These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] Marauder rebalancing

First post First post First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#121 - 2013-08-29 20:42:08 UTC
MeBiatch wrote:
•Extends all large turret falloff and tracking by 25%

why just falloff and not optimal range? does this not give a big boost to arty/blaster setups and not much for rails and lazors?


Since they nerfed the AC/Blaster boats to hell with the TE change.....
Arec Bardwin
#122 - 2013-08-29 20:42:14 UTC
CCP Ytterbium wrote:

As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.
Quoted the best part.
Doed
Tyrfing Industries
#123 - 2013-08-29 20:42:15 UTC
Two step wrote:
I'd rather see a tracking penalty and a DPS increase. As is, where are you expecting these to be used? In nullsec, they will get eaten alive by bombers, in w-space they use too much mass (and can't fit into C1 holes where you really might like a mini-dread).

It seems to me like they will still be PVE boats, which you claimed you wanted to change.


I was kinda thinking the same... Lolhs and wh super niche is all they will see outside of pve.

Harvey James
The Sengoku Legacy
#124 - 2013-08-29 20:42:43 UTC
MeBiatch wrote:
•Extends all large turret falloff and tracking by 25%

why just falloff and not optimal range? does this not give a big boost to arty/blaster setups and not much for rails and lazors?


interesting point i think 25% is too much extra range 60km blasters are insane

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Two step
Aperture Harmonics
#125 - 2013-08-29 20:43:20 UTC
If you are going to make them PVE boats, how about a large salvage drone bonus? Less clicking for salvage makes people happy

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Gah'Matar
Phoenix Naval Operations
Phoenix Naval Systems
#126 - 2013-08-29 20:43:22 UTC
That new skill should be called "Castle Doctrine".

The Description should also refer to some obscure law from some place that used to be called "Texas".
Volitaire
Gladiators of Rage
Fraternity.
#127 - 2013-08-29 20:43:26 UTC
Callic Veratar wrote:
Quote:
"Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for Siege Module activation per skill level."


Magic


Pray tell, what is the Bastion module based off of and has, essentially, the same function as?
Repentence Tyrathlion
Tyrathlion Interstellar
#128 - 2013-08-29 20:44:12 UTC
So we're getting physical transformations.

Of the Kronos.

Which is a Megatron, sorry, Megathron...

Hmm.

DECEPTICONS FOREVER!
eneman81
The Scope
Gallente Federation
#129 - 2013-08-29 20:44:19 UTC
I endorse this change :p

should be interesting to see their use in whs
Harvey James
The Sengoku Legacy
#130 - 2013-08-29 20:44:38 UTC  |  Edited by: Harvey James
Arec Bardwin wrote:
CCP Ytterbium wrote:

As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.
Quoted the best part.


its odd that the golem is expected to waste a mid slot and cap on TP's instead of being given an explosion radius bonus instead it kind gets around this issue aswell as the range issue on TP's being limited and having to train it on top of missile tracking skills it seems a bit outdated to keep it

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

FT Diomedes
The Graduates
#131 - 2013-08-29 20:45:00 UTC
CCP Ytterbium wrote:
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P

Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.


Add a fuel bay. Problem solved.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Legion40k
Hard Knocks Inc.
Hard Knocks Citizens
#132 - 2013-08-29 20:45:46 UTC
artillery will FIT on a Vargur!?!?!?!?!?

holy hell
MeBiatch
GRR GOONS
#133 - 2013-08-29 20:46:17 UTC
SkupojHren wrote:
what?i dont even know where to start

Extends all large turret falloff and tracking by 25%
Increases all large missile max velocity by 25%

why missiles dont get a second bonus?turrets get falloff and tracking.


what like you want explosion velocity... wonder how much of an affect that would have on torps.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Volitaire
Gladiators of Rage
Fraternity.
#134 - 2013-08-29 20:47:18 UTC
FT Diomedes wrote:
CCP Ytterbium wrote:
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P

Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.


