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Player Features and Ideas Discussion

 
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Rehash/Repost - Supercapital mooring

Author
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#1 - 2011-11-14 16:25:02 UTC
With supers having a more limited role coming up, maybe it's time to look at the undockability of supers.

Initially, they were undockable because of the clone vat bay and issues that came up regarding how to spawn inside a ship that's inside a station.

Of course the bays were removed but the ships remained undockable because of their size (fluff reasons) but also to as a price of committment I suppose. Personally, I like theat they're undockable however this entombs the character. So as a compromise to buying/training a holding alt, allow the ships to moor at a POS.

Have the ship locked in place with a password. This password can be accessed with another management role- so if you share it you can lose it.

If the tower goes into reinforced while the ship is inside, it stays moored however the pasword protection is gone.

If the tower pops, the ship is free for the taking.

Not a diplo. 

The above post was edited for spelling.

mxzf
Shovel Bros
#2 - 2011-11-14 17:39:05 UTC
Can't you store cap ships in Cap Ship Maintenance Arrays? Problem solved, woot!

And, yes, getting into super cap ships is supposed to be a big commitment. CCP has said before that they regret how prolific supers have become. They're not supposed to be like any other ship you just hop into, it's a major commitment of time, ISK, and effort.

If your alliance can't afford a holding alt for a super when it's not in use, they shouldn't have a super to begin with. And if you're just getting one for personal use, you should definitely be able to afford a holding alt. Look at it as an ongoing maintenance cost.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#3 - 2011-11-14 17:55:57 UTC
mxzf wrote:
Can't you store cap ships in Cap Ship Maintenance Arrays? Problem solved, woot!

And, yes, getting into super cap ships is supposed to be a big commitment. CCP has said before that they regret how prolific supers have become. They're not supposed to be like any other ship you just hop into, it's a major commitment of time, ISK, and effort.

If your alliance can't afford a holding alt for a super when it's not in use, they shouldn't have a super to begin with. And if you're just getting one for personal use, you should definitely be able to afford a holding alt. Look at it as an ongoing maintenance cost.


You can't store a super in one as far as I know.

And you really shouldn't be sharing characters/accounts. And Show me an alliance with 100 super holding alts that they'll provide to pilots.. and even then you're sharding a password to an account. Why am I even replying to this "point?"

And again, why should an alt be used just to park the ship?

Not a diplo. 

The above post was edited for spelling.

mxzf
Shovel Bros
#4 - 2011-11-14 19:08:57 UTC
Well, the Cap Ship Maint Array has enough space inside to store any supercap. I don't know personally if there's a hard limit against storing supercaps in them once they're launched or if people just don't know about it/don't want to use them.

And I never said anything about the alliance having alts to give to people, but an alliance should be able to hand the super holding alt a PLEX every month. And if you don't think the person is trustworthy enough to give them a PLEX and trust they're using it to keep the char going, why the hell do they have a super? lol

And you're missing the part about commitment. Personally, I don't think holding alts should be used at all for supers, I wouldn't have any issue with trapping the main character in the super. The issue is that making supers dockable (or any way of locking them down to be kept on ice without any ongoing cost) turns them into just another ship that can be tossed around. Supers are too common as-is, they don't need more stuff to make it easy to just have one for the heck of it, there should be a real need if you're going to get one.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#5 - 2011-11-14 19:11:37 UTC
mxzf wrote:
Well, the Cap Ship Maint Array has enough space inside to store any supercap. I don't know personally if there's a hard limit against storing supercaps in them once they're launched or if people just don't know about it/don't want to use them.

And I never said anything about the alliance having alts to give to people, but an alliance should be able to hand the super holding alt a PLEX every month. And if you don't think the person is trustworthy enough to give them a PLEX and trust they're using it to keep the char going, why the hell do they have a super? lol

And you're missing the part about commitment. Personally, I don't think holding alts should be used at all for supers, I wouldn't have any issue with trapping the main character in the super. The issue is that making supers dockable (or any way of locking them down to be kept on ice without any ongoing cost) turns them into just another ship that can be tossed around. Supers are too common as-is, they don't need more stuff to make it easy to just have one for the heck of it, there should be a real need if you're going to get one.



I don't think you understand, sharing accounts is against the EULA and a bannable offense.

Having a holding alt that stays logged off is even more of an aspect of "tossing around" the cap when if it's moored at a POS it is at risk from theft or destruction.

Not a diplo. 

The above post was edited for spelling.

mxzf
Shovel Bros
#6 - 2011-11-14 20:01:39 UTC
Please try re-reading what I said. I specifically didn't talk about sharing accounts at all. I mentioned paying for PLEX for the account, nothing about sharing the account.

