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[Rubicon] Marauder rebalancing

First post First post First post
Author
Ise Lavrenec
Alpha Academic
#1241 - 2013-09-01 05:59:51 UTC  |  Edited by: Ise Lavrenec
CCP Ytterbium wrote:


    BASTION MODULE

  • Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules(not stacking penalized)[/i](!!!)




So.... Damage control 2+Basion = 60-90% ?
Cade Windstalker
#1242 - 2013-09-01 06:01:05 UTC
Fronkfurter McSheebleton wrote:

we're not 100% sure you'll be able to do that yet...


No, but it's not a bad bet either.

Fronkfurter McSheebleton wrote:

Doubt these could solo any better than a Tengu. Neuts, remember?


Massive cargo hold for cap-boosters along with powerful local tank and the ability to pull range on the sleepers.

Fronkfurter McSheebleton wrote:

Fleet Phoon ftw


Probably doesn't tank as well though, and the extra tank lets you fit more tracking modules.

Fronkfurter McSheebleton wrote:
Pretty much any faction battleship or T3 with an ECCM does fine...their jamming strength hovers between 2 and 5. Bonus F.O.F. on missile ships.


You're still going to take a hit to your completion time from the jamming though and these things have almost no chance of landing in perma-jammed hell just because the RNG decides it doesn't like you today. Plus, again, no ECCM means more modules for other more useful things.
Cade Windstalker
#1243 - 2013-09-01 06:03:37 UTC
Ise Lavrenec wrote:
CCP Ytterbium wrote:


    BASTION MODULE

  • Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules(not stacking penalized)[/i](!!!)




So.... Damage control 2+Basion = 60-90% ?


If you're talking about hull resists it's 72%, otherwise you need actual resist mods to get anywhere near those numbers.

baltec1 wrote:
So long as I can get the kronos to keep up with cruisers I'll be happy.


This is rather ambiguous. Which cruiser for a start?
baltec1
Bat Country
Pandemic Horde
#1244 - 2013-09-01 06:11:17 UTC
Cade Windstalker wrote:


This is rather ambiguous. Which cruiser for a start?


Whatever the doctrine is. I dont have many issues with the mega and looking at the stats the kronos should be able to manage but I'll have to stick with the mega for frigate gangs.
Ager Agemo
Rainbow Ponies Incorporated
#1245 - 2013-09-01 06:18:50 UTC  |  Edited by: Ager Agemo
Gwen Ambraelle wrote:

L5 mission solo - What other ship would be more effective?
C3/4 Sites solo - What other ship would be more effective?
Amarr Epic with all their (^^$%$&()*& TD's - What ship would be better?
The Assault with all their ^*%$*&&^ Jammers - What ship would be better?

I could go on, but the point is that if you have the skills, these changes are very intriguing.



1. rattlesnake
2. any t3? for what it matters most hacs, neut will kill this things.
3. whatever navy or missile ship suits you.
4. guristas are the worst npcs to run, and if you do, t3 or any normal missile battleship, or well I dunno, I do it on a dominix? who cares about jamming.

having more tank makes them NO more usefull for pve, unable to be logied, means they are coffins in fleet fights, look, capital ships that go into triage or siegue often die with multimillion hp, a battleship with 350k ehp and active tanked is paperthin in a fleet fight.

I can already imagine the laughs in any low sec or null sec system, when any idiot goes into bastion mode at a gate after jumping mid camp, the sound will be deafeaning, more or less similar to that of a titan jumping by accident and getting caugh by a hic.

have you owned a marauder? I have owned 3 of 4, maxed skills for all of them, and I can tell you this changes does not address anything at all of their problems, nor for pve nor for pvp, we don't need more tank, we need more firepower, having a trillion tank will not make a golem finish missions faster than a half cost CNR. for what it matters, a normal raven or navy scorp will be as good.

and for pvp having more projection wont help, when what we need is more application, most fights are already at short range, due to hics and bubbles, having blasters reach 100000 kilometers does not help, when I need to hit the battleship orbiting me at 3km

the same applies for all the other ships, paladin is just a overtanked apoc, kronos is an armor tanked rokh, and vargur is just a slow tempest pretty much.
Daisai
Daisai Investments.
#1246 - 2013-09-01 06:24:52 UTC  |  Edited by: Daisai
Kismeteer wrote:
Yeah, because the problem with eve was that level 4 missions were just too slow.

