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[Rubicon] Marauder rebalancing

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Author
Eridon Hermetz
Jump 2 Beacon
Death Legion of Capybaras
#3161 - 2013-09-08 09:03:46 UTC
Cade Windstalker wrote:
Eridon Hermetz wrote:
and what about make marauders , like the name want to say , like a second line of black ops ?

small jump drive , T2 resist , cool damage , cool agility/speed (for a bs ofc) with the same cloacking ability than black ops we have , but cannot bridge but can lock covert cyno ?
that's would be the perfect ninja PVE missioner in 0.0/low sec (to do L5 for example)and you increase his pvp application in the same time

the bastion module must be create for a new tech II battleship class (like T2 abaddon or T2 Rokh) and make them like a REALLY mini dread to pos bash in empire or other


Except that the current Marauders have absolutely nothing to do with cloaking, aren't terribly fast, and this would completely invalidate their use as PvE ships.

Also there is a very good reason Bastion does not have a damage bonus and most of us who know of the current balance issues with Dreadnaughts (dread-blaping) don't want them to.



the problem with the bastion module is that make you immobile and eazy to blap
so i don't understand why they want make their immobile , he was not really fast in fact without bastion XD

i just want to say , why they don't make it like a new line of black ops ships , the description are saying , sneak&attack beyond the ennemy line ...
Roime
Mea Culpa.
Shadow Cartel
#3162 - 2013-09-08 09:19:05 UTC  |  Edited by: Roime
Cade Windstalker wrote:
Roime wrote:
So many people who think L4s are the only form of PVE in the whole game.


No, but they are the primary use of Marauders at the moment and a lot of us would rather that not be invalidated in the name of other PvE. Besides and honestly I'm somewhat wary of trying to get a Marauder to out-perform a Carrier in null or a T3 (for its mass) in a Wormhole.


Primary use currently yes, which is a result of the Triumvirate of Terribad- L4 runners being terribad, the ships being terribad and L4s being terribad.

Making marauders better can't cure L4 runners or the missions and it's clear that straightforward buffs won't make marauders worse for L4s (it might force L4 runners to rethink, refit and adapt, which seems to be a major issue) but it can expand their use to other areas, and possibly even encourage L4 runners to something else for a change.

As it's been said numerous times, any T1 ship can run L4s efficiently- they should not be used as a yardstick for high performance ships. I'm personally eyeing marauders in PVE context as the default option for C3/4s and L5s, as well as plexing. The rationale behind is this- if you can solo content more efficiently than T3s with the same price tag, it's worth the risk, and if you can solo content where a carrier is viable, it's certainly less risky to use a battleship.

In case of solo or small gang PVE in wormholes, mass is pretty much irrelevant. Leaving out running home sites, jumping a couple of battleships with scouts and Noctis thru a C3/4 several times doesn't close the hole, and you'll close it on purpose anyway after it's done. For wh PVP mass remains a consideration, and naturally marauders won't replace T3s as the rank & file ship, but if the rebalancing succeeds they might have a special role in fleets.

Subcaps are not supposed to outperform capitals in tank/dps, smaller hulls just have other advantages.

Ideally rebalancing makes marauders better for demanding PVE, and viable for some areas of PVP. I seriously doubt succeeding in these would make them worse for L4s.

.

Kezari
UK Roid Reapers
#3163 - 2013-09-08 09:39:40 UTC  |  Edited by: Kezari
Don't know if its been said or not without re reading loads of pages...........

If you fit the Bastion module to your ship you get the new bonuses being advertised, if you dont you get the current values/bonuses so you have the choice.

Cant be that hard to do can it? Have the Bastion module over write some bonuses and give other's when fitted then every body will be happy Big smile
Striscio
Doomheim
#3164 - 2013-09-08 09:44:54 UTC
As some other people already proposed, a good solution could be "scripts". Let's call them something like "Deployment Reconfiguration Protocol" (so Sci-fy and people against name dumbing can be happy). A pair of scripts should be enough.

