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[Odyssey 1.1] Tech 1 Industrials, Round 2

First post
Author
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#841 - 2013-08-21 15:24:20 UTC
Azul Winter wrote:
I would like to see a Iteron specialized at transporting packaged ships...

A battleship should fit in it with skills at lvl V.

Gives plenty of oppertunities to haulers & gankers ;)


If this happens, CAT 1 wormholes will change. At the moment no battleship can travel through a wormhole into a CAT 1 system. Not even when packaged in a cargohold, because there is no ship small enough with a hold big enough.

I guess this was to protect new players in low class wormholes. It doesn't of course, because they can still be ganked by tech 3 ships, battlecruisers, cruisers and bombers.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Lephia DeGrande
Luxembourg Space Union
#842 - 2013-08-21 16:46:34 UTC
Mournful Conciousness wrote:


I guess this was to protect new players in low class wormholes.




Wait, what? This would be the first time i ever see low/00/wh is a safezone for anyone. Lol
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#843 - 2013-08-21 16:52:26 UTC
Lephia DeGrande wrote:
Mournful Conciousness wrote:


I guess this was to protect new players in low class wormholes.




Wait, what? This would be the first time i ever see low/00/wh is a safezone for anyone. Lol


Yeah, the more I think about it, I think it was to protect the sleepers...

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Andski
Science and Trade Institute
Caldari State
#844 - 2013-08-23 03:28:28 UTC
The Iteron Mk III definitely needs a command center bay. It currently can't even hold one without expanders, which seems pretty counter-intuitive for a "specialized PI hauler."

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#845 - 2013-08-25 21:18:02 UTC
How about making Industrials that are cargo-fit actually able to survive a gank by a solo frigate?

You've taken away damned near ALL of the risk for gankers, with Tier 3 BC's, Tags For Sec-Status, Cargo Scanners, and massive DPS from destroyers. How about you show you actually give a damn about those who produce those items?

I'm not asking for an Orca-calibre tank on an Iteron V, but is 25-35,000 too much, compared to the value of the cargo they can carry, even if it's only Veldspar?

You like to brag about how you're working to balance Risk vs. Reward, but what you're doing with Industrials and gankers just gone to show how that is only so much lip-service - to the gankers.

Try taking away cargo scanners, if you simply cannot bear the thought of making a cargo-fit Industrial a bit tougher. How about you actually bring SOME 'risk' to ganking.

Then the rest of us can enjoy ganker tears by flying empty Industrials through Udaema, and the other popular systems.

Stop catering to the biggest bunch of whiners in the game, the gankers, and make them actually accept some risk.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#846 - 2013-08-25 21:27:27 UTC
You've seen the new industrials on sisi?

They can be made quite tough now.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#847 - 2013-08-25 21:51:49 UTC  |  Edited by: Meyr
Take the Iteron V - the proposed change for this ship is ENTIRELY negative.

Less armor, less hull (for a Gallente hull? Really?), less cargo, same PG.

Similar modifications for all of the 'cargo' versions. This patch will make an entire category of already ridiculously fragile ships even easier to kill.

It makes these hulls absolutely useless, and nothing more than 'Loot-Piñatas' for gankers.

Giving them the EHP of the weakest cruiser hull is only sensible. Make the 'tanky' haulers TOUGH! Giving THEM cruiser-class EHP is still a joke. They're already slow, align like my Dominix, and will still die to 2-3 T1-fit Catalysts, meaning that it's still stupidly easy and economical to kill.

Ignorance of the true purpose of a non-PVP hull leads to shoddy thinking. The toughness of the hull should be in-line with its intended mission. A scanning Cov-Ops frigate can be as fragile as you want to make it, because, unless I make a mistake, it should never be shot at. An Industrial hauler, particularly the 'cargo version', will absolutely expect to be a target, but you've given it even less survivability than it previously had.

An Iteron V, cargo-fit, should be able to tank enough firepower in its mid-slots to successfully haul a cargo of Hi-sec ore (not minerals, just ORE) if it encounters the level of firepower that its dropped cargo can pay for. Anything less, and you're simply kissing the asses of the gankers at the expense of the haulers/industrialists.