I have no idea why you are buffing empire missioning to such a large degree.



And marauders are only used in level 4missions..... not like anyone ever does ecalations with them.

The dps on them is still to low, also why would i want to use a micro jump drive if i have issues to tank a simple site?
In nullsec i wont see this module used alot, you can easily scan a marauder in a minute.
In high sec level 4 its useless aswell since a faction battleship can tank every lvl4 with more dps and does not need this module.
Ralina Foley
Legio Praetorio
#1247 - 2013-09-01 06:27:39 UTC
Xequecal wrote:
Quote:
]Did you two actually read what he wrote?

If most of the changes people have vomited up as alternatives came to be you'd be dead in the above situation in anything less than another Marauder fleet. His point is that the "better idea's" being thrown around would make Marauders the defacto fleet doctrine of any large alliance.

And he'd be correct in that.


Marauders are way too expensive and skill-intensive (the latter being more important than the former) to use as a "de-facto fleet doctrine" even if they are heavily boosted. Battleship V, AWU V, EGU V, and then the Marauders skill itself which is Rank 10. You need to find hundreds of pilots that have all that and that also all have the T2 guns of your choice trained, since mixing racial types definitely doesn't work as a fleet doctrine.



Keep in mind, people said that about T3s, but for a little T3s were in, Tengus becoming essentially "Super Drake" fleets. The same could certainly be said of capital fleets that number in 100+. If it wasn't for the bad tracking of dreads, you could easily see them in a fleet doctrine.

EvE has shown that you cannot count on players to be the limit but rather the mechanics. Larger alliances certainly could sponsor a push towards pilots getting marauders if they happen to be the best doctrine ship. Granted, the skills and cost will put up a limit, but only to some people.
Tobias Hareka
Republic Military School
Minmatar Republic
#1248 - 2013-09-01 06:31:34 UTC
Xequecal wrote:
Quote:
]Did you two actually read what he wrote?

If most of the changes people have vomited up as alternatives came to be you'd be dead in the above situation in anything less than another Marauder fleet. His point is that the "better idea's" being thrown around would make Marauders the defacto fleet doctrine of any large alliance.

And he'd be correct in that.


Marauders are way too expensive and skill-intensive (the latter being more important than the former) to use as a "de-facto fleet doctrine" even if they are heavily boosted. Battleship V, AWU V, EGU V, and then the Marauders skill itself which is Rank 10. You need to find hundreds of pilots that have all that and that also all have the T2 guns of your choice trained, since mixing racial types definitely doesn't work as a fleet doctrine.


If you fly battleships you've BS V, AWU V, EGU V and skills for T2 guns anyway. AWU and EGU are very important support skills.
Ganthrithor
School of Applied Knowledge
Caldari State
#1249 - 2013-09-01 06:40:57 UTC
Ager Agemo wrote:
Gwen Ambraelle wrote:

L5 mission solo - What other ship would be more effective?
C3/4 Sites solo - What other ship would be more effective?
Amarr Epic with all their (^^$%$&()*& TD's - What ship would be better?
The Assault with all their ^*%$*&&^ Jammers - What ship would be better?

I could go on, but the point is that if you have the skills, these changes are very intriguing.



1. rattlesnake
2. any t3? for what it matters most hacs, neut will kill this things.
3. whatever navy or missile ship suits you.
4. guristas are the worst npcs to run, and if you do, t3 or any normal missile battleship, or well I dunno, I do it on a dominix? who cares about jamming.

having more tank makes them NO more usefull for pve, unable to be logied, means they are coffins in fleet fights, look, capital ships that go into triage or siegue often die with multimillion hp, a battleship with 350k ehp and active tanked is paperthin in a fleet fight.

