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AFK Cloaking Collection Thread

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Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1181 - 2013-09-16 12:24:47 UTC
JIeoH Mocc wrote:
Obviously, a risk from a "threat" with "backing" is bigger than a risk from a "threat" without "backing".
In the context we are discussing, wrong. Risk from 2 options which may or may not be the case from a single source have to be graded as the highest risk of the two. Here we have a single input, 2 possible outcomes, but no way of telling which outcome is correct, so we have to mitigate at the highest level of risk.

JIeoH Mocc wrote:
The discussion moved to risk mitigation, all of the sudden, allow me to remark that you're doing it wrong -
Risks are mitigated only after they're accessed. I.e. , as it was stated earlier, each risk is assigned it's likelihood to occur, and its severity upon occurrence. Both these parameters have a scale of grades. The overall grade is usually a product of the two.
And I'll tell you a secret, risks with low grades are allowed to have imperfect mitigation (if not ignored) even in the most demanding fields.
But if you're not bothering to properly access the risk, you can't properly mitigate it.
It's not about "not bothering" to assess (yes, assess, not access), its about not being able to predict the outcome. Much like the Russian roulette example, you have no idea if the chamber is loaded or not, so you have to mitigate risk under the assumption that it will be. So you then have to decide if taking that risk is worth the reward. In the cloaker scenario, you don;t know if it is an AFK cloaker or not, but is losing your ship worth more than simply moving system? In most cases no, as the systems are much the same, so you should move system.

JIeoH Mocc wrote:
These who speak of the risks that an unknown "AFK camper" presents are grading both likelihood and occurrence without actually having this information, in most cases. And since they are gimped by their impotence, they are setting the maximum available grades to both, thus mitigating the "risk" by staying docked (and whining on the forums).
Such attitude would not pass in any competitive environment, since it's an overkill negation of the presumed risk.
That attitude already does pass. I'm perfectly happy ignoring cloakers, but the endless complaint about how null is empty will continue to drag on. If AFK cloakers can introduce risk to null, and can do so 24/7, then expect null players to be more risk averse.
Think about it this way however:
The reason I move system is because I see a cloaker and automatically assume they intend to either cloak AFK until they find a 100% kill opportunity, or play cloaky games until they get a 100% kill opportunity. I have no intention of wasting my time with either of those types of players. They have absolutely nothing to add to my gameplay. So if you want to do that, continue to be sadly disappointed by the reaction of null players to you. If you want a less risk averse null, take away "boring risk".

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1182 - 2013-09-16 12:27:35 UTC
TheGunslinger42 wrote:
You can't because it is literally impossible.

Ahem...
Lucas Kell wrote:
Bomb, then activate cloak. Target dies after you are cloaked. Next.



TheGunslinger42 wrote:
As for the threat... welcome to EVE Online, buddy.

I do appreciate the fact that you are finally admitting you basically want to remove risk though. That's the first step to understanding why you are wrong

Welcome to a risk averse null. Shame you haven't yet admitted that you are a coward and are frightened CCP will take away a method for you to attack null without having to risk your ship. You'll get there eventually kiddo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1183 - 2013-09-16 12:32:03 UTC
Psychoactive Stimulant wrote:
My solution:

All you hardcore nullsec peeps need to keep your carebears in check. Shoot these bastards for us so we don't have to hear them whine on forums all day.

Biomass yourself and shoot blues.

Or... we keep it as is, and you can continue to cry "nullbears" every time you come to null expecting a defenseless miner to sacrifice himself to you and instead find everyone docked up. I find it truly amazing that you don't see the hypocrisy in calling us carebears, while you want fights against completely unarmed people.
Turn up in any non covops ship, so we don't have to spend hours watching you hide like a ******, and you'll get a fight. But you don't. Because you just want to gank miners and missioners. Just do it in high sec instead, it's easy and the there's better tears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1184 - 2013-09-16 12:33:04 UTC
Delt0r Garsk wrote:
The ultimate solution, remove local, or even better cloaks remove you from local. Then you won't know if a cloaky is in system and get all funny about it.

Is that a joke... not really. I live in a WH. I assume, often correctly that there is always someone stalking me. I mostly get away. I still run sites and make isk and stuff.

