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[Rubicon] Marauder rebalancing

First post First post First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#2561 - 2013-09-05 15:11:19 UTC
Omnathious Deninard wrote:
Kagura Nikon wrote:


Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible.

It is a sandbox, and by that right I can say F*U to your PVP.
I don't think asking for one solid, dedicated PVE ship in the hordes of PVP ships out there.



its PVP GAME!!!

What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP

"If brute force does not solve your problem....  then you are  surely not using enough!"

Ralph King-Griffin
New Eden Tech Support
#2562 - 2013-09-05 15:14:00 UTC
Silvetica Dian wrote:
What this thread most reveals is the need for a dislike button.
Likes received, dislikes received and net like/dislikes.
Even including Harry's posting this thread has been the one where i wanted it most.
The 'one-line bad idea' thread
Karak Bol
Low-Sec Survival Ltd.
#2563 - 2013-09-05 15:14:24 UTC
The first iteration was more interesting, more inovative. Webs und everything is just, making marauders more boring. I vote for 30% resis and rep.
Kaeden Dourhand
Raven's Sway
#2564 - 2013-09-05 15:16:11 UTC
Kagura Nikon wrote:
its PVP GAME!!!

What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP


I heard that if you use more exclamation marks and more capitals your message gets across better and people are more inclined to agree with you.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2565 - 2013-09-05 15:17:41 UTC
CCP Ytterbium wrote:
To quote this other post.

CCP Ytterbium wrote:
We haven't decided on anything regarding Marauders yet regarding web bonuses, remember until release this is an open discussion we're having.

We will still be running internal tests on both proposed versions on the Marauder thread, as well as some other variations - so consider yourself warned if things evolve in the future.


And by that we mean, Winter release is still quite some time away, we want to take our time to shape those things right, and see them on public testing before coming up with a final decision. Theory crafting is nice, but they also need to be put into practical situations.



And that is exaclty what we are asking. THe mini siege , MJD and range bonus is in NO way pratical with web streght bonus, unless you add some web range bonus.



Change that web bonus into an extra damage bonus and the ship gets focused and logical.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Elsa Nietchize
School of Applied Knowledge
Caldari State
#2566 - 2013-09-05 15:19:06 UTC  |  Edited by: Elsa Nietchize
I guess my question comes down to how does this change affect my current fit?

Quote:
[Kronos, Unnamed loadout]
Corpus C-Type Large Armor Repairer
Armor Thermic Hardener II
Armor Kinetic Hardener II
Energized Adaptive Nano Membrane II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Federation Navy Tracking Computer, Optimal Range Script
Federation Navy Tracking Computer, Optimal Range Script
Sensor Booster II, Scan Resolution Script
Heavy Capacitor Booster II, Cap Booster 800

425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
425mm Railgun II, Federation Navy Antimatter Charge L
[empty high slot]
[empty high slot]
[empty high slot]

Large Hybrid Collision Accelerator I
Large Anti-Thermic Pump I

Hobgoblin II x5
Hammerhead II x5


This gives me 830ish dps out to 90km. Somewhat reasonable locking times and fantastic tracking at close range.
This setup also gives an 854dps tank against serpentis.
My tank is probably hosed after the removal of the active tank bonus.
Probably not since CCP just buffed all local reps.

T2 resists mean that I may only have to use 1 resistance mod and can fit a TE in the low. This frees up a mid slot.
The less sucky scan resolution may mean I don't need the sensor booster but I doubt it.
So now I have a free med for a web, maybe? More likely a 100AB or 100MWD.
I really don't know what CCP is trying to do with the change. T2 resists are welcome. I'm glad I'm not losing my web bonus. The tractor beam bonus is still pants-on-head ********. Close range weapons still aren't viable but they're getting closer.
The only stance I can honestly take is "wait and see".
Jowen Datloran
Science and Trade Institute
Caldari State
#2567 - 2013-09-05 15:19:19 UTC  |  Edited by: Jowen Datloran
Kagura Nikon wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:


Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible.

It is a sandbox, and by that right I can say F*U to your PVP.
I don't think asking for one solid, dedicated PVE ship in the hordes of PVP ships out there.



its PVP GAME!!!

What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP

PvP takes so many shapes and forms in Eve-O that your point is pretty moot.

Regardless, I can find many better ships to go pew-pew'ing in that the proposed Marauder.

Mr. Science & Trade Institute, EVE Online Lorebook 

Ejderdisi
Rogue Inferno.
Pandemic Horde
#2568 - 2013-09-05 15:20:30 UTC
Ok we will have new fleet doctrines now with Marauders!!

Well they have a useless web bonus but who cares.

Btw didnt you guys in CCP just killed %5 resists to %4 to make RR'ing a little bit less powerful. Btw a cruise golem fleet will kill anything while tanking like BOSS!! no need to use any other BS for fleets.

