ewar along conventional weapons".


Solution, TL;DR
Make pirate ships better faction ships that incentivize the use of ewar along conventional weapons.
(end of TL;DR)

This would simply make pirate ships in player hands what you see in NPC hands, and what you could, in a lot of sense, expect. However, the specific solution I propose here is a bit more refined: incentivizing the use of ewar and making the ships better can be done in one simple step by adding an utility midslot and ewar bonus on the hull of a bog standard faction ship.

The extra midslot can be used for all sorts of things including tank, ewar, sensors, damage projection, you name it. This adds variety: where the current pirate BS are beelined towards an identifiable niche by design, the new pirate ships would be just faction ships with more fitting options, including strong ewar.

What I mean by the current niche being identifiable is: you now know that the rattlesnake is tanky with drones, the machariel is fast with autocannons/artillery, the vindicator hurts and webs, the blood ships neut, the sansha ships are laserboats with shield. This proposal would bring variety and true fitting options: you can either expect the new pirate ship to have ewar capability OR he could have fitted extra tank OR a dualprop OR sniping computers OR... with the utility midslot. He could be an EWAR tanking mofo with severe dps, severe ewar but a noticeable lack of balls in not tanking conventionally for a fair hull punch contest.


The proposed ship lineup draft
"Take a faction ship stats core, add utility slot and ewar"

Angel: (fast with lots of utility, TP or web bonus)
  • Machariel is a tempest fleet issue with an extra midslot and TP bonus (TeFI needs a buff to agility while at it)
  • Cynabal is a stabber fleet issue with an extra midslot and TP bonus
  • Dramiel is a firetail with an extra midslot and web bonus

  • Serpentis: (notice that web bonus is gone, but you can fit another web in the utility mid)
  • Vindicator is a megathron navy issue with an extra midslot and damp bonus
  • Vigilant is a thorax navy issue with an extra midslot and damp bonus
  • Daredevil is a comet with an extra midslot and damp bonus

  • Gurista: (suppressive ECM, missile range)
  • Rattlesnake is a scorpion navy issue with an extra midslot rolled into stronger hull stats and an ECM bonus
  • Gila is a caracal navy issue with an extra midslot and an ECM bonus
  • Worm is a hookbill with an extra midslot and an ECM bonus

  • Sansha: (wins sniper/kiter wars by range and TD)
  • Nightmare is an apocalypse navy issue with an extra midslot and TD bonus
  • Phantasm is an omen navy issue with an extra midslot and TD bonus
  • Succubus is a slicer with an extra midslot and TD bonus

  • Blood: These fit the intended role, neutralizing ships with decent turret dps.


    Bonus strenghts could scale by ship class to make ewar appealing even for battleships. Example follows, numbers drafted off the top of my head and arbitrary:
    Frigates have 50%, cruisers 75%, battleships 100% efficiency bonus to their ewar in the sense of "how many unbonused modules does one bonused module replace". Thus, a machariel would have 200% efficiency target painters meaning a whopping 2 TP's in the slot of one, or 4 TP's in the slot of two. Similiarly, Nightmare TD's would shut down gunboats single handedly, being the equivalent of 2 unbonused ones.
    Qweasdy
    Federal Navy Academy
    Gallente Federation
    #2 - 2013-09-20 14:10:32 UTC
    Why do you say pirate ships and then list navy issue ships as examples?

    This is a terrible thread. As such, it's locked. - CCP Falcon

    The Spod
    Center for Advanced Studies
    Gallente Federation
    #3 - 2013-09-20 16:12:19 UTC  |  Edited by: The Spod
    "every boat is a base faction BS, every boat gets a racial ewar bonus +1 mid"

    base faction BS listed

    Edit: clarified OP
    Moirai Thunder
    Doomheim
    #4 - 2013-09-20 16:14:42 UTC
    This doesn't make sense...
    Lucine Delacourt
    The Covenant of Blood
    #5 - 2013-09-20 17:16:54 UTC
    Some individual ships in that group look interesting but on the whole I would say it is a net loss for diversity.
    Zan Shiro
    Doomheim
    #6 - 2013-09-20 17:35:40 UTC
    why for cruisers would ccp make an added recon class. Already have 2 of them. What these be with e-war emphasis.


