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pyfa 1.15.0 (Vanguard)

First post First post First post
Vamp Hakuli
Celestial Precision
#81 - 2013-09-02 07:56:53 UTC
ok, less im doing something wrong sorry, but preferences/ then a box comes up saying export html document to be seen in the in game browser?
or if im doing this wrong where do i see my fits in the import ship of eve.
again sorry if doing something tottaly wrong, a bit new to pyfa :)
and thanks for your help
Vamp Hakuli
Celestial Precision
#82 - 2013-09-02 08:18:25 UTC
crap sorry i found i just needed to backup fit Oops
Lixia Saran
Caldari State
#83 - 2013-09-03 09:53:49 UTC
Kadesh: Will Pyfa receives an update today or is there some more tweaks and testing required?
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#84 - 2013-09-03 17:17:31 UTC  |  Edited by: Sable Blitzmann
Vamp Hakuli wrote:
ok, quick question, i posted this in mac as well but no reply, sorry if its been answered or easy :)
pyfa outputs a html file for fits, but when i add it to the same destination for the eve files they are xml so its not recognised? is there a way to change it to xml or for eve to see html?
thanks for any help

Are you wanting to import fits from Pyfa to the EVE client?

The HTML file that pyfa produces is not meant to be imported. It's a file that contains all your fits that you may open in a web browser - handy and interesting if you have something like Dropbox and you can access your fitting data anywhere (it's also meant to be used in the in game browser).

However, to import fits into EVE, you need to go to File -> Backup fits. This will create a XML file that you can import. Or, if you want to import individually, browse to the fit and go to File -> Export.

EDIT: I think if you open the HTMl file in the in game browser you can browse to your fit and it should open up an in-game fitting window, where you can then save to your eve client. I will have to double check as I cannot access the game right now, but if this is true it's much easier doing it this way than it is to export and import.
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#85 - 2013-09-03 17:36:36 UTC
Kadesh Priestess wrote:
As patch is upcoming in few days, i wanted to skip test build and do the release on the patch day. But there turns out to be few changes which may be worth to test thoroughly, so here's the release:

Singularity 597398:
Linux/src (zip)

Warning! This build may damage your data - before lauunching it make sure to backup ~/.pyfa/saveddata.db

There were multiple changes made by contributors, namely - character import-export and better UI for updating character skills via EVE API. More details will be posted when it comes to stable release.

If someone brave enough decides to try it out, please tell me how it went.

Just tested from 1.1.15 to Singularity on Win7. Database didn't explode, my characters API details were still available (although now needing to update the default character), and my fits seem to be untouched. Switched back to 1.1.15 without any problems as well.
Kadesh Priestess
#86 - 2013-09-03 18:00:05 UTC  |  Edited by: Kadesh Priestess
Windows (zip), Mac (zip), Linux/src (zip)

Notable changes:

  • Update to Odyssey 1.1
  • Added multiple character-related import/export capabilities (by MartyMacGyver), namely:
  • 1) Export skills you're missing for a fit into EVEMon emp, xml and plain-text formats
    2) Import characters from standard CCP XML files
  • Added easier way to update your skills via API (by blitzmann). To be able to use it, import your skills the old way once and use the refresh button next to character selector.
  • Added context menu items for removing modules from fit (by Master3See)
  • Multiple small fixes


Vamp Hakuli wrote:
ok, less im doing something wrong sorry, but preferences/ then a box comes up saying export html document to be seen in the in game browser?
or if im doing this wrong where do i see my fits in the import ship of eve.
again sorry if doing something tottaly wrong, a bit new to pyfa :)
and thanks for your help
To be honest, i didn't even know pyfa had such export option. It probably was added by sakari and folks while i was MIAing last year. I tried to turn it on, it didn't work on my work machinen (win 7) and made pyfa to become horribly slow. I will check what i can do about it by the next release, i hope.

As for functionality of HTML export - blitzmann already explained it.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#87 - 2013-09-03 19:01:23 UTC
Thanks for the update! Big smile

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#88 - 2013-09-03 19:48:53 UTC
Awesomesauce. Thanks again.

internet spaceships

are serious business sir.

and don't forget it

l0rd carlos
the king asked me to guard the mountain
Silent Company
#89 - 2013-09-03 20:22:40 UTC
On linux the HTML export is buggy.
When turned on, it randomly crashed PyFa when you add or remove a module.

It was like this forever.

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos

Names are actually really hard
#90 - 2013-09-03 21:01:57 UTC
I have problems opening the graph window on my mac.

I have a fit selected (with ammo loaded) and i press cmd + g and the "Windows" button at the top flash and then nothing. I have tried just going Windows -> Graphs without result and tried pressing all button a few times to see if that worked, nothing.

I can open all of the other windows just fine, Character Editor and Damage Editor. Please help.
Daneel Trevize
Give my 11percent back
#91 - 2013-09-03 21:05:16 UTC
Your ongoing efforts are appreciated, thanks Big smile
Bienator II
madmen of the skies
#92 - 2013-09-03 21:09:05 UTC
awesome! updated to latest and everything works just fine so far. keep up the great work

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Louise Beethoven
Hedion University
Amarr Empire
#93 - 2013-09-03 21:58:35 UTC
Pyfa is fantastic. EFT is good too but pyfa is just much easier to use imo
Caval Marten
Deep Core Mining Inc.
Caldari State
#94 - 2013-09-03 23:40:39 UTC  |  Edited by: Caval Marten
Thanks for the quick update.
Spoopy Newbies
Brave Collective
#95 - 2013-09-04 00:28:55 UTC
wow.. that was so fast. thank you so much!
Project Gungnir.
#96 - 2013-09-04 02:49:44 UTC  |  Edited by: Invisusira
Thanks for the quick update!
Project Gungnir.
#97 - 2013-09-04 05:04:31 UTC  |  Edited by: Invisusira
Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :)
Claire Raynor
#98 - 2013-09-04 10:06:20 UTC
Massive thanks to you!
Strange Energy
#99 - 2013-09-04 12:07:03 UTC
Thank you, its working perfectly.
I love the new skill update ;)

System specs: Wine 1.6 - only d3d11 disabled Ubuntu 12.04 NVidia Gfx

Ogard Aumer
Sebiestor Tribe
Minmatar Republic
#100 - 2013-09-04 15:31:55 UTC
Tool is great but I was able to start it exactly one time after that I am not able to open it again.

I dont even get any error messages, does anyone have the same problem?

I am using Windows 7 OS.