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Faction Warfare: Moving Forward.....

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Author
Cearain
Plus 10 NV
#541 - 2011-11-09 04:20:17 UTC
Ok I will say it even though I anticipate people will disagree.

If the destroyer changes go through and they are still allowed in minor plexes they will likely be the only ships used in those plexes. I suppose the armor tanked double web/disruptor hookbill might work as well but other than that it will be all thrashers and catalysts.

So because I like think that would be horribly boring I will say that if the destroyer changes go through as indicated I hope they are not allowed in minor plexes.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hallorin
Doomheim
#542 - 2011-11-09 04:26:35 UTC
Cearain wrote:
Ok I will say it even though I anticipate people will disagree.

If the destroyer changes go through and they are still allowed in minor plexes they will likely be the only ships used in those plexes. I suppose the armor tanked double web/disruptor hookbill might work as well but other than that it will be all thrashers and catalysts.

So because I like think that would be horribly boring I will say that if the destroyer changes go through as indicated I hope they are not allowed in minor plexes.


Better imo is just to let T2 frigs into minor plexes. Especially since CCP has indicated they consider faction frigs to be 'better' than T2
Cearain
Plus 10 NV
#543 - 2011-11-09 04:31:03 UTC
Hallorin wrote:
Cearain wrote:
Ok I will say it even though I anticipate people will disagree.

If the destroyer changes go through and they are still allowed in minor plexes they will likely be the only ships used in those plexes. I suppose the armor tanked double web/disruptor hookbill might work as well but other than that it will be all thrashers and catalysts.

So because I like think that would be horribly boring I will say that if the destroyer changes go through as indicated I hope they are not allowed in minor plexes.


Better imo is just to let T2 frigs into minor plexes. Especially since CCP has indicated they consider faction frigs to be 'better' than T2



Yeah I agree with letting t2 frigs into plexes. But until they get a boost I'm not sure they would even be able to compete with boosted destroyers.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#544 - 2011-11-11 18:33:43 UTC  |  Edited by: Cearain
I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.

The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.

The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.

1) I think this would add some amount of role play even if small

2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.

3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Har Harrison
Garoun Investment Bank
Gallente Federation
#545 - 2011-11-12 11:17:36 UTC
Cearain wrote:
I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.

The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.

The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.

1) I think this would add some amount of role play even if small

2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.

3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.

No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...

Cearain
Plus 10 NV
#546 - 2011-11-12 12:36:52 UTC  |  Edited by: Cearain
Har Harrison wrote:
Cearain wrote:
I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.

The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.

The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.

1) I think this would add some amount of role play even if small

2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.

3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.

No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...



The only thing flying the same races ship will do is counter ecm. There is not that much ecm now. Do you think there will be that much more ecm in the future were "everyone" will be trying to counter it?

I guess I would say if there that much ecm where "everyone" will be flying that races ships it would be a necessary change. But I doubt that would be the case. I think solo pilots would have some minor incentive to fly a ship of the plexes they are taking and gangs would have an incentive to have one ship of the race of the complex they are taking.

As far as removing variation I tend to think it will add it. People would have had a reason (albeit a small one) to plex in something other than a dramiels, cynabals and hurricanes.

Plus I would rather people tend to use the combat ships of every variety instead of all griffins and blackbirds - which I think might happen if they don't do anything.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hirana Yoshida
Behavioral Affront
#547 - 2011-11-12 12:48:35 UTC
Never experienced ECM abuse as a major problem while plexing to be honest, a lot worse in "open space" fights but that is the Eve norm I reckon.

Flying ones racial ships does zero for RP, not even a little bit .. in PIE we use it as a way to complete the picture of slightly rabid imperialists/purists but in itself it has no impact on the RP.

The lack of variation is mainly due to the really crappy balance post-projectile buff .. everything tilted towards auto/arty hulls in a big way .. doubly so in plexes where an artillery gang is impossible to defeat if they "hold" the plex as ships are volleyed as they arrive on the warp-in.
A revision of the acceleration gate mechanic should be part of a plex revamp, to remove the single entry point that so heavily favours a defender. The brute force solution would be to have 4 gates instead of one, each coming out at different directions/ranges to timer whereas the refined approach would be to have something like the tournament system with pre-entry beacons so arrivals have control over their entry point (no idea how that can be done, just putting it out there)
Heimdallofasgard
Ministry of Furious Retribution
Fraternity.
#548 - 2011-11-12 13:30:51 UTC
haven't posted in this thread yet as I've never followed faction warfare at all but have been reading.

