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AFK Cloaking Collection Thread

First post First post
Author
Nikk Narrel
Moonlit Bonsai
#1021 - 2013-09-12 19:56:57 UTC
Lucas Kell wrote:
Nikk Narrel wrote:
You need to do more research on ideas before criticising them.

Presented hand in hand with the solution I did endorse, is the means to detect and hunt cloaked vessels.
Effort opposes effort, noone gets a free ride.

Yes, I've read your idea. No matter how many times you try to push it on me though, I still think it's too big a change to implement. So as a whole single change, it's completely irrelevant as far as I am concerned.

Ok, maybe this was not as obvious as I thought it should be.

The system, in order to remain balanced, needs a big change on this level. And big is a relative term, since the change won't affect the majority of players significantly, since they don't even use local for intel like this anyways.

If you simply drop so-called AFK cloaker pilots, you only make null sec safer than it already is.

I am a miner in null, and this would be a disaster. I have to genuinely screw up to even be at RISK, let alone actually lose a ship.
The rare null ices are already in limited belts. And they can blow all the rainbows they like, real players don't waste time on ice they don't need, so the belts get cherry picked by the first time zone to reach them. And belts with remaining ice of any type don't respawn until the next down time.
Go to another belt, you might say. Funny thing, the guys cherry picking heard that advice first, and did just that. Wash - rinse - repeat, like the shampoo bottle says.

Not only is high sec more dangerous for characters under a war dec, it also has better rewards in many cases too. Just listen to the guys promising to abandon null and run to do L4 missions if things actually became as dangerous as null's reputation implies.

But then, if you don't mine, you probably never paid attention to these changes.

Lucas Kell wrote:
Nikk Narrel wrote:
How is that different... LOL. Ok, I will go along with this, and explain.

The actual cloaked pilots who ARE a threat, and not just messing with your head, fully intend to do violence with or without additional support.
But, they know that they need the target ships to undock.

Probably like you, they are not willing to commit to a fight they feel they will lose. They want the intended targets, not the substituted PvP ships hoping to kill or drive them away. If they wanted to target consensual opponents, they would have joined one of the marching bands that roams are.
Easily spotted, and just as easily avoided or confronted. (Like a marching band on parade)

But, with local advertising their presence, the target ships stay tucked away safely.
Time passes.
The pilots wanting to rat or mine start to consider, how that cloaked pilot has only certain time zones on his kill board profile.
He is active only in that time frame.... this means he is very likely asleep or at work right now, and it must be safe to operate.
After all, he has no kills listed anywhere near this period in time!

So, they risk it. They rat, they mine, they go nuts. NOTHING happens. Success, the theory seems proven, and they make plans to do it the next night, but full force.
Meanwhile, the cloaked pilot, having left his system online the night before his weekend, is planning also a special party late night on his day off.
He knows a system where he has been passive for a day and a half, ripe for the ambush he has planned....

Yup, they want easy kills and want the cover of AFK pilots to hide behind as a lure. I understand, but the AFK pilot still shouldn't be a lure. If they want to lure our miners, they need to come up with a better way than "be AFK loads, then suddenly don't be AFK". If that's your reason for leaving AFK cloaking in, it's ********. And 99% of the time, with ANY cloaker in system, regardless of how long he's been there, no miners will go out mining.
All you are saying here is "don't take AFK cloakers out, because not only do they cause problems on their own, active cloakers can hide behind them to add more chance of scoring an easy kill".
It's still beside the point though, because as I've said, and as cloakers have actually complained before, all people do is dock up of leave the system. Every time. The few times I've seen a cloaker successfully grab a target it's been an inattentive miner or ratter when the cloaker arrives in system.

Easy kills?

From a pilot leaving his client up 36 hours, and planning events at least two days in advance, you get a description of EASY??

Yes, clearly easy and effort mean different things to you.
Teckos Pech
Hogyoku
Goonswarm Federation
#1022 - 2013-09-12 21:05:59 UTC  |  Edited by: Teckos Pech
Nikk Narrel wrote:
Lucas Kell wrote:
Yup, they want easy kills and want the cover of AFK pilots to hide behind as a lure. I understand, but the AFK pilot still shouldn't be a lure. If they want to lure our miners, they need to come up with a better way than "be AFK loads, then suddenly don't be AFK". If that's your reason for leaving AFK cloaking in, it's ********. And 99% of the time, with ANY cloaker in system, regardless of how long he's been there, no miners will go out mining.
All you are saying here is "don't take AFK cloakers out, because not only do they cause problems on their own, active cloakers can hide behind them to add more chance of scoring an easy kill".
It's still beside the point though, because as I've said, and as cloakers have actually complained before, all people do is dock up of leave the system. Every time. The few times I've seen a cloaker successfully grab a target it's been an inattentive miner or ratter when the cloaker arrives in system.