This has been suggested, but WH space is different to null. there's no cynos, you can collapse most if not all of your entrances, and you can control ship size based on class of wormhole.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1185 - 2013-09-16 12:47:25 UTC  |  Edited by: TheGunslinger42
Lucas Kell wrote:
TheGunslinger42 wrote:
You can't because it is literally impossible.

Ahem...
Lucas Kell wrote:
Bomb, then activate cloak. Target dies after you are cloaked. Next.



TheGunslinger42 wrote:
As for the threat... welcome to EVE Online, buddy.

I do appreciate the fact that you are finally admitting you basically want to remove risk though. That's the first step to understanding why you are wrong

Welcome to a risk averse null. Shame you haven't yet admitted that you are a coward and are frightened CCP will take away a method for you to attack null without having to risk your ship. You'll get there eventually kiddo.


You may not be familiar with the mechanics, but in order to launch a bomb the ship must be decloaked. So to claim a cloaked ship killed anything is wrong. It wasn't cloaked initially. It couldn't have been. Therefore you could have caught and killed it, therefore it was facing plenty of risk itself.

I am not afraid CCP will take away that ability because that ability does not exist. I cannot attack someone in null without risking my ship. I have to decloak to do anything, and when I do I'm in a ship that is inherently weaker than most.

If anyone is the coward, it is you. You're the one asking that methods for players to attack you be removed.

What about this do you not understand, or are you just trolling?
JIeoH Mocc
brotherhood of desman
#1186 - 2013-09-16 12:53:10 UTC  |  Edited by: JIeoH Mocc
Lucas Kell wrote:
In the context we are discussing, wrong. Risk from 2 options which may or may not be the case from a single source have to be graded as the highest risk of the two. Here we have a single input, 2 possible outcomes, but no way of telling which outcome is correct, so we have to mitigate at the highest level of risk.

Only if you couldn't be bothered to investigate into the threat/risk, which is precisely my point. Thanks for confirming that.
Lucas Kell wrote:

It's not about "not bothering" to assess (yes, assess, not access), its about not being able to predict the outcome. Much like the Russian roulette example, you have no idea if the chamber is loaded or not, so you have to mitigate risk under the assumption that it will be. So you then have to decide if taking that risk is worth the reward. In the cloaker scenario, you don;t know if it is an AFK cloaker or not, but is losing your ship worth more than simply moving system? In most cases no, as the systems are much the same, so you should move system.

You're pretty much ignoring what I've proposed earlier - Do take an active approach to the situation, and get the information that will render the necessity to "predict" useless. Get intel. Work for it. Get rewarded with a better ability to evaluate your situation, and minimize the need to "predict" anything.
Using your beloved russian roulette analogy, when handed the gun - pop the chamber open, see if you're about to get one or not. You know that you CAN actually do stuff in EvE, you don't have to be the "victim". Otherwise, what's the difference between you and a NPC?
Lucas Kell wrote:

That attitude already does pass. I'm perfectly happy ignoring cloakers, but the endless complaint about how null is empty will continue to drag on. If AFK cloakers can introduce risk to null, and can do so 24/7, then expect null players to be more risk averse.
Think about it this way however:
The reason I move system is because I see a cloaker and automatically assume they intend to either cloak AFK until they find a 100% kill opportunity, or play cloaky games until they get a 100% kill opportunity. I have no intention of wasting my time with either of those types of players. They have absolutely nothing to add to my gameplay. So if you want to do that, continue to be sadly disappointed by the reaction of null players to you. If you want a less risk averse null, take away "boring risk".

To tell you the truth, I don't care much if null becomes emptier because of useless carebears that move to somewhere they can be safe enough to their liking. I just want to state, that your stance on what should and can be done to "fight" "AFK campers" is not the only nor the best way - it probably requires less efforts/knowledge than the one i proposed, and so be it - those who can will survive in null those who can't/won't - will move out.
I wouldn't AFK camp anyone, because i think it's boring, and the kills that can be achieved from the likes of you are only slightly better than the ones from belt rats. But I don't think that your lack of will/ability to counter those who do like this gamplay requires any change to the existing mechanics.

Lucas Kell wrote:

Turn up in any non covops ship, so we don't have to spend hours watching you hide like a ******, and you'll get a fight. But you don't. Because you just want to gank miners and missioners. Just do it in high sec instead, it's easy and the there's better tears.

A slight touch of hypocrisy, eh? First of all, I'll bet that if someone turns up, you will stay docked. That's just my evaluation of you, not much to back it up, admittedly. Then again, what you're saying is: "Come to me, I'll see what you got, and if i can definitly gank you, I'll undock". So you prefer to have the initiative, and don't like when someone else has it (In the case with cloakies).
But guess what, once someone else has initiative, you find yourself unable to perform any move that will reclaim it for you.
You call fighting back - "wasting time on these kind of players", without regard for the time someone spent to drop you, for example.
So you were beaten, and maybe you should leave.
Sura Sadiva
Entropic Tactical Crew
#1187 - 2013-09-16 13:00:41 UTC
Lucas Kell wrote:

In the context we are discussing, wrong. Risk from 2 options which may or may not be the case from a single source have to be graded as the highest risk of the two. Here we have a single input, 2 possible outcomes, but no way of telling which outcome is correct, so we have to mitigate at the highest level of risk.



Isn't that easy. To decide if undock your drake or not have to consider EVE is about mitigating risk. Of course, there are many ways to define and evaluate risk, and many subtle and substantial differences in the application of risk-related terms.

The most effective way is with this simple equation:

Risk = Threat x Vulnerability x Cost

Where:

Threat

Threat is the frequency of potentially adverse events. Since threat (by this definition) is always a frequency, it's always potentially measurable. And since the events are only potentially adverse, threat per se is not necessarily dangerous or detrimental.


Threat rates can be categorized into "global threat rates" and "local threat rates." A local organization's geography, status, political stance or any other factor may expose it to more or less threat than that of the global rate. The key to thinking about this is to determine--or at least estimate--the rate of whatever threats face your organization. Of course, many threat rates change constantly, particularly those driven by humans.

Vulnerability

Vulnerability is the likelihood of success of a particular threat category against a particular organization. Notice that if this were the likelihood of success of a particular attack (e.g., the Ping of Death) against a particular machine, the likelihood would be either 0 or 1 (0 percent or 100 percent). But since we are concerned about vulnerability at an organizational/alliance level to an entire class of threat, binary terms don't work. Instead, vulnerability has to be quantified in terms of a probability of success, expressed as a percent likelihood.

The likelihood of success is not easy to measure, but a related term, "vulnerability prevalence," is. Vulnerability prevalence is simply the number of ships of a particular type (say, mining bardge, ratting ships and so on) that exhibit a particular vulnerability.

Many factors work together to make some, but not all, ships vulnerable in their current environment--even if the software, hardware and data is identical across machines. Router rules, firewall configuration, proxy settings, NAT, location on a subnet, OS type, co-existence of other running processes, existence of data of certain types, existence of sample code or files, secondary connections of certain types-these factors and many others change the likelihood of success of a particular threat.

Cost

Cost is the total cost of the impact of a particular threat experienced by a vulnerable target. Hard-ISK costs are measured in terms of "real" damages to ships and assets, as well as quantifiable player time and resources spent repairing these damages. Semi-hard costs might include such things as lost business or transaction time during a period of downtime. Soft costs include such things as lost end user productivity, public relations damage control, a decrease in user or public confidence or lost business opportunities.

Risk

It's not threat, vulnerability or cost alone that really matters, but risk. As you can see from the risk equation, for there to be any risk there must be at least some threat and vulnerability and cost. The concept we all learned in sixth grade-that anything multiplied by zero is zero-means that if any one of the three components of risk is zero, then the risk is also zero.

This concept is handy when evaluating a vendor's or the media's suggestion that "XYZ risk" must be addressed. If you can determine that XYZ risk poses no threat to your organization-or if you determine that your organization is not vulnerable to it-or that if it is vulnerable to it, the cost of fixing or repairing the problem is zero -you automatically know that XYZ risk doesn't pose a risk to your organization.