As it stands, the proposed change to the Iteron V will allow it to be killed by two frigates if it is cargo-fit.
Viceorvirtue
The Hatchery
RAZOR Alliance
#848 - 2013-08-26 05:50:04 UTC
You can sill tank your ship. The tanky haulers will be able to potentially survive 2 tornados, and 2 catalysts would surely die to gateguns before they killed you. Add to this the fact that they would need to be on 0, which isnt going to happen unless they get absurdly lucky on where you decloak from a gate, or you happen to be autopiloting or undocking. Undocking can be delt with via instas and autopiloting can be dealt with by paying attention to your ship.

Oh and in hisec you also have gateguns shooting at your attacker, so the frigates you speak of will likely die before they break a triple mse fit with a dcu. Cargo focused haulers are meant to carry high volume low cost things, ore, trit, mex, planetary interaction materials, etc. If you want to carry cargo values exceeding 100-200m then you have the tanky versions of the haulers that can do that.

Have something low volume high cost? Blockade runners are great for that, even a brick tanked t3 or battlecruiser can work for that purpose. Something high volume and high cost you have DSTs, orcas, freighters, jump freighters. The biggest complaint you have is that you need to specialize into hauling in order to move more expensive/larger volumes and the cheap t1 haulers dont meet all of your needs.
Silenciel
Penguins at school
#849 - 2013-08-26 09:59:27 UTC
About the Iteron V, i propose a specialized bay for packed ships and reduce sighly the normal bay.
I suggest a packaged volume up to 50K (one BS) for this new bay.

So, the Iteron V is keeping the biggest cargo rank but in specialized way.

For special big hauler (45K max with rigs and cargohold ?), i suggest an ORE Hauler with level V skill requirement.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#850 - 2013-08-27 07:24:43 UTC
Viceorvirtue wrote:
If you want to carry cargo values exceeding 100-200m then you have the tanky versions of the haulers that can do that.


What exactly are you trying to say?

Seriously.

You just proposed carrying 100 million worth of cargo in a ship that, at max tank in 'cargo' configuration, will be readily destroyed by, what, 30 million (before drop & salvage) worth of gank ships. If that much. Personally, I'd bet on 2-3 frigates being able to kill a cargo-fit new Itty V.

You just made my point. There's absolutely ZERO upside to the new 'cargo' versions of the Industrials. They're a failure in every metric you can apply to them. You literally cannot use their cargo capacity, because, in doing so, no matter what you fill that cargo space with, it will, if dropped, fully reimburse the cost of the ships required to kill it.

F A I L.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#851 - 2013-08-27 09:32:27 UTC
I think like every other part of eve, there are tradeoffs to be done with industrials.

If you want to transport 35,000m3 of goods in one then all the mods you fit are going to be cargohold mods, leaving little powergrid for good shield defences.

However if you're willing to accept a smaller cargohold then you can start getting stronger shield extenders and boosters on there with the help of a few fitting mods.

For transporting low-value high-volume ore, weak defences are nor normally a problem. If you want to transport high value (usually smaller) items then a refit is probably on the cards.

If the iteron V isn't capable of achieving the buffer/tank you need, then the new nyrios (is that how you spell it?) could be a candidate.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Tim Valentine
Doomheim
#852 - 2013-08-27 16:54:48 UTC
I Like it. The Wreathe was my favourite ship when i started playing and now it even becomes much better in all ways.... \o/

//¬]_ '

Brewlar Kuvakei
Adeptio Gloriae
#853 - 2013-08-27 17:54:48 UTC
Are any of these changes a stealth nerf to high sec solo suicide ganking if so which ones? Or are hauler tanks being kept at sensible levels unlike current barge battleship levels?
Jelizza Arlath
Darkfall Helix
#854 - 2013-08-27 18:06:11 UTC
We also need a new mid-size freighter, with 300-450km3 cargo capacity.

The Orca is too small for only carrying 130km3 (excluding the ore bay cause most of the time you aren't moving ore).

