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AFK Cloaking Collection Thread

First post First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#1161 - 2013-09-16 07:34:08 UTC  |  Edited by: Teckos Pech
Vas Eldryn wrote:
I would but I cant, not without breaching forum rules..... learn why this issue is such a big deal, its the THREAT established by AFK cyno cloaking and systems held hostage with this mechanic.

Seriously you can only see the PVP aspect, you cant see all the other aspects of the game that are not PVP, seriously, does everyone in null have to be Targets for you to get your rocks off?


No ships has been destroyed by a ship that was cloaked. A ship with its cloaking module active cannot target anything. No other module can be activated. Hence no ship can be destroyed.

Now, once the cloak is dropped they can activate modules and target other ships...but then you can target them and shoot them too, so they are not 100% secure at that point.

This is why you are factually wrong.

And no, not everyone in null is a target to me. If they are blue, they are not a target. I have also not gone after non-blues on other occasions as well.

Perhaps the problem isn't me and me supposedly seeing only the "PvP view" but you. You exaggerate claims (e.g. god mode), you don't seem to grasp the mechanics (e.g. a ship with its cloak module activated cannot harm you, nor can you harm them--i.e. there is balance), and you insist on addressing the symptom not the cause.

BTW, you might want to check my kill board too. Don't think I've ever shot a mining ship anywhere in game.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Debora Tsung
Perkone
Caldari State
#1162 - 2013-09-16 07:37:20 UTC  |  Edited by: Debora Tsung
Lucas Kell wrote:
Have you read mine?
A probe that costs a lot, and takes 10 minutes to run.
Explodes if cancelled, docked, jumping out of a gate, logging off or being destroyed.
If a cloaker changes grid after the probe is launched and before the probe finishes, they don't show up at all.
This way, it only affects AFK cloakers.

I don't want any other changes. All I want is for a cloaker to actually have to play the game if they want to sit in a system all day. Not just create an army of alts, and look at them a couple of times a day to see if there's a juicy drop target.


Sorry for the late reply, I don't read this specific thread as often as I maybe should be because of reposts...

On that regard, I may have to apologize in advance, for my actual answer will be very short, some might even say it borders on being impolite.

Debora Tsung wrote:
[...]Specialized probes to detect cloaked ships.[...]

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

JIeoH Mocc
brotherhood of desman
#1163 - 2013-09-16 07:46:57 UTC  |  Edited by: JIeoH Mocc
Vas Eldryn wrote:


Nobody can run a fleet 24/7 just to address AFK cyno campers, 23/7 is even a silly presumption. Why should an AFK cyno camper awarded 100% security in a system he does not have Sov in, when an entire alliance of ACTIVE pilots, acting in a way to protect their PVE ships be punished because of 1 game mechanic that renders all their ACTIVE gameplay useless?


It's true, noone can run a fleet that long (not without incredibly strong motivation anyway) hence (again) you have a flaw in your reasoning.
If you can't run a fleet that long, the ones that are going to drop you (anytime now, eh?) can't run it too. Or can they?
Do your research on the one that is camping you. Oh, it's a fresh alt, you say? Sacrifice a retriever/hulk/drake to the guy (Intel, after all cost moneyz). They dropped you? Now you know who they are. Follow through, to research killboards, regroup points, active pilots. Use your watch list.
Assemble a gang and bait the camper - after all you are a WHOLE ALLIANCE OF ACTIVE pilots, who hold sov , and probably should be able to handle a simple drop, no? Because if an entire alliance can't handle trivial threats in nullsec ...
Motsu is that way --->

Also, once more you stress your own ACTIVITY vs. the "AFK"ness of some guy you pretty much assure yourself of, just to make your ACTIVITY sound more valuable vs. his idleness. Well, sorry to tell you, you're both equal, as long as you're both logged on.
"Active" pilots get no special treatment vs. cloaked ones.

The real thing you can't grasp (And I'm sure you've been told like a hundred times over already, but still I'll repeat - after all it's another cloaky AFK thread, eh) is that you are required to change your gameplay because of someone. And you refuse to accept that you NEED to do it, due to the nature of the game, where players affect other players whether they will it or not. Well in nullsec, you have to if you wish to remain in nullsec, sorry about that. I am sure that noone will interfere your mining in highsec (maybe goons, right) or better still the test server - on the test server you can assure your complete independence of other player actions.
Sgt Ocker
What Corp is it
#1164 - 2013-09-16 08:22:58 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
I would but I cant, not without breaching forum rules..... learn why this issue is such a big deal, its the THREAT established by AFK cyno cloaking and systems held hostage with this mechanic.