In most instances, you won't be able to say for sure that any of the three risk factors is zero. Instead, you'll need to measure each component of risk. For instance, let's say you want to determine if your system is vulnerable to hotdrops attack, and if so, the level of the threat. To do this, you need to evaluate the threat rate in other systems, and determine how that translates to your system. What tools, knowledge and access are required to make it a threat? What human motivation is necessary? Who in your corp or alliance has all the ingredients (tools, knowledge, access, motivation) to exploit the vulnerability? By drilling down into each component, you'll very often conclude that there's no risk-or at least no imminent risk-because at least one component of risk is zero or near zero.

Vulnerability is often the first thing to address, since that's where you typically have the most control. There are always many places where you can at least partially reduce vulnerability, and do so easily and inexpensively. We call these partial solutions "synergistic controls." They are overlooked by almost everyone, but are exceedingly useful, especially when used together with other synergistic controls.


Derath Ellecon
University of Caille
Gallente Federation
#1188 - 2013-09-16 14:14:11 UTC
Lucas Kell wrote:
[quote=Teckos Pech]Null sec is supposed to be risky...if you can't deal with a cloaked pilot, you are playing the wrong game.
I put forward the question that you seem to gloss over. Where is the risk for the cloaked pilot?

Same risk as the AFK docked pilot, or the afk pilot floating inside the POS shields?
Teckos Pech
Hogyoku
Goonswarm Federation
#1189 - 2013-09-16 14:16:57 UTC  |  Edited by: Teckos Pech
Sgt Ocker wrote:
snipping cause I'm lazy


You should read the whole sequence of posts. I stated that when a ship is AFK and cloaked he is 100% safe...as is the cloaked ship. I was responding, admittedly somewhat badly, to the claims that cloaked ships are invincible.

Look at my killboard, I've lost like 14 of damn things (force recons) plus a few bombers. So his claims, like many of his claims are exaggerations (e.g. a cloaked cyno ship is "God mode"). Decloaking a recon, bomber, etc. at a gate camp is not impossible and running a gauntlet can indeed result in the loss of said ship, especially in null with dictors and hictors. Plus, I've killed 19 force recons, 19 stealth bombers, and 10 covert ops. Am I some sort of super awesome player, or is Vas Eldryn making wildly exaggerated claims? I think the latter is the best explanation, but feel free to tell me I'm awesome. P

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1190 - 2013-09-16 14:36:20 UTC
TheGunslinger42 wrote:
You may not be familiar with the mechanics, but in order to launch a bomb the ship must be decloaked. So to claim a cloaked ship killed anything is wrong. It wasn't cloaked initially. It couldn't have been. Therefore you could have caught and killed it, therefore it was facing plenty of risk itself.
Correct, however the challenge was only to give an example of a player killing another while cloaked. Launching a bomb then cloaking would satisfy this.


TheGunslinger42 wrote:
I am not afraid CCP will take away that ability because that ability does not exist. I cannot attack someone in null without risking my ship. I have to decloak to do anything, and when I do I'm in a ship that is inherently weaker than most.
Firstly, your ship is not always weaker. Secondly, you have the full control over your risk while others don't. You like to bang on about uncertainty, but the only certainty is that until you chose to engage, you are utterly invulnerable. You get full ability to move, observe and choose a way to engage. Thirdly, I don't even mind hat you do have that. I only care that someone off fapping can have a player in system that has the appearance of someone choosing a way to engage.

TheGunslinger42 wrote:
If anyone is the coward, it is you. You're the one asking that methods for players to attack you be removed.

What about this do you not understand, or are you just trolling?

No, that's not what I'm asking. You guys keep pointing out that AFK players can't attack, so I'm asking for NON ATTACKING PLAYERS to be removed. While you are fighting to retain your ability to lure defenseless miners into a false sense of security, or remove their ability to preemptively respond to your approach entirely. Such as the removing local. A miner would stand no chance. You don't have to launch probes to find a grav site anymore, so if local were removed, a miner would only have that half second you would be decloaked after jumping a gate to pick you up on d-scan.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1191 - 2013-09-16 14:38:51 UTC
Lucas Kell wrote:
I put forward the question that you seem to gloss over. Where is the risk for the cloaked pilot?