I can already imagine the laughs in any low sec or null sec system, when any idiot goes into bastion mode at a gate after jumping mid camp, the sound will be deafeaning, more or less similar to that of a titan jumping by accident and getting caugh by a hic.

have you owned a marauder? I have owned 3 of 4, maxed skills for all of them, and I can tell you this changes does not address anything at all of their problems, nor for pve nor for pvp, we don't need more tank, we need more firepower, having a trillion tank will not make a golem finish missions faster than a half cost CNR. for what it matters, a normal raven or navy scorp will be as good.

and for pvp having more projection wont help, when what we need is more application, most fights are already at short range, due to hics and bubbles, having blasters reach 100000 kilometers does not help, when I need to hit the battleship orbiting me at 3km

the same applies for all the other ships, paladin is just a overtanked apoc, kronos is an armor tanked rokh, and vargur is just a slow tempest pretty much.


I'm glad some other people "get" this.
Cade Windstalker
#1250 - 2013-09-01 06:44:53 UTC
Tobias Hareka wrote:
If you fly battleships you've BS V, AWU V, EGU V and skills for T2 guns anyway. AWU and EGU are very important support skills.


This is a completely erroneous assumption for at least half the people who make up the average null-sec Battleship blob. Most of them probably won't have BS 5, though they may have at least some of their support skills at 5 it's not hugely likely that they'll have them all at 5.

Most Alliances could probably get an elite wing of the things but it's questionable how useful that would actually be compared to having those same elite pilots in capital ships or faction battleships which have similar or lower skill requirements and cost.

Ralina Foley wrote:

Keep in mind, people said that about T3s, but for a little T3s were in, Tengus becoming essentially "Super Drake" fleets. The same could certainly be said of capital fleets that number in 100+. If it wasn't for the bad tracking of dreads, you could easily see them in a fleet doctrine.

EvE has shown that you cannot count on players to be the limit but rather the mechanics. Larger alliances certainly could sponsor a push towards pilots getting marauders if they happen to be the best doctrine ship. Granted, the skills and cost will put up a limit, but only to some people.


People said T3s were going to be too expensive, but they're not terribly skill intensive since they only require medium guns and all the skills to get into one are rank 1. Also T3 fleets were never very large, they were more of an elite wing of the fleet flown by high skill pilots to great effect... at least until people figured out how to counter them.

These ships are very highly unlikely to see wide use in large-scale fleet fights due to their relatively low EHP, reliance on local tank while in Bastion, and relatively low damage output for the cost. The E-War immunity may give them a niche use but it's going to be just that, a niche and there's nothing wrong with that.
Ager Agemo
Rainbow Ponies Incorporated
#1251 - 2013-09-01 06:47:40 UTC
Ganthrithor wrote:

I'm glad some other people "get" this.



Ok that's it... I must be really ****** up if a goon says I m right...
Lephia DeGrande
Luxembourg Space Union
#1252 - 2013-09-01 06:55:46 UTC  |  Edited by: Lephia DeGrande
Since when is my Legion Sleeper Neut safe?!
Cade Windstalker
#1253 - 2013-09-01 06:56:54 UTC
Ager Agemo wrote:

having more tank makes them NO more usefull for pve, unable to be logied, means they are coffins in fleet fights, look, capital ships that go into triage or siegue often die with multimillion hp, a battleship with 350k ehp and active tanked is paperthin in a fleet fight.


Gee, it's almost like this was intentional on CCP's part so as not to create a new skill-intensive and super expensive "I-win" button for fleet fights Blink

Ager Agemo wrote:
I can already imagine the laughs in any low sec or null sec system, when any idiot goes into bastion mode at a gate after jumping mid camp, the sound will be deafeaning, more or less similar to that of a titan jumping by accident and getting caugh by a hic.


Then that's his fault for not scouting ahead and jumping a lone ship into the middle of a camp. You could just as easily see the tables turned on a small camp using a small group of these akin to a Black-Ops gang. If they can't kill the target then they can be at least forced off the gate.