Seriously you can only see the PVP aspect, you cant see all the other aspects of the game that are not PVP, seriously, does everyone in null have to be Targets for you to get your rocks off?


No ships has been destroyed by a ship that was cloaked. A ship with its cloaking module active cannot target anything. No other module can be activated. Hence no ship can be destroyed.

Now, once the cloak is dropped they can activate modules and target other ships...but then you can target them and shoot them too, so they are not 100% secure at that point.

This is why you are factually wrong.

And no, not everyone in null is a target to me. If they are blue, they are not a target. I have also not gone after non-blues on other occasions as well.

Perhaps the problem isn't me and me supposedly seeing only the "PvP view" but you. You exaggerate claims (e.g. god mode), you don't seem to grasp the mechanics (e.g. a ship with its cloak module activated cannot harm you, nor can you harm them--i.e. there is balance), and you insist on addressing the symptom not the cause.

BTW, you might want to check my kill board too. Don't think I've ever shot a mining ship anywhere in game.


Hmmm, maybe I missed something here but your response to Vas Eldryn's post
Quote:
This is why you are factually wrong.
is 100% inaccurate. The "threat" whether real or not is in reality a real threat because people in the system will treat it as such.
The cloaky may well be AFK, therefore is only a perceived threat But then it may not be afk and in fact sitting 30k from you waiting for his Blops, or the gang on the titan to get into place before lighting the cyno on you.
I along with many others, I'm sure have seen especially pve nulsec systems shut down due to a neutral cloaky being in system. "God Mode" is a reality, the perceived threat is often enough, especially if your aim is disruption. You stop people making isk (via a perceived threat) 1 cloaky frigate can achieve more than a fleet of battleships, a fleet of battleships is a threat you can deal with directly a sneaky cloaky hiding in deadspace is much harder to deal with.

XXX[ Do not change this, I like stopping people making hundreds of millions in isk with a 20mil cloaky]XXX and you never know when that 1 time the blops gang is close by will be :P

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Debora Tsung
Perkone
Caldari State
#1165 - 2013-09-16 08:35:46 UTC  |  Edited by: Debora Tsung
Sgt Ocker wrote:
The "threat" whether real or not is in reality a real threat [...]
Sorry, that doesn't even make sense.

EDIT: 2nd part deleted because of unnecessary waste of letters.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1166 - 2013-09-16 09:23:42 UTC
Teckos Pech wrote:
Null sec is supposed to be risky...if you can't deal with a cloaked pilot, you are playing the wrong game.
I put forward the question that you seem to gloss over. Where is the risk for the cloaked pilot?

Teckos Pech wrote:
What you don't get Vas, is the OP. The OP, and the linked follow on post, is a collection of bad ideas regarding cloaks and AFK cloaking in particular. Take for example the horrible idea of a timer that you endorsed. It is horrible because as has been explained numerous times before, it impacts not just AFK players, but also active players.

The bottom part of every one of your posts is links to bad ideas.

Teckos Pech wrote:
The active player now has to watch his cloak module. This will impact players in bomber gangs attempting to bomb a big fleet. It will impact people doing exploration. It will impact scouts who are in neighboring systems to the main fleet who are looking out for hostiles approaching. It will impact pilots who are out gathering intel for say an upcoming invasion.
Active players are active, so watching a module is no different from normal.

Teckos Pech wrote:
BTW, here is that part of the post I wrote about an automation process for changing a ships direction in game:

*REDACTED*

Since the answer would still be no to all of the questions above for an automation process that clicks on the cloak module every 14.5 minutes, it too would probably not be a violation.
You'll want to read http://community.eveonline.com/support/policies/third-party-policies/

Teckos Pech wrote:
Also, even if it was deemed a violation, suppose I'm working from home and camping your system in a cloaked ship. Every 14.5 minutes a timer goes off that tells me to click the cloak module. And since I'm working from home I do this for 8-9 hours. How do you tell me apart from the automation process?
They have their ways, the same as mining bots.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1167 - 2013-09-16 09:23:47 UTC
Teckos Pech wrote:
Vas Eldryn wrote:
I completely agree, however I think this idea, while on the right track would be too detrimental to people cloaking for reasons other then AFK cyno camping.

the idea maybe workable if you push the time up from 15 mins to 2 hours or something, if your going to be AFK for more then 2 hours, then you have the option of logging off, as your not playing.

note I say MAYBE, I don't really think this is a viable idea, but +1 for the thought


There I helped you out with some italics, bolding and underlining where you first, completely agree (then walk that back...make up your mind will you, do you completely agree or not?). Then you suggest instead a 2 hour limit. Which is less burdensome for the active pilot, but still it negatively impacts them.
So did you simply not read the part where he says: "I don't really think this is a viable idea"?