Getting into system is a risk, no? It is not risk free. Once the AFK cloaked pilot is no longer AFK and drops cloak he is vulnerable to being shot at. Yes, such a fight is likely to be one-sided if the target of the cloaked ship is fit poorly for PvP, but if you see a hostile in local and undock in a ****-poor PvP fit, that one is on you.

Quote:
Active players are active, so watching a module is no different from normal.


True, but currently they do not, you want to change it to benefit just you. At least have the intestinal fortitude to say, "I want such a change for my benefit, I realize it will adversely impact other players, but I don't care."



I still not sure such a macro would be a violation. Nothing is being gained in game. No currency, no skills, no status, no nothing. Of course, CCP could come along and rule it a violation, but that goes for just about anything in game. Right now cache scraping is technically a violation, but they allow it. So if you have used Eve Central, have the wallet settings on Eve Mon active, or implicitly use cache scrapping with some other currently allowed software you yourself could find yourself the recipient of the ban hammer. Technically speaking there is nothing to prevent them from banning you for mining in high sec other than they want your money.

Also there is the whole issue of detection, as I note a person with a timer would look alot like an open client using a macro.

Quote:
They have their ways, the same as mining bots.


Those are quite different. Various bots work quite differently than just a simple macro or person clicking the screen once every x minutes.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1192 - 2013-09-16 14:43:54 UTC  |  Edited by: Teckos Pech
Lucas Kell wrote:
So did you simply not read the part where he says: "I don't really think this is a viable idea"?


Did you miss the part where he said he completely agrees and maybe? Vas has been a limp noodle in regards to solutions. Offering nothing and then seemingly agreeing, but not really, with others who offer the oft repeated horrible ideas. He also wildly exaggerates and when called on these things he whines and complains that people aren't being fair to him because he posts like a weasel.

Quote:
Thea easiest, most efficient and quickest option is to move (which is a solution you have not overlooked). But then null is empty. And the cloakers cry about how null players are risk averse, because their easy targets have left. Waah.


If null is empty why are you here whining?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1193 - 2013-09-16 14:47:14 UTC
Lucas Kell wrote:


You realise however the only reason he's not contributing, is that anyone that posts anything that isn't a link to your sig, you immediately insult. Anything that isn't the idea you endorse in your eyes is wrong, and you have no problem telling them over and over and over and over and over and over and over and over and over and OVER again. You are not contributing to any solution, you are simply berating people until they get bored of listening you go on. People like you are what is wrong with the EVE community.


You are always free to stop reading and posting in this thread...wait, I thought you did that already. Lol

Oh well, thanks for the bumps to the thread.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1194 - 2013-09-16 14:47:15 UTC
JIeoH Mocc wrote:
Only if you couldn't be bothered to investigate into the threat/risk, which is precisely my point. Thanks for confirming that.
No, you are acting like there is a sure way of determining this. There isn't. You can create cloaking cyno alt in a very short amount of time with a clean slate. I'm not going to waste hours trying to figure out if a threat is more or less likely to be a cyno only to get blapped anyway.

JIeoH Mocc wrote:
You're pretty much ignoring what I've proposed earlier - Do take an active approach to the situation, and get the information that will render the necessity to "predict" useless. Get intel. Work for it. Get rewarded with a better ability to evaluate your situation, and minimize the need to "predict" anything.
Using your beloved russian roulette analogy, when handed the gun - pop the chamber open, see if you're about to get one or not. You know that you CAN actually do stuff in EvE, you don't have to be the "victim". Otherwise, what's the difference between you and a NPC?
Find a sure way of determining if someone's active then. Go ahead. Tell me how you would know if a player is active. Saying "oh yeah, browse the KB" is only going to tell you what they want you to know. You can't KNOW what they are going to do until they do it, and have no method to determine that.