There are some badass ideas ccp should really look into.

+1 to all u FW guys
Cearain
Plus 10 NV
#549 - 2011-11-13 23:01:05 UTC
Hirana Yoshida wrote:
Never experienced ECM abuse as a major problem while plexing to be honest, a lot worse in "open space" fights but that is the Eve norm I reckon.



I have had a drake die a slow death to 2 assault frigates while being permajammed by a griffin. I have been permajammed a few other times. Its hard to call this "abuse" since when you look at the actual mechanics of ecm it is simply very powerful especially against smaller sized groups. And basically its lethal against solo pvpers.

It hasn't happened to me that often but that is because now I just warp out of plex if I see any ecm ships on a shorter scan. I will say I have left many fights due to ecm being there. I think they should make plexing so that they reduce people having to warp off as much as possible. ECM boats are a always a good reason to for a solo or small gang pvper to avoid a fight.


I agree I don't see too too much ecm in plexes but no one really cares about winning them now. I think if people all of a sudden start caring ecm ships will be very very popular. They are balanced in for larger fleet fights but they are not balanced for solo or small gang warfare.

I'm not in favor of a heavy handed approach about it, but I think this would be a nice subtle way to address it.


What you say about others flying all minmatar is sort of what I mean about adding some variety. This would give some slight advantage to the "also ran" races' ships in 3/4s of the plexes.

As far as rp I'm not claiming allot here but I do think its pretty neat to see the fw pilots flying their faction type ships. This would give them some reason to do that.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Hans Jagerblitzen
Ice Fire Warriors
#550 - 2011-11-14 17:37:07 UTC
Hey everyone, just checking in again. I've updated the original post, to serve as a resource both to CCP, CSM, and anyone else interested in the state of Faction Warfare and the topmost issues being discussed.

If there's a top issue that ISN'T included in the OP, let me know ASAP and I'll get it on there. There's been a lot discussed, I'm sure I've missed one or two obvious ones.

I've kept the list to the stuff we all agree needs to be fixed, even though we can continue to use this thread to discuss the various possible solutions, even the controversial ones.

The CSM members I've spoken to have pledged to review this information, and bring it with them to discuss again at the summit the first week in December. I will continue to keep it updated right up to the summit, so there's no confusion or chaos in what the CSM have to review and pass along to CCP.

Also, please let me know if there's any other FW resources I can link in my second post. I wanted to form a central location for links pertaining to the Faction Warfare improvement discussion, so any and all suggestions are appreciated.

Thanks for all your help guys! Our time will come soon....

CPM0 Chairman / CSM7 Vice Secretary

Cearain
Plus 10 NV
#551 - 2011-11-15 04:03:25 UTC
Hans Jagerblitzen wrote:
*UPDATE* - .... NOTE - This is a list of issues, not a list of solutions. I think we all agree on the issues - so let this be the concrete message that gets sent, even if we don't all agree on how it should be fixed.

I will continue to update this trend list, as a resource for the CSM to bring with them to the summit, in a concise form they can present to CCP on our behalf. Please continue to share feedback if you want something bumped onto the trending issues list.

Top Trending Faction Warfare Quick Fixes - "the little stuff"

.....
2.) Pirate frigates widely considered too powerful to be included in a plex designed for tech 1 frigates and destroyers. Faction Frigates make sense for Faction Warfare, but if interceptors are banned than Dramiels and Daredevils should be as well. ......


If they make the proposed chages to destroyers minor plexes will be all thrashers and catalysts. Pirate frigates won't compete. If they make the proposed changes to destroyers destroyers should not be allowed in minors.

Hans Jagerblitzen wrote:

......
2.) Capping plexes is too easy. Circling a button is boring, and doesn’t lead to engaging combat.

......


I don't think ccp needs to do anything to the actual mechanic of how plexes are captured. I am fine with orbitting a button so long as the other side is notified i am there. I would be against most of the pve activities that seemed intended to fill the time such as forcing us to shoot all the npcs or bunkers. I'm also not in favor of requiring us to fit some decrypter mod on our ships so we can hack something while we wait.