Keith Planck wrote:
This is literally the most butthurt I've ever seen from an OP before.

Do you really have nothing better to do then troll people throwing out ideas? Is the fatures and IDeas discussion thread THAT important to you?
If your idea is not the one he links in his sig, it's bad. That's pretty much what he's getting at.

TheGunslinger42 wrote:
Vas, I don't know if you're trolling or just incredibly naive, but nullsec was designed specifically to not have any "protections" - thats why there are no gate guns, no concord to punish for certain behaviours, no nothing. It is by design the completely lawless wild west of EVE. Anything goes. It's entire purpose is to be incredibly uncertain, volatile, risky and hostile.

To somehow think that it should have perfect safety, and to ask us to point out where CCP say otherwise is just mind boggling. A toddler could look at the abilities specifically enabled in nullsec and understand this, yet you're having trouble? And when we do point out the obvious you scream that we not speak on behalf of CCP?
Who's asking for perfect safety? If anything, by making cloakers need to take work is removes the safety of cloaking and going AFK until danger goes away. You are just afraid your precious 24/7 cloaking alts will become useless. To be clear, AFK cloaking is TOO SAFE. Less safety please.

Teckos Pech wrote:
I'm going to say this again, when a cloaked camper shows up you have to alter your play style, just as when a hostile gang shows up. One suggestion for ratters is to rat in a group with PvP fit ships. Yes it will make ratting income lower, but there will still be income and you'll be negating the resource denial effect and make the hot dropping effect much more risky for the cloaked ship. You'll also be encouraging team work and camaraderie with your fellow corp/alliance/coalition members. That is one possible response.
Thea easiest, most efficient and quickest option is to move (which is a solution you have not overlooked). But then null is empty. And the cloakers cry about how null players are risk averse, because their easy targets have left. Waah.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1168 - 2013-09-16 09:23:55 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
Technically you are not contributing. You moan about cloaking, AFK cloaking in particular yet you offer no solutions, not even the tired oft repeated ones I've linked too.

As for facts, The Gunslinger is correct. Null security space is just that, null security--i.e. there is no security except what you can provide. As a result of this many players who want to take advantage of null security space have grouped together...hence corporations, alliances and even coalitions. The latter of which are an example of spontaneous order I mentioned to you before.
You realise however the only reason he's not contributing, is that anyone that posts anything that isn't a link to your sig, you immediately insult. Anything that isn't the idea you endorse in your eyes is wrong, and you have no problem telling them over and over and over and over and over and over and over and over and over and OVER again. You are not contributing to any solution, you are simply berating people until they get bored of listening you go on. People like you are what is wrong with the EVE community.

Teckos Pech wrote:
A cloaked, AFK ship, even with a cyno has 100% security...as do you. Once they are no longer AFK and cloaked they can be shot...as can you.

This is where you keep falling down. You keep asserting 100% security, but they only have it when you are 100% secure from them too.

Or let me put it this way: no ship in game has ever died to a ship that is cloaked. Ever. It is simply impossible given the mechanics of the cloaking module. This is indisputable fact.
Utterly wrong.
A cloaked ship that is AFK grants uncertainty. a Miner can;t tell if he is AFK or not. So he has the option of "NEVER MINE, EVER" or choosing a time he thinks might be safe and surrounding himself with PvP Players. When the cloaker is active, he can gather intel, get into position and strike only when he's sure of success. The thing you refuse to listen to is that TACTICS ARE PART OF COMBAT. If someone is tactically positioning around you, you are NOT 100% SAFE.
Essentially though, what you are advocating is a way to achieve easy kills with no effort. You are a coward.

Teckos Pech wrote:
Show me a ship destroyed by a ship that was cloaked.

[Hint: while a cloaking device is active you can't target anything]
Bomb, then activate cloak. Target dies after you are cloaked. Next.