JIeoH Mocc wrote:
To tell you the truth, I don't care much if null becomes emptier because of useless carebears that move to somewhere they can be safe enough to their liking. I just want to state, that your stance on what should and can be done to "fight" "AFK campers" is not the only nor the best way - it probably requires less efforts/knowledge than the one i proposed, and so be it - those who can will survive in null those who can't/won't - will move out.
I wouldn't AFK camp anyone, because i think it's boring, and the kills that can be achieved from the likes of you are only slightly better than the ones from belt rats. But I don't think that your lack of will/ability to counter those who do like this gamplay requires any change to the existing mechanics.
It's got **** all to do with a lack of will. It's efficiency. Why waste hours here when we own half the universe. I have plenty of systems available to me to rat and mine to my hearts content. I'm not going to sit around hoping a cloaker will engage my combat ship because it's a waste of my gametime. You can say whatever you want, I play this game for fun, not to prove something to some pleb on the forum who wants to cry about how little skill I have, when all I'm asking is that they make it so you have to PLAY THE GAME to PLAY THE GAME.

JIeoH Mocc wrote:
A slight touch of hypocrisy, eh? First of all, I'll bet that if someone turns up, you will stay docked. That's just my evaluation of you, not much to back it up, admittedly. Then again, what you're saying is: "Come to me, I'll see what you got, and if i can definitly gank you, I'll undock". So you prefer to have the initiative, and don't like when someone else has it (In the case with cloakies).
But guess what, once someone else has initiative, you find yourself unable to perform any move that will reclaim it for you.
You call fighting back - "wasting time on these kind of players", without regard for the time someone spent to drop you, for example.
So you were beaten, and maybe you should leave.

Bet what you want. I honestly don't give a **** about your evaluations lol. I don't need to prove myself to you. Who are you? A nobody. Some random forum troll.
If you spent 5 minutes looking at the type of player that uses a covops in null, you'd realise they spend all of their time giving you the runaround then cloak up. It's a waste of time. It's not "fighting back", it's chasing a ghost. They make sure they can't be caught and get their jollies off fapping to you trying to chase them. So they get none of my time.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1195 - 2013-09-16 14:49:22 UTC
Teckos Pech wrote:
Lucas Kell wrote:


You realise however the only reason he's not contributing, is that anyone that posts anything that isn't a link to your sig, you immediately insult. Anything that isn't the idea you endorse in your eyes is wrong, and you have no problem telling them over and over and over and over and over and over and over and over and over and OVER again. You are not contributing to any solution, you are simply berating people until they get bored of listening you go on. People like you are what is wrong with the EVE community.


You are always free to stop reading and posting in this thread...wait, I thought you did that already. Lol

Oh well, thanks for the bumps to the thread.

What can I say, I'm bored enough to watch you troll.

And I'm happy to bump.
You realise you are simply creating a pool to show CCP how many different people have complained about AFK cloaking right? You are doing it so you can laugh, but they will see it as a huge list of complaint threads all based on the same subject. So thanks I guess.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1196 - 2013-09-16 14:52:00 UTC
Teckos Pech wrote:
Did you miss the part where he said he completely agrees and maybe? Vas has been a limp noodle in regards to solutions. Offering nothing and then seemingly agreeing, but not really, with others who offer the oft repeated horrible ideas. He also wildly exaggerates and when called on these things he whines and complains that people aren't being fair to him because he posts like a weasel.
You offer literally nothing new to this discussion, so if I were you, I'd watch my tongue. All you do is recycle your same ****** idea over and over again and troll everyone else. You're probably some neckbeard writing your responses then fapping away waiting for your next response. Grats.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1197 - 2013-09-16 14:56:33 UTC
Lucas Kell wrote:
Correct, however the challenge was only to give an example of a player killing another while cloaked. Launching a bomb then cloaking would satisfy this.


The point of that question in the first place was to demonstrate that cloakers cannot be both invulnerable and interact with others. The stealth bomber example only strengthens that point: A cloaked ship cannot kill anyone unless it at some point decloaks and exposes itself to risk.


Lucas Kell wrote:
Firstly, your ship is not always weaker. Secondly, you have the full control over your risk while others don't. You like to bang on about uncertainty, but the only certainty is that until you chose to engage, you are utterly invulnerable. You get full ability to move, observe and choose a way to engage. Thirdly, I don't even mind hat you do have that. I only care that someone off fapping can have a player in system that has the appearance of someone choosing a way to engage.


I didn't say it was always weaker, I said it was weaker than most. Reading is fundamental, bro. Sure, against an iteron or a barge a cloaky ship is stronger, but compared to the majority of combat ships cov ops, stealth bombers and recons are pretty weak. T3s are decent though.