Easy kills?

From a pilot leaving his client up 36 hours, and planning events at least two days in advance, you get a description of EASY??

Yes, clearly easy and effort mean different things to you.


This. Why does everyone say they are easy kills when you have to have a character wasting hours of time sitting cloaked AFK, then there is additional time when you are not AFK and looking around to see if anyone has become desensitized. Then when a target presents itself you have to then risk it and engage him, or spend more time waiting for the rest of the BLOPs gang to get in position.

Sure, once the cyno goes up the kill is "easy"...if you ignore all the set up costs.

With local and proper ship set ups and tactics your miners should get away every ime. Being aligned out to safe spots and good bookmarks, strategically placed bubbles on the in gate(s), maybe even some before the warp in point for the belt itself, and you should almost never get caught. Put out a couple of cloaked alt scouts in adjacent systems and its practically impossible. So yeah, removing AFK cloaking reduces risk...it is indisputable, your very own posts prove this. You have admitted if a neutral or hostile shows up you'll dock up irrespective of them having a cloak or not.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Olga Chukarin
Twenty Questions
#1023 - 2013-09-12 21:11:50 UTC
Quite simple. Cloaking a ships should require a TREMENDOUS amount of energy. So why does cloading in eve consume no capacitor... and in fact allow the ship to REGAIN capacitor while cloaked...

So a solution...

Zero cap regen while cloaked
2% of total cap sapped per minute cloaked
Teckos Pech
Hogyoku
Goonswarm Federation
#1024 - 2013-09-12 21:13:04 UTC  |  Edited by: Teckos Pech
Olga Chukarin wrote:
Quite simple. Cloaking a ships should require a TREMENDOUS amount of energy. So why does cloading in eve consume no capacitor... and in fact allow the ship to REGAIN capacitor while cloaked...

So a solution...

Zero cap regen while cloaked
2% of total cap sapped per minute cloaked


Why should it require tremendous power? Because you want less risk in null? Not good enough. And considering that cloaks when activated render a ship harmless and the ships that can fit covert ops cloaks already have weak tanks and so-so DPS, you need a far better reason than some bald unsupported assertion that could be seen as being tremendously self serving.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

TheGunslinger42
All Web Investigations
#1025 - 2013-09-12 21:52:09 UTC
Olga Chukarin wrote:
Quite simple. Cloaking a ships should require a TREMENDOUS amount of energy. So why does cloading in eve consume no capacitor... and in fact allow the ship to REGAIN capacitor while cloaked...

So a solution...

Zero cap regen while cloaked
2% of total cap sapped per minute cloaked


This is idiotic, as it absolutely destroys the "active" use of cloaked ships. Bombing runs? Ruined. Scouting? Ruined (warping costs cap, and your idea annihilates cap). Setting up strategic warp in points? Ruined. Wormhole space? Ruined. Reconnaissance? Ruined. Uncertainty and risk in nullsec? Removed entirely. Economy? Ruined as a result of the previous ruined aspects of the game.

It's so tiring to see these "i want to remove all uncertainty and risk for myself, and have a massively imbalanced, one sided i-win mechanic" in these threads. They can type up ten thousand words trying to hide their intent, but it's rather obvious that they want to trash the game so they can live in their own personal instance.

Play another game, or at least go to highsec. Null is not for you if you freak out over a single other person being in system with you
Lucas Kell
Solitude Trading
S.N.O.T.
#1026 - 2013-09-12 23:02:29 UTC
Nikk Narrel wrote:
Easy kills?

From a pilot leaving his client up 36 hours, and planning events at least two days in advance, you get a description of EASY??

Yes, clearly easy and effort mean different things to you.

LOL, **** off.
It takes no effort to leave your PC logged into EVE, and a disposable cloaky cyno pilot is hardly a lifetime investment. They take no time at all to train.

