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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

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Author
Robert71
Finanzamt Hannover-Mitte
#741 - 2013-08-15 11:13:46 UTC
Quote:
T1 mindlink 15%
Navy mindlink 20% 2 links
T2 mindlink 25%


So my Rorqual with 3 Mining, one Shield Link, Industry-Core online cannot enable the Shield-Link insied the FF anymore.

Doing its job outside the FF is no option: Orcas deliver the Ore and the Rorqual puts the compressed ore into the hangar array. So I have no option to cloak, no option to move ore jump (industry core on!), an nothing to put in my compressed minerals.

Using a Navy mindlink instead of the T2 mindlinks for Mining and Siege would also be an bad option (just getting 20% instead of 25%)... if at all Navy mindlinks for mining are available, give shield and armor and can be activated inside the FF.

... I also have no option to use another ship as booster than a rorqual to get the same boost.

So this is just another not well reasoned miner nerf !
Nevyn Auscent
Broke Sauce
#742 - 2013-08-15 11:19:29 UTC
Robert71 wrote:
Quote:
T1 mindlink 15%
Navy mindlink 20% 2 links
T2 mindlink 25%


So my Rorqual with 3 Mining, one Shield Link, Industry-Core online cannot enable the Shield-Link insied the FF anymore.

Doing its job outside the FF is no option: Orcas deliver the Ore and the Rorqual puts the compressed ore into the hangar array. So I have no option to cloak, no option to move ore jump (industry core on!), an nothing to put in my compressed minerals.

Using a Navy mindlink instead of the T2 mindlinks for Mining and Siege would also be an bad option (just getting 20% instead of 25%)... if at all Navy mindlinks for mining are available, give shield and armor and can be activated inside the FF.

... I also have no option to use another ship as booster than a rorqual to get the same boost.

So this is just another not well reasoned miner nerf !

https://forums.eveonline.com/default.aspx?g=posts&m=3426157#post3426157
Try reading that, the post you are quoting is not a CCP Dev post.
Robert71
Finanzamt Hannover-Mitte
#743 - 2013-08-15 11:26:46 UTC
Nevyn Auscent wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=3426157#post3426157
Try reading that, the post you are quoting is not a CCP Dev post.


You are right... but even the dev post says nothing about the ability to use the ore links inside the ff too ... and is marked 'may add an Ore link at some point...'

It would be really nice to not forget industry player with this patch Cool
Smoking Blunts
ZC Omega
#744 - 2013-08-15 11:29:12 UTC
CCP Fozzie wrote:
Vulfen wrote:
@ CCP Fozzie

With T3s now having that different bonus setup can you confirm are they able to fit more than one link without the need of a command processor?

Thanks vulfen


Not at this time. They will get bonuses to three types of links but will require command processors to activate more than one link at once.


adding command processer options as rigs and as low slot mod's is a good idea.

making command processers only in rig form is a bad idea and reduces options in the sand box.

imo cs's and boosting t3's should get 2 base links plus 1 link per lvl of command ships/ defence sub system skill. make boosting not gimp your ship fittings and boosters will migrate to being on grid.

yes I say this as someone who runs 7 link command ships, with a max skilled pilot who has boosted before and after t3's.

OMG when can i get a pic here

Harvey James
The Sengoku Legacy
#745 - 2013-08-15 11:29:50 UTC
CCP Fozzie wrote:
Vulfen wrote:
@ CCP Fozzie

With T3s now having that different bonus setup can you confirm are they able to fit more than one link without the need of a command processor?

Thanks vulfen


Not at this time. They will get bonuses to three types of links but will require command processors to activate more than one link at once.


i'm guessing when you do the T3 re-balance they will ... any time frame on the T3 re-balance?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Murashu
Dead and Delirious
Brotherhood of Spacers
#746 - 2013-08-15 16:02:19 UTC
Robert71 wrote:
So this is just another not well reasoned miner nerf !