Ager Agemo wrote:
have you owned a marauder? I have owned 3 of 4, maxed skills for all of them, and I can tell you this changes does not address anything at all of their problems, nor for pve nor for pvp, we don't need more tank, we need more firepower, having a trillion tank will not make a golem finish missions faster than a half cost CNR. for what it matters, a normal raven or navy scorp will be as good.


I think you're under-estimating the benefits of solid damage application over raw firepower and the time lost warping out of some missions. If you're blitzing through things and barely killing anything then sure, but that's arguably a problem with how some missions are setup, not with these ships and it's definitely your choice to play in a way that these ships don't cater to.

Making these things mini-DPS gods just makes them flat better than T1 and faction ships, which isn't supposed to be the role of T2 ships. The HACs and AFs being something of a deliberate exception due to their history in Eve. These are supposed to be situationally better which seems to be about where they've landed.

Ager Agemo wrote:
and for pvp having more projection wont help, when what we need is more application, most fights are already at short range, due to hics and bubbles, having blasters reach 100000 kilometers does not help, when I need to hit the battleship orbiting me at 3km

the same applies for all the other ships, paladin is just a overtanked apoc, kronos is an armor tanked rokh, and vargur is just a slow tempest pretty much.


Having more inherent tank allows you to fit more damage application. If I don't need to run a second Armor repair module I can fit another damage mod or tracking enhancer. If I don't need a Shield Boost Amp I can fit another Tracking Computer or Target Painter.

I certainly wouldn't say no to a tracking bonus from Bastion but I also don't think it needs it since that seems like it could get a little ridiculous.



On a closing note if you want more damage it looks like that's where the Pirate Battleships are going to land, at the expense of tank and utility.

If you want more agility then that's probably where they're going to stick the Black Ops when they separate them into support and combat hulls.
baltec1
Bat Country
Pandemic Horde
#1254 - 2013-09-01 06:57:38 UTC
Cade Windstalker wrote:
Tobias Hareka wrote:
If you fly battleships you've BS V, AWU V, EGU V and skills for T2 guns anyway. AWU and EGU are very important support skills.


This is a completely erroneous assumption for at least half the people who make up the average null-sec Battleship blob. Most of them probably won't have BS 5, though they may have at least some of their support skills at 5 it's not hugely likely that they'll have them all at 5.

Most Alliances could probably get an elite wing of the things but it's questionable how useful that would actually be compared to having those same elite pilots in capital ships or faction battleships which have similar or lower skill requirements and cost.

Ralina Foley wrote:

Keep in mind, people said that about T3s, but for a little T3s were in, Tengus becoming essentially "Super Drake" fleets. The same could certainly be said of capital fleets that number in 100+. If it wasn't for the bad tracking of dreads, you could easily see them in a fleet doctrine.

EvE has shown that you cannot count on players to be the limit but rather the mechanics. Larger alliances certainly could sponsor a push towards pilots getting marauders if they happen to be the best doctrine ship. Granted, the skills and cost will put up a limit, but only to some people.


People said T3s were going to be too expensive, but they're not terribly skill intensive since they only require medium guns and all the skills to get into one are rank 1. Also T3 fleets were never very large, they were more of an elite wing of the fleet flown by high skill pilots to great effect... at least until people figured out how to counter them.

These ships are very highly unlikely to see wide use in large-scale fleet fights due to their relatively low EHP, reliance on local tank while in Bastion, and relatively low damage output for the cost. The E-War immunity may give them a niche use but it's going to be just that, a niche and there's nothing wrong with that.


We had multiple fleets of tengu for well over a year. We still take them with us on deployments.
Cade Windstalker
#1255 - 2013-09-01 07:00:59 UTC  |  Edited by: Cade Windstalker
baltec1 wrote:

We had multiple fleets of tengu for well over a year. We still take them with us on deployments.


I feel this only reinforces my point about them not being that skill intensive.