TheGunslinger42 wrote:
Olga Chukarin wrote:
Quite simple. Cloaking a ships should require a TREMENDOUS amount of energy. So why does cloading in eve consume no capacitor... and in fact allow the ship to REGAIN capacitor while cloaked...

So a solution...

Zero cap regen while cloaked
2% of total cap sapped per minute cloaked


This is idiotic, as it absolutely destroys the "active" use of cloaked ships. Bombing runs? Ruined. Scouting? Ruined (warping costs cap, and your idea annihilates cap). Setting up strategic warp in points? Ruined. Wormhole space? Ruined. Reconnaissance? Ruined. Uncertainty and risk in nullsec? Removed entirely. Economy? Ruined as a result of the previous ruined aspects of the game.

It's so tiring to see these "i want to remove all uncertainty and risk for myself, and have a massively imbalanced, one sided i-win mechanic" in these threads. They can type up ten thousand words trying to hide their intent, but it's rather obvious that they want to trash the game so they can live in their own personal instance.

Play another game, or at least go to highsec. Null is not for you if you freak out over a single other person being in system with you

While removing cap is a stupid idea as it affects active cloakers, you are claiming others want it easy, while you are supporting a system that allows a player who isn't even at his PC to appear as a threat in null systems to drop activity and cover your real attacks. If that's not double standards, I don't know what is.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1027 - 2013-09-12 23:10:22 UTC  |  Edited by: Lucas Kell
Teckos Pech wrote:
This. Why does everyone say they are easy kills when you have to have a character wasting hours of time sitting cloaked AFK, then there is additional time when you are not AFK and looking around to see if anyone has become desensitized. Then when a target presents itself you have to then risk it and engage him, or spend more time waiting for the rest of the BLOPs gang to get in position.

Sure, once the cyno goes up the kill is "easy"...if you ignore all the set up costs.
Don't inflate it. You don't "waste time" while you AFK cloak. If the player had to sit their then it would be deserved, but they don't
All they have to do is a quick dscan and maybe warp a couple of times when they are at their PC. No targets? back to AFK.
When a target is seen, the relay that to their fleet and if they chose to engage, they engage. It's not what I would consider effort.

Teckos Pech wrote:
With local and proper ship set ups and tactics your miners should get away every ime. Being aligned out to safe spots and good bookmarks, strategically placed bubbles on the in gate(s), maybe even some before the warp in point for the belt itself, and you should almost never get caught. Put out a couple of cloaked alt scouts in adjacent systems and its practically impossible.
Oh OK. So you get an AFK cloaker, while the owners of the space have to set up bubbles on every gate, scouts in adjacent system (which have to be manned) and remain aligned to bookmarks. That sounds SUPER fair. Perfect balance.

Teckos Pech wrote:
So yeah, removing AFK cloaking reduces risk...it is indisputable, your very own posts prove this. You have admitted if a neutral or hostile shows up you'll dock up irrespective of them having a cloak or not.
Yes, because 9 times out of 10 the neutral is coming in to go sit cloaked somewhere. What's the point in chasing after someone you can;t catch, wasting all your time chasing? If a neut comes in in a combat ship, ready to fight I'm happy to oblige, but I'm not going to waste hours of my time chasing a covops or waiting for it to think it can take me, when it could really have just gone AFK. At least with the removal of AFK cloak, I'm more likely to remain as I know the target is active and wants to fight.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Nikk Narrel
Moonlit Bonsai
#1028 - 2013-09-13 01:24:47 UTC
Lucas Kell wrote:
Oh OK. So you get an AFK cloaker, while the owners of the space have to set up bubbles on every gate, scouts in adjacent system (which have to be manned) and remain aligned to bookmarks. That sounds SUPER fair. Perfect balance.

See? You can understand making an effort to promote your own safety.

I had been growing concerned this was beyond your simplistic views on the game.
Vas Eldryn
#1029 - 2013-09-13 01:57:12 UTC  |  Edited by: Vas Eldryn
Nikk Narrel wrote:
Lucas Kell wrote:
Oh OK. So you get an AFK cloaker, while the owners of the space have to set up bubbles on every gate, scouts in adjacent system (which have to be manned) and remain aligned to bookmarks. That sounds SUPER fair. Perfect balance.

See? You can understand making an effort to promote your own safety.

I had been growing concerned this was beyond your simplistic views on the game.


So you actually fall back to insulting those that have a different opinion to you because he is making valid points.

