These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK Cloaking Collection Thread

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#1061 - 2013-09-13 14:30:16 UTC
Lucas Kell wrote:
I didn't mean any offense by it. It's a phrase we use here in the UK if we are utterly shocked at the sheer incorrectness of something said with conviction. Like If I were to say with full conviction "The sky is always green", you would reply laughingly with "**** off, it's blue you idiot". Or like If I were to say "Leaving my PC on for 36 hours is super hard work!", you could respond to that in the same way.

Noted, I have friends from there, and the context of this was missing. Text is chancey for experessions like that.

Quote:
Not at all. I was saying the sheer difference in effort required to defend vs effort required to agress was too large. In order to counter a cloaker that may or may not be AFK I need to have multiple players covering me, scouts and bubbles. While I don't mind that if the cloaker has to sit in system actively watching me, a player eating his dinner or going to bed while I still have to expend that same amount of effort is unbalanced.

The sheer difference in reward is fitting for the difference in effort. The cloaked ship is not expected to represent a force intending to reinforce your towers, or put the entire system under siege.
If people expected this from a cloaked vessel, they would react differently.
The lack of other responses, however, is telling players that the pilots here are unwilling to play at all if they can't be completely safe.

This sends an awful message, and hits one of two reactions:

Frustration at no combat
OR
Awesome, I can make these guys into muppets by just being here!

Quote:
Wormhole space is considerably safer than null.
-The only entrances can be collapsed, leaving either no way in, or only your statics, which can be with more ease.
- The size of the wormhole chosen can match what you want to fight. In a WH, f I don't want to ever see a battleship, I can choose a wormhole that can't have a battleship enter it. I can then then build my own, and have superiority.
-Cynos don't work in null. I don't ever have to worry about a cloaker popping a cyno, and a 250 man fleet dropping on my head.
-WHs naturally require an ominitank, so you are generally fit with the same fit for PVP as you are for PVE (minus point, and maybe a couple of modules difference). PVE in null hits HARD on specific resists.

Wormhole space is a different experience, and only cloaked vessel anonymity has significance there, since the responses have much in common.
As you point out, cyno potential exists, so responses need to be modified to account for this, and lean towards evasion.
Evasion does NOT mean don't undock with hostiles, but it does mean plan your activities and fittings to stop them from stopping you.


Quote:
No, but it is a current mechanic, has worked well so far and other mechanics are built around it. As I stated above, it works for WH, because WH space is different in general. It doesn't mean it would work everywhere.

In this context, saying local has worked well assumes knowledge and rejection of other possible options.
Too many refuse to even consider other options, under the war cry of "all change is bad", and they close their minds to the possibilities.

We have dumbed down play in null, thanks to the use of a chat channel as default intel. We need to grow past this, into ways we can use the game to compete.
Not remove the competition, and by so doing, the joy of the game.
Lucas Kell
Solitude Trading
S.N.O.T.
#1062 - 2013-09-13 14:41:04 UTC
Teckos Pech wrote:
Well if he has just one module, why are you even worried?

My comment about bubbles, scouts, etc. wasn't how to protect yourself from a cloaked ship, but how to avoid being caught by anything but a cloaked ship. If you take those precautions you will never ever be caught unless The Gunslinger is right and you are bad at this game.

So how is that balanced?

Like I have been saying for many posts now. The current situation is not optimal, but it is balanced. It is not good game play, IMO, but it is balanced.
A regular ship wouldn't need all of that at the same time, since you can sett him. If I'm actively expecting a ship to appear, I should have a good chance to survive, which I currently do.
Sure, in that sense, it's balanced. The imbalance comes when you consider an AFK cloaker. Since he has to put in 0 effort, while I still have to be 100% attentive to ensure I'm safe. He only has to put effort in if he feels like being at his keyboard.

Teckos Pech wrote:
My preference is for new mechanics that include risk...for both sides (note that is balanced)...and where AFK cloaking goes the way of the dodo. Your objections and complaints are obviously self-serving, IMO.
You want a complete change to the local mechanics. That's a huge change and I think a lot of them would be impossible to balance.
So it's self serving to expect someone to have tp put as much effort into aggression you
as you do to remain safe? That's not self serving, that's balance.