Change the web bonus back into something damage bonus for the last nail in the coffin Twisted
Lloyd Roses
Artificial Memories
#2569 - 2013-09-05 15:20:43 UTC  |  Edited by: Lloyd Roses
Omnathious Deninard wrote:
Kagura Nikon wrote:


Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible.

It is a sandbox, and by that right I can say F*U to your PVP.
I don't think asking for one solid, dedicated PVE ship in the hordes of PVP ships out there.


Thinking about that, PvE appears to require a mixture of mobility, longrange damage-application and sustained tank. It should be well possible to achieve those traits given the tools as they stand right there.
Also want to mention that even with those latest changes, Marauders still won't be contested as c4-blitzers and quite viable to run highclass DEDs. Imo their L4 performance is way less important compared to the specific capabilities in incursions/null/whs, and over there they just rock on a different level with the still remaining defenses, factoring in the bastionthingytransformermoduleTM.

As a positive sideeffect, the highslotallocation can be used not only for tractors/salvagers, but also for highgrade utility.

The Tractorrange should be well enough for most situations, if anything, add a salvagemodule-cycletime reduction to round up the traits.

I wouldn't see any issues with having a twosided rolemodifier, as in MJD cooldown/bastionuse for pvp, and tractorrange/salvagecycles for the relics of pve.

Edit: Lots of contradiction (longrange/webbonus/bastion at all/tractorboni) make for a wonderful, not allt o specialised platform leaving out a lot of playstyle to the way you fit. Me like.

Looking forward to updates!
Mina Sebiestar
Minmatar Inner Space Conglomerate
#2570 - 2013-09-05 15:21:44 UTC
Random not thinked thru idea overheating bastion module further reduce circle time by minor amount.

Also would like to know is animation will affect bastion deployment or is it click=boost.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Alizebeth Phoenix
Hydra Inc.
#2571 - 2013-09-05 15:26:12 UTC
dafuq? what am i supposed to do with the web bonus on my Golem?

Right now i use the webs with Kronos and Paladin, especially the Kronos because of rails.
But i can not see much use on the Golem. And as i understand the Bastion Mode till now it wants me to jump away, go to bastion and fight long range.
So why the hell would i want a web?

Even if you resist on giving web bonus... i want a range bonus so i really can use the web!

But to be honest for me this change is even more bad than the whole change itself.
I really expected something usefull for me as mission runner and this is not!
Of course i will give it a try but as someone who has and uses all 4 marauders i am extremely disappointed, really was expecting something else.

When i want to do some pvp there are so many other ships (also the new balanced BS), that i would never use a marauder... they are for missioning, at least till now.
Kagura Nikon
Native Freshfood
Minmatar Republic
#2572 - 2013-09-05 15:26:27 UTC
Kaeden Dourhand wrote:
Kagura Nikon wrote:
its PVP GAME!!!

What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP


I heard that if you use more exclamation marks and more capitals your message gets across better and people are more inclined to agree with you.



Might soudn strange, but it does work. Communication is better understood that way, you know.. exclamation amrks exist for a reason in almost all languages...

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kasuko Merin
Anshar Incorporated
#2573 - 2013-09-05 15:35:07 UTC
Sssooo they have all kinds of bonuses to make them work better at range and be better at getting to that range...

...and a web bonus that can only be applied if you're at short range. Dafuq is with the scattershot bonuses?

It was worth it. All of it. Every single second.

King Rothgar
Deadly Solutions
#2574 - 2013-09-05 15:36:31 UTC  |  Edited by: King Rothgar
Late comer to this thread (been inactive for a while) but these proposed changes look good to me. I still don't see any PvP use for the paladin but the Vargur and Golem should be fairly monstrous if you're willing to spend the isk.

PvE wise, they should all be usable. I see the greatly enhanced tank making them a viable solo lvl5 option. The Vargur can already pull it off but these changes should allow the others to as well. Also, I happen to be a fan of the web bonus on the Paladin, it's very handy.

The MJD bonus is an interesting choice but honestly it feels more like a desperate attempt to make that module useful rather than an attempt at sensible bonuses for the ship. It doesn't serve a PvE purpose and for PvP, you wouldn't take a ship like this into a 50+ man fleet where such a device might be handy. Marauders are a squad level ship at most due to price and RR concerns. In such smaller gangs, you will be scrambled thus making the WJD useless.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

Mole Guy
Bob's Bait and Tackle
#2575 - 2013-09-05 15:36:49 UTC
this is funny as hell.

for years gallente pilots have griped about having the rep bonus vs the amarr resist bonus. (not taking sides, just pointing out).

now, atleast for marauder pilots, that has been fixed. i pointed out in my other post that the tank just skyrocketed and folks are griping because they dont get rep bonuses.

ok, so u can heal 39% better.
with these resists, you take less damage than you would have needed to rep in the first place. therefore, your point is moot.
its even to the point of being silly because when cap runs out with normal resists, you get smoked. now, atleast you can keep resisting and taking less damage than normal. you will even be able to get away if needed and not be scattered all over space because you wouldnt have to rep as much and you would still have cap.