And Lucas is absolutely right, it takes a lot of effort to ensure you can use your system to make some ISK while there is some downtime in PVP, in my case about 3 ACTIVE pilots are needed just as scouts and an additional 3-4 ACTIVE pilots as fast response (not a necessity, but its good to have).

However 1 AFK pilot who may or may not be sleeping, playing another game, real life working, etc. throws all that effort that ACTIVE players make into a realm of uncertainty.

I'm not saying Null should be uncertainty free, but you should be able to reap the rewards of your efforts to protect your systems and your comrades, that reward being the ability to confidently make some money without a target on your back, thanks to the protection that ACTIVE players are providing.

That's the biggest thing I am against though, the cloaked ship presents a THREAT and while that ship is cloaked, that threat is invulnerable. Its not something you can defend against.
Teckos Pech
Hogyoku
Goonswarm Federation
#1030 - 2013-09-13 05:17:17 UTC
Vas Eldryn wrote:
Nikk Narrel wrote:
Lucas Kell wrote:
Oh OK. So you get an AFK cloaker, while the owners of the space have to set up bubbles on every gate, scouts in adjacent system (which have to be manned) and remain aligned to bookmarks. That sounds SUPER fair. Perfect balance.

See? You can understand making an effort to promote your own safety.

I had been growing concerned this was beyond your simplistic views on the game.


So you actually fall back to insulting those that have a different opinion to you because he is making valid points.


Considering that Lucas had just told him to **** off I think Nikk can be forgiven for getting a bit short with him. Don't you?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Azrael Dinn
Imperial Mechanics
#1031 - 2013-09-13 05:24:09 UTC  |  Edited by: Azrael Dinn
And you guys complain when I started to say "break cloaks tm" Twisted

We are on a loop that goes over and over the same topics and neither side is willing to bend in any ways.

So break cloaks asap please.

TheGunslinger42 wrote:
Olga Chukarin wrote:
...


This is idiotic, as it absolutely destroys the "active" use of cloaked ships. Bombing runs? Ruined. Scouting? Ruined (warping costs cap, and your idea annihilates cap). Setting up strategic warp in points? Ruined. Wormhole space? Ruined. Reconnaissance? Ruined. Uncertainty and risk in nullsec? Removed entirely. Economy? Ruined as a result of the previous ruined aspects of the game.

It's so tiring to see these "i want to remove all uncertainty and risk for myself, and have a massively imbalanced, one sided i-win mechanic" in these threads. They can type up ten thousand words trying to hide their intent, but it's rather obvious that they want to trash the game so they can live in their own personal instance.

Play another game, or at least go to highsec. Null is not for you if you freak out over a single other person being in system with you


The solution does not ruin anything it just changes the way YOU would need to play the game. Mayby it is time that you should learn to play in a different way.

But anyways it's not the one person in a nullsec system that get people worried... it's the problem that you can't kill him even if you wanted to and in my opinion this is something you just don't get. Well actualy I know a way... CCP said 4 years ago that we cannot use it.

After centuries of debating and justifying... Break Cloaks tm

Teckos Pech
Hogyoku
Goonswarm Federation
#1032 - 2013-09-13 05:30:36 UTC
Vas Eldryn wrote:

And Lucas is absolutely right, it takes a lot of effort to ensure you can use your system to make some ISK while there is some downtime in PVP, in my case about 3 ACTIVE pilots are needed just as scouts and an additional 3-4 ACTIVE pilots as fast response (not a necessity, but its good to have).


No, it takes effort to minimize risk to near zero. Get it right.

Quote:
However 1 AFK pilot who may or may not be sleeping, playing another game, real life working, etc. throws all that effort that ACTIVE players make into a realm of uncertainty.


Wait!!! You are objecting to uncertainty!!!! In null sec!!! Heaven forbid!!!!

Quote:
I'm not saying Null should be uncertainty free, but you should be able to reap the rewards of your efforts to protect your systems and your comrades, that reward being the ability to confidently make some money without a target on your back, thanks to the protection that ACTIVE players are providing.


In other words you want no uncertainty. After all, the cloaked ship represents an increase in uncertainty and to you that is bad and needs to remedied.

We got it.

Quote:
That's the biggest thing I am against though, the cloaked ship presents a THREAT and while that ship is cloaked, that threat is invulnerable. Its not something you can defend against.