Teckos Pech wrote:
Quote:
Bear in mind that while a cloaker is cloaked, we can't do anything to him, but he on the other hand can set up bookmarks around us, work out the best tactics to deploy his mates for a maximum chance of kill. Consider all of that and we already pay for the space, that is not balanced. Not even remotely. The cloaker should also need to put in an equal amount of effort for it to be balanced.


Then you are complaining about active cloakers. No AFK pilot can do any of those things. Ever. Those can only be done by players who are active.

I'm not COMPLAINING about regular cloakers. I'm pointing out what a cloaker COULD be doing. I CANT TELL IF HE'S AFK - I HAVE TO ASSUME ALL CLOAKERS ARE ACTIVE - THUS I HAVE TO ASSUME RISK.
I made that nice and big, since you seem to ignore it.
I DON'T CARE if an active cloaker wants to set tactics and drop on me. If he wants to actually sit at his PC for 36 hours then he deserves the kill. I just don't think it's right to allow the cloaker to go AFK as long as he wants, not putting any effort in until he feel's like executing his plan, while I have to stay on red alert the whole time.

I really don't understand how you read these posts and still don't get it. I can only assume you are skimming it scream NOPE, then trying to forcefeed me your "mash up local" idea again.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1063 - 2013-09-13 14:42:23 UTC
Debora Tsung wrote:
Teckos,

Maybe you should call this thread "AFK Cloaking RE-collection thread" as most of the posts in here are reposts of reposts, even if some the posters do not seem to be aware of that fact.

Yeah, cos Teckos hasn't scream LOCAL BAD 4 millions times or so.
Maybe the fact that so many people post about it being a problem should serve as an indicator to you.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Debora Tsung
Perkone
Caldari State
#1064 - 2013-09-13 14:50:46 UTC
Lucas Kell wrote:
Debora Tsung wrote:
Teckos,

Maybe you should call this thread "AFK Cloaking RE-collection thread" as most of the posts in here are reposts of reposts, even if some the posters do not seem to be aware of that fact.

Yeah, cos Teckos hasn't scream LOCAL BAD 4 millions times or so.
Maybe the fact that so many people post about it being a problem should serve as an indicator to you.


The thing with all those "fix afk cloaking" demands is that they're all the same and everytime someone creates one of those threads it's the same ridiculously bad idea over and over again (the reason for my signature).

Ammo to decloak other people.
Smartbombs to decloak other people (ranging from 10km to 1AU Shocked)
Cloaks should use fuel.
Cloaks should use cap.
Specialized probes to detect cloaked ships.
Spezialized ships to detect cloaked ships.
POS arrays to decloak everything in the system (sometimes it "just 14 or 32 AU tho)
Wird sov system upgrades to detect cloaked ships.

And so on and so forth.

And then there's the guys that want mining ships that can't be detected, etc. but somehow nobody cares enough about those to give a ****. Roll

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Lucas Kell
Solitude Trading
S.N.O.T.
#1065 - 2013-09-13 14:52:34 UTC
Nikk Narrel wrote:
The sheer difference in reward is fitting for the difference in effort. The cloaked ship is not expected to represent a force intending to reinforce your towers, or put the entire system under siege.
If people expected this from a cloaked vessel, they would react differently.
The lack of other responses, however, is telling players that the pilots here are unwilling to play at all if they can't be completely safe.

This sends an awful message, and hits one of two reactions:

Frustration at no combat
OR
Awesome, I can make these guys into muppets by just being here!

It's not about being completely safe. But a cloaker is an unknown, that can appear anywhere with no notice and potentially has a 254 man fleet behind him. Anyone that just carries on as normal is stupid, or really doesn't care about their ship. Since I am usually looking for isk efficiency during my op downtime, I'm not going to mess around with a cloaker for hours just to get a fleet dropped on my head. That will never change. But being able to exhibit that threat 23/7 without having to actually play the game is not at all balanced.

