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Bring back the Hurricane

Author