Orbiting the button means you have to be in a certain range of it so it is a good mechanism for pvp - there is no need to change that at all, IMO.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Susan Black
Ice Fire Warriors
#552 - 2011-11-15 04:46:09 UTC
Late to the party, as usual. Good forum post.

Ideas I like:

  • Remove NPC FW corp: Make FW more Player controlled, get rid of farmers, etc.
  • More LP/Rewards for PVPing. (epic)
  • Real-time events in space. Random NPC fights on stations, gates. Love it.
  • Being able to rep ppl in-faction who are flashy without penalty. Being able to help legitimate allies without penalty is common sense.
  • Make plexes worth something so we fight over them. Anything that promotes pvp. Twisted



Ideas I don't like:

  • Removing police from high-sec. So Jita/Amarr/Rens can be even more laggy? Or so pirates can unsub when all the fighting moves to high-sec, and low-sec fw space dies?
  • Allow alliances to join fw. Alliance mechanics revolve around sov in null-sec, so allowing them into faction war is pointless. More practical just to all join one corp, but men in this game are too egotistical to give up their CEO rights most of the time.
  • Remove supers from low-sec. While I understand the sentiment, I think it would be enough to nerf fighter bombers in low-sec.



I don't care what you do to missions, I only do them when I'm bored or want a free SFI.


www.gamerchick.net @gamerchick42

Hans Jagerblitzen
Ice Fire Warriors
#553 - 2011-11-15 05:28:29 UTC
Caerain - I updated the blurb about plexing to better reflect the views of the greater FW community - upon reviewing the relevant threads most are split on how to fix the plex situation, roughly half favor beefing up or balancing the NPC difficulty, adjusting the AI to avoid speedtanking, others like yourself favor elimination of PVE entirely.

Either way, the mechanics inside the plex are clearly something that needs attention, everyone agrees on that.

CPM0 Chairman / CSM7 Vice Secretary

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#554 - 2011-11-15 06:56:41 UTC
Hans touched my pee pee

EVE Mail me i dont check forums often.

Super Chair
Project Cerberus
Templis CALSF
#555 - 2011-11-15 10:14:54 UTC
Har Harrison wrote:
Cearain wrote:
I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.

The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.

The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.

1) I think this would add some amount of role play even if small

2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.

3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.

No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...


I think the vast majority of cearains ideas are ********, why you even read his posts still is beyond me.
Har Harrison
Garoun Investment Bank
Gallente Federation
#556 - 2011-11-15 10:48:50 UTC
Super Chair wrote:
Har Harrison wrote:
Cearain wrote:
I would like it if when I was in a races complex there was a boost to the sensor strength of that race's ships. So in an amarr complex all amarr ships would get a huge boost to radar sensor strength. All ships in Gallente complexs would get a boost to Magnometric, all ships in minmatar would get a boost to ladar etc.

The idea would be that the complexes are set up to boost their own races ships. So if I am in the amarr militia flying a minmatar ship I would still get the bonus if I am in a minmatar complex.

The bonus would be considerable like 10xs the ship sensor strength. In other words ecm would be all but pointless if you are facing that factions ships in their own complex.

1) I think this would add some amount of role play even if small

2)) I think this would give some encouragement to fly racial ships. Although it wouldn't be that big of a deal.

3) It would give some small discouragement to using ecm ships and drones in plexes. I don't want to turn this into an ecm needs a nerf thread (I'm actually not really in favor of a nerf to ecm) but I think in the solo and small gang setting ecm is a bit overpowered. A griffin with multi specs can pretty much permajam every bc out there.

No. This will just ruin things. If you take sov, everyone will be flying your ships (offensive or defensive) and when you lose it the other race's ships will be used. This will REMOVE variation to the pvp...


I think the vast majority of cearains ideas are ********, why you even read his posts still is beyond me.

Because we can't risk having a CCP dev reading it and thinking it is a good idea - you might end up with something akin to what Soundwave suggested in regards to removing the navy from high sec...

Cearain
Plus 10 NV
#557 - 2011-11-15 11:13:52 UTC
Hans Jagerblitzen wrote:
Caerain - I updated the blurb about plexing to better reflect the views of the greater FW community - upon reviewing the relevant threads most are split on how to fix the plex situation, roughly half favor beefing up or balancing the NPC difficulty, adjusting the AI to avoid speedtanking, others like yourself favor elimination of PVE entirely.

Either way, the mechanics inside the plex are clearly something that needs attention, everyone agrees on that.