Nikk Narrel wrote:
Wormhole space is a different experience, and only cloaked vessel anonymity has significance there, since the responses have much in common.
As you point out, cyno potential exists, so responses need to be modified to account for this, and lean towards evasion.
Evasion does NOT mean don't undock with hostiles, but it does mean plan your activities and fittings to stop them from stopping you.
You've never experienced a hot drop I assume, from either side. Generally if it's performed right, there's no chance to escape. The droppers all have target names set, they strike at the same time, and with a force big enough to ensure victory. This is fine, but would utterly destroy wormhole space. Go make a thread suggesting they add cyno ability to wormholes and watch the reaction.

Nikk Narrel wrote:
In this context, saying local has worked well assumes knowledge and rejection of other possible options.
Too many refuse to even consider other options, under the war cry of "all change is bad", and they close their minds to the possibilities.

We have dumbed down play in null, thanks to the use of a chat channel as default intel. We need to grow past this, into ways we can use the game to compete.
Not remove the competition, and by so doing, the joy of the game.
It's not about all change is bad, local has been discussed ever since wormhole space came our with delayed local. It's simply too big an issue to deal with in a single sweeping statement, and honestly, I don't think will ever change in null. Too many other systems would be thrown out of balance if it was changed. It's worked fine this long, and it's not like local makes null impossible to kill in, kills happen all the time. a lot of the people that want null changed or removed are the same guys running around in cloaky T3s saying "I wish I could damage whole alliances solo". If that ever happens, null dies for good. It's income is barely above high sec income as it is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1066 - 2013-09-13 14:56:02 UTC
Debora Tsung wrote:
Lucas Kell wrote:
Debora Tsung wrote:
Teckos,

Maybe you should call this thread "AFK Cloaking RE-collection thread" as most of the posts in here are reposts of reposts, even if some the posters do not seem to be aware of that fact.

Yeah, cos Teckos hasn't scream LOCAL BAD 4 millions times or so.
Maybe the fact that so many people post about it being a problem should serve as an indicator to you.


The thing with all those "fix afk cloaking" demands is that they're all the same and everytime someone creates one of those threads it's the same ridiculously bad idea over and over again (the reason for my signature).

Ammo to decloak other people.
Smartbombs to decloak other people (ranging from 10km to 1AU Shocked)
Cloaks should use fuel.
Cloaks should use cap.
Specialized probes to detect cloaked ships.
Spezialized ships to detect cloaked ships.
POS arrays to decloak everything in the system (sometimes it "just 14 or 32 AU tho)
Wird sov system upgrades to detect cloaked ships.

And so on and so forth.

And then there's the guys that want mining ships that can't be detected, etc. but somehow nobody cares enough about those to give a ****. Roll
Have you read mine?
A probe that costs a lot, and takes 10 minutes to run.
Explodes if cancelled, docked, jumping out of a gate, logging off or being destroyed.
If a cloaker changes grid after the probe is launched and before the probe finishes, they don't show up at all.
This way, it only affects AFK cloakers.

I don't want any other changes. All I want is for a cloaker to actually have to play the game if they want to sit in a system all day. Not just create an army of alts, and look at them a couple of times a day to see if there's a juicy drop target.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1067 - 2013-09-13 14:58:10 UTC
Lucas Kell wrote:
Debora Tsung wrote:
Teckos,

Maybe you should call this thread "AFK Cloaking RE-collection thread" as most of the posts in here are reposts of reposts, even if some the posters do not seem to be aware of that fact.

Yeah, cos Teckos hasn't scream LOCAL BAD 4 millions times or so.
Maybe the fact that so many people post about it being a problem should serve as an indicator to you.

Ow, Lucas, I expect better than this failed logic.

Popularity of a concept, and whether it is valid or a fact, has never been a firm association.

Public Relation firms and advertisers shamelessly exploit people's perceptions for profit on a daily basis, and to assume they all have our best interests at heart would provoke hysterical laughter from anyone having done research on them.
And that leaves out religion and politics, don't go there if you value your sanity.