Your mining links will still function inside the POS shields. The only change here is you can no longer act as a combat booster while remaining invulnerable to combat.
Robert71
Finanzamt Hannover-Mitte
#747 - 2013-08-15 16:56:22 UTC
Murashu wrote:
Robert71 wrote:
So this is just another not well reasoned miner nerf !


Your mining links will still function inside the POS shields. The only change here is you can no longer act as a combat booster while remaining invulnerable to combat.


I know, and that's not the problem. But having some shield boost too for the exhumers and for the hauler (orca's or industrials) is an important thing to tank the rats. this ha absolutely nothing to do with pvp - but after the nerf I cannot give Mining-Boost as long as the shield boost by my Rorqual.

So it would really be an important thing to give a solution for this problem.... and wherever applicable together with this patch an not eventually.
Valterra Craven
#748 - 2013-08-15 17:21:11 UTC  |  Edited by: Valterra Craven
Fozie, given the changes, would you consider dropping the CPU requirement of link mods down to 30 - 32 CPU from their current 55? or add them to the electronics skill group somehow that lessens the cpu these things take?

(30-32 CPU need is comparable to a gun and given that'd you need command processors to fit 6 on a CS to get full benefits from that navy implant it makes since that you'd lower the CPU requirement so that you have at least SOME tank considering CPU mods are going to gimp an armor tank and command processors are going to gimp the shield tank)
Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#749 - 2013-08-15 18:48:40 UTC  |  Edited by: Liam Inkuras
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

jackaloped
Fwaction Warfare Corporwation
#750 - 2013-08-15 23:09:21 UTC
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.
CCP Fozzie
C C P
C C P Alliance
#751 - 2013-08-16 09:28:03 UTC
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

CCP Fozzie
C C P
C C P Alliance
#752 - 2013-08-16 09:31:29 UTC
Valterra Craven wrote:
Fozie, given the changes, would you consider dropping the CPU requirement of link mods down to 30 - 32 CPU from their current 55? or add them to the electronics skill group somehow that lessens the cpu these things take?

(30-32 CPU need is comparable to a gun and given that'd you need command processors to fit 6 on a CS to get full benefits from that navy implant it makes since that you'd lower the CPU requirement so that you have at least SOME tank considering CPU mods are going to gimp an armor tank and command processors are going to gimp the shield tank)


We considered playing with the CPU cost, but I think 55/110 creates a pretty good set of decisions for people fitting command ships. As for the 6 link CS, we aren't really interested in making those fits easier right now.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Madbuster73
State War Academy
Caldari State
#753 - 2013-08-16 11:02:44 UTC
CCP Fozzie wrote:
Valterra Craven wrote:
Fozie, given the changes, would you consider dropping the CPU requirement of link mods down to 30 - 32 CPU from their current 55? or add them to the electronics skill group somehow that lessens the cpu these things take?

(30-32 CPU need is comparable to a gun and given that'd you need command processors to fit 6 on a CS to get full benefits from that navy implant it makes since that you'd lower the CPU requirement so that you have at least SOME tank considering CPU mods are going to gimp an armor tank and command processors are going to gimp the shield tank)


We considered playing with the CPU cost, but I think 55/110 creates a pretty good set of decisions for people fitting command ships. As for the 6 link CS, we aren't really interested in making those fits easier right now.


I tried on sisi to fit 6 links on my command ship, but it didnt let me activate the 6th link even though I had 3 command processors fitted. Is this on purpose or a bug?
Durzel
Questionable Ethics.
Ministry of Inappropriate Footwork
#754 - 2013-08-16 11:18:22 UTC
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.

You still need Virtues to find the hardest possible targets. I couldn't get a OGB Tengu above 95% in a maxed skills covops with 10% Prospector implant, Sisters launcher & probes, Gravity Capacitor rigs and 2 of the T2 Scan Rangefinding modules.

Don't know how many you need now vs pre-Odyssey but the fact you need them at all is imo disproportionate effort compared to that of actually providing the links.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#755 - 2013-08-16 12:09:10 UTC
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.


Why is making your ship harder to probe even a thing? It's really bad.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#756 - 2013-08-16 12:26:31 UTC
TrouserDeagle wrote:
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.