Also somewhat curious by what you mean when you say "multiple fleets" because I've seen a smattering of those T3 battle reports and the most I ever saw in one fight was maybe 100. Fully willing to stand corrected here, I'm just curious.

Also is this null-sec or W-space? (assuming Null, just figured I'd ask)
Lephia DeGrande
Luxembourg Space Union
#1256 - 2013-09-01 07:04:24 UTC
To be fair every Ship is dangerous when multiplied by 100 and more. ;)
baltec1
Bat Country
Pandemic Horde
#1257 - 2013-09-01 07:14:37 UTC
Cade Windstalker wrote:
baltec1 wrote:

We had multiple fleets of tengu for well over a year. We still take them with us on deployments.


I feel this only reinforces my point about them not being that skill intensive.

Also somewhat curious by what you mean when you say "multiple fleets" because I've seen a smattering of those T3 battle reports and the most I ever saw in one fight was maybe 100. Fully willing to stand corrected here, I'm just curious.

Also is this null-sec or W-space? (assuming Null, just figured I'd ask)


Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare.
Cade Windstalker
#1258 - 2013-09-01 07:17:50 UTC
baltec1 wrote:
Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare.


Color me somewhat skeptical. Got a battle-report or two to throw my way?

I also feel it's worth noting that T3s were at worst half the cost of Marauders and are currently running about 1/3rd to 1/4th the cost.

They're also being saved till last on the balancing chopping block which would indicate CCP find them to be a particularly thorny issue which is backed up by comments from CCP and the CSM.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#1259 - 2013-09-01 07:25:29 UTC  |  Edited by: Meyr
I'm thinking that a few Carriers and Dreads at all IV, and able to be fully insured, will be preferable to an equal number of Marauders (even at all V), in the eyes of most 0.0 alliance leaders or FC's.

Honestly, I'm not sure why CCP feels the need to go in this direction. There has been ample need for a higher-end PVE ship for years, as evidenced by the way these ships are used. There are any number of hulls that are very good at PVP, but absolutely suck rocks at PVE. If you're okay with that, it stands to reason that you should be equally happy with a bare few ships that are too expensive for true PVP, but work well as a PVE investment.

If you want a way for your Goon buddies to grief hisec carebears, how about simply creating a new hull category, like you did with Tier 3 BC's, and leave what had been a marginally successful hull series focused upon its original purpose - turning rats into ISK.

Unless you're going to revamp the gate-to-gate footprint of half of the mission maps, your proposed changes are worse than useless. Micro Jump Drives will put you 40 kilometers PAST the gate, decreased mobility makes getting to the next gate an even more lengthy proposition (but I'm guessing you're okay with that, since it gives the mission gankers more time to scan down and kill those evil mission runners), you take away the drone bays (REALLY? ONE flight of Medium Drones for a Gallente battleship? At long last, have you no shame?), no added CPU (meaning that your gankers will still get sexy drops), and you expect the mission-running player base to be happy?

The only ones happy with this are your true target audience - Goons, and those like them, who hate everyone they refer to as 'carebears', and who go out of their way to grief them. You've given them the perfect platform with which to grief small, non-aligned, 2 & 3-man industrial corps doing T2 invention in a hisec POS.

The Law of Unintended Consequences - look it up.
baltec1
Bat Country
Pandemic Horde
#1260 - 2013-09-01 07:27:34 UTC
Cade Windstalker wrote:
baltec1 wrote:
Null. We would fill at least two fleets with tengu (150 to 200 in each fleet not counting logi, booster, brave newbee rifters etc). We did this for years. T3 fleets are far from rare.


Color me somewhat skeptical. Got a battle-report or two to throw my way?

I also feel it's worth noting that T3s were at worst half the cost of Marauders and are currently running about 1/3rd to 1/4th the cost.

They're also being saved till last on the balancing chopping block which would indicate CCP find them to be a particularly thorny issue which is backed up by comments from CCP and the CSM.


Look up any big fight from the middle of last year and just keep going back 2 years.