And while that ship is cloaked you are invulnerable too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#1033 - 2013-09-13 06:17:44 UTC
Azrael Dinn wrote:


The solution does not ruin anything it just changes the way YOU would need to play the game. Mayby it is time that you should learn to play in a different way.


Because of how local works, a few well placed scouts, intel channels, bubbles, and smart game play nerfing cloaks reduces uncertainty. This is really pretty simple. This would largely reduce null PvP to consensual PvP.

Quote:
But anyways it's not the one person in a nullsec system that get people worried... it's the problem that you can't kill him even if you wanted to and in my opinion this is something you just don't get. Well actualy I know a way... CCP said 4 years ago that we cannot use it.


Sure you can kill him...as soon as he decloaks an engages. Until then you can't attack him, he can't attack you. Balance.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Vas Eldryn
#1034 - 2013-09-13 07:02:38 UTC
If you going to quote me, quote the entire post so it does look distorted, I know you feel null sec should be a shooting galley where all ships in enemy sov should just exist as targets for lazy PVP pilots.

the thing is AFK cyno cloaking undercuts scouts, pvp defense fleets, detection.... all means of defending ones home. All because you want to kill defenseless ships instead of engaging sov fleets.

And you're still a behind the 8'ball yes if he uncloaks we can engage him... I 20mil SB, oh what a horrific loss, while a 200mil mining ship burns.

there is a reason that AFK cyno cloaking is becoming the norm... because it cant be countered, not cost effectively.

and please read my entire post not just quote fragments that make no sense please .
Azrael Dinn
Imperial Mechanics
#1035 - 2013-09-13 07:16:45 UTC
Teckos Pech wrote:
Azrael Dinn wrote:


The solution does not ruin anything it just changes the way YOU would need to play the game. Mayby it is time that you should learn to play in a different way.


Because of how local works, a few well placed scouts, intel channels, bubbles, and smart game play nerfing cloaks reduces uncertainty. This is really pretty simple. This would largely reduce null PvP to consensual PvP.


Well I don't realy see a problem with that. PVPers get what you have been building up for year and this is why most of the pvp in this game is consensual or suicides these days.

If you realy want something else then major changes needs to be made in to the game mechanics and at that point claoking is the smallest problem. And I still stand behind my words. The solution "that guy whos name I can't see anymore when im typing" presented does not ruin anything. It just makes pvper and cloak lovers alter their gamestyle. Also it shows how narrow minded some of the people in this gameare . If the cloaking devices are changed they will also effect industrialists who use them for cover which means more targets will apear as they also need to change their tactics how to avoid pvp.

After centuries of debating and justifying... Break Cloaks tm

Vas Eldryn
#1036 - 2013-09-13 07:19:44 UTC
Azrael Dinn wrote:
Teckos Pech wrote:
Azrael Dinn wrote:


The solution does not ruin anything it just changes the way YOU would need to play the game. Mayby it is time that you should learn to play in a different way.


Because of how local works, a few well placed scouts, intel channels, bubbles, and smart game play nerfing cloaks reduces uncertainty. This is really pretty simple. This would largely reduce null PvP to consensual PvP.


Well I don't realy see a problem with that. PVPers get what you have been building up for year and this is why most of the pvp in this game is consensual or suicides these days.

If you realy want something else then major changes needs to be made in to the game mechanics and at that point claoking is the smallest problem. And I still stand behind my words. The solution "that guy whos name I can't see anymore when im typing" presented does not ruin anything. It just makes pvper and cloak lovers alter their gamestyle. Also it shows how narrow minded some of the people in this gameare . If the cloaking devices are changed they will also effect industrialists who use them for cover which means more targets will apear as they also need to change their tactics how to avoid pvp.


this thread is about AFK cyno camping.... not cloaking devices in general.

please don't try and change the subject
Teckos Pech
Hogyoku
Goonswarm Federation
#1037 - 2013-09-13 08:15:17 UTC
Vas Eldryn wrote:
If you going to quote me, quote the entire post so it does look distorted, I know you feel null sec should be a shooting galley where all ships in enemy sov should just exist as targets for lazy PVP pilots.


Are you being deliberately obtuse? Where have I written anything like that at all? I dare you to find a single quote from me that supports this kind of nonsense.

Quote:
the thing is AFK cyno cloaking undercuts scouts, pvp defense fleets, detection.... all means of defending ones home. All because you want to kill defenseless ships instead of engaging sov fleets.