Add a fuel bay. Problem solved.


Who really expected ******* Marauder changes to be the issue that unites N3 & CFC
Rowells
Blackwater USA Inc.
Pandemic Horde
#135 - 2013-08-29 20:47:21 UTC  |  Edited by: Rowells
will bastion disallow drones when activated, like the triage module does for carriers?

also, the 100% rep bonus and the 1.1 15% bonus PLUS uber resist bonus is gonna be sweet. anyone have a calculator? dying to here what they can tank
Wizzard117
Wizzard117 Corporation
#136 - 2013-08-29 20:47:26 UTC
2 cents
Default movement modes (warping, flying, jumping) does not require any fuel, but every other special movement type (siege mode etc.) does
Bastion mode is not a default way marauders fly, so for the sake of consistence it should consume some resources whether it's heavy water or ozone or whatever else
Adding extra fuel bay is a way to go
MeBiatch
GRR GOONS
#137 - 2013-08-29 20:47:30 UTC
Two step wrote:
If you are going to make them PVE boats, how about a large salvage drone bonus? Less clicking for salvage makes people happy


that would be cool... just make the role bonus include a bonus to salvage drone cycle time and mwd speed or something.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Daneel Trevize
Give my 11percent back
#138 - 2013-08-29 20:47:45 UTC  |  Edited by: Daneel Trevize
My questions, as ever looking for good fights, outnumbered and/or unexpected fits to actually be engaged with a chance:

No improved scan res, that all BSs hugely suffer from? Are BSs officially meant to be supported by smaller ships and/or projecting modules, as we are always reminded capital ships rightly should?

Worse sensor strength? Because ECM is a mechanic that would ever get on TQ if proposed now, right? Roll

These don't use special local rep modules, correct? So all balancing around e.g. LARs will have to take these into account? So you basically won't be able to make ~75% effective fits on ships like the Tempest & Megathon, that are infinitely more engagable than Maelstroms and Hyperions.

Wasn't this the whole case about previously not buffing local tanking in general, that it would mess with PvE fits & isk/hour generation?! Now we get a huge nerf to local tanking setups via the ganglinks nerf, a small counter buff in rep power of modules, but not considering the major potency of combining them with links being the absolute cap use reduction(rather than efficiency), and the cycle time reduction allowing armour setups to get a rep off before exploding.
It was 50:50 about the raw tanking paper values and about the number & size of cap charges needed to practically manually micromanage to keep your ship alive. And to not need to be Slaved/find the fitting to also cram a plate on with undersided guns to not be taken out by a little too much volley damage.
And yet after all that, Marauders, the supposed pve ships, are getting a huge buff to tanking & fighting stupid rats.

Do you ever expect BSs to repeat previous popular actions of camp-busting (and I am not talking x-type fit Vindis) when they're either these 1-trick pony things, predictable & avoidable Hype/Mael, or everything else that can't come close to these for brawling power?
And given that ABCs +stealth bombers can bring the same weapon systems while kiting, are BSs officially relegated to living in the nullsec world of TiDi sov fights?
Where, incidentally, insured dreads aren't likely to have a problem blapping these stationary pocked-dreads.
bloodknight2
Revenu.Quebec
#139 - 2013-08-29 20:48:08 UTC
Would be quite nice if the marauder could use a new module like a tractor beam and when in range (-2500m), salvage AND loot the wreck.
Harvey James
The Sengoku Legacy
#140 - 2013-08-29 20:48:25 UTC
MeBiatch wrote:
SkupojHren wrote:
what?i dont even know where to start

Extends all large turret falloff and tracking by 25%
Increases all large missile max velocity by 25%

why missiles dont get a second bonus?turrets get falloff and tracking.


what like you want explosion velocity... wonder how much of an affect that would have on torps.


I suspect they removed the tracking bonus but he has put it in by accident judging by what rise said .. explosion velocity would be OP on top of the other bonuses from this mod which seems a little OP too me.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using