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Player Features and Ideas Discussion

 
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CCP your beloved players want more regions!

Author
Anthar Thebess
#1 - 2013-09-03 11:25:24 UTC
I know - we have a lot! of unused, but soved systems.
But idea is quite simple.
I want to create 1 additional region for each race.
Each of this regions will be on edge of current space, not connected to current higsec/lowsec.
In each region we will have 40% of NPC nullsec systems ,40% of lowsec systems and 20% of HIGH! Yes higsec systems (only 0.5).
The main idea is simple - in order to get from this higsec pocket to current - you have to do at least 6 JF jumps.

- possibility for new trade hubs to emerge
- much bigger separation from other races ( only stations owned by this race in this region)
- agents focussed to one race
- current higsec/lowsec grups will have hard times moving their stuff by 3-4 nullsec regions to be "here" and "there"
- closer nullsec regions residents will have to decide go to jita , or make 1-2j less
- no more back end 0.0 systems, higsec/lowsec groups will have better access to them
- it will be much harder for current sov holders to keep their sov - as it will be much more open to attack.



NearNihil
Jump Drive Appreciation Society
#2 - 2013-09-03 11:43:58 UTC
Okay, so, why would I want to go there and not stay in better-seeded, not-logistically-neutered regions?
Anthar Thebess
#3 - 2013-09-03 11:55:56 UTC
Regions will seed by players very quickly.
Check current online. In case of a highsec there will be always group of players want to build there something new.
Miners want to have find some free belts, local nullsec residents trying to put production / mining poses there.
And all of this far away from jita - the best possible benefit for EVE.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2013-09-03 11:59:07 UTC
More accurately just make them pirate npc systems. Keep the format above but sandwich them in between the current null blocs. With no ability to claim sov there it could help create a few smaller entities out there.

or realise that wormholes were created to give people the playground that OP is seeking and that without gimping the power of the coalitions this game will never see any really big changes
Anthar Thebess
#5 - 2013-09-03 12:48:09 UTC
That is the plan, but giving them to pirate factions will block a loot of players.
I have terrible standing to Sansha nation , i tried to rebuild it , but after 30 lvl 1 missions i sad enough , as i went up to -9.46.

Now if you take usual higsec / nullsec player - he will probably have more than terrible standings toward pirate factions - so if we put some kind of police in this higsec systems - it will KOS most of players.

It is safely assume that if we make this kind of region connected to goon space - their members will dominate this part of higsec - but on the other hand - will be there better place for a wardec corp to find targets?
If so big entity will be there a lot of smaller industry guys will have their hands full of work supplying the market - and the 6j of JF will block most of the import.

On the other hand if you are planing to invade CFC space - you can use it for this purpose.
Cade Windstalker
#6 - 2013-09-03 13:08:06 UTC
What makes you think this wouldn't just be immediately taken over by the 0.0 crowd? I'm sure they'd LOVE to have their own little high sec pockets to stage from. In fact if they moved enough assets in they would likely become nearly impossible to dislodge from the area like a weed with its roots in too deep. (problem number one with this idea right here).

Second issue, you're saying six JF Jumps. This is going to mean that "High and low sec people" are going to have almost no access to your proposed regions since jumping a freighter through sov-null is foolish at best and suicidal at worst, never mind actually trying to travel there through gates.

Trade hubs happen because there are people in an area. Your idea has no incentive for people to move out there therefore no trade-hub would form. Since the only people able to reliably get supplies into the area would be the Sov holders in between you and high sec they would likely set greatly inflated prices for any outsiders and simply use their own null outpost hubs as before. (The entire reason most of the trade is in high-sec is because that's also where most of the manufacturing is, this would not change)

Never mind that this makes absolutely no sense within the lore. Why would the empires, let alone CONCORD, randomly seed high security space out beyond the boundaries of their empire? They have no way to police it, reinforce it, or anything else.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2013-09-03 13:55:07 UTC
'CCP your loyal players want more regions'

speak for urself. u are not the entire 'loyal player' community. i may have gotten this wrong, but this idea only seems to benefit ppl who want to live in hi-sec but make raids into low or null for ore or ratting so they can make big rewards but dnt really have to defend anything. basically, wanting rewards without the work. so no.