As concept:

Marauders (1st edition + T2 resist)


  • No Reconfiguration: sort of bastion first edition,however the bouns repair amount is lowered by 37.5%
  • "Ship of the Line" Reconfiguration: Lose EW immunity, some resists and local repair bonus, can be remote assisted (incursion/fleet stand)
  • "Ironclad" Reconfiguration: No resists (or repair, it should a defense penalty) gain little damage bonus/application and extended EW range.



They would need a lot more of work regard balance but that's the idea.
Kat Ayclism
Republic Military School
Minmatar Republic
#3165 - 2013-09-08 09:54:35 UTC
CCP Ytterbium wrote:
Time for another update.

We discussed the Marauder situation further and came with the following changes:


  • Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.

  • We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.

  • Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.


I will change the OP to match the changes.

So you took all the awesome parts that made them great for small and medium gangs, ripped that out and made them bs hulls with t2 resists that won't ever want to use the bastion mode because they'll be completely useless in it compared to say navy apocs?

Congrats on killing their usefulness before they even get off the ground!
Ralph King-Griffin
New Eden Tech Support
#3166 - 2013-09-08 10:03:35 UTC
Striscio wrote:
As some other people already proposed, a good solution could be "scripts". Let's call them something like "Deployment Reconfiguration Protocol" (so Sci-fy and people against name dumbing can be happy). A pair of scripts should be enough.

As concept:

Marauders (1st edition + T2 resist)


  • No Reconfiguration: sort of bastion first edition,however the bouns repair amount is lowered by 37.5%
  • "Ship of the Line" Reconfiguration: Lose EW immunity, some resists and local repair bonus, can be remote assisted (incursion/fleet stand)
  • "Ironclad" Reconfiguration: No resists (or repair, it should a defense penalty) gain little damage bonus/application and extended EW range.



They would need a lot more of work regard balance but that's the idea.

As many,many people have proposed. Far to many for it to go unrepresented ,or at least acknowledged in the next iteration
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#3167 - 2013-09-08 10:04:16 UTC
While trying to make Marauders a viable PvP ship CCP devs removed both the PvP and PvE options for them with the latest changes. Removing the local rep bonus while being in bastion mode basically just removed the just implemented local rep changes to mods in Odyssey 1.1. The added T2 resists do not change that situation much. The web strength bonus looks nice on paper but the usage is so limited, even with pimped out 15+ km range mods. You might try for web range bonus here if you really want to add a web bonus.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Striscio
Doomheim
#3168 - 2013-09-08 10:26:07 UTC
Ralph King-Griffin wrote:
As many,many people have proposed. Far to many for it to go unrepresented ,or at least acknowledged in the next iteration


The sad part would be that probably none of the proposers really believe it is a solution as much as a damage control....
Onictus
Federal Navy Academy
Gallente Federation
#3169 - 2013-09-08 10:36:33 UTC
Roime wrote:
Cade Windstalker wrote:
Roime wrote:
So many people who think L4s are the only form of PVE in the whole game.


No, but they are the primary use of Marauders at the moment and a lot of us would rather that not be invalidated in the name of other PvE. Besides and honestly I'm somewhat wary of trying to get a Marauder to out-perform a Carrier in null or a T3 (for its mass) in a Wormhole.


Primary use currently yes, which is a result of the Triumvirate of Terribad- L4 runners being terribad, the ships being terribad and L4s being terribad.

Making marauders better can't cure L4 runners or the missions and it's clear that straightforward buffs won't make marauders worse for L4s (it might force L4 runners to rethink, refit and adapt, which seems to be a major issue) but it can expand their use to other areas, and possibly even encourage L4 runners to something else for a change.

As it's been said numerous times, any T1 ship can run L4s efficiently- they should not be used as a yardstick for high performance ships. I'm personally eyeing marauders in PVE context as the default option for C3/4s and L5s, as well as plexing. The rationale behind is this- if you can solo content more efficiently than T3s with the same price tag, it's worth the risk, and if you can solo content where a carrier is viable, it's certainly less risky to use a battleship.