To use a popular example, it was claimed by many that the earth was flat, the center of the universe, and magic was present and usable by wizards.
Sure, we laugh at this now, (well, most of us), but that was once the best level of awareness we had, and was popular to believe.
Lucas Kell
Solitude Trading
S.N.O.T.
#1068 - 2013-09-13 15:22:48 UTC
Nikk Narrel wrote:
Lucas Kell wrote:
Debora Tsung wrote:
Teckos,

Maybe you should call this thread "AFK Cloaking RE-collection thread" as most of the posts in here are reposts of reposts, even if some the posters do not seem to be aware of that fact.

Yeah, cos Teckos hasn't scream LOCAL BAD 4 millions times or so.
Maybe the fact that so many people post about it being a problem should serve as an indicator to you.

Ow, Lucas, I expect better than this failed logic.

Popularity of a concept, and whether it is valid or a fact, has never been a firm association.

Public Relation firms and advertisers shamelessly exploit people's perceptions for profit on a daily basis, and to assume they all have our best interests at heart would provoke hysterical laughter from anyone having done research on them.
And that leaves out religion and politics, don't go there if you value your sanity.

To use a popular example, it was claimed by many that the earth was flat, the center of the universe, and magic was present and usable by wizards.
Sure, we laugh at this now, (well, most of us), but that was once the best level of awareness we had, and was popular to believe.
Sure, it's not a perfect statistic, but if there was no problem with it, then I wouldn't expect to see this level of complaints about it. It's certainly got enough to warrant looking at rather than simply being dismissed as crying.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Luna Arindale
Caldari Independent Navy Reserve
Curatores Veritatis Alliance
#1069 - 2013-09-13 15:32:30 UTC
Why not just add a cycle timer to cloaking devices... one that is, I don't know 30 minutes, and a person must turn it back on after this time. This isn't simply a matter of removing local, and this Isn't simply a matter of removing the ability to afk cloak. Adding a cycle timer to a cloaking device with a cool down would be a perfect solution to this problem, making it both fair to the people who use it reguarly, and those who currently use it to sit in an industry system and prevent any and all activities for over 24 hours.

I will admit that I do hate afk cloak camping with a cyno fit Tengu or Loki. You cannot use that system for much of anything after that point. It is an annoying risk that you cannot do a single thing about.
Teckos Pech
Hogyoku
Goonswarm Federation
#1070 - 2013-09-13 15:39:40 UTC
Vas Eldryn wrote:


OK butchering my comments to make me look silly is one thing, but anyone who cares to scroll up will know the guts of my posts,


Dude lighten up. I quoted over 90% of your post. Your post is a few posts away for everyone to see. I butchered or changed nothing. I do delete earlier comments when quoting due to forum limits, go whine to CCP about that.

Quote:
saying an AFK ship is nothing to fear... scroll up, YES the pose a threat on that is invulnerable.


If they are cloaked they can do nothing to you. If they are AFK they can do nothing to you. If they are AFK and cloaked, then it is double damn sure they can do nothing too you. What they represent is uncertainty as The Gunslinger has been saying. You don't know if they are AFK or not. You don't know what ship they are in or whether or not they have a cyno, etc. And they are only invulnerable so long as they stay cloaked...which also implies you are invulnerable too.

Basically your environment has changed. And it is well known in Eve that when that happens you either adapt or die. Which is where the solutions I and others have offered come in. For example, get into a PvP fit ship with 3+ friends and that guy will rarely bother you. Sure he might open a normal cyno and titan bridge in an entire fleet and wipe you and your buddies out, but now you know somethings...important things. They have, in effect, given you information. That there is a hostile titan in your neighborhood. When they are active. What type of ships they have used.

Quote:
looked at you kill board... not applicable, this is just my alt account, I don't dare post on my main, don't think you are better then me because of time played.


Baloney. You said I'm not willing to engage in sov warfare, that is the primary aspect of my PvP experience. It wasn't intended to show I'm better or you are worse, but to correct you erroneous statement.

