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[Rubicon] Marauder rebalancing

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Dredastttarm
0x31A9D8F2
#61 - 2013-08-29 20:23:47 UTC
I say keep the web bonus on the Kronos and the Paladin, small stuff is hard to hit as it is. And webs are invaluble in incursions, which is where the Paladin is performing the most atm.

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CueCue QQ
Trypophobia Transit Nexus
#62 - 2013-08-29 20:23:51 UTC
Harvey James wrote:
CueCue QQ wrote:
Badly needs a DPS bonus to go with it. For having to be 100% committed to an action for that kind of time, it should AT LEAST be able to kick around 3k DPS, 4k would be better. This is, after all, a highsec/subcapital WH dread.


that's just dumb ... don't caps do 2-3k dps??
these are clearly more about tank and range than raw dps

Don't talk about something if you don't know what you're talking about. A single Moros does 12k DPS with a shitfit. 16k+ for a proper faction fit.
Asayanami Dei
Adhocracy Incorporated
Adhocracy
#63 - 2013-08-29 20:23:53 UTC
I like.

What sort of fuel of any will bastion use?
what is the cycle time?

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Dinsdale Pirannha
Pirannha Corp
#64 - 2013-08-29 20:23:54 UTC
CCP Ytterbium wrote:
Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though).

Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server Shocked

Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.



And I am certain you tested these ships in Incursions, right?
Domanique Altares
Rifterlings
#65 - 2013-08-29 20:24:16 UTC
Tracking and falloff bonused, ewar immune arty Vargur brick? Yes, please. Please, please sit in your piece of **** Falcon out at 80 or 90k.
Maximus Aerelius
PROPHET OF ENIGMA
#66 - 2013-08-29 20:24:29 UTC
FT Diomedes wrote:
As someone with Marauders V trained on three different accounts, I'm excited about changes to this ship class. What I am not excited about is a new skill. Why can't the new module use either Tactical Weapon Reconfiguration or Tactical Logistics Reconfiguration? This game doesn't need more skills. If necessary add a fuel bay and make the ship use Strontium or Heavy Water or something.


CCP Ytterbium wrote:

we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging.
Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#67 - 2013-08-29 20:24:40 UTC
will you fix mjd's so that people cant jump when pointed anymore?

it's pretty dumb... caps can't jump when pointed or bubbled, yet a watered down version of them can...

Maximus Aerelius
PROPHET OF ENIGMA
#68 - 2013-08-29 20:25:22 UTC
Harvey James wrote:
so whats the time scale for their release?


Umm Winter?
Lephia DeGrande
Luxembourg Space Union
#69 - 2013-08-29 20:25:31 UTC
O.o

*loginforchangingmyentireskillplan*
Violet Winters
I HAVE THE POWER OF GOD AND ANIME ON MY SIDE
Blue Eyes and Exodia Toon Duelist Kingdom Duelers
#70 - 2013-08-29 20:25:32 UTC
No idea, to be honest - this is a very interesting change :D

CEO - Anglic Eclipse.

Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#71 - 2013-08-29 20:25:32 UTC
So if I did my math right, a max skilled MJD pilot with a Marauder can jump in 2.7 seconds? 9 * .3 (70% reduction) = 2.7
Dinsdale Pirannha
Pirannha Corp
#72 - 2013-08-29 20:25:52 UTC
CCP Ytterbium wrote:
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P

Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.



Tell me, how does one use the Bastion module in Incursions, when remote repping no longer works when in Bastion mode?
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#73 - 2013-08-29 20:26:37 UTC
CCP Ytterbium wrote:
55-60km falloff on a Null Neutron Blaster Kronos



And you guys wonder why small ships are irrelevant in actual fights.
Harvey James
The Sengoku Legacy
#74 - 2013-08-29 20:26:50 UTC
CCP Ytterbium wrote:
The new skill is needed because the Tactical Reconfiguration one gives a fuel reduction to Strontium Clathrates. I'm pretty sure you guys don't want to overflow your cargo with those P

Also, remember the bastion cycle time is only 60 seconds when maxed. For Incursions, you can always pulse it on / off depending on circumstances.


what if you're just about too rep and the timer runs out? does it shut off on its own? questions questions..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Saarus
TEMPLAR.
The Initiative.
#75 - 2013-08-29 20:27:21 UTC
can i has now plz?
Novah Soul
#76 - 2013-08-29 20:27:31 UTC
Hmm I think I like so far. Ewar immunity means : fly Golem against Guristas, activate bastion mode, laugh at the failed attempts to jam you. Cool

A man is known by the quality of his friends. - Lex Luthor

CCP Rise
C C P
C C P Alliance
#77 - 2013-08-29 20:27:41 UTC  |  Edited by: CCP Rise
I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.

Either way it won't be unequal as it is currently listed.

@ccp_rise

Harvey James
The Sengoku Legacy
#78 - 2013-08-29 20:27:51 UTC
Maximus Aerelius wrote:
Harvey James wrote:
so whats the time scale for their release?


Umm Winter?


mm... hilarious? .. i can read

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Maximus Aerelius
PROPHET OF ENIGMA
#79 - 2013-08-29 20:27:52 UTC
Harvey James wrote:
have you considered reducing the strength of the bonuses a little so many 10% bonuses 100% bonuses seems too much once stacked alongside this bastion module and in general?


Shhhh now...100% = Less ammo required which fits with the Marauder description if you care to read it:

"Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today's warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines."
Zamnir Kuha
Ministry of War
Amarr Empire
#80 - 2013-08-29 20:29:05 UTC
So are we going to see blap-dreads with blap-marauder support? :p