    And why don't we do something radical like fix eaf before making new ewar frigates. You see...ccp has been here before. Inty was less than perfect, af's were red headed step children, we asked to fix them and ccp gave us pirate frigates. And all they did was show even more cleary how frigs a few years back were not doing well.

    Alundil
    Rolled Out
    #7 - 2013-09-20 19:11:37 UTC
    Au natural????? Like, no shaving/waxing? I don't think I can get behind that at all.

    I'm right behind you

    ShahFluffers
    Ice Fire Warriors
    #8 - 2013-09-20 19:56:29 UTC
    If you touch my Serpentis ships I will dip you in hot oil!!! (in-game of course).
    The Spod
    Center for Advanced Studies
    Gallente Federation
    #9 - 2013-09-20 21:16:11 UTC
    edited for clarity
    The Spod
    Center for Advanced Studies
    Gallente Federation
    #10 - 2013-09-20 21:28:50 UTC  |  Edited by: The Spod
    Zan Shiro wrote:
    why for cruisers would ccp make an added recon class. Already have 2 of them. What these be with e-war emphasis.


    And why don't we do something radical like fix eaf before making new ewar frigates. You see...ccp has been here before. Inty was less than perfect, af's were red headed step children, we asked to fix them and ccp gave us pirate frigates. And all they did was show even more cleary how frigs a few years back were not doing well.



    These would be "faction ships that can be recon if they want, or just better faction ships". You have the option of using the ewar bonus or just using the utility slot.

    (T2 recons should be more powerful in their specialized EWAR role, possibly sporting two bonused ewar types per ship but no real damage source. This would ultimately que towards rebalancing combat recons, which would be kind of a good idea anyhow.)
    bloodknight2
    Revenu.Quebec
    #11 - 2013-09-20 21:36:46 UTC
    OH god...oh god...oh god...please, don't **** the nightmare this way =(

    Drake Doe
    88Th Tax Haven
    #12 - 2013-09-20 21:41:30 UTC
    -1 the last thing I want for blood raiders and serpentis is the loss of the web bonus.

    "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

    The Spod
    Center for Advanced Studies
    Gallente Federation
    #13 - 2013-09-20 21:42:13 UTC
    Lucine Delacourt wrote:
    Some individual ships in that group look interesting but on the whole I would say it is a net loss for diversity.


    I argue it would be a net gain for diversity, as you would replace the current predictable, streamlined niche pirate "roles" with an utility slot and even a strong fitting branch in ewar.

    You could for example take the new nightmare and just fit more tank on it to make it a better fleet ship in general, OR to fit a tracking computer along the napoc core range bonus to make it a 245km sniper, OR to fit TD to make it disrupt enemy fleet while dishing out the damage. You could even armor tank it with a rack of TD's along decent damage basis.

    Now the nightmare has pretty much two options for fleet stuff: mid range projector or sniper range specialist.
    The Spod
    Center for Advanced Studies
    Gallente Federation
    #14 - 2013-09-20 21:46:57 UTC
    Drake Doe wrote:
    -1 the last thing I want for blood raiders and serpentis is the loss of the web bonus.


    Serpentis: you can fit another web in the utility mid. The 90% web bonus is overpowered.
    Blood raiders: collateral streamlining damage, would be better fitting to angel ships anyhow, giving the angel ships a kiting tool along TP for artillery ranges.

    The Spod
    Center for Advanced Studies
    Gallente Federation
    #15 - 2013-09-20 21:47:58 UTC  |  Edited by: The Spod
    bloodknight2 wrote:
    OH god...oh god...oh god...please, don't **** the nightmare this way =(



    Nightmare would be rather good at fleet stuff like this. The napoc doctrine has been around for a while, now imagine napocs that cost more but bring bonused TD's or even more tracking computer damage projection to the field.