In case of solo or small gang PVE in wormholes, mass is pretty much irrelevant. Leaving out running home sites, jumping a couple of battleships with scouts and Noctis thru a C3/4 several times doesn't close the hole, and you'll close it on purpose anyway after it's done. For wh PVP mass remains a consideration, and naturally marauders won't replace T3s as the rank & file ship, but if the rebalancing succeeds they might have a special role in fleets.

Subcaps are not supposed to outperform capitals in tank/dps, smaller hulls just have other advantages.

Ideally rebalancing makes marauders better for demanding PVE, and viable for some areas of PVP. I seriously doubt succeeding in these would make them worse for L4s.


Than why are pirate BSs with straight out PVP bonuses better mission runners for two out of four of the pirate ships.

Mauraders main advantage is ammo saving and a monster cargohold.

Boring.
Ralph King-Griffin
New Eden Tech Support
#3170 - 2013-09-08 10:41:41 UTC  |  Edited by: Ralph King-Griffin
Striscio wrote:
Ralph King-Griffin wrote:
As many,many people have proposed. Far to many for it to go unrepresented ,or at least acknowledged in the next iteration


The sad part would be that probably none of the proposers really believe it is a solution as much as a damage control....

Well, each has come with a selection of their own game breaking tweaks, but generally people seem somewhat positive about bastion( barring those who consider it a death scentance(can't spell, don't judge)) but having the mod scripted has been mentioned at least every other page of this thread, usually with the notion of allowing a choice between iterations. (Iv been lurking here for days) . Whatever they comeback with it should at the verry least send some portions of the community into blind hilarious hysteria,and at best be rather interesting.
Wedgetail
Sebiestor Tribe
Minmatar Republic
#3171 - 2013-09-08 10:53:07 UTC
Nothin' wrong with marauders as they are if people bothered to use them properly, was nothin wrong with HACs either (excepting the eagle and your insistence on split ranging hybrid guns so optimals are worthless) when people bothered to use em properly.

Keep wrenching hulls to suit the sheep and you're just gonna end up with more single hull fights where everyone's doin the same thing....see last tourney, then look at what was done the tourney before, you'll see what'll happen next year if you keep bolting these same FoTM changes guys.... more fore thought about why peeps chose what they do thanks..... -.-

I'ma go back to sleep now..have fun
Lephia DeGrande
Luxembourg Space Union
#3172 - 2013-09-08 10:59:26 UTC  |  Edited by: Lephia DeGrande
Another Problem is that the Community is splitted, some prefer balanced ships without to much weird but Fun tweaks others like more crazy and fresh mechanics over boring equality.

CCP cant satisfy both but they could use ships that are mostly unused for some "Tests".

Even the Bastion Marauders suck, they will be used because People like exotic stuff.
Jonn Titor
Center for Advanced Studies
Gallente Federation
#3173 - 2013-09-08 11:10:52 UTC
The worste experience I ever have in game is ninja entering my mission space. They disrupt what I'm doing. The Marauder class is obviously a Solo PvE Mission boat. It's the perfect platform- capable and survivable.

If you want to reward me with some well deserved value for my time spent playing (and paying) then why not have bastion mode almost impossible to scan down? Greatly reduce the likelihood of ninja locating mission space. There is a lot of time during transit to gates etc that bastion is not on. Regular signatures would apply.

OFF TOPIC (but relevant) : This is one fair solution to the poor value I get when other players are allowed to interfere with what Im doing. Just keep quiet about the sandbox etc. Everyone knows that the griefers are stealing and baiting in order to cause harm and rage.

You could solve this another way : If someone steals mission loot they gain a death warrant from the owner. Mission runner has kill rights plus a countdown timer. When [timer expires] -OR- ninja has been [killed one time] then flags reset. Ninja cannot refit and engage without concord intervention.