an easy tank on the paladin as i pointed out, is 161k omni in your worst resist (thermal). 225k in your best. thats armor..i dont look at EHP. EHP takes into account hull and shield. i care less about shields and i dont fight in hull. i am going to tank my armor as best as i can and fight there. with these changes, we gain tons of points in our armor...means we can stay longer and kick more butt.

as pointed out, we could tank angel extravaganza all day. imagine that, on stock resists.
what do we do with the other 7 low slots?

these resists are a good thing. being an amarr ship lover and embrasing everything resistance based, these are a blessing.
my sac tanks like a beast and now we have a bs that can do better due to bastion mode and having tons more armor to
start with?
whats the problem? we have t2 resistance people! we need less tank for the same effect. THEN we pimp it with bastion mode and have god like tank.
t2 resists, double repping in bastion mode, 1 LAR II and 1 LAAR together means they will have a helluva time breakin your tank.
1 LAAR give more than double rep anyway, now you are going to double that in beast mode.

wow.

Jackie Fisher
Syrkos Technologies
#2576 - 2013-09-05 15:37:06 UTC
Second iteration on balancing just terrible. They are now worse than they are currently in game in return for the benefit of Bastion.

Initial attempt was much better and at least a reasonable basis for further work.

As you appear to be scratching around for what to with them just keep it simple and just remove the original anti-PvP nerfs to them (fix grid, sensor strength and scan res) and move on to something else for now.

Fear God and Thread Nought

Lair Osen
#2577 - 2013-09-05 15:39:38 UTC
Kagura Nikon wrote:
Omnathious Deninard wrote:
Kagura Nikon wrote:


Now thigns are better.. Eve is a PVP GAME, all ships that bear weapons should be PVP ships as much as possible.

It is a sandbox, and by that right I can say F*U to your PVP.
I don't think asking for one solid, dedicated PVE ship in the hordes of PVP ships out there.



its PVP GAME!!!

What you want is IRRELEVANT regarding that. Sure you can try to balance ships for PVE, but not at the cost of makign them USELES for PVP


Mining Barges and Industrials are even more useless for PVP :O
Better get rid of them immedietly
Bagrat Skalski
Koinuun Kotei
#2578 - 2013-09-05 15:40:44 UTC  |  Edited by: Bagrat Skalski
Quote:
Btw a cruise golem fleet will kill anything while tanking like BOSS!!


Shhhhh... or they will nerf it.
Kirluin
#2579 - 2013-09-05 15:45:48 UTC
I think adding an all new gameplay style is a good thing. I find PVE to be pretty boring, so adding combat time choices like mjd/bastion mode is a welcome change from the mindless [cookie cutter fit vs rat] -> [target] -> [f1] -> goto 0. My Navy Geddon already does that pretty well.

That being said I like the original bastion mode better... it was truly a Stand and Deliver kind of option. Good for many but not all roles with room to imagine new devilry. Now its more of a "sniper with one foot nailed to the floor" mode, with fewer interesting fit tradeoffs.

Meh.

p.s. can we have a drone focussed one of these? Yes, I'm a Homeworld 2 freak looking for more drone action.
Nosum Hseebnrido
Interregnum.
#2580 - 2013-09-05 15:46:02 UTC
CCP Ytterbium wrote:
Time for another update.

We discussed the Marauder situation further and came with the following changes:


  • Shield, armor and hull 30% resistance boosts have been removed on the Bastion Module - instead, all Marauders will now get proper tech2 resists. This will allow Marauders to have better RR use outside Bastion and reduce overall tanking effectiveness inside the mode.

  • We have removed all tanking bonuses on the Marauders hulls (Armor Repairer amount on the Paladin and Kronos, Shield Boost amount on the Golem and Vargur). Instead, we are giving them 7.5% bonus to the velocity factor of stasis webifiers per level. This will not only help reducing their tanking effectiveness, be more in theme with the ship role itself and help anyone using them with short range weapons. We are not giving them a full 10% per level back as this would be extremely powerful in conjunction with the other bonuses / Bastion. We are going to leave the full 10% web strength amount on the Serpentis ships for now and see how things evolve with time.

  • Also, we are removing the mass penalty on the Bastion mode. Tests have shown you can't really turn when it's active anyway, and we don't want to have players abuse that to collapse wormholes.


I will change the OP to match the changes.

Fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuck,

I play this game for 7 years now "7.5% bonus to the velocity factor of stasis webifiers per level" is a dumbest bonus in this entire game. I was finally happy that you decide to remove it from Kronos and Palladin with were NEVER use stasis webifier at all, because it's just pointless to use them with large turret. It's better to fit Tracking Computers instead, but CCP say "noo, it's wonderful bonus, let's give it to all Marauders, they deserve for it".

Undone this change and get rid of this ridiculous bonus once for all ..

http://eveboard.com/pilot/Nosum_Hseebnrido