These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Marauder rebalancing

First post First post First post
Author
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#3641 - 2013-09-13 00:38:28 UTC
Can't say I am happy with the new suggested changes. You basically forcing Marauder pilots to use the bastion by taking away their local boost bonus's. You also want to almost force pilots to use the MJD, which really isn't practical, unless of course you plan on putting all the mission gates exactly 100KM apart ?

Any thoughts on letting the Kronos use 5 sentries and perhaps carry 5 sentries and 5 lights? Give the drone pilots something to play with also.

my 2 isk...
Adunh Slavy
#3642 - 2013-09-13 02:39:32 UTC
Looks like an interesting idea has been pre-nerfed into meh.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

GeeBee
Backwater Redux
Tactical Narcotics Team
#3643 - 2013-09-13 03:03:16 UTC
Just Checking in on this thread.....

Still facepalming at proposed changes.

A brick tank defense module that makes you stop to use it is useless, you're nerfing the current hulls to make it useful, i'd rather see them not changed at all than this proposal.
DSpite Culhach
#3644 - 2013-09-13 03:11:13 UTC
In the opinion of people here, with the current changes, would a small gang of Marauders be able to deal with sleepers in Bastion mode? I don't have experience with sleepers, well, other then getting blown up on SiSi.

I apparently have no idea what I'm doing.

Dersen Lowery
The Scope
#3645 - 2013-09-13 04:42:49 UTC  |  Edited by: Dersen Lowery
DSpite Culhach wrote:
In the opinion of people here, with the current changes, would a small gang of Marauders be able to deal with sleepers in Bastion mode? I don't have experience with sleepers, well, other then getting blown up on SiSi.


If "unable to receive remote reps" means the same thing that "immunity to EWAR" does, namely that capacitor doesn't count, then yes, probably, if the triggers are managed and you don't wind up with too many sleeper battleships on grid, and if there's no capital escalation. (It seems to be the consensus here that it does, but I'm being safe.)

If they can't get cap transfers in bastion mode, well, I hope they have huge passive/ASB tanks and capless weapons, or else a cargo hold full of cap boosters. Sleepers can alpha your ship's cap.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Barrogh Habalu
Imperial Shipment
Amarr Empire
#3646 - 2013-09-13 04:53:39 UTC  |  Edited by: Barrogh Habalu
Cage Man wrote:
You also want to almost force pilots to use the MJD, which really isn't practical, unless of course you plan on putting all the mission gates exactly 100KM apart?

1 minute cooldown of MJD on this ship means that you can get anywhere within 200 km radius in slightly more than one minute (between 2 jumps) as long as you don't fail basic geometry (and can estimate angles decently). As I've posted already, I wouldn't mind if tactical overlay had an option to help with that last bit.
Projection bonus on bastion could help with damage application during that MJD cooldown as generally you'll be rather far away from rats during that period.
That (coupled with EWar immunity and decent local tank) is exactly why I was thinking that new marauders are pretty good for many PvE activities. The trick was to carve them a niche in PvP I guess.
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#3647 - 2013-09-13 05:49:12 UTC
I have a great idea (mb not only me). What if mjd range will depend on when you activate mjd second time?
Like:
You turn on mjd. If you do nothing you'll jump at 100km. If you activate mjd once more (while cycle on) you will jump proportionally of time mjd was active. If you turn of mjd after 30% of cycle time you will jump at 30km.
Or make 1-st 50% deadzone. So your min jump will be 50km.
Ofc this only for marauders :)
Invader Kaz
Ministry of War
Amarr Empire
#3648 - 2013-09-13 07:25:00 UTC
If there are no bonusses on torp range for the GOLEM.. this is a useless post..
not even if they put twice the amount of torp launchers on..
Debora Tsung
Perkone
Caldari State
#3649 - 2013-09-13 08:38:49 UTC
Invader Kaz wrote:
If there are no bonusses on torp range for the GOLEM.. this is a useless post..
not even if they put twice the amount of torp launchers on..
There you go:

Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity

- Golem stats line 3.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

BrutalButFair
Fleet of the Damned
#3650 - 2013-09-13 08:51:48 UTC
Funny how transforming into bastion mode increases the weight 10 times!!!! it's like making weight out of nothing.Roll
Debora Tsung
Perkone
Caldari State
#3651 - 2013-09-13 08:58:10 UTC
BrutalButFair wrote:
Funny how transforming into bastion mode increases the weight 10 times!!!! it's like making weight out of nothing.Roll


Artificial gravity - Science Fiction Rocks!

They removed that feature so nobody could abuse it to close wormholes faster.

It was initially intended to prevent marauders from being bumped far away when in bastion mode.

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Bagrat Skalski
Koinuun Kotei
#3652 - 2013-09-13 09:32:51 UTC
Quote:
I suppose if there had been no objections to the original proposal it would have gone through. But Incursion runners in particular weren't happy so plan B was trotted out for inspection.


Yeah, what we need is more easy ISK. Roll
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#3653 - 2013-09-13 09:53:10 UTC
Bagrat Skalski wrote:
Quote:
I suppose if there had been no objections to the original proposal it would have gone through. But Incursion runners in particular weren't happy so plan B was trotted out for inspection.


