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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1241 - 2013-09-16 16:11:49 UTC
Andy Landen wrote:
More like:

Quote:
Revised for accuracy: Threat 2: 10 year old, cloaked girl holding a button which transports hundreds of men and dozens of supermen threatens a full grown man--e.g. I'm going to beat you to a pulp.


Now the analogy more closely follows the AFK cloaky cyno gen situation. And the question becomes, Are you willing to risk a ship which takes 3-10 hours of ratting plus a pod with med clone upgrade and possible implants in order to make a few more million ISK for the next few minutes just to see if there isn't a cyno gen on that cloaked ship with hundreds of hostiles waiting to jump through from a remote, unmonitored system in the region.


Hey Vas, go get him for altering quotes!! Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1242 - 2013-09-16 16:18:07 UTC
Lucas Kell wrote:

You are an imbecile. Even if that WERE the case, player 2 wouldn't be removing bullets, they'd be removing empty chambers, since in this analogy, the bullets would be active cloakers and empty chambers would be AFK cloakers.
And it's not about how you chose to act to the risk, it's about how you establish what the risk is. Having AFK cloakers means AFK players are able to help you lower your average threat. A player that isn't actually playing shouldn't be able to have an effect on the game like that.
You aren't very bright are you?


Players who aren't even logged in can have a tremendous effect. Markets are one way. I could show up with a fair amount of some item, put it on the market at a very low price (say I stole it and want to sell it quickly). This could drag the sell prices down depending on how much I have and how willing other sellers are to change prices. Another example is a login trap. If those players are detected then it will have an effect on other players in that system. Just being docked in a low sec or NPC null sec system can have an impact. After all they could be AFK or they could be waiting for some guy to undock and then try to undock and get him. Or what if I go and AFK cloak in friendly system, people who want to come in and rat, but don't have standings will be impacted, but it is space either my alliance owns or I helped an allied alliance take/hold/defend/etc. Surely AFK cloaking in such an instance isn't bad, right? Should a member of ABC Alliance be allowed to AFK cloak in space controlled by APC alliance?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#1243 - 2013-09-16 16:18:11 UTC  |  Edited by: Andy Landen
Teckos Pech wrote:
Andy Landen wrote:
More like:

Quote:
Revised for accuracy: Threat 2: 10 year old, cloaked girl holding a button which transports hundreds of men and dozens of supermen threatens a full grown man--e.g. I'm going to beat you to a pulp.


Now the analogy more closely follows the AFK cloaky cyno gen situation. And the question becomes, Are you willing to risk a ship which takes 3-10 hours of ratting plus a pod with med clone upgrade and possible implants in order to make a few more million ISK for the next few minutes just to see if there isn't a cyno gen on that cloaked ship with hundreds of hostiles waiting to jump through from a remote, unmonitored system in the region.


Hey Vas, go get him for altering quotes!! Roll

Hey, at least I added the word "revised" and bolded the changed parts.

Added:
Quote:
Surely AFK cloaking in such an instance isn't bad, right? Should a member of ABC Alliance be allowed to AFK cloak in space controlled by APC alliance?


Please see my posts. You really have to add in the part about cyno generators in order to understand the whole story. If the cyno gen could not be fit to a cloaky ship, the entire story would change and I would say, bring 'em on. If my hundred man fleet could bridge to any cyno near any ship in my fleet, that would certainly change the story too. Or simply add a cyno gen rig to the game so that everyone can have a cyno gen at a moment's notice to counter all the cyno cloaky threats. IT IS ALL ABOUT THE CYNO.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Lucas Kell
Solitude Trading
S.N.O.T.
#1244 - 2013-09-16 16:18:46 UTC
JIeoH Mocc wrote:
Since you chose to ignore the first time, I'll repeat.
Any schoolboy can get an undetectable automatic device to click at whatever preference he sets it. For under 15$ or so.
Still want the timers?

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1245 - 2013-09-16 16:23:49 UTC
I am thinking the real issue, is not specific to cloaking so much, as it is specific to fears about cyno usage.

Nobody really cares about that bomber so much, unless it can bring friends.

So, let's be honest here. The real fear is the unknown possible ships that COULD be available.

As I explained in the past, about cyno usage:
Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.