    Note that the new nightmare would be armor tank oriented by this category.
    Drake Doe
    88Th Tax Haven
    #16 - 2013-09-20 22:09:10 UTC
    The Spod wrote:
    Drake Doe wrote:
    -1 the last thing I want for blood raiders and serpentis is the loss of the web bonus.


    Serpentis: you can fit another web in the utility mid. The 90% web bonus is overpowered.
    Blood raiders: collateral streamlining damage, would be better fitting to angel ships anyhow, giving the angel ships a kiting tool along TP for artillery ranges.


    If 90% webs is op I'm sure that it will be removed from marauders before winter. 90% webs aren't overpowered, but we'll find out as soon as pirate ships are rebalanced. The blood raider line is made up off ships that depend on webs to keep their target in neut range, so why take that away from them?

    "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

    The Spod
    Center for Advanced Studies
    Gallente Federation
    #17 - 2013-09-20 22:20:38 UTC  |  Edited by: The Spod
    90% webs have not been suggested for marauders by CCP
    82% webs, yes. Difference is almost double the efficiency.
    The post specifically explains that 90% webs are considered over the top by CCP.

    Blood lineup is well arguable to put the web bonus into good use, and IMHO the ships are pretty fine as they are. They are the only pirate faction doing the expected thing in the context of the proposal. As is, I've left them untouched in the OP.

    Angels should lore wise and gameplay wise have a good use for the strong web bonus and/or the TP bonus. TP allows better artillery kiting by painting the target bigger for long range guns, web allows closing in and orbiting fast (as the angel NPC's like to do). Both bonuses would best suit angels.

    For the purpose of the OP, I provide the very strict general guidelines for making pirate faction ships and the reasons to consider these as a possible starting point. Details can be further iterated, for example serpentis would definitely need some work.
    bloodknight2
    Revenu.Quebec
    #18 - 2013-09-20 22:42:58 UTC
    The Spod wrote:
    bloodknight2 wrote:
    OH god...oh god...oh god...please, don't **** the nightmare this way =(



    Nightmare would be rather good at fleet stuff like this. The napoc doctrine has been around for a while, now imagine napocs that cost more but bring bonused TD's or even more tracking computer damage projection to the field.

    Note that the new nightmare would be armor tank oriented by this category.


    So, you are telling us you want to remove the only BS in this game with bonus to laser AND who can fit a shield tank and turn it into a curse/pilgrim with more EHP for 4x the cost?
    Drake Doe
    88Th Tax Haven
    #19 - 2013-09-20 22:46:28 UTC
    The Spod wrote:
    90% webs have not been suggested for marauders by CCP
    82% webs, yes. Difference is almost double the efficiency.
    The post specifically explains that 90% webs are considered over the top by CCP.

    Blood lineup is well arguable to put the web bonus into good use, and IMHO the ships are pretty fine as they are. They are the only pirate faction doing the expected thing in the context of the proposal. As is, I've left them untouched in the OP.

    Angels should lore wise and gameplay wise have a good use for the strong web bonus and/or the TP bonus. TP allows better artillery kiting by painting the target bigger for long range guns, web allows closing in and orbiting fast (as the angel NPC's like to do). Both bonuses would best suit angels.

    For the purpose of the OP, I provide the very strict general guidelines for making pirate faction ships and the reasons to consider these as a possible starting point. Details can be further iterated, for example serpentis would definitely need some work.

    An 8% difference isn't necessarily huge, depending on the speed of the webbed hull, as for angels that would a very appropriate bonus because of their bonuses pushing them towards a kiting role, however most people would be unwilling to lose damage or range for application, especially in cases where application isn't an issue, as for serpentis, the ships are geared towards brawling, which is why falloff is bonused instead of optimal, and why the rats try to get so close.

    "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

    The Spod
    Center for Advanced Studies
    Gallente Federation
    #20 - 2013-09-20 22:49:35 UTC
    bloodknight:
    curse/pilgrim are used for td
    navy apoc (the new nightmare core) for damage projection

    New nightmare would have multiple possible roles:
    • improved napoc
    • napoc with a bonused td
    • strong td platform with tank
    • strong td platform with damage
    And more.

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