JIeoH Mocc wrote:
Do your research on the one that is camping you. Oh, it's a fresh alt, you say? Sacrifice a retriever/hulk/drake to the guy (Intel, after all cost moneyz). They dropped you? Now you know who they are. Follow through, to research killboards, regroup points, active pilots. Use your watch list.
Assemble a gang and bait the camper - after all you are a WHOLE ALLIANCE OF ACTIVE pilots, who hold sov , and probably should be able to handle a simple drop, no?
Or, move system, continue to watch ever growing cry that nullsec is dead because everyone piles into a few select systems for safety, leaving most of null empty. I'd love to see null being used a lot more, but since you can;t PVE or mine without an army to guard you, the only thing to do in null is PvP. Since I get enough of that on ops, and solo PVP in null is almost always "chase nullified cloaky T3 for 20 mins, until he warps to a safe and goes off to fap", I'm not going to do that with my spare time, thus null remains empty.

Debora Tsung wrote:
Sorry, that doesn't even make sense.
Sure it does. The threat, whether an actual threat of combat or simply an AFK player is the same, since there's no way of differentiating the two. much like pulling the trigger in Russian roulette is always a risk, even though some chambers are empty. Unless you have inside knowledge abut the state of the next chamber, the risk is identical.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1169 - 2013-09-16 09:44:31 UTC
Lucas Kell wrote:
Debora Tsung wrote:
Sorry, that doesn't even make sense.
Sure it does. The threat, whether an actual threat of combat or simply an AFK player is the same, since there's no way of differentiating the two. much like pulling the trigger in Russian roulette is always a risk, even though some chambers are empty. Unless you have inside knowledge abut the state of the next chamber, the risk is identical.


No.

A threat is either real, or it's not. There is no other possibility.

Just because a player treats a perceived threat as real doesn't mean it's actually real.

Or in other words, thinking that there's an uber gank fleet behind every cloaked ship doesn't make it so.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1170 - 2013-09-16 10:01:16 UTC
Debora Tsung wrote:
Lucas Kell wrote:
Debora Tsung wrote:
Sorry, that doesn't even make sense.
Sure it does. The threat, whether an actual threat of combat or simply an AFK player is the same, since there's no way of differentiating the two. much like pulling the trigger in Russian roulette is always a risk, even though some chambers are empty. Unless you have inside knowledge abut the state of the next chamber, the risk is identical.


No.

A threat is either real, or it's not. There is no other possibility.

Just because a player treats a perceived threat as real doesn't mean it's actually real.

Or in other words, thinking that there's an uber gank fleet behind every cloaked ship doesn't make it so.

lol?
A threat is a threat. There's a threat that has an uber fleet behind it, and there's a threat that has nothing behind it. To an outside observer both are the same. Risk mitigation is about determining how likely the threat is to have a negative impact, how much that negative impact it will have, and alternate methods of avoiding that impact along with their negative effects.

Again though, the risk is identical. If you don't know which it is, the risk is the same for both, thus both should be treated in the same way, until you can prove it to be one or the other.

You are saying this from a point of view of KNOWING the type of cloaker. A null player doesn't have that luxury. Again with the Russian roulette example, you wouldn't know whether you were going to be dry firing or firing a bullet. Pulling the trigger has the same level of risk, regardless of outcome.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1171 - 2013-09-16 10:20:44 UTC
lol, sometimes i wish we could give likes to locked threads. Big smile

https://forums.eveonline.com/default.aspx?g=posts&m=3621741#post3621741

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Debora Tsung
Perkone
Caldari State
#1172 - 2013-09-16 10:24:22 UTC
Lucas Kell wrote:
lol?


Maybe we're talking about different things here.

I was referring to that "It doesn't matter if a threat is real or not because it's always real" thingie.

That doesn't make sense. It's either real or not. Period.

That's like saying it doesn't matter if it's a square or a circle because it's always a circle. See, doesn't work that way.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1173 - 2013-09-16 10:29:59 UTC
Debora Tsung wrote:
Lucas Kell wrote:
lol?


Maybe we're talking about different things here.

I was referring to that "It doesn't matter if a threat is real or not because it's always real" thingie.

That doesn't make sense. It's either real or not. Period.

That's like saying it doesn't matter if it's a square or a circle because it's always a circle. See, doesn't work that way.