There you have it, and the logic really is obvious behind it.

Now, and this is obvious to those familiar with intel already, spotting a fleet is not hard.
Hiding a fleet, however, is made effectively impossible with local chat. Often it doesn't matter, as these are marching bands on parade, looking for trouble. Anyone willing to form up and oppose them can have plenty of time to do so, as most intel channels advertise them far enough out to re-ship and be ready for them.

But then, that limits this style to consensual only, as it is mind numbingly obvious how easy it is to avoid these, unless you are clueless about EVE.
They can never hide effectively in a system, no matter how hard they try. Oh, sure, you could have them logged off at the gates, but that too would be obvious, as they had to go somewhere, and intel would have tracked them to that point.

So, what we have is what was described above. Local makes cynos a combat tactic.
And you love local.
Lucas Kell
Solitude Trading
S.N.O.T.
#1246 - 2013-09-16 16:24:42 UTC
Teckos Pech wrote:
Lucas Kell wrote:

You are an imbecile. Even if that WERE the case, player 2 wouldn't be removing bullets, they'd be removing empty chambers, since in this analogy, the bullets would be active cloakers and empty chambers would be AFK cloakers.
And it's not about how you chose to act to the risk, it's about how you establish what the risk is. Having AFK cloakers means AFK players are able to help you lower your average threat. A player that isn't actually playing shouldn't be able to have an effect on the game like that.
You aren't very bright are you?


Players who aren't even logged in can have a tremendous effect. Markets are one way. I could show up with a fair amount of some item, put it on the market at a very low price (say I stole it and want to sell it quickly). This could drag the sell prices down depending on how much I have and how willing other sellers are to change prices. Another example is a login trap. If those players are detected then it will have an effect on other players in that system. Just being docked in a low sec or NPC null sec system can have an impact. After all they could be AFK or they could be waiting for some guy to undock and then try to undock and get him. Or what if I go and AFK cloak in friendly system, people who want to come in and rat, but don't have standings will be impacted, but it is space either my alliance owns or I helped an allied alliance take/hold/defend/etc. Surely AFK cloaking in such an instance isn't bad, right? Should a member of ABC Alliance be allowed to AFK cloak in space controlled by APC alliance?

Markets are designed specifically to function while players are away. Cloaking wasn't, that's simply a meta evolution of it. And it's use is getting heavier and heavier.
And sure, there are other AFK. But a docked player can't see outside the station. He can't even pretend to be doing that. And you can easily tell he undocks. You, as the active player, have the advantage.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1247 - 2013-09-16 16:24:52 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Okay, to take this outside the game setting to make it a bit easier to see:

Threat 1: Full grown man threatens another full grown man--e.g. I'm going to beat you to a pulp.

Threat 2: 10 year old girl threatens a full grown man--e.g. I'm going to beat you to a pulp.

Are threat 1 and 2 equal? I think not.

Now back to the in game issue:

You are free to treat all AFK cloaked ships as having the same degree of risk, but that is just you.

For example, suppose I log in and see a guy in system and he is cloaked. I suspect he might even be AFK. I query alliance chat/TS/mumble/whatever and get the following: "yeah he's been there all day, but i saw him come in, he's in an imicus."

Now I might revise that threat level down substantially in light of this new information. Now he could be part of a fleet with a titan within bridge range, but I'd be skeptical. He could be part of a BLOPs gang, but I'd be skeptical.

But say for example a fully grown man and a little girl have threatened you, but they are behind separate doors, and you don't know which. You have to pick a door. The risk of each door is the same. This is why knowing the situation is different, which is why when you talk about it from the point of view of AFK vs ACTIVE cloaker, and point out AFK players can;t kill people, you are missing the whole reason it's a risk. It's because you DON'T KNOW. Thus you must treat any player as a risk.
This is seriously like trying to talk to a toddler. After about 10 minutes you seem to forget everything previously said and just reiterate the same nonsense.
EDIT: Oh, and yes, if he was in an imicus, I'd probably ignore him. Though 9 times out of 10 nobody know what ship he's in. Again, you're comparing a situation with knowledge to a situation without.


Sure, in your stylized example, then the risk is harder to determine and using a naive prior (i.e. 0.5 probability either door has the dude behind it) is not unreasonable.