few players would migrate to these hi sec islands, because thats all they are, desert islands. the logistical nightmare to reach them would destroy any chances of a decent trade hub. miners would struggle to sell their ore and minerals. they'd make more money just mining dregs in existing space.

low sec and null sec is empty enough already, so we dnt need more of that.

and finally, spreading ppl out more reduces player interaction. im much more inclined towards making the universe smaller to reduce resources, increase competition and therefore increase player interaction. the game would just be boring if everyone carved out their own bit of space and never had to actually defend it.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anthar Thebess
#8 - 2013-09-03 14:07:33 UTC
Cade Windstalker wrote:
What makes you think this wouldn't just be immediately taken over by the 0.0 crowd? I'm sure they'd LOVE to have their own little high sec pockets to stage from. In fact if they moved enough assets in they would likely become nearly impossible to dislodge from the area like a weed with its roots in too deep. (problem number one with this idea right here).

Yes it will be taken by 0.0 crowd.
I assume 70% of local nullsec residents , 20% of pure higsec guys want to live in this part of space , and 10% pirates of all possible sort.
If a coalition want to have their assets save - it uses nearby low sec/ npc null to do this. So this probably wont chage.
Actually for them it will be safer to keep assets on the other side of their sov, as when they will try to evac their stuff from this separated higsec space - it will be hard as hell to run a logistic operation at this scale by 2-3 null regions.

Cade Windstalker wrote:

Second issue, you're saying six JF Jumps. This is going to mean that "High and low sec people" are going to have almost no access to your proposed regions since jumping a freighter through sov-null is foolish at best and suicidal at worst, never mind actually trying to travel there through gates.

But thats the whole point of separating this space from rest of higsec.
If someone want to do it - it is quite easy , NPC stations, safe poses.

Cade Windstalker wrote:
Trade hubs happen because there are people in an area. Your idea has no incentive for people to move out there therefore no trade-hub would form. Since the only people able to reliably get supplies into the area would be the Sov holders in between you and high sec they would likely set greatly inflated prices for any outsiders and simply use their own null outpost hubs as before. (The entire reason most of the trade is in high-sec is because that's also where most of the manufacturing is, this would not change)

Yes , prices will be different from higsec - but that is one of the points why we need this kind of space.
Remember also that to this region every one will have access , not just one or two alliances.

Cade Windstalker wrote:

Never mind that this makes absolutely no sense within the lore. Why would the empires, let alone CONCORD, randomly seed high security space out beyond the boundaries of their empire? They have no way to police it, reinforce it, or anything else.


As i stated - this space will be owned by NPC factions, and one of the big races.
Right now you can already find this kind of pockets , few higsec systems separated by nullsec or lowsec systems.


The main point of this idea is to create space for smaller entities.
It is hard for small higsec corp to fight bigger and older players in current higsec.
Lowsec groups - this will be pure fun zone for them - you will always find JF trying to move stuff there / people going shipping - and what is most important no FW.
NPC Null to allow bigger operations from enemy or allied forces.

7 constellations in this kind of region.
3 of them connected to 3 different null regions
3 lowsec constellations connected to each other
and 1 small higsec constellation in the edge of this lowsec , and on the edge of the map.
Domanique Altares
Rifterlings
#9 - 2013-09-03 14:12:02 UTC
Anthar Thebess wrote:

and 1 small higsec constellation in the edge of this lowsec , and on the edge of the map.


Why would you have a highsec constellation way down on the ass-end of everything? It makes no sense whatsoever.
Anthar Thebess
#10 - 2013-09-04 07:22:56 UTC
Because in each of this 4 new constellations new mini trade hub will appear .
If CCP plays this well each of this new region will be dominated by certain race ships.
How - by resources needed for their construction/ moon seeding.
There is a lot of ideas to separate 4 current races - maybe this will be good start.


Cade Windstalker
#11 - 2013-09-04 07:38:06 UTC
Anthar Thebess wrote:
Yes it will be taken by 0.0 crowd.
I assume 70% of local nullsec residents , 20% of pure higsec guys want to live in this part of space , and 10% pirates of all possible sort.
If a coalition want to have their assets save - it uses nearby low sec/ npc null to do this. So this probably wont chage.
Actually for them it will be safer to keep assets on the other side of their sov, as when they will try to evac their stuff from this separated higsec space - it will be hard as hell to run a logistic operation at this scale by 2-3 null regions.