And the new ships only carry 43.000m3 (if you use a role specific one).

I want to see a midsize freighter with 300-450km3 cargo, improved warp speed over the regular heavy Freighter and somewhat improved agility / align time.

I'd buy that so fast.
Kordran Ke'Azir
Evil Laugh Enterprises
B.E.A.R.S.
#855 - 2013-08-27 18:09:53 UTC  |  Edited by: Kordran Ke'Azir
Meyr wrote:
Viceorvirtue wrote:
If you want to carry cargo values exceeding 100-200m then you have the tanky versions of the haulers that can do that.


What exactly are you trying to say?

Seriously.

You just proposed carrying 100 million worth of cargo in a ship that, at max tank in 'cargo' configuration, will be readily destroyed by, what, 30 million (before drop & salvage) worth of gank ships. If that much. Personally, I'd bet on 2-3 frigates being able to kill a cargo-fit new Itty V.

You just made my point. There's absolutely ZERO upside to the new 'cargo' versions of the Industrials. They're a failure in every metric you can apply to them. You literally cannot use their cargo capacity, because, in doing so, no matter what you fill that cargo space with, it will, if dropped, fully reimburse the cost of the ships required to kill it.

F A I L.


30 mill in gank ships v 100m cargo. You just made every one else's point.

When do the loot gods EVER drop 100% (or even 50% for that matter) of the loot in a ship?

I'll make it nice and easy for you..... NEVER.



From what I can tell, 30ish% is a good guesstimate of drop rate on average, although not necessarily 30% of value.

In case you don't get it, 30% of 100m is OH LOOK 30m - the cost of the ships you said would be needed to gank said hauler. Unless their entire reason to play is ganking (and I bet you profit is their main reason) then they won't be ganking your ship once they figure out it's not a profitable option.

If you want to take the risk and move higher value cargo, use one of the ships mentioned earlier in the thread.
Ersahi Kir
Brutor Tribe
Minmatar Republic
#856 - 2013-08-27 18:58:46 UTC
Brewlar Kuvakei wrote:
Are any of these changes a stealth nerf to high sec solo suicide ganking if so which ones? Or are hauler tanks being kept at sensible levels unlike current barge battleship levels?


The small/agile haulers and specialized haulers can fit buffer tanks in the range of 2xLSE and some hardeners. The specialized haulers can also fit damage controls as they don't get much benefit from fitting cargo expander lows. The large general haulers are still paper tanked loot pinatas.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#857 - 2013-08-27 20:54:52 UTC  |  Edited by: Meyr
Ersahi Kir wrote:
Brewlar Kuvakei wrote:
Are any of these changes a stealth nerf to high sec solo suicide ganking if so which ones? Or are hauler tanks being kept at sensible levels unlike current barge battleship levels?


The small/agile haulers and specialized haulers can fit buffer tanks in the range of 2xLSE and some hardeners. The specialized haulers can also fit damage controls as they don't get much benefit from fitting cargo expander lows. The large general haulers are still paper tanked loot pinatas.


Make that "Even more easily ganked loot piñatas."

Besides, hisec ganking could use a bit of a nerf. CCP already gave you Tier 3 BC's, Tags for Sec Status, and allows ganking from NPC corporations, where you're immune to a war dec.

What else do you want, haulers to simply self-destruct their ships for you? How about accepting some actual RISK for your reward?
Serena Wilde
State War Academy
Caldari State
#858 - 2013-08-28 04:24:07 UTC
CCP Rise wrote:
First page all positive, I'm outta here Cool


Well, the only thing that I will say that I dislike is that the ships are specific to "ORE hold" rather than the hold being dependent on a module or rig. If I was Minmatar and liked doing PI, I need to train a different races' ship just to get the bonus PI holder, or ORE holder, or gas holder, etc. As well, people seeing those ships on overview will know exactly what they are being used for. If it were a rig that you can attach or a module you use to gain the specific ore hold, then any race can have access to that bonus, which I would think would be much better.

