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Player Features and Ideas Discussion

 
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[Rubicon] Marauder rebalancing

First post First post First post
Author
Ristlin Wakefield
Viziam
Amarr Empire
#21 - 2013-08-29 20:00:44 UTC
Looks like a pretty useful ship for solo ships to clear out higher level DED sites and maybe incursion stuff.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Ristlin Wakefield
Viziam
Amarr Empire
#22 - 2013-08-29 20:01:27 UTC
adopt wrote:
Anyone else think that their Paladin is going to go "vertical"








huehuehuehue



I expect it to change color too and open a bit at the top.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Maximus Aerelius
PROPHET OF ENIGMA
#23 - 2013-08-29 20:01:54 UTC
Kismeteer wrote:
Yeah, because the problem with eve was that level 4 missions were just too slow.

I have no idea why you are buffing empire missioning to such a large degree.


See the other side of the coin: You may actually see these now being used in Fleet Doctrines\PvP more often given this ability rather than shiny L4 Mission Runners and with that a lot more of them dying on the field.
Kismeteer
Bat Country
Pandemic Horde
#24 - 2013-08-29 20:02:24 UTC
The MJD changes? fantastic. Grid changes? great. The extra high slot? meh but good deal. The 'just falloff and tracking' kind gives some turret types a much larger bonus, versus the missile one which is huge.

You are also missing the main bonus to the idea of 'mini-dreads': huge damage increases. Otherwise this is just a minor ammo type change.
Sun Win
#25 - 2013-08-29 20:02:33 UTC
Claire Raynor wrote:
I really didn't expect this! Interesting - won't help me for PvE though!


Why wouldn't the ability to max out your tank for 60 seconds at a time help you in PVE?
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#26 - 2013-08-29 20:02:40 UTC  |  Edited by: Capqu
hey how come the siege module only gives missiles one bonus?

guns get application bonus + range
missiles get range

doesnt really make sense to me

also the gun range bonus is much better for some weapon systems than others (falloff bonus for lasers Roll)
Khori Renalard
Those Once Loyal
#27 - 2013-08-29 20:03:21 UTC
Sounds like bastion mode would scream "VIOLATE ME NAO" if a hostile dread happens to be nearby.
theDisto
Dreddit
Test Alliance Please Ignore
#28 - 2013-08-29 20:04:02 UTC
Wow. I'm not entirely sure what this is, or how it's going to work out, but looks super cool.

It might be worth adding a signature radius bonus to them while under Bastion to help them deal with bombers.
Dheeradj Nurgle
Deep Core Mining Inc.
Caldari State
#29 - 2013-08-29 20:04:20 UTC  |  Edited by: Dheeradj Nurgle
I... oh wow.

The changes on the Missiles are kinda underwelming compared to the rest though.
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#30 - 2013-08-29 20:04:57 UTC
adopt wrote:
Anyone else think that their Paladin is going to go "vertical"








huehuehuehue


Don't you touch my Paladin Evil
Volitaire
Gladiators of Rage
Fraternity.
#31 - 2013-08-29 20:05:43 UTC
Zhilia Mann wrote:
Volitaire wrote:
I'm getting rather tired of every ship 'upgrade' having a new, or multiple, associated skills go along with it.


This may not be the thread for it, but why? There are definitely people running out of things to train and -- let's face it -- this one in particular is far from a mandatory skill for most purposes. Unless you make a habit of removing high sec towers it seems pretty niche.


CCP is intentionally adding skills to increase training time to effectively use old ships, mods, etc. Instead, they should just roll the 'bastion' skillbook into say, Tactical Weapon Reconfiguration, as it serves the exact same function.
Maximus Aerelius
PROPHET OF ENIGMA
#32 - 2013-08-29 20:06:19 UTC
Capqu wrote:
hey how come the siege module only gives missiles one bonus?

guns get application bonus + range
missiles get range

doesnt really make sense to me


Paladins are in the same boat with only 1 "Weapon" bonus:

5% bonus to capacitor capacity
7.5% bonus to Large Energy Turret optimal range
BadAssMcKill
Aliastra
#33 - 2013-08-29 20:06:24 UTC
Hella weird changes
Mirrodin
Aliastra
Gallente Federation
#34 - 2013-08-29 20:06:25 UTC
I'm really curious about the application (or removal) of Marauders from the Alliance Tournament after this change.
Maximus Aerelius
PROPHET OF ENIGMA
#35 - 2013-08-29 20:07:44 UTC  |  Edited by: Maximus Aerelius
Volitaire wrote:
CCP is intentionally adding skills to increase training time to effectively use old ships, mods, etc. Instead, they should just roll the 'bastion' skillbook into say, Tactical Weapon Reconfiguration, as it serves the exact same function.


But that skill reduces Strontium Clathrate consumption:

"Skill at the operation of siege modules. 25-unit reduction in strontium clathrate consumption amount for module activation per skill level."

As noted in the OP:

Quote:
Uses no specific fuel or capacitor - we were discussing the use of Heavy Water as fuel. However, it doesn't really provide any gameplay (as CCP Rise mentioned, capacitor is the main limiting factor in combat with those ships). Plus it adds more consumables to a class that already commonly uses charges for weapons, cap boosters and need to keep cargo for possible salvaging.
Zane Lowe
Federal Navy Academy
Gallente Federation
#36 - 2013-08-29 20:08:14 UTC
Please please please give it a damage bonus too
Torialdin
Rubinowa-Kompania
Czarna-Kompania.
#37 - 2013-08-29 20:09:18 UTC
Will we be able to activate bastion in HI? That will make level 4 mission too easy
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#38 - 2013-08-29 20:10:21 UTC
Hmmmm. So-- the Bastion seems nifty! The thing is, though, that additional tanking isn't something that lights my fire. Sure, it helps, but aside from range, it doesn't seem much use.

I suppose with the additional tank, though, the idea is that more modules can be dedicated to damage application, increasing effectiveness against small targets.

Hm.

I don't want to go full meh on this, but it does seem underwhelming.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

White Tree
The Scope
Gallente Federation
#39 - 2013-08-29 20:10:32 UTC
Transformers snipe

https://www.youtube.com/watch?v=RJMqGHofdec

Former member of CSM6.

Onslaughtor
Phoenix Naval Operations
Phoenix Naval Systems
#40 - 2013-08-29 20:10:43 UTC
Can I use it in high sec?
Does bastion give optimal bonus (Paladin would be sad)?
And did I do my math right (70% reduction in MJD time comes out to 54 sec)?


Also I love it.