However, as other have pointed out you aren't stuck in this situation. Go through kill boards to see if there are any kills associated with the guy in local. If so, when? If he is EU TZ and you are US TZ that should change your probability assessment. Look at how long he has been there, that too should change your probability assessment. And as one person, sorry forget who, suggested....sacrifice an old ship you have hanging around in your hangar if you can. That is a great way to get intel if it works.

And if you want no risk in null then dock up, POS up, or cloak up. You have those options too, probably more than the neutral in the system you are PvEing in. He just gets the cloak option.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

JIeoH Mocc
brotherhood of desman
#1248 - 2013-09-16 16:26:41 UTC
Lucas Kell wrote:
JIeoH Mocc wrote:
Since you chose to ignore the first time, I'll repeat.
Any schoolboy can get an undetectable automatic device to click at whatever preference he sets it. For under 15$ or so.
Still want the timers?

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


But you see, they can't detect it. No way. Even if the keyboard had tactile feedback to CCP, they can't possibly. In no way. Detect it. Unless someone streams video to CCP of himself doing that.
And you're proposing a change to game mechanics, that is easily and cheaply bypassed, with no way to detect it, since it's completely detached from your PC.
That "upon suspicion" thing is ridiculous, And i tell you what - not every schoolboy, but many will be able to detect that, and click activate. I know i can.
Teckos Pech
Hogyoku
Goonswarm Federation
#1249 - 2013-09-16 16:28:03 UTC
Lucas Kell wrote:

Markets are designed specifically to function while players are away. Cloaking wasn't, that's simply a meta evolution of it. And it's use is getting heavier and heavier.
And sure, there are other AFK. But a docked player can't see outside the station. He can't even pretend to be doing that. And you can easily tell he undocks. You, as the active player, have the advantage.


How do you know how cloaks were intended? And do you have any data on AFK cloaking other than your own personal anecdotes?

As for being in station, the point still remains, he raises the level of uncertainty which is what you seem to find so problematic.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1250 - 2013-09-16 16:28:35 UTC
Teckos Pech wrote:
Sure, in your stylized example, then the risk is harder to determine and using a naive prior (i.e. 0.5 probability either door has the dude behind it) is not unreasonable.

However, as other have pointed out you aren't stuck in this situation. Go through kill boards to see if there are any kills associated with the guy in local. If so, when? If he is EU TZ and you are US TZ that should change your probability assessment. Look at how long he has been there, that too should change your probability assessment. And as one person, sorry forget who, suggested....sacrifice an old ship you have hanging around in your hangar if you can. That is a great way to get intel if it works.

And if you want no risk in null then dock up, POS up, or cloak up. You have those options too, probably more than the neutral in the system you are PvEing in. He just gets the cloak option.
But a KB only shows what you want it to show. If you want to seem like an active cloaker you'll bust a few heads to make it look that way. Or you could simply have no KB history. A cloaked cyno pilot is not a lifetime investment.
and again I'll say it I DON'T WANT NO RISK - I WANT RISK FROM PLAYERS WHO ARE ACTUALLY PLAYING ONLY, NOT RISK AUGMENTED WITH AFK PLAYERS.

You are clearly trolling. There's no way you can be misreading that so many times.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1251 - 2013-09-16 16:30:15 UTC
Teckos Pech wrote:
Lucas Kell wrote:

Markets are designed specifically to function while players are away. Cloaking wasn't, that's simply a meta evolution of it. And it's use is getting heavier and heavier.
And sure, there are other AFK. But a docked player can't see outside the station. He can't even pretend to be doing that. And you can easily tell he undocks. You, as the active player, have the advantage.


How do you know how cloaks were intended? And do you have any data on AFK cloaking other than your own personal anecdotes?

As for being in station, the point still remains, he raises the level of uncertainty which is what you seem to find so problematic.
It's not uncertain though. If you see him in there, you can monitor the undock. You will know if he choses to start engaging. You can't watch a cloaker. In fact in your idea you won't even know he's there until you are already scrammed and under attack, hence the general feeling against the removal of local.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1252 - 2013-09-16 16:32:06 UTC
Lucas Kell wrote:

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


Or, I'm working from home, looking at my work laptop, they cycle my module, I don't notice, the phone beeps at me and I hit the module.

