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Player Features and Ideas Discussion

 
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Warp Core Stabilizers and Warp Efficiency

Author
William Bradley
Doomheim
#1 - 2013-09-10 11:40:40 UTC  |  Edited by: William Bradley
I'm not aware if this idea has been posted or not, so with that said here goes:

While thinking about the warp core stabilizer module during a trip through Gallente space, the following thought occurred to me: If the warp core stabilizer module has a "stabilizing" effect on the ship's warp core, couldn't it perhaps also then have a secondary effect such that it makes the ship's warp drive more efficient - thus boosting the ship's warp speed?

One of the things I've realized while considering how I personally play the game and fit my ships is that I've never once bought or used a warp core stabilizer module other than the very lowest tech level version - the Warp Core Stabilizer I. I generally don't get myself into combat situations where I would have a need for the reduced locking penalties of the higher meta stabilizers, and to an extent that makes me feel sad for the players who are making and selling T2 warp core stabs and for the players who find and sell the meta 1-4 stabs because it's highly likely I'm not alone in this realm of thinking and playing regarding the warp core stabs.

Consider all the loads of hauling/transport ships used in the game. Generally speaking, a smart player using a T1 hauler is going to have at least 2 warp core stabilizers fit on their ship, even in hi-sec. However, because their ship is in a non-combat role, the meta level of the item has no value to them; they're only ever going to buy and use the T1 version, and to me that's a lot of lost customers for the producers of T2 stabilizers and sellers of meta 1-4 stabilizers.

So, going back to my thoughts of how a warp core stabilizer might have an additional effect on a warp core of making it run more efficiently due to being more stable, my idea for improving the warp core stabilizer is to introduce a secondary passive bonus to the item that provides a small boost to the ship's warp speed - varying in strength according to the tech level of the item, but probably having a diminishing returns effect for stacked items so that the modules don't make warp speed rigs irrelevant.

As for the values, I'm thinking mainly in terms of small, increasing percentages, according to the meta level of the item. So perhaps the boost is 1% at meta 0, 2% at meta 1, 4% at meta 2, 6% at meta 3, 8% at meta 4, and 10% at meta 5 - the Tech-2 version. Under a setup something to this effect, users of the warp core stabilizer would then have a more meaningful reason to pick higher meta versions of the item - particularly the T2 warp core stabilizers and particularly for players who fit warp core stabilizers to non-combat ships. I know for a fact that I'd start buying and using the more expensive T2 warp core stabs for my hauler ships (and for other ships) if it meant they'd be able to travel in warp a little bit faster because of it, instead of always only ever buying the meta 0 T1 Warp Core Stabilizer I.

Anyhow, that's all I have for this idea for now. I'm sure the warp core stab haters are going to be frothing at the mouth with nerd-rage once they see an ideas post suggesting a buff to the warp core stabilizers instead of a nerf, but again I must ask for anyone replying to this thread to please only post constructive comments. Blink
Arthur Aihaken
CODE.d
#2 - 2013-09-10 13:40:45 UTC
I think to be worthwhile it probably needs to be 10-15% per stabilizer.

I am currently away, traveling through time and will be returning last week.

Arya Regnar
Darwins Right Hand
#3 - 2013-09-10 13:44:53 UTC  |  Edited by: Arya Regnar
That's a great idea, WCS should have a warp speed penalty since it stabilizes warp core, that probably diverts power from parts of it that increase warp speed.

If anything WCS should have more penalties not more uses... *cough* Filthy carebears *cough*

EvE-Mail me if you need anything.

Arthur Aihaken
CODE.d
#4 - 2013-09-11 09:34:30 UTC
Arya Regnar wrote:
That's a great idea, WCS should have a warp speed penalty since it stabilizes warp core, that probably diverts power from parts of it that increase warp speed.

If anything WCS should have more penalties not more uses... *cough* Filthy carebears *cough*


*cough*... I could swear you said "penalty". Surely you jest? *cough*

I am currently away, traveling through time and will be returning last week.

William Bradley
Doomheim
#5 - 2013-09-11 09:39:01 UTC
Arya Regnar wrote:
That's a great idea, WCS should have a warp speed penalty since it stabilizes warp core, that probably diverts power from parts of it that increase warp speed.

If anything WCS should have more penalties not more uses... *cough* Filthy carebears *cough*

I realize that we're discussing a completely fictional technological device and all, but I'm inclined to doubt that diverting power from anything of that sort would actually make it "more stable". Straight

I understand you're a WCS hater, but you're really going to need to come up with something better than that. Smile Kudos for keeping your post constructive, though. Blink