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Player Features and Ideas Discussion

 
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[Rubicon] Marauder rebalancing

First post First post First post
Author
Zappity
New Eden Tank Testing Services
#141 - 2013-08-29 20:48:30 UTC
Milton Middleson wrote:
Why not have the Bastion module just use Tactical Weapons Reconfiguration?


This. If bastion is a stepping stone to dreads just make it the same skill.

Zappity's Adventures for a taste of lowsec and nullsec.

MeBiatch
GRR GOONS
#142 - 2013-08-29 20:48:55 UTC
Wizzard117 wrote:
2 cents
Default movement modes (warping, flying, jumping) does not require any fuel, but every other special movement type (siege mode etc.) does
Bastion mode is not a default way marauders fly, so for the sake of consistence it should consume some resources whether it's heavy water or ozone or whatever else
Adding extra fuel bay is a way to go


true honestly this bastion mode is really just a small siege mode... so make it use stont... that and like you said add a fuel bay just for stront and cap boosters.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Maximus Andendare
Stimulus
Rote Kapelle
#143 - 2013-08-29 20:49:10 UTC
Wow. Just wow. GREAT changes!!

I would like to know if you guys recognize that the sensor strength is still woefully small if you want them to see use in PVP. The Bastion ewar immunity is great, but the benefit of Bastion is the greatly increased tank and damage application bonuses. Are these ships intended to still fail when outside of Bastion?

Otherwise, aside from this niggle, I am very excited to see how these play in Singularity. +1 +1 +1 CCP!

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Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#144 - 2013-08-29 20:49:20 UTC
Didn't want that Kronos anyways.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Maximus Andendare
Stimulus
Rote Kapelle
#145 - 2013-08-29 20:50:34 UTC
Zappity wrote:
Milton Middleson wrote:
Why not have the Bastion module just use Tactical Weapons Reconfiguration?


This. If bastion is a stepping stone to dreads just make it the same skill.
But they're not definite steps before piloting a dread, especially considering that Dreads no longer require Battleship V. Having a skill that specially applies to Marauders makes sense.

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MeBiatch
GRR GOONS
#146 - 2013-08-29 20:51:22 UTC
CCP Ytterbium wrote:
Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though).

Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server Shocked

Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.



that is soo damn awesome! null out to what 90km?

cant wait to kill these things in annoms with my Pizza runs

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Fonac
Imperial Academy
Amarr Empire
#147 - 2013-08-29 20:51:40 UTC
\O/ <-- My arms currently.

I've always loved marauders, and i've been waiting for a change, for a long time!

- I Love the bastion idea, its very cool, i do however think it's incredibly niché, as i can see range being a giant factor when doing pvp stuff, also people will quickly learn when they're deployed and just move away, from the stuck marauder.

- I do hope that missiles get more than one bonus, as turrets does now. Maybe a bonus that makes torpedos hit better?
- Range is probably still to short on a golem fitted with torpedoes, If my head-math is correct we'll look at a 30 km range of the torpedoes(on paper, obviously even less on moving targets) that is just way to little.


Another thing i dont understand is that marauders are still handicapped by the low sensor strength, Golems fight in gurista space, and to put it simply it's a pain using a marauder there.

Maybe remove that handicap, and make it exactly like the tech 1 version?


Soleil Fournier
Fliet Pizza Delivery
Of Essence
#148 - 2013-08-29 20:51:53 UTC  |  Edited by: Soleil Fournier
Mini Dreads? Completely unnecessary. Why not just use a dread? Surely you guys can start coming up with more unique ship applications instead of mimicking what's already there.


And as if players needed to be even more dominate in missions. Really?
Doed
Tyrfing Industries
#149 - 2013-08-29 20:52:28 UTC
Id rather see full T2 resists and a bastion tank nerf, give bastion some other bonus instead if needed, t2 resists would give them somewhat ok ehp so they can take aleast some alpha. 2 rig slots and low base ehp can only do so much, even with massive rep bonuses and 30% resist
Harvey James
The Sengoku Legacy
#150 - 2013-08-29 20:52:39 UTC
so what will the cost be of the bastion module?
What is the expected cost all in?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

marVLs
#151 - 2013-08-29 20:53:03 UTC  |  Edited by: marVLs
And yeah BASTION TRANSFORMERTHINGIE™ SKILL is not necessaryAttention remove it, we want tactical reco to be used.


Even now training for marauders its soooo long, so remove that another skill or at least make it easier to train like x3 or x4 but no more srly...


And yeah Bastion module should give some damage bonus, at least 20%...

If that's too much OP then:
Maybe change tanking bonus from 100% to 50% and add 30% damage bonus?
Maximus Aerelius
PROPHET OF ENIGMA
#152 - 2013-08-29 20:53:16 UTC  |  Edited by: Maximus Aerelius
FT Diomedes wrote:
CCP Ytterbium wrote:
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P

Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.


Add a fuel bay. Problem solved.


And those that don't have Tactical Reconfiguration trained will have to train that. At least this levels the playing field for this "New" adaptation of the Marauder Class coming in a bit. I think it's a good thing not to increase complexity on a ship that doesn't require it by it's very definition:

"Geared toward versatility and prolonged deployment in hostile environments,"

You start adding fuel and it shortens the "prolonged deployment".
Harvey James
The Sengoku Legacy
#153 - 2013-08-29 20:53:45 UTC
Also what's the point of the mass addition in bastion mod when it can't move anyway?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#154 - 2013-08-29 20:53:51 UTC  |  Edited by: MeBiatch
Soleil Fournier wrote:
Mini Dreads? Completely unnecessary. Why not just use a dread? Surely you guys can start coming up with more unique ship applications instead of mimicking what's already there.


right cuss you can use a dread in high sec right?

and think about worm holes... bs's have much less mass then a dread... so you can sneak way more of these into the worm hole...

ffs use your brain!

ever heard of the bajillion poses just sitting doing **** all

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Creepy Brutor
Doomheim
#155 - 2013-08-29 20:54:07 UTC  |  Edited by: Creepy Brutor
Sweet Jesus

I think they should use fuel though like maybe enough room in the cargo hold for 3 cycles plus a bit of wiggle room for ammo, paste ect

<3
Junko Sideswipe
Love Squad
#156 - 2013-08-29 20:54:14 UTC  |  Edited by: Junko Sideswipe
The ultimate gay station games ships.

EDIT: Nevermind, their EHP is still pretty low with bastion, should be able to get alpha'd by a small tornado gang.

PIZZA CEO

Tara Read
Blackwater USA Inc.
Pandemic Horde
#157 - 2013-08-29 20:54:35 UTC
nahjustwarpin wrote:
Tara Read wrote:
Zamnir Kuha wrote:
So are we going to see blap-dreads with blap-marauder support? :p


Not from Tribal Band. From us? Who knows? Twisted



good, all your marauders will be alphaed off the field pretty fast when you can't use logis on them :)


I'm already told a flat no on using these : ( useless marauders 5 still...
Rroff
Antagonistic Tendencies
#158 - 2013-08-29 20:55:20 UTC
Guess its time to sell that Kronos - I like the idea but not as an evolution of Marauders :(
MeBiatch
GRR GOONS
#159 - 2013-08-29 20:55:39 UTC
Junko Sideswipe wrote:
The ultimate gay station games ships.



yeah... please make all 0.0 stations "kick out" death to station games

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

l0rd carlos
the king asked me to guard the mountain
#160 - 2013-08-29 20:55:50 UTC
BASTION TRANSFORMERTHINGIE™ SKILL

What do I get from training it to V, compared to just I?

Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos