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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#101 - 2013-09-04 17:40:43 UTC
Invisusira wrote:
Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :)


Seem to be working for me.

Browse to your fit, then open it. Then browse to your boosting ship fit, right click -> set as whatever. Then choose character in the fleet panel.

Yes, the boosting interface is pretty bad. Hopefully work will start on a new one once the new engine in finished.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#102 - 2013-09-04 18:39:15 UTC
Thx for this update Kadesh, GJ.

removed inappropriate ASCII art signature - CCP Eterne

Invisusira
Escalated.
Project Gungnir.
#103 - 2013-09-05 02:43:24 UTC
Sable Blitzmann wrote:
Invisusira wrote:
Unless I'm mistaken, fleet boosts no longer seem to be working? The fleet boosting interface is pretty bad (read: you pretty much have to google search it to figure out how to use it and even then you're not sure), so I could just be forgetting how to set them. If that could be improved in a later version (pop-up menus for fleet/wing/squad booster ship fits, like the pop-up menus for characters?), I'm sure everyone would be very happy. :)


Seem to be working for me.

Browse to your fit, then open it. Then browse to your boosting ship fit, right click -> set as whatever. Then choose character in the fleet panel.

Yes, the boosting interface is pretty bad. Hopefully work will start on a new one once the new engine in finished.

Ahhh yes there we go. Was just doing it wrong.

Yeahhh please improve this interface.
Tetsuo Tsukaya
Perkone
Caldari State
#104 - 2013-09-05 22:39:25 UTC
Have been using this since I started playing EVE and most of our corp fittings wouldn't exist without Pyfa. You guys are awesome, thanks
Grombutz
The Scope
Gallente Federation
#105 - 2013-09-05 22:49:54 UTC
that warfare link interface is the worst piece of crap I've ever seen.

- 9003/10
Donbe Scurred
University of Caille
Gallente Federation
#106 - 2013-09-05 22:59:51 UTC
Grombutz wrote:
that warfare link interface is the worst piece of crap I've ever seen.

- 9003/10


Unbelievable, why don't you post constructively (how would you make it better?) instead of whining about a tool that someone puts their personal time into to produce for you to use for FREE.
Kargan Hent
OUT OF TAX
#107 - 2013-09-07 13:15:10 UTC
Hey there !

Nice to see Pyfa back again , thanks alot !


btw , i meet a lil' problem , i canot setup my API in Pyfa. When i open the character managment, Pyfa simply crash . :'(


Is there any Libs requirement or something that i miss installed ?
Symetre
Valentine Inc.
#108 - 2013-09-11 17:46:15 UTC
Thank you so much for this tool!

Just noticed the Kestrel will not load any fits, only ship I've noticed not working.
Kadesh Priestess
KarmaFeet
GoonSwarm.
#109 - 2013-09-12 15:33:00 UTC
Ogard Aumer wrote:
Tool is great but I was able to start it exactly one time after that I am not able to open it again.

I dont even get any error messages, does anyone have the same problem?

I am using Windows 7 OS.
Try launching it from console (start -> run -> cmd, cd to pyfa folder, pyfa.exe) and see if it prints there anything.

Donbe Scurred wrote:
Grombutz wrote:
that warfare link interface is the worst piece of crap I've ever seen.

- 9003/10


Unbelievable, why don't you post constructively (how would you make it better?) instead of whining about a tool that someone puts their personal time into to produce for you to use for FREE.
That's a poor excuse for doing obviously bad things (and fleet boost UI is one of the things i myself consider as bad). Good thing is that there're plans to rework it into something more usable, but not before engine supports all required features.

Symetre wrote:
Just noticed the Kestrel will not load any fits, only ship I've noticed not working.
I already fixed it in development version, Kestrel should be fine starting from next release.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#110 - 2013-09-16 22:55:25 UTC
I like all the features.. i think its excellent

but why does overheating guns have like a 2 second latency?(just an example, everything is like that) Its really really slow...

BYDI recruitment closed-ish

Primo Theron
Violent Ambitions
#111 - 2013-09-20 20:48:13 UTC
Hey guys... there seems to be something wrong showing the velocity on the Vagabond with 10 MN modules

William Darkk
Garoun Investment Bank
Gallente Federation
#112 - 2013-09-21 00:40:19 UTC
I've noticed pyfa beachballing and crashing lately while editing fits. I know there's a directory in my home folder that I can delete to clear the settings that might be causing the problem, but will this delete my fits?

Using a mac.
Dirritat'z Demblin
Buntspecht GmbH und Co. KG
Black. Flag.
#113 - 2013-09-23 22:25:46 UTC  |  Edited by: Dirritat'z Demblin
Hey, is it just me, or is someone else havin trouble fiting a Kestrel in PYFA?

For some reason, I cant create Fits for the Kestrel. I can enter a Name, but no, no fitting-screen apearing. When I pick another ship (or just navigate somewhere else in the Ship tree for that mater) and come back to the Kestrel, it then shows me all the Fits I previously created. But when i Try to open/show that fit, the screen remains blank, not even showin Slots/CPU/Grid/etc... in the Sidebar.

As far as I can see, this seems to be a specific problem with the Kestrel. No other ship I tried showed that kinda... "buggy" behavior. Multiple re-installing and/or restarting of PYFA did not fix the problem.

[Edit:]

Ups... just seen, the problem is allready known and on the "fixed soon" list. Srry ^^

Note to Self; Read first, write thereafter.

