These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Cloaky Ship Transport

Author
Tetsuo Tsukaya
Perkone
Caldari State
#1 - 2013-08-24 23:05:33 UTC
Wondering if this idea has ever been thrown out, but wondering about the viability of a ship similar to a blockade runner but that can be used to haul ships from hi sec into low/null. Essentially, without a jump freighter, getting ships from high sec markets into combat zones is a total pain in the ****. Once in low/null they can be schlepped around with carrier ops, and in hi sec they can be moved next to low sec/null sec easily enough, but once you reach that gateway system into low sec there really isn't any ship designed to deal with the risk of gate camps while having an appropriate sized bay to actually move ships with short of a jump freighter.

As for "why not a jump freighter?", because it's prohibitively expensive and takes a long time to train into for non industry oriented careers.

Good idea, bad idea, discussed before? Thoughts?
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2 - 2013-08-24 23:42:03 UTC
Tetsuo Tsukaya wrote:
As for "why not a jump freighter?", because it's prohibitively expensive and takes a long time to train into for non industry oriented careers.

But it does the job without the risk of making stealth pseudo-carriers.
S'leen
Psychopathen Einheit 2.0
#3 - 2013-08-24 23:46:04 UTC
I believe that having industry in your corp/alliance operating in low/null would alleviate much of the headaches of fetching ships. Personally I haven't heard very much of many alliances including "recovering" carebears in their alliances carefully tucked away in sov systems specifically geared toward industry. With this resource well defended, your loss cost would go way down. It's one of those things that leads to being a well oiled war machine. Industry turns out your ships, mods and various equipment that you use to defend their operations.

Also, the current headaches with logistics are meant to get your corp-mates to operate together as a team. It sort of seems like you want to make an orca that can warp while under cloak. Now, having operated an Orca for a couple years, trust me... this is not something that's feasible. It's hard enough to get a buzzard around a well equipped gate camp (the ones that thought ahead and brought interceptors to round out their 'dictors) trying to sneaky your way past this, in something the size of several small third world countries stitched together, would not be fun.
Tetsuo Tsukaya
Perkone
Caldari State
#4 - 2013-08-25 00:21:36 UTC
Both good input thank you.

HiddenPorpoise wrote:
Tetsuo Tsukaya wrote:
As for "why not a jump freighter?", because it's prohibitively expensive and takes a long time to train into for non industry oriented careers.

But it does the job without the risk of making stealth pseudo-carriers.


Yeah but not everyone is in a big sov holding alliance. If you look at low sec you're dealing with a lot of small corps around 30-150 people in size without a real industrial wing because its not really profitable at that scale. In terms of faction warfare you're looking at a lot of people using it as their intro to PVP, and a lot of people with no interest in pursuing the industrial side of things, I have to ask if the hassle in getting ships to the war zone really qualifies as interesting gameplay for anybody or if its just an annoying time sink. We get our ships in which isn't the issue, it's the inordinate amount of hassle involved in doing so which is a drag, and I'd wondered what the "but this is a net positive for gameplay experience within the community" aspect was. You can certainly make it easy to do logistics but that involves again a jump freighter which... well it's not creating good gameplay for anyone to have PVP guys set up second accounts and then spend a few months and a few billion ISK to get the capability to get ships into theatre just to be able to do the fun parts of the game.
ShahFluffers
Ice Fire Warriors
#5 - 2013-08-25 00:32:05 UTC
Getting an Orca or Freighter into low-sec is trivial when you have a few guys watching your back (preferably using the "webbing-insta warp trick") and/or you use a backwater low-sec system next to high-sec as a "staging point."

Hell... some guys and I just brought down a a fresh shipment of supplies directly into the war zone last week with minimal difficulty.
Cade Windstalker
#6 - 2013-08-25 00:49:24 UTC
ShahFluffers wrote:
Getting an Orca or Freighter into low-sec is trivial when you have a few guys watching your back (preferably using the "webbing-insta warp trick") and/or you use a backwater low-sec system next to high-sec as a "staging point."

Hell... some guys and I just brought down a a fresh shipment of supplies directly into the war zone last week with minimal difficulty.


Pretty much this.

You shouldn't be trying to bring fitted ships anywhere without a freighter or Jump Freighter anyway unless you're flying them.

If you're just bringing hulls and fittings T1 industrials can pack several hulls in with minimal difficulty and are cheap to lose, you just need someone scouting ahead for you. For fittings you can pack enough into any sort of industrial to last your corp a month. At that point you'll be at more risk of being ganked in high-sec than low just from the fittings value.
Tetsuo Tsukaya
Perkone
Caldari State
#7 - 2013-08-25 00:56:28 UTC
Appreciate the input guys.

I do use an Iteron V to bring hulls in, it's not a matter of it being hard to do, it's a matter of it being time consuming and the least fun part of EVE (for me) to have to make that run weekly or more often if I lose a lot of ships that week.

Oh well, I can see the point about not wanting to make cloaky carriers at any rate, so I can understand the reasoning
ShahFluffers
Ice Fire Warriors
#8 - 2013-08-25 01:04:29 UTC
Tetsuo Tsukaya wrote:
it's not a matter of it being hard to do, it's a matter of it being time consuming and the least fun part of EVE (for me)

I think this is more or less intentional. Easier logistics makes it easier to project power across large amounts of space and consolidates markets rather than have regional hubs or encourage self-sufficiency among groups of players.