Quote:
a cloaked ship CANT be countered... that's a FACT, I know how facts annoy you.


Sure it can, the counter is called local. You get it for free, doesn't take up a slot on your ship and is 100% accurate. You know for certain that that guy is in system and you can then respond accordingly. If your choice is to dock up and not play...well that is your choice.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TheGunslinger42
All Web Investigations
#1071 - 2013-09-13 15:51:45 UTC
Lucas Kell wrote:
Of course you are having that effect. Sure the result is because the null player made a decision, but you being cloaked have added that level risk. The whole reason people AFK cloak is because they KNOW it will disrupt reactions. You are basically saying here I should just risk my ship, and if I don't it's my own fault. That's utterly ridiculous. In order for you to add the appearance of risk to my gameplay you should have to actually be there.


I'm not saying you should have to risk your ship. You're perfectly within your rights to say "hm, this poses a level of threat I am not comfortable with, so I'm going to safe up". That is one of the many options you have. What I will not let you do, however, is claim that it is the ONLY option you have, and that the game should be changed to provide you a nice safe little zone where no such decisions even have to be made. The presence of someone in system represents an unknown level of risk. You can react however you want to it. Demanding the game be changed so that the uncertainty and risk is removed is an invalid response.

Lucas Kell wrote:
Bullshit. If that were true, nobody would ever die in null except to cloakers. That's clearly not the case. Still it's beside the point however, you should still have to put in effort to play the game. You don;t put in EFFORT when you are AFK. And you don't have to wait days for a target, you can move on. That's YOUR CHOICE. If I choose to sit outside a station in high sec waiting for someone to undock with a suspect timer, that's my fault I have to wait for picking a bad target. Same in null. If you pick a target that chooses to dock up, you picked the wrong target.
You want easy kills against ratting and mining targets with no chance of them escaping, and it upsets you when they escape. Then you come here desperately trying to disguise your cowardice as some kind of struggle against the superior power of local. How about you go talk to the hundreds of pilots that will have scored kills in null sec systems today and find out what you are doing wrong.


These paragraphs are just a huge fallacy. You make an incorrect statement (that no one would die except to cloakers) to demonstrate a point (that prolonged cloaking isn't necessary). I believe this is called begging the question. Let me explain why you're so wrong. The reason plenty of people die in null currently is not because local isn't overpowered (it is, it provides near perfect safety), but because the majority of the people who currently die in null willingly engaged in the first place - they thought they had the upper hand, or just wanted some fun, or willingly took a risk. What you're saying here is nothing but a huge fallacy followed by baseless smears. I have never ONCE said I want easy kills, or that I don't want industrialists, miners, or even other PVPers to be left with "no chance" to escape. I do want them to have that chance, but I dont want it to be 100% guaranteed, and I want them to have to work for it.


Lucas Kell wrote:
If they were paying attention and they got away, then they won. simple as that. You lost because they were quicker than you. Simple as that. Again, you want to be able to land on them and have them have 0 chance to escape. That's not balance, that's imbalance in your favor.
Again, it's your choice to then camp them out, and that should take effort on your part. As for other methods, see my previous paragraph, why don't you ask one of the people that successfully kill in null what you are doing wrong.


They won because the mechanics of local are broken. It is not fair or reasonable that they can be in warp into a pos/station before I even load the system. That is not them being better at the game, or outwitting an opponent, or anything you expect as part of a "game". They have an unfair advantage. And again you are deliberately lying and smearing me. I do not want to instantly land on them and win without them having a chance to escape. What I want is for both sides to have a reasonable chance at succeeding. At the moment, I have zero chance of catching someone in system unless they do something wrong. A game in which you are guaranteed success if you follow the simple, basic rules is not a fun or fair game. There needs to be the possibility of losing. I hope you don't continue the desperate smears and ad hominem, it isn't helping your argument.