BTW:
Thx for the Work :)
Louis Ferreira
Viziam
Amarr Empire
#114 - 2013-09-25 22:59:02 UTC
Anybody have any ideas why I keep getting "random" segfaults with pyfa? Its been happening for months on several different (gnu/linux) operating systems (such as Debian (currently running sid), Fedora, and Gentoo). It seems to happen most often when fiddling with drones but can happen whenever I do anything, such as add a module, change the status of a module, or open the character editor. The most recent gdb error is
Quote:

[New Thread 0x7fffdf7fe700 (LWP 2962)]
[Thread 0x7fffde7fc700 (LWP 2948) exited]

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffdf7fe700 (LWP 2962)]
0x00007fffe6f08f70 in sqlite3_value_type ()
from /usr/lib/x86_64-linux-gnu/libsqlite3.so.0

Is there anything I can do about this? I have all of the prerequisites specified in readme.txt.
Quote:

python 2.7.5 (package python2.7)
sqlalchemy 0.8.2 (package python-sqlalchemy)
numpy 1.7.1 (package python-numpy)
matplotlib 1.3.0 (package python-matplotlib)
wxpython 2.8.12.1 (package python-wxgtk2.8)

Reccaning Irwin
Deep Core Mining Inc.
Caldari State
#115 - 2013-09-26 01:57:12 UTC
Sorry if it's been mentioned. With the latest build of pyfa (1.1.16), Several of my friends and I are unable to fit a kestrel. The fitting will not come up and even if you can get it to come up it has no slots or stats.
Aivo Dresden
Caldari Provisions
Caldari State
#116 - 2013-09-27 08:43:14 UTC  |  Edited by: Aivo Dresden
Currently unable to download the tool. Link points to "This page can't be displayed".

EDIT: It might be the actual EVE hosting service, since everything on there is giving this error when I attempt to dwnload it. :P
Justin Perelta
Aideron Robotics
#117 - 2013-10-01 10:55:28 UTC  |  Edited by: Justin Perelta
First off, THANK YOU! Your work is appreciated.

But I have an issue with the Mac client not being about to load my previous .XML fitting file. I get the loading ping-pong graphic and it hangs there. Have to do a force quit to exit the app.


Justin
stoicfaux
#118 - 2013-10-01 19:19:36 UTC  |  Edited by: stoicfaux
I'm trying to hack in a Bastion module into pyfa's sqlite database. I duplicate the DCUII to create the module in the invtypes table (with attributeID of 40000.) The module gets created, I tweak the attribs and effects, but it's stuck as a passive module and has no effect on weapon ranges, shield boosting, etc..

Any suggestions? Am I missing something stupid?


edit2: Okay, pretty much figured it out. Here's the sql to add a faux bastion module to pyfa. The 100% repair shield/armor bonuses are always on, so you need to completely remove the module to see what your normal tank is.


delete from dgmtypeeffects where typeID = 400000;
delete from dgmtypeattribs where typeID = 400000;

INSERT or replace INTO "invtypes" VALUES ("400000","Bastion Module","Super transformy mode go!",null,"5","5000","0","1","706","3346","213");

--gunneryMaxRangeFalloffTrackingSpeedBonus (TC)
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","4559");

-- armor repair bonus
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","400000");
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1281");
--INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","2868");


--capacitor need
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("6","10","400000");
--hp
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("9","40","400000");
--power
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("30","100","400000");
--cpu
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("50","10","400000");
--duration
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("73","60000","400000");
--requiredskill1
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("182","3394","400000");

INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("267","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("268","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("269","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("270","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("271","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("272","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("273","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("274","0.7","400000");
--requiredSkillLevel
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("277","4","400000");
--techLevel
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("422","2","400000");
--metaLevel
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("633","5","400000");
--maxGroupActive
-- INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("763","1","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("974","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("975","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("976","0.7","400000");
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("977","0.7","400000");
--maxGroupFitted
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("1544","1","400000");

--chargesize
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("128","0.1","400000");



-- shield boosting
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("548","100","400000");
-- armor repair bonus
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("806","100","400000");
-- falloffBonus (tc/te)
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("349","25","400000");
-- maxRangeBonus (tc/te)
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("351","25","400000");
--trackingSpeedBonus
INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("767","1","400000");


--dissallow assistance
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("854","1","400000");
--disallow early activation
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("906","1","400000");
--speed bonus
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("80","0","400000");
--aoe velocity bonus
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("847","0","400000");


--speedFactor
--INSERT OR REPLACE INTO "dgmtypeattribs" (attributeID, value, typeID) VALUES ("20","-100","400000");

--high power slot
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","12");
--online effect
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","16");

--damageControl
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","2302");
--shieldBoostAmplifier
INSERT OR REPLACE INTO "dgmtypeeffects" (typeID, effectID) VALUES ("400000","1720");

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Sme Ematu
The Scope
Gallente Federation
#119 - 2013-10-03 09:25:45 UTC
Hey,

Could anyone explain to me how i add custom ships to pyfa or where i can read how to do it?
I want to add the new exploration ships with the stats from THIS thread.

thanks in advance

o/
stoicfaux
#120 - 2013-10-04 01:18:03 UTC
Sme Ematu wrote:
Hey,

Could anyone explain to me how i add custom ships to pyfa or where i can read how to do it?
I want to add the new exploration ships with the stats from THIS thread.

thanks in advance

o/

Try this and let me know if it works. I haven't had time to experiment with it yet: http://sourceforge.net/apps/trac/pyfa/wiki/Docs/Override

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.