As for the invulnerability until I choose to engage, that's not strictly true either. Plenty of covert ships are caught unwillingly - things do decloak us, you know. Warping into sites, or even to towers and gates, can put us on top of things that decloak us - you, as a resident, can even do things to increase this possibility. Use drag bubbles, cans, or drones assisting a fast moving ship. The fact you don't do any of these things isn't my problem.

And with regards to choosing to engage only when I think it suits me... you do the same. When I jump into system, your reaction is "if he were to land on me right now, it wouldnt be ideal" and you run away - that's fine, you have that choice, but this is another instance in which balance must be maintained - if residents can effectively choose when to engage and when not to, then the other person must have the same ability too.

When it comes to AFK players having the same appearance as someone actively moving about and doing things... I don't see a problem with that, in all honesty. You are not entitled to know what I'm doing behind the keyboard, or what my motivations are. You're certainly not entitled to be told this for zero effort. Technically speaking, if you want to you can, within the current mechanics and tools available, do quite a bit to determine what I'm likely to be up to. Check my kills, who is on them, the times they occur, the ships involved, etc and use that to make a best guess. You know, actually put in the effort. You can already do these things, it is not my fault if you refuse to do them and therefor assume the absolute worst. You don't have to be ignorant and make uninformed decisions - you choose to.

Lucas Kell wrote:
No, that's not what I'm asking. You guys keep pointing out that AFK players can't attack, so I'm asking for NON ATTACKING PLAYERS to be removed. While you are fighting to retain your ability to lure defenseless miners into a false sense of security, or remove their ability to preemptively respond to your approach entirely. Such as the removing local. A miner would stand no chance. You don't have to launch probes to find a grav site anymore, so if local were removed, a miner would only have that half second you would be decloaked after jumping a gate to pick you up on d-scan.


Asking for afk players to be removed is asking for the removal of uncertainty, and that uncertainty is something that is used as an avenue of attack (to counter local, of course). Asking for the uncertainty to be removed is asking for that avenue of attack to be removed, which is a removal of risk to yourself.

hope this helps
Lucas Kell
Solitude Trading
S.N.O.T.
#1198 - 2013-09-16 14:56:46 UTC
Teckos Pech wrote:

I still not sure such a macro would be a violation. Nothing is being gained in game. No currency, no skills, no status, no nothing. Of course, CCP could come along and rule it a violation, but that goes for just about anything in game. Right now cache scraping is technically a violation, but they allow it. So if you have used Eve Central, have the wallet settings on Eve Mon active, or implicitly use cache scrapping with some other currently allowed software you yourself could find yourself the recipient of the ban hammer. Technically speaking there is nothing to prevent them from banning you for mining in high sec other than they want your money.

Tell you what, you make a macro like it and see what happens.

This is the part you fail to read:
Quote:
We do not endorse or condone the use of player-made software or any other third party applications or software that confers an unfair benefit to players.
CCP can chose to ban you for whatever they want, and an automated way of clicking a button in game on a time would definitely be a ban.

Cache scraping they re-clarified on the EULA and have specifically said they will not do anything at the moment as long as it is not being used for other exploits. It's an exception.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1199 - 2013-09-16 15:01:54 UTC
Sura Sadiva wrote:
*redacted*
I skimmed your post, it was way tl;dr.

But yes, there many factors in risk mitigation, I worked in it for years. But for our purposes most of it can be put aside. All that needs to be looked at is:
What chance do i have of dying and how much do I make VS how much would I make somewhere I'm sure I won't get attacked.
In null, the systems aren't all that much apart. Especially when you hold multiple upgraded ones. Moving will always be more efficient than risking the loss of your fleet.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

TheGunslinger42
All Web Investigations
#1200 - 2013-09-16 15:02:26 UTC
Remember that episode of the simpsons where homer had the bird desk toy thing that repeatedly dipped its head, and he set it up to press a button.

what if I do that

No botting, no exploits, no scripting, no nothing. Just something mechanically tapping the button.

Idea defeated by something that is both undetectable by CCP and something they'd never ban anyway