Just a thought.
Meyr
Di-Tron Heavy Industries
OnlyFleets.
#859 - 2013-08-28 07:11:33 UTC  |  Edited by: Meyr
Kordran Ke'Azir wrote:
Meyr wrote:
Viceorvirtue wrote:
If you want to carry cargo values exceeding 100-200m then you have the tanky versions of the haulers that can do that.


What exactly are you trying to say?

Seriously.

You just proposed carrying 100 million worth of cargo in a ship that, at max tank in 'cargo' configuration, will be readily destroyed by, what, 30 million (before drop & salvage) worth of gank ships. If that much. Personally, I'd bet on 2-3 frigates being able to kill a cargo-fit new Itty V.

You just made my point. There's absolutely ZERO upside to the new 'cargo' versions of the Industrials. They're a failure in every metric you can apply to them. You literally cannot use their cargo capacity, because, in doing so, no matter what you fill that cargo space with, it will, if dropped, fully reimburse the cost of the ships required to kill it.

F A I L.


30 mill in gank ships v 100m cargo. You just made every one else's point.

When do the loot gods EVER drop 100% (or even 50% for that matter) of the loot in a ship?

I'll make it nice and easy for you..... NEVER.



From what I can tell, 30ish% is a good guesstimate of drop rate on average, although not necessarily 30% of value.

In case you don't get it, 30% of 100m is OH LOOK 30m - the cost of the ships you said would be needed to gank said hauler. Unless their entire reason to play is ganking (and I bet you profit is their main reason) then they won't be ganking your ship once they figure out it's not a profitable option.

If you want to take the risk and move higher value cargo, use one of the ships mentioned earlier in the thread.


How about I make it easy for you, instead...

Why do you regard a hauler as the only class of ship that you cannot use to its full potential? Why should a pilot need to limit their fit, gimp it, in effect?

The purpose of an Industrial is to relocate items. There is absolutely no item in Eve that, when an Iteron V is filled with it, will not pay several times over for the firepower needed to kill the hauler. You can't find an item that inexpensive. Period. By definition, your argument calls for not utilizing a 'cargo-class' Industrial to its full potential.

What, then, is the purpose of these vessels? If it's not cargo capacity, then, what? Their currently laughably thin tank is being further reduced, so don't even start to suggest that they should be fit with tanking modules. They simply are absolutely incapable of doing anything better than another ship in the Industrial category.

Q.E.D., they are USELESS. What is the point of spending your ISK on a ship that is supposed to move items from Point A to Point B, but cannot be filled to capacity without putting a price on your head, cannot be fitted with a rudimentary tank, even at the price of no expanded cargo capacity, that will survive a single Catalyst in a 0.5 system, cannot utilize speed as a defense instead of shields/armor/hull, cannot fight back with enough force to frighten anything more dangerous than a shuttle, and has no other, secondary purpose, unless you count padding ganker's killboards as a purpose.

Weak haulers should be able to tank like the proposed 'tanky' Industrials, and the 'tanky' ones should be able to mount a defense that will enable them to call for help. Decrease their cargo capacity, but make them able to survive long enough for friends in-system to arrive on-scene, if they get jumped by 2-3 Catalysts. Make it about "fights" with these ships, make them actually capable of fulfilling their potential, not incapable of doing anything better than any other hauler, except die in a fire.

Every ship has, needs, a purpose, something that it does, and does well, but the 'cargo' Industrials have absolutely nothing to encourage someone to purchase them. You can't even use them as an inexpensive bait ship, because a cargo-scanner will show them to be empty, or only partially loaded.

You can use every other ship in Eve to the utmost of its and your capacity to do the job it was designed for, or a different job you created for it. Why not these?
Tux88
Tux factory
#860 - 2013-08-28 11:28:41 UTC
If you really want change with industrials... remove race version and create a new interbus industrial class

frigate industrial freighter jumpfreighter
T2 version
PI specialized


In the same line remove all bonus of scan on vessel and create a new sister of eve class vessel :

frigate cruiser BS with special scan bonus for fleet fight
frigate t2 with cloaking cruiser t2 with expanded launcher
cruiser moon specialized


Just changing name vessel is just confusing......