And I still haven't heard any reason why the Cap Ship Maint Array can't be used for storing supers (you can even eject from a super inside a POS bubble and leave it there). Then they would be at risk of theft or destruction as you're saying, but it wouldn't require all of the development work that locking a ship in space would.
Taint
Deep Core Mining Inc.
Caldari State
#7 - 2011-11-14 20:06:47 UTC
They dont have any posses anymore, they where all left in the north when they ran.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#8 - 2011-11-14 20:07:11 UTC  |  Edited by: Vincent Gaines
mxzf wrote:
Please try re-reading what I said. I specifically didn't talk about sharing accounts at all. I mentioned paying for PLEX for the account, nothing about sharing the account.

And I still haven't heard any reason why the Cap Ship Maint Array can't be used for storing supers (you can even eject from a super inside a POS bubble and leave it there). Then they would be at risk of theft or destruction as you're saying, but it wouldn't require all of the development work that locking a ship in space would.



Tell me of an alliance that buys accounts, farms the char, then gives holding alts... oh, now you say plex. That's the same as buying a holding alt. Are you trying to back out of that?


by the way, a CSMA holds 150mil m3. A Wyvern, for example, is 530mil m3.

ejecting in a POS opens it up to the entire alliance to be taken, opposed to a limited, controlled group of people.


I'm still waiting on another non-meta suggestion.

Not a diplo. 

The above post was edited for spelling.

mxzf
Shovel Bros
#9 - 2011-11-14 20:21:35 UTC
Where are you getting your numbers? CSMA holds 155mil m3 and the Wyvern is 53mil m3; you got an extra decimal place somewhere.

Smallest Supercap: Hel, 51mil m3
(Largest Super Carrier: Aeon/Revenant, 62 mil m3)
(Smallest Titan: Ragnarok, 100mil m3)
Largest Supercap: Avatar, 155mil m3

Super Carrier packaged volume: 1mil m3
Titan packaged volume: 10mil m3 (so you can see that the numbers above were the assembled sizes)

CSMA: 155mil m3 capacity

I don't see the problem, you can fit 1-3 supers in the CSMA. They HAVE to be able to fit in there, because that's where you assemble the ship before you launch it.
Schnoo
The Schnoo
#10 - 2011-11-14 20:38:10 UTC
I don't know much about supers, but the game shouldn't force people to have multiple accounts in order to enjoy multiple aspects of the game if they have the skills and assets for them. It shouldn't be required to have super-specific characters that stay in their suipers until they are called for, not being able to leave the ship in a corp-safe spot or station.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#11 - 2011-11-14 20:41:54 UTC
mxzf wrote:
Where are you getting your numbers? CSMA holds 155mil m3 and the Wyvern is 53mil m3; you got an extra decimal place somewhere.

Smallest Supercap: Hel, 51mil m3
(Largest Super Carrier: Aeon/Revenant, 62 mil m3)
(Smallest Titan: Ragnarok, 100mil m3)
Largest Supercap: Avatar, 155mil m3

Super Carrier packaged volume: 1mil m3
Titan packaged volume: 10mil m3 (so you can see that the numbers above were the assembled sizes)

CSMA: 155mil m3 capacity

I don't see the problem, you can fit 1-3 supers in the CSMA. They HAVE to be able to fit in there, because that's where you assemble the ship before you launch it.


yeah, added a 0.. damn scientific notation.

So if it's so easy, why not do it? Maybe it's too open and easy to take (might only need the same access to get into a normal SMA.

(caps are built in CSAAs, not CSMAs)

I'm not an industrialist but in all the years I've been playing I've seen many CSAAs but no CSMAs.

Not a diplo. 

The above post was edited for spelling.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2011-11-14 21:22:45 UTC
Vincent Gaines wrote:

So if it's so easy, why not do it? Maybe it's too open and easy to take (might only need the same access to get into a normal SMA.

(caps are built in CSAAs, not CSMAs)

I'm not an industrialist but in all the years I've been playing I've seen many CSAAs but no CSMAs.


To my understanding (I'm not a POS person), you can NOT remove ships from a CSMA when the POS is reinforced. Additionally, the access rights to CSMA's are not very restricted, meaning putting a titan or SC in a CSMA is just a recipe for theft and/or loss.

Essentially, while POS have the modules to store supers, they do NOT have the security to make it worthwhile.

Docking games, insurance, and free in-station repairs, not to mention Super Proliferation, make docking them in station a really problematic idea.

Essentially, the best solution I can think of for storing supercaps would be PLAYER owned stations (not corp owned), thereby providing restricted POS access. Additionally, you would need to be able to eject ships from a CSMA even when the POS is in RF mode.
Sieges
#13 - 2011-12-02 04:47:27 UTC
This is a very cool idea. I also recently read an idea of having moors on the outside of some stations available for rent. Super Caps could pay to be moored and maybe some protection as long at the rent is paid.

+1 thumb from me for your idea!!