Yeah, what we need is more easy ISK. Roll


How is making marauders better (while still keeping them worse than pirate BS for incursions) an additional way for easy ISK?

In other words: What are you smoking, sir?
Lephia DeGrande
Luxembourg Space Union
#3654 - 2013-09-13 09:53:38 UTC
Debora Tsung wrote:
BrutalButFair wrote:
Funny how transforming into bastion mode increases the weight 10 times!!!! it's like making weight out of nothing.Roll


Artificial gravity - Science Fiction Rocks!

They removed that feature so nobody could abuse it to close wormholes faster.

It was initially intended to prevent marauders from being bumped far away when in bastion mode.


This aaaaand they should redo the "physics" already.
Debora Tsung
Perkone
Caldari State
#3655 - 2013-09-13 10:50:19 UTC  |  Edited by: Debora Tsung
Since the mass increase for bastion mode deployment has been removed, it's time for a fun new EVE pasttime.

You can also turn it into a contest.

This is the game:

You'll need:

  • One deployed marauder in bastion mode per team participating
  • One random canister 100km away (or any other fun distance)
  • And at least one (preferrably) well tanked bumping ship per team.


  • The goal:

    Bump the marauder of your team as close as possible to the canister before...

    A) an arbitrary timer runs out (for e.g. 30 seconds)
    B) the bumping ship gets destroyed by the other teams marauders before the bumping timer runs out.

    The rules:

    The teams can either start bumping all at once (the great melee) or take turns (the gauntlet).

  • During he great melee bumpers are allowed to shoot the other teams bumpers as long as the timer is on.
  • During the gauntlet only one bumper per timer may be deployed all already deployed marauders may shoot the active bumper as long as the timer is on.
  • The deployed marauders may never killed.
  • --> You can however bump them away from the target zone. Blink

    Who won? Or how many points do I get for doing all that crap?

  • The team who's marauder is closest to the can is rewarded with 10 points.
  • The second gets 5 points
  • And the third gets 3 points
  • The 4th and all therafter receive no additional points


  • Now the fun part (mo' points fo' mo' killz)

  • Destroying a Pirate ship bumber awards 3 points to the team who got the killmail
  • Destroning A T2 ship bumber awards 2 points to the team who got the killmail
  • Destroying a T1 shup bumber awards 1 points to the team who got the killmail
  • The team who "accidentally" destroyed one of the deployed marauders looses 4 points
  • The team who lost a deployed marauder gets 2 points (Note: you can self destruct your own marauder to award your team 2 points)


  • What now?

    You can play as many rounds as you like or until you run out of ships. Have fun! Big smile

    EDIT: The Name suggestion of Ralph King-Griffin sounds cool. "Bumping Uglies" whoever got another cool suggestion on how to call the game, just post it I'll try to get them all into this post. Lol

    Stupidity should be a bannable offense.

    Fighting back is more fun than not.

    Sticky: AFK Cloaking Thread It's not pretty, but it's there.

    Ralph King-Griffin
    New Eden Tech Support
    #3656 - 2013-09-13 11:00:08 UTC  |  Edited by: Ralph King-Griffin
    Love it.
    If you use a golem and a vargur you can call it "bumping uglies"
    Cassius Invictus
    Viziam
    Amarr Empire
    #3657 - 2013-09-13 11:14:30 UTC
    Ralph King-Griffin wrote:
    Love it.
    If you use a golem and a vargur you can call it "bumping uglies"


    Sounds like a title for a po*n movie...
    Debora Tsung
    Perkone
    Caldari State
    #3658 - 2013-09-13 11:53:16 UTC
    Cassius Invictus wrote:
    Ralph King-Griffin wrote:
    Love it.
    If you use a golem and a vargur you can call it "bumping uglies"


    Sounds like a title for a po*n movie...


    Just like Pacific Rim. Big smile

    Stupidity should be a bannable offense.

    Fighting back is more fun than not.

    Sticky: AFK Cloaking Thread It's not pretty, but it's there.

    Ralph King-Griffin
    New Eden Tech Support
    #3659 - 2013-09-13 12:24:12 UTC  |  Edited by: Ralph King-Griffin
    "The team who lost a deployed marauder gets 2 points (Note: you can self destruct your own marauder to award your team 2 points)"


    Why, think of it " YEAH, SUCK IT LOOSES....shite!"

    You should encourage that sort of thing.
    Debora Tsung
    Perkone
    Caldari State
    #3660 - 2013-09-13 13:01:36 UTC
    Ralph King-Griffin wrote:
    "The team who lost a deployed marauder gets 2 points (Note: you can self destruct your own marauder to award your team 2 points)"


    Why, think of it " YEAH, SUCK IT LOOSES....shite!"

    You should encourage that sort of thing.


    It'll be awesome. Lol

    Stupidity should be a bannable offense.

    Fighting back is more fun than not.

    Sticky: AFK Cloaking Thread It's not pretty, but it's there.