Why is making your ship harder to probe even a thing? It's really bad.



This, seriously..



But can i assume that you won't consider going back on the navy mindlink? Because it really is a horrible horrible idea =<

BYDI recruitment closed-ish

Kick Rocks
Tribal Liberation Force
Minmatar Republic
#757 - 2013-08-16 12:31:18 UTC
Durzel wrote:
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.

You still need Virtues to find the hardest possible targets. I couldn't get a OGB Tengu above 95% in a maxed skills covops with 10% Prospector implant, Sisters launcher & probes, Gravity Capacitor rigs and 2 of the T2 Scan Rangefinding modules.

Don't know how many you need now vs pre-Odyssey but the fact you need them at all is imo disproportionate effort compared to that of actually providing the links.


This is actually quite depressing. After the patch perhaps the changes to what they will have to fit to have multiple links will also result in them being easier to find? I don't know alot about it but I don't feel like doing solo PVP if I have to deal with OGB.

Yes, I am an alt.  No, I do not care how you feel about that.  

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#758 - 2013-08-16 12:34:14 UTC
Kick Rocks wrote:
Durzel wrote:
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.

You still need Virtues to find the hardest possible targets. I couldn't get a OGB Tengu above 95% in a maxed skills covops with 10% Prospector implant, Sisters launcher & probes, Gravity Capacitor rigs and 2 of the T2 Scan Rangefinding modules.

Don't know how many you need now vs pre-Odyssey but the fact you need them at all is imo disproportionate effort compared to that of actually providing the links.


This is actually quite depressing. After the patch perhaps the changes to what they will have to fit to have multiple links will also result in them being easier to find? I don't know alot about it but I don't feel like doing solo PVP if I have to deal with OGB.


Link alts will have even more links fitted after the changes. Interdiction maneuvers will be very slightly less powerful, but basically you're still totally screwed. All you can do is scan for T3s, then move on if you find any. The tricky ones don't decloak until you're stuck in though, so there's nothing you can do.
Vulfen
Imperial Academy
Amarr Empire
#759 - 2013-08-16 12:58:41 UTC
Kick Rocks wrote:
Durzel wrote:
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.

You still need Virtues to find the hardest possible targets. I couldn't get a OGB Tengu above 95% in a maxed skills covops with 10% Prospector implant, Sisters launcher & probes, Gravity Capacitor rigs and 2 of the T2 Scan Rangefinding modules.

Don't know how many you need now vs pre-Odyssey but the fact you need them at all is imo disproportionate effort compared to that of actually providing the links.


This is actually quite depressing. After the patch perhaps the changes to what they will have to fit to have multiple links will also result in them being easier to find? I don't know alot about it but I don't feel like doing solo PVP if I have to deal with OGB.


Its not "SOLO" PVP if you have a booster alt, same as its not SOLO pvp if you have a falcon toon to help you, or a logi toon... FFS solo is one man and his ship and for that these changes are good.
jackaloped
Fwaction Warfare Corporwation
#760 - 2013-08-16 13:36:21 UTC  |  Edited by: jackaloped
CCP Fozzie wrote:
jackaloped wrote:
Liam Inkuras wrote:
Don't know if this has been suggested yet, but I don't feel like rummaging through 37 pages to find this one post that may or may not exist. Anyways, to prevent boosting T3's from simply orbiting a POS at 500m and nudging back inside when a threat lands on grid, how about making it so you cannot enter a POS force field while you have an active weapons timer?


That might defeat the purpose.

But anyway has anyone seen a video where one of the formerly unprobable (and now theoretically possible to probe down) t3 was actually probed down?

I'm assuming you need to pay about 2 billion for a set of virtue implants. But before I do I would like to see if it will actually work.


Before Odyssey you needed virtues to probe down the hardest possible targets. Now there's also the option of using the new scan strength modules instead.



Thanks for this info.

I would still like to see a video of this actually being done. I think the t3 alt will, at least, occasionally hit dscan to look for probes. If you have to fiddle with your probes within .5 au of the target for 10 minutes before you get a warp in, I don't see how this will be effective.