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[Odyssey 1.1] Medium Rail, Beam and Artillery rebalance

First post First post First post
Author
Alice Doombringer
Ascendance
Goonswarm Federation
#541 - 2013-09-09 16:12:59 UTC
tackler still would be the one being murdered even if we would try to keep range where missiles would be better
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#542 - 2013-09-09 17:36:30 UTC
Alice Doombringer wrote:
tackler still would be the one being murdered even if we would try to keep range where missiles would be better


Fire enough missiles at once and you won't need a tackler.

:-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Alice Doombringer
Ascendance
Goonswarm Federation
#543 - 2013-09-09 18:28:05 UTC
so big ignorance from turret users. that time it takes for missile to reach target... u can leave without fear
Alice Doombringer
Ascendance
Goonswarm Federation
#544 - 2013-09-09 18:36:30 UTC  |  Edited by: Alice Doombringer
What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles.
Naomi Knight
Ministry of War
Amarr Empire
#545 - 2013-09-09 20:21:59 UTC
Alice Doombringer wrote:
What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles.

fof missiles are pretty crap , too much reload time + they attack lame closest target like drones...
the reload time kills its use ,you jammed 1 sec to send reload to server if you are realy pro 10 sec reload ,you shoot twice then you can lock the target,and then you have to reload again ... completly garbage
Alice Doombringer
Ascendance
Goonswarm Federation
#546 - 2013-09-09 22:33:11 UTC
hehe. that says that its as good as not having them.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#547 - 2013-09-10 01:13:22 UTC
Alice Doombringer wrote:
so big ignorance from turret users. that time it takes for missile to reach target... u can leave without fear


A cruise missile travels at 10575 m/s with good projection skills and no rigs. So yes, one volley of gunfire will land before the first missile hits (if it can reach).

Let's put a target 100km away, half the cruise missile's range. The missile will hit it approximately 9.5 seconds after launch for full damage. Meanwhile, whatever gunnery system is firing back will either not hit at all, or will have to use low-damage long range ammo. It will land 1, maybe 2 volleys before the missiles but for poor damage.

Then the missiles will hit, time after time. Assuming similar ehp, sig radius etc on both sides the missile ship will have an assured advantage at this range.

There are horses for courses.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Hatsumi Kobayashi
Perkone
Caldari State
#548 - 2013-09-10 05:09:57 UTC
Mournful Conciousness wrote:
F*ck off and read the post properly. I was proving a point. Smile


was the point that you have no experience and/or credibility when it comes to fitting ships and general pvp

No sig.

Janeway84
Insane's Asylum
#549 - 2013-09-10 08:15:01 UTC
whats the best Medium Beam laser to fit on cruisers / bc? What?
Im not pro with them amarr ships and weapons but looking to learn something new this week :)
Malcanis
Vanishing Point.
The Initiative.
#550 - 2013-09-10 08:43:10 UTC
Alice Doombringer wrote:
What comes to fof missiles... yes they can do so.. but so can drones... which is the gallente specialisation.. and there is anti missile tool existing.. no1 just uses it... defender missiles.


Defenders are worthless, and FoFs not much less so.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

CCP Ytterbium
C C P
C C P Alliance
#551 - 2013-09-11 09:51:13 UTC
Unpinning, 1.1 has been released.