So the language he used wasn't perfect. You understand the concept though, surely.
A threat is a threat, whether it has backing or not. And the risk from suck a threat is equal. It's really not that hard to understand.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1174 - 2013-09-16 10:30:58 UTC
On another completely unrelated side note:

It is good that so many people do not dare to undock once I am cloaked in their system.

That significantly lowers the possibility of me running into a login trap.

That barges could all be bait IMO.

Indeed, I would vote for a login timer. Everytime a pilot that logged off in open space logs in again there should be a 30 seconds warning to all pilots in the same system so they can flee in time.

Stealth bombers are expensive.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1175 - 2013-09-16 10:35:17 UTC
Debora Tsung wrote:
On another completely unrelated side note:

It is good that so many people do not dare to undock once I am cloaked in their system.

That significantly lowers the possibility of me running into a login trap.

That barges could all be bait IMO.

Indeed, I would vote for a login timer. Everytime a pilot that logged off in open space logs in again there should be a 30 seconds warning to all pilots in the same system so they can flee in time.

Stealth bombers are expensive.

I undock, I just JB right after to an alternate system. Turn up in a proper combat ship if you want PvP.
If you are in a covops, you either want to drop a fleet or play cloak games for hours, neither of which I am interested in doing in the few hours I get to play.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1176 - 2013-09-16 10:40:46 UTC
Lucas Kell wrote:
So the language he used wasn't perfect. You understand the concept though, surely.
A threat is a threat, whether it has backing or not. And the risk from suck a threat is equal. It's really not that hard to understand.
I wanted to say something about that, but then I got distracted, I may be getting back to that later...

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

JIeoH Mocc
brotherhood of desman
#1177 - 2013-09-16 10:43:02 UTC  |  Edited by: JIeoH Mocc
Lucas Kell wrote:


That's like saying it doesn't matter if it's a square or a circle because it's always a circle. See, doesn't work that way.
So the language he used wasn't perfect. You understand the concept though, surely.
A threat is a threat, whether it has backing or not. And the risk from suck a threat is equal. It's really not that hard to understand.


It's also wrong.
Obviously, a risk from a "threat" with "backing" is bigger than a risk from a "threat" without "backing".
Using so many quotes to note that i use your suggested nominations without agreeing to the whole mindset.

The discussion moved to risk mitigation, all of the sudden, allow me to remark that you're doing it wrong -
Risks are mitigated only after they're accessed. I.e. , as it was stated earlier, each risk is assigned it's likelihood to occur, and its severity upon occurrence. Both these parameters have a scale of grades. The overall grade is usually a product of the two.
And I'll tell you a secret, risks with low grades are allowed to have imperfect mitigation (if not ignored) even in the most demanding fields.
But if you're not bothering to properly access the risk, you can't properly mitigate it.

These who speak of the risks that an unknown "AFK camper" presents are grading both likelihood and severity without actually having this information, in most cases. And since they are gimped by their impotence, they are setting the maximum available grades to both, thus mitigating the "risk" by staying docked (and whining on the forums).
Such attitude would not pass in any competitive environment, since it's an overkill negation of the presumed risk.
TheGunslinger42
All Web Investigations
#1178 - 2013-09-16 10:58:21 UTC
Vas Eldryn wrote:
I would but I cant, not without breaching forum rules..... learn why this issue is such a big deal, its the THREAT established by AFK cyno cloaking and systems held hostage with this mechanic.

Seriously you can only see the PVP aspect, you cant see all the other aspects of the game that are not PVP, seriously, does every mining ship in null have to be Targets for you to get your rocks off?


You can't because it is literally impossible.

As for the threat... welcome to EVE Online, buddy.

I do appreciate the fact that you are finally admitting you basically want to remove risk though. That's the first step to understanding why you are wrong
Psychoactive Stimulant
#1179 - 2013-09-16 11:24:56 UTC  |  Edited by: Psychoactive Stimulant
My solution:

All you hardcore nullsec peeps need to keep your carebears in check. Shoot these bastards for us so we don't have to hear them whine on forums all day.

Biomass yourself and shoot blues.
Delt0r Garsk
Shits N Giggles
#1180 - 2013-09-16 12:11:52 UTC
The ultimate solution, remove local, or even better cloaks remove you from local. Then you won't know if a cloaky is in system and get all funny about it.

Is that a joke... not really. I live in a WH. I assume, often correctly that there is always someone stalking me. I mostly get away. I still run sites and make isk and stuff.

AKA the scientist.

Death and Glory!

Well fun is also good.