And you're still a behind the 8'ball yes if he uncloaks we can engage him... I 20mil SB, oh what a horrific loss, while a 200mil mining ship burns.

there is a reason that AFK cyno cloaking is becoming the norm... because it cant be countered, not cost effectively.

and please read my entire post not just quote fragments that make no sense please .


1. An AFK cyno ship is nothing to fear as a ship with an AFK pilot/player cannot activate said cyno.
2. Even if the player does come back to keyboard, it does not undermine scouts or defense fleets...it makes them even more important.
3. Look at my kill board dude, I've engaged in many, many sov fleets...for quite a bit longer than you've been in game.
4. A ship with a cyno and a cloak can be countered, ways to counter it have been explicated in this very thread.
5. Dude, I removed one sentence, stop whining about distorting your posts when I quoted well over 90% of it.

Quote:
this thread is about AFK cyno camping.... not cloaking devices in general.

please don't try and change the subject


Technically it is a collection of the horrible ideas on how to "fix" a symptom of a larger problem. Azrael knows what the larger problem is, but is just being a contrarian.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Lucas Kell
Solitude Trading
S.N.O.T.
#1038 - 2013-09-13 08:18:35 UTC
Teckos Pech wrote:
Azrael Dinn wrote:


The solution does not ruin anything it just changes the way YOU would need to play the game. Mayby it is time that you should learn to play in a different way.


Because of how local works, a few well placed scouts, intel channels, bubbles, and smart game play nerfing cloaks reduces uncertainty. This is really pretty simple. This would largely reduce null PvP to consensual PvP.

Quote:
But anyways it's not the one person in a nullsec system that get people worried... it's the problem that you can't kill him even if you wanted to and in my opinion this is something you just don't get. Well actualy I know a way... CCP said 4 years ago that we cannot use it.


Sure you can kill him...as soon as he decloaks an engages. Until then you can't attack him, he can't attack you. Balance.

How is it balanced that multiple deployed structures, multiple active alts, intel channels and staying aligned is required to protect from a single player with 1 module?

Bear in mind that while a cloaker is cloaked, we can't do anything to him, but he on the other hand can set up bookmarks around us, work out the best tactics to deploy his mates for a maximum chance of kill. Consider all of that and we already pay for the space, that is not balanced. Not even remotely. The cloaker should also need to put in an equal amount of effort for it to be balanced.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1039 - 2013-09-13 08:21:35 UTC
Azrael Dinn wrote:
If the cloaking devices are changed they will also effect industrialists who use them for cover which means more targets will apear as they also need to change their tactics how to avoid pvp.

If cloaking devices are changed in the way I've suggested, they'd only affect an industrialist if he chose to sit on the same grid for 10 minutes cloaked, while there were hostiles in local with scanning equipment. Changes don't have to completely remove the ability to cloak, it just needs to make it take effort to sit on a system for 2 days.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1040 - 2013-09-13 08:28:25 UTC
Teckos Pech wrote:
1. An AFK cyno ship is nothing to fear as a ship with an AFK pilot/player cannot activate said cyno.

The same stupid response seen every time. Since you can't tell who is and isn't AFK, ALL cloakers must be treated as active. Not a hard one to understand. Much like my gun analogy. If you don't know which is and isn't loaded, you must avoid both of them equally.
Teckos Pech wrote:
2. Even if the player does come back to keyboard, it does not undermine scouts or defense fleets...it makes them even more important.
A scout fleet will be useless as attackers will bridge in. Defense fleet will also be useless, as the cloaker will see them and take them into his calculations. He will only attack if he's guaranteed success. He's got ALL of the control. The exception is have a bridging fleet ready, but realistically, how many people should it take to just be able to rat/mine in space you pay for? If you have a bridging fleet on standby to covert you, it would be more isk efficient to simply mine in high sec.
Teckos Pech wrote:
3. Look at my kill board dude, I've engaged in many, many sov fleets...for quite a bit longer than you've been in game.
*slow clap*
Teckos Pech wrote:
4. A ship with a cyno and a cloak can be countered, ways to counter it have been explicated in this very thread.
Sure it can. But since 50% of the time all of our counters will be time wasting for some AFK player, it's too much effort to put in for no gain. It's simpler to just move on. If I knew that cloaker had to be ATK to be there, I'd consider my options more carefully.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.