No automation, unless you are suggesting that setting a timer on my phone is against the EULA too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1253 - 2013-09-16 16:32:44 UTC
JIeoH Mocc wrote:
Lucas Kell wrote:
JIeoH Mocc wrote:
Since you chose to ignore the first time, I'll repeat.
Any schoolboy can get an undetectable automatic device to click at whatever preference he sets it. For under 15$ or so.
Still want the timers?

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


But you see, they can't detect it. No way. Even if the keyboard had tactile feedback to CCP, they can't possibly. In no way. Detect it. Unless someone streams video to CCP of himself doing that.
And you're proposing a change to game mechanics, that is easily and cheaply bypassed, with no way to detect it, since it's completely detached from your PC.
That "upon suspicion" thing is ridiculous, And i tell you what - not every schoolboy, but many will be able to detect that, and click activate. I know i can.

You clearly aren't a programmer. Seriously. go give it a try, see what happens.
This who "it's not attached thus it's impossible to detect!" is utterly moronic. They can flag you based on certain criteria, which also flag some regular players, then test against you to pick the bots from the actual players. Not only can they do this, it's one of the methods commonly used by MMO developers.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1254 - 2013-09-16 16:33:58 UTC
Teckos Pech wrote:
Lucas Kell wrote:

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


Or, I'm working from home, looking at my work laptop, they cycle my module, I don't notice, the phone beeps at me and I hit the module.

No automation, unless you are suggesting that setting a timer on my phone is against the EULA too.
If you were dumb enough to do that, yes, you'd likely get banned. People have been banned for triggering false positives for botlike behaviour.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1255 - 2013-09-16 16:34:12 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:

Markets are designed specifically to function while players are away. Cloaking wasn't, that's simply a meta evolution of it. And it's use is getting heavier and heavier.
And sure, there are other AFK. But a docked player can't see outside the station. He can't even pretend to be doing that. And you can easily tell he undocks. You, as the active player, have the advantage.


How do you know how cloaks were intended? And do you have any data on AFK cloaking other than your own personal anecdotes?

As for being in station, the point still remains, he raises the level of uncertainty which is what you seem to find so problematic.
It's not uncertain though. If you see him in there, you can monitor the undock. You will know if he choses to start engaging. You can't watch a cloaker. In fact in your idea you won't even know he's there until you are already scrammed and under attack, hence the general feeling against the removal of local.


Yes, it is an increase in the uncertainty. That I can take steps to mitigate it proves it. Just as you can take steps to mitigate the risk of a cloaked pilot in system with you.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

JIeoH Mocc
brotherhood of desman
#1256 - 2013-09-16 16:37:48 UTC  |  Edited by: JIeoH Mocc
Of course i am not a programmer.
I did deal with algorithms though, for a while.
I am telling you that it's very easy to emulate a human pressing a key, to the point that the activations spectrum will settle right within the statistical errors of someone pressing it in two regimes - with an alarm, like suggested above, and making a mistake with the alarm, by pressing at any random time. Actually, any regime. You only have to record yourself doing that, and that's easy.

Dude. You are clearly not a programmer, because only non-programmers have that strange faith in being able to detect undetectable things. Actually even programmers have that strange faith sometimes ) And they at times get very sad when it gets broken.
Teckos Pech
Hogyoku
Goonswarm Federation
#1257 - 2013-09-16 16:38:27 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Sure, in your stylized example, then the risk is harder to determine and using a naive prior (i.e. 0.5 probability either door has the dude behind it) is not unreasonable.

However, as other have pointed out you aren't stuck in this situation. Go through kill boards to see if there are any kills associated with the guy in local. If so, when? If he is EU TZ and you are US TZ that should change your probability assessment. Look at how long he has been there, that too should change your probability assessment. And as one person, sorry forget who, suggested....sacrifice an old ship you have hanging around in your hangar if you can. That is a great way to get intel if it works.