Hans I appreciate what your trying to do here. But when you say:

"This is a list of issues, not a list of solutions. I think we all agree on the issues - so let this be the concrete message that gets sent, even if we don't all agree on how it should be fixed. "

I have to say that I don't agree that either of the above is an issue that needs to be fixed. I think your op comes the closest to a consensus so I gave it a like - me and about 20 others. Hell it seems there are over 6xs as many people who want ccp to start working on incarna again as people who agree this is what needs to be fixed in fw.

I'm just saying there are very few of us on these boards that agree on much when it comes to fw.

Not only do we have people who think about the mechanics and come up with different ideas about what should be fixed. But we have players who seem more concerned about who posted the idea than the idea itself. Yes some people never really grow out of that junior high mentality. Roll

I think you and others have tried to get the fw community behind certain ideas but people just disagree. This is ok. I hope ccp reads what people suggested and more importantly, why they suggsted it, but ultimately CCP will just have to sort this out themselves. There is no clear strong consensus on anything that will really *fix* fw. The only issue we truly all agree on is that fw is broken.

Does anyone know what changes to fw are on sisi?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Kinis Deren
Mosquito Squadron
D0GS OF WAR
#558 - 2011-11-15 13:55:42 UTC
+1 likes to OP because FW is something I aspire to do soon.

We've seen that CCP can pull the proverbial rabbit out of the hat just when it matters and I hope that this thread inspires them to do the same for FW in the not too distant future.

Keep up the good fight!Smile
Hans Jagerblitzen
Ice Fire Warriors
#559 - 2011-11-15 15:57:52 UTC
Cearain wrote:

I have to say that I don't agree that either of the above is an issue that needs to be fixed. I think your op comes the closest to a consensus so I gave it a like - me and about 20 others. Hell it seems there are over 6xs as many people who want ccp to start working on incarna again as people who agree this is what needs to be fixed in fw.

I'm just saying there are very few of us on these boards that agree on much when it comes to fw.

Not only do we have people who think about the mechanics and come up with different ideas about what should be fixed. But we have players who seem more concerned about who posted the idea than the idea itself. Yes some people never really grow out of that junior high mentality. Roll


Thanks Caerain - and I should clarify that my goal at this point is just to collate, condense, and clarify the wealth of suggestions and feedback that have been shared over several years of discussion. Thats why I stripped away my original list, which has a couple of things I personally wanted to see, in favor of the most popular discussion points made by the community in general. I could care less whether FW is fixed to my liking at this point, I just want to see progress as soon as possible and am trying to work with the CSM to give them what they've asked for going into the summit.

The five points each under "little fixes" and "big ideas" are among the most repeated suggestions for improvement that have been shared, though obviously there will still be some individuals that don't feel those are issues, even amongst the most vocal on the forums. Everyone's feedback here is valuable though, so definitely keep sharing your thoughts. It's impossible to obtain a 100% consensus on any given talking point, but that doesn't mean there aren't some common themes amongst the fix suggestions. NPC issues in plexes / missions are one of the oldest items on the to-do list, and even had a CSM resolution backing it historically, so I've included it on the list for now.

I refuse to be swayed by the idea that we are an obscure minority, and that Incarna somehow trumps FW in terms of fan popularity. I really think that most players have simply given up speaking up based on CCP's history of ignoring the issue, and that there is a huge base of players like Kinis Deren here that would welcome a healthy, functioning, FW system in lowsec. The past CSM resolutions were all passed because of huge player support for FW fixes, back when you could vote in support of proposals. Eventually the situation got so bad that the proposals were no longer about what to fix, but about the lack of attention and more importantly total lack of communication with players about FW.

I think now, its not a minority of players who want FW fixed, its a minority of players who are willing to fight for such fixes. And when we give up, that is the moment it really will become an abandoned feature.

CPM0 Chairman / CSM7 Vice Secretary

Hans Jagerblitzen
Ice Fire Warriors
#560 - 2011-11-15 15:59:48 UTC
Cearain wrote:

Does anyone know what changes to fw are on sisi?


Unless they've made a special announcement in the last 24 hours, there aren't any. Any FW fixes would be included in the next expansion release (I'm fairly certain Crucible will be a phased release just like the last few expansions) along with things like Assault Ships and such that they are working on but not finished yet.

CPM0 Chairman / CSM7 Vice Secretary