Thanx for reading.
-T-
Ralph King-Griffin
New Eden Tech Support
#3174 - 2013-09-08 11:18:03 UTC
Jonn Titor wrote:


OFF TOPIC (but relevant) : This is one fair solution to the poor value I get when other players are allowed to interfere with what Im doing. Just keep quiet about the sandbox etc. Everyone knows that the griefers are stealing and baiting in order to cause harm and rage.

You could solve this another way : If someone steals mission loot they gain a death warrant from the owner. Mission runner has kill rights plus a countdown timer. When [timer expires] -OR- ninja has been [killed one time] then flags reset. Ninja cannot refit and engage without concord intervention.

Thanx for reading.
-T-


if only there were a mechanism in place that could do such a thing.
Wombutor
Mulkerot
#3175 - 2013-09-08 11:20:42 UTC
Well with the removal of the shield boost bonus (Vargur), i would love to see more low slots, so i could fit Armor tank and actually use webs, MJD and bastion module...

Just saying currently my EFT Vargur (im poor) doesnt have room in med slot cos it is Shield tanked solo missioner, and i cant just run around with repper and one booster. Eaven less after these changes hit TQ

Wedgetail
Sebiestor Tribe
Minmatar Republic
#3176 - 2013-09-08 11:23:30 UTC  |  Edited by: Wedgetail
first:
no such thing as a PVE or a PVP ship, only PVE and PVP fits
all ships can PVP just as well as they can PVE with exception to a few very broken cases (such as the eagle i mentioned earlier
due to hybrids not being a well thought weapon)

second:
If people are making your life miserable in eve, it's because you allow them the opportunity to do so, they have just as much right
to steal stuff you left in space as you had to leave it there - defend your claim (yes ccp - not allowing peeps to defend stuff is a
borked mechanic, much like high sec fleet aggression)

third:

by adhering to the status quo and taking a spirit level to all the hulls ccp is discouraging creative ship fittings, forcing each hull to
adhere to a single standard or doctrine, encouraging cookie cutters and discouraging creative tactics, with every ship you 'level
out' your game will become an ever more stagnant place, I say this again, stop ignoring the human thought element when
designing and proposing your changes, people choose the easiest most efficient way to achieve a result and will not deviate from
their accepted standard until they are forced to (usually by being shot out of space by someone better than they are)

not only are you spoon feeding them your easiest result by forcing hulls into a single role with one good fitting idea, you're
removing the ability to effectively retro fit ships to do anything but this one thing, if you realise this and still chose to do this
anyway, then shame on you and your game, if not...wake up.
marVLs
#3177 - 2013-09-08 11:27:29 UTC
Im really glad CCP came with those changes that early, so there is time to make things good, thanks CCP Cool
Now bring us something useful cause cool things are already announced (transforming yeah Cool)
Gaming God
Gaming God Corporation
#3178 - 2013-09-08 11:32:03 UTC  |  Edited by: Gaming God
The only thing i can see as an improvement is the Increases all large missile max velocity by 25%


I am already using precision cruise missiles i really don't see the benefit of this bastion module ?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#3179 - 2013-09-08 11:41:59 UTC
Just throwing in a random thought:
If scripig bastion mod looks like offering it too much versatility, it's not a problem to make bastion require at least one script and make reloading time 1min/3min/whatever you want.

Although I doubt that the idea about scripts will be accepted, but still...
Marco Uvex
Brutor Tribe
Minmatar Republic
#3180 - 2013-09-08 11:48:16 UTC
It looks to me as if Marauders going to be an expensive PvP tool?

Just a guess:
a) CCP could create a new line of Bs. PvP Specialised with web bonus. Cool

b) On the other hand CCP could improve the Tank of Black Ops and give them web bonuses (or warp disruption bonuses). I play EvE now for more than two years and from my experience this are less used ships at the moment. It could be an advantage for Black Ops ships (Question) which have no meaning in PvE.


This change may not be a welcome gift for the Marauder communitie (especially in Highsec). PvP is a big part of EvE but why transforming PvE in PvP? Please be more creative.

Until you wake up Brother .... I' ll fight for you!