And if you want no risk in null then dock up, POS up, or cloak up. You have those options too, probably more than the neutral in the system you are PvEing in. He just gets the cloak option.
But a KB only shows what you want it to show. If you want to seem like an active cloaker you'll bust a few heads to make it look that way. Or you could simply have no KB history. A cloaked cyno pilot is not a lifetime investment.
and again I'll say it I DON'T WANT NO RISK - I WANT RISK FROM PLAYERS WHO ARE ACTUALLY PLAYING ONLY, NOT RISK AUGMENTED WITH AFK PLAYERS.

You are clearly trolling. There's no way you can be misreading that so many times.


No, it doesn't. All of my kills are on various public KBs. I've never put my API into them, oddly enough, but damn there they all are.

Yes, I could, and probably do have kills way outside my TZ (alarm clock ops). But they are in the distinct minority. If you are going to let this kind of a thing paralyze your...well, you really are very risk averse. Very risk averse...I'll just leave it at that.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Andy Landen
Deep Core Mining Inc.
Caldari State
#1258 - 2013-09-16 16:39:15 UTC  |  Edited by: Andy Landen
Quote:
Now, and this is obvious to those familiar with intel already, spotting a fleet is not hard.
Hiding a fleet, however, is made effectively impossible with local chat. Often it doesn't matter, as these are marching bands on parade, looking for trouble. Anyone willing to form up and oppose them can have plenty of time to do so, as most intel channels advertise them far enough out to re-ship and be ready for them.


Removing local does not address the issue raised by the cyno. In fact, removing local increases the threat of the cyno (fortunately w-space has no such issue with cynos). I'll say it again, a ship which costs 3-10 hours of ratting will not be risked to a hundred man cyno drop unless it is specifically fit and fleeted with its own 200 man fleet counterdrop. This is not the purpose of ratting fits. Every fit and fleet is for its own purpose. No one will bring out a 3-10 hour ISK ratting ship for a 3-10 minute risk. And so you see most of Eve warp to safety when the possibility of the threat emerges. Removing local will only increase the possibility of the threat even further so that the threat seems to persist everywhere at everytime and all non-pvp operations are brought to a complete halt.

PS: Perhaps we are now beginning to see the goal of those advocating the removal of local in k-space: The complete halt of all non-pvp activities.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Teckos Pech
Hogyoku
Goonswarm Federation
#1259 - 2013-09-16 16:43:44 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


Or, I'm working from home, looking at my work laptop, they cycle my module, I don't notice, the phone beeps at me and I hit the module.

No automation, unless you are suggesting that setting a timer on my phone is against the EULA too.
If you were dumb enough to do that, yes, you'd likely get banned. People have been banned for triggering false positives for botlike behaviour.


Yes, which is why CCP doesn't just run around banning people based on idiotic algorithms that can't tell a person from a program. This is why botting still exists in the game. When it comes right down to it, CCP will most likely err on the side of the paying customer, especially with brain dead algorithms like you are suggesting. If it is something that will generate too many false positives it is no good.

A good method of bot detection is engaging the bot in a conversation, say with a GM. That is impossible to program, at least for game players. Of course, it is also labor intensive.

And I doubt CCP is going to share their bot detection algorithms...it would give the bot makers too much info.

Lastly, a timer is a nerf to cloaks for active player too. Why punish the very people you supposedly don't have an issue with?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1260 - 2013-09-16 16:47:14 UTC
Lucas Kell wrote:
Teckos Pech wrote:
Lucas Kell wrote:

I don't get what your point is. Go buy one and give it a use for a bit, see what happens then.
They've even stated before that things like the G15 keyboard you have to be careful with. I don't really care if you think it is or not, ANY automated means of playing the game are disallowed, and if they detect it you will likely be banned. Even using "randomised timings" any competent programmer can work out a way of determining the difference. I mean, for starters on any suspicion, they could deactivate and reactivate the module mid run, to see if you randomly click mid cycle next time round. If you do, it's automated.


Or, I'm working from home, looking at my work laptop, they cycle my module, I don't notice, the phone beeps at me and I hit the module.

No automation, unless you are suggesting that setting a timer on my phone is against the EULA too.
If you were dumb enough to do that, yes, you'd likely get banned. People have been banned for triggering false positives for botlike behaviour.


BTW, you clearly have not been on siege fleets have you. :P I have and I bet if we used your algorithm I'd look like a bot. My client even tells me when to click the missile launcher within 10 seconds no need for an external timing device.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online