Lucas Kell wrote:
No, it's using that channel as it works. If it was misuse, it would be bannable. Just because you don't like it, doesn't make it wrong. AGAIN I'll point out that you want change the system so you can jump on ratters and miners giving them no chance to respond. Coward.


You misunderstand. They are using the channel as it works, but not for the purpose it was intended. It was supposed to be a chat channel, not a "look at me and you can now reliably escape and evade all danger". It is being used for a different purpose, thats what I mean by misuse. It saddens me to see you rely so heavily on smears and ad hominem.

The rest of your post is snipped due to character constraints, but here is the response:
You are not entitled to perfect safety, you have sov which gives you some benefits, but that does not entail perfect safety and zero uncertainty or risk.

And, for the fiftieth time, please please stop lying and misrepresenting our points. We are not asking for easy kills, we are merely asking for chances, uncertainty and balance to be maintained for BOTH sides, while the other side of the argument seems hellbent on removing all risk, all uncertainty, and all possibilities for something to happen that they don't want. Half of the people arguing against you aren't even PVPers, so your desperate ad hominem and smears aren't even appropriate. You can't handwave counterarguments by creating strawmen and using other fallacies.
TheGunslinger42
All Web Investigations
#1072 - 2013-09-13 15:58:34 UTC
Lucas Kell wrote:
I'm not COMPLAINING about regular cloakers. I'm pointing out what a cloaker COULD be doing. I CANT TELL IF HE'S AFK - I HAVE TO ASSUME ALL CLOAKERS ARE ACTIVE - THUS I HAVE TO ASSUME RISK.
I made that nice and big, since you seem to ignore it.
I DON'T CARE if an active cloaker wants to set tactics and drop on me. If he wants to actually sit at his PC for 36 hours then he deserves the kill. I just don't think it's right to allow the cloaker to go AFK as long as he wants, not putting any effort in until he feel's like executing his plan, while I have to stay on red alert the whole time.

I really don't understand how you read these posts and still don't get it. I can only assume you are skimming it scream NOPE, then trying to forcefeed me your "mash up local" idea again.


If you choose to live in nullsec you always have to assume there is some level of risk. That's the point. The fact that local allows you, in some instances, to be absolutely certain is a slight oddity - an oversight, even - that arose from several complex systems interacting together and evolving over time.

As someone who spent two years in wormhole space, I have no time or sympathy for someone crying that they have to assume there is potential risk. If you chose to live in an area of the game that you knew, and was designed around, being extremely risky then you MUST ACCEPT THOSE RISKS. It's that simple.
virgofire
Vay Mining Corporation
#1073 - 2013-09-13 16:07:08 UTC
What? No one liked my idea of free ships?

Come on. Let's PVP. I will go after you all, long as I can get my ship back. That's balanced right? 0 risk and 0 reward.

Why make the game a challenge. It's meant to be played to have fun.
Teckos Pech
Hogyoku
Goonswarm Federation
#1074 - 2013-09-13 16:10:14 UTC
Lucas Kell wrote:
A regular ship wouldn't need all of that at the same time, since you can sett him. If I'm actively expecting a ship to appear, I should have a good chance to survive, which I currently do.
Sure, in that sense, it's balanced. The imbalance comes when you consider an AFK cloaker. Since he has to put in 0 effort, while I still have to be 100% attentive to ensure I'm safe. He only has to put effort in if he feels like being at his keyboard.


There is effort. You have to get in the target system. You have to wait days on end and check periodically. You have to get the rest of the BLOPs gang in place as well if you are going that route. To say this is not effort is silly. Maybe to you it seems like no effort, but that is simply false. You'd be much better served if you said it was not sufficient effort or something like that.

Quote:
You want a complete change to the local mechanics. That's a huge change and I think a lot of them would be impossible to balance.
So it's self serving to expect someone to have tp put as much effort into aggression you
as you do to remain safe? That's not self serving, that's balance.