Well, since there's absolutely zero incentive for the actual high-sec crowd to move out here I'd say your numbers are a touch optimisistic. Ditto for the low sec, really. Most low-sec residents are there for the PvP and setting up within bridge range of a null alliance's titans is suicide and doesn't make for fun PvP.

Anthar Thebess wrote:
But thats the whole point of separating this space from rest of higsec.
If someone want to do it - it is quite easy , NPC stations, safe poses.


Oh, my mistake, all those jump freighters that die every day in low and null must be faked killboard posts, obviously. No, seriously, it's not easy. Stations can be bubbled and the entire concept of using "safe POSes" for this says "only the people who own the surrounding space will be able to move anything".

Anthar Thebess wrote:
Yes , prices will be different from higsec - but that is one of the points why we need this kind of space.
Remember also that to this region every one will have access , not just one or two alliances.

As i stated - this space will be owned by NPC factions, and one of the big races.
Right now you can already find this kind of pockets , few higsec systems separated by nullsec or lowsec systems.


Right, because an alliance who owns everything along the route TO this space is somehow going to be completely incapable of ganking anyone trying to go out there and making life miserable for the people who do make it out there?

If I were Goons and this popped up I'd immediately start charging a tax on non-CFC members who wanted to do anything in the area and blow to pieces anyone else who tried.

Also, those pockets you're talking about? They're like, one-five jumps removed from high-sec and still barely get any traffic. Go check out how many people actually hang out around Solitude and what the economy looks like.

Anthar Thebess wrote:
The main point of this idea is to create space for smaller entities.
It is hard for small higsec corp to fight bigger and older players in current higsec.
Lowsec groups - this will be pure fun zone for them - you will always find JF trying to move stuff there / people going shipping - and what is most important no FW.
NPC Null to allow bigger operations from enemy or allied forces.

7 constellations in this kind of region.
3 of them connected to 3 different null regions
3 lowsec constellations connected to each other
and 1 small higsec constellation in the edge of this lowsec , and on the edge of the map.


Except that's now what would actually happen.

Like, I can't even tell what you're envisioning here. New players making the ten+ jumps treck through Sov-null to get to the promised land or something? They'd likely die in a bubble camp at the first choke-point.

Anthar Thebess wrote:
Because in each of this 4 new constellations new mini trade hub will appear .
If CCP plays this well each of this new region will be dominated by certain race ships.
How - by resources needed for their construction/ moon seeding.
There is a lot of ideas to separate 4 current races - maybe this will be good start.


Why do they need to be separated? That's daft. Each race's ships have their own thing that they're good at and tend to work well together. Besides which you won't get anything beyond vastly inflated prices out there. You won't get much manufacturing out there because stock will take forever to move and anyone buying will be doing so at inflated convenience prices.

Even moon-goo from the arse-end of Delve gets trucked to high-sec to either be sold or manufactured.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-09-04 09:35:54 UTC
Go to dotlan, and plot jumps in a JF from Jita to UEJ-HE, or to Y-1918. Those are right up on the top of the map, presumably where one of your new regions would go. Five JF jumps, if you're lucky you can bounce ff of three NPC stations. After that, you're jumping straight into CFC sov space. In a six billion ISK ship.

Failing that, it's twenty eight jumps from Torrinos at the edge of highsec, up to Y-1918 up at the top of the map. 28 jumps through hostile sov. And you expect highsec bears to try this.

What you would actually get there is the same as you'd get in NPC null. Small pirate groups, ninja mission runners, and big hostile groups using the place to stage for invasions.
Omnathious Deninard
University of Caille
Gallente Federation
#13 - 2013-09-04 12:16:22 UTC
OP, there is no need for new regions, the regions we have need to be better used and laid out,
https://forums.eveonline.com/default.aspx?g=posts&m=2203276#post2203276

If you don't follow the rules, neither will I.

Arthur Aihaken
CODE.d
#14 - 2013-09-04 14:28:24 UTC
Why? It's pretty empty out there now...

I am currently away, traveling through time and will be returning last week.