Yes, I want to change local...like CCP explorer does as well. Make it simply a chat channel. Provide other means of gathering intel since no local is not good. Would it be a challenge? Yes, but sov mechanics are a big huge mess and they monkey with those. So it is not impossible. And such changes could sit on the test server for awhile and people could test them and play around with them. There are players who are interested in this game to the extent they'll test stuff and give feedback to CCP. CCP could even set up an incentive program to get more people involved since this is such a tricky issue.

Quote:
I'm not COMPLAINING about regular cloakers. I'm pointing out what a cloaker COULD be doing. I CANT TELL IF HE'S AFK - I HAVE TO ASSUME ALL CLOAKERS ARE ACTIVE - THUS I HAVE TO ASSUME RISK.


But the fact still remains, all of these things are done by an active cloaker, not an AFK cloaker. It is fact, not conjecture. Your fears are that the person may not be AFK and doing things that put you at risk. Or to restate it differently, you are afraid of an active cloaked player.

Also, you are playing right into The Gunslinger's hand here. You are admitting the real issue is the level of risk a cloaked ship in system presents. You want to change that risk level in your favor. Probes would impact active and AFK players. Setting up bookmarks, etc. could become very problematic if the active pilot has to keep warping around because you have probes out trying to scan him down. Not to mention bombers and bombing runs in a big fleet fight. Those bombers might be waiting for just the right opportunity to do a bomb run, but with these new probes out they might not get that chance because they are all warping around to avoid being probed. These probes would have to have, at the very least, zero use in an active combat setting and only be used for AFK cloakers. Something like it takes 1 hour or more for them to find the target with the probes most likely showing up in the overview no matter where they are in system. Hell, I'd even want them to show on the galaxy map like an active cyno. I'd want everyone in game to know what was going on if they chose to look. A great big red sign saying, "This is my ratting system, I have an AFK cloaker here, and I'm scanning him down."

Quote:
I made that nice and big, since you seem to ignore it.


I read it. But it is amazing you don't seem to realize those activities are the result of an active cloaked pilot, not an AFK one.

Quote:
I DON'T CARE if an active cloaker wants to set tactics and drop on me. If he wants to actually sit at his PC for 36 hours then he deserves the kill. I just don't think it's right to allow the cloaker to go AFK as long as he wants, not putting any effort in until he feel's like executing his plan, while I have to stay on red alert the whole time.


But you do, it is implicit in all of your posts. You are worried about when that cloaked pilot becomes active. You fear is that he will become active and you wont know. Which is precisely the thing he is hoping for.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1075 - 2013-09-13 16:10:38 UTC
virgofire wrote:
What? No one liked my idea of free ships?

Come on. Let's PVP. I will go after you all, long as I can get my ship back. That's balanced right? 0 risk and 0 reward.

Why make the game a challenge. It's meant to be played to have fun.


This isn't WoW.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

virgofire
Vay Mining Corporation
#1076 - 2013-09-13 16:13:06 UTC
Teckos Pech wrote:
virgofire wrote:
What? No one liked my idea of free ships?

Come on. Let's PVP. I will go after you all, long as I can get my ship back. That's balanced right? 0 risk and 0 reward.

Why make the game a challenge. It's meant to be played to have fun.


This isn't WoW.


Really? Forums seem pretty much the same.
Nikk Narrel
Moonlit Bonsai
#1077 - 2013-09-13 16:15:08 UTC
Luna Arindale wrote:
Why not just add a cycle timer to cloaking devices... one that is, I don't know 30 minutes, and a person must turn it back on after this time. This isn't simply a matter of removing local, and this Isn't simply a matter of removing the ability to afk cloak. Adding a cycle timer to a cloaking device with a cool down would be a perfect solution to this problem, making it both fair to the people who use it reguarly, and those who currently use it to sit in an industry system and prevent any and all activities for over 24 hours.

I will admit that I do hate afk cloak camping with a cyno fit Tengu or Loki. You cannot use that system for much of anything after that point. It is an annoying risk that you cannot do a single thing about.

Actually, this fails to address the reason AFK Cloaking exists. It takes that base reason, and removes what has evolved as the only counter.

Ok, let's clarify a detail: Myself and many others do not want to limit EVE to consensual PvP only. We do not want to ask your permission before shooting you, and consider it absurd to consider asking first.
We also do not want a default effort, which blocks any opposing effort automatically. That is a single player game, and the opposing player gets a turn ONLY if and when the first player makes a mistake and fails.

We DO want opposed effort. We do want to know, that winning a fight, or avoiding a fight, happens because someone was more clever, or more dedicated to making a better effort.

We do NOT have that right now.

As a miner, using direct example, I can use faster vessels than an exhumer, with stopped to warp time of 4.0 seconds, and get safe BEFORE a hostile can stop me. All I need to do is watch local, and hit warp the moment a non blue name appears.
And this assumes they know exactly where to find me, to the point they had my location even bookmarked.
(Which is HIGHLY unlikely, normally)

That is OP that I can do this. I should at LEAST need to make an effort, on some level, to even know the hostile is entering the system, not just be told openly like that.

Add to this, I cannot HIDE from the hostile. They know I am in the system and present. I cannot make them wonder if I am in the next system, or logged out, since my name is plastered brightly in local for them to see.

This is the problem.

Limiting the cloaked vessel is not the solution, unless you kill my ability to avoid hostiles like this at the same time.
virgofire
Vay Mining Corporation
#1078 - 2013-09-13 16:16:55 UTC
Teckos Pech wrote:

Yes, I want to change local...like CCP explorer does as well


DId you seriously just quote him wrong again. He already corrected you on this forum.

He was asking for suggestions IF local was to be changed and then said he likes local being used for chat. He never said anything about if or if it shouldnt be used for intel gathering. He gave completely generic answers.

You twist so much stuff.
Nikk Narrel
Moonlit Bonsai
#1079 - 2013-09-13 16:20:03 UTC
virgofire wrote:
Teckos Pech wrote:

Yes, I want to change local...like CCP explorer does as well


DId you seriously just quote him wrong again. He already corrected you on this forum.

He was asking for suggestions IF local was to be changed and then said he likes local being used for chat. He never said anything about if or if it shouldnt be used for intel gathering. He gave completely generic answers.

You twist so much stuff.

Actually we do have devs on record discussing local, and they pretty bluntly stated they want a better means of replacing the intel with effort based results, BEFORE changing it.
Teckos Pech
Hogyoku
Goonswarm Federation
#1080 - 2013-09-13 16:23:41 UTC
Lucas Kell wrote:
Have you read mine?
A probe that costs a lot, and takes 10 minutes to run.
Explodes if cancelled, docked, jumping out of a gate, logging off or being destroyed.
If a cloaker changes grid after the probe is launched and before the probe finishes, they don't show up at all.
This way, it only affects AFK cloakers.

I don't want any other changes. All I want is for a cloaker to actually have to play the game if they want to sit in a system all day. Not just create an army of alts, and look at them a couple of times a day to see if there's a juicy drop target.


Oooohhh....a probe that costs "alot"? How much is that? A million isk each? I'll take 100. Ten million each? I'll take 100. 100 million each? I'll take 20. You get the idea, I could drop a billion on these no problem. So, a billion each? Yeah? Let me introduce you to Malcanis' Law:

Quote:
"Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."


Now you haven't suggested this change for the benefit of newer players, but this change will certainly benefit the older (and richer) players far more. In other words, this is another potentially unbalancing feature of probes that scan down cloaks. As you note it does not take long for a player to train himself into a stealth bomber and then he can go annoy that 110 million SP guy ratting away in some nice null system. With this change, nope. And if he has a ratting system somewhere those probes could cost so much that he wont be able to buy them for quite some time.

So either you make them very, very expensive or you don't in which case they are everywhere. That is not a good enough barrier for balance purposes.

Oh, and I haven't even touched on an alliance buying said probes...alliances tend to have vastly more resources than most of their players. So, this "balancing aspect" simply is a joke.

As for leaving grid...great, but there are times when an active cloaker might be stationary for a considerable time. Why should they be gimped? Nope, not good enough. How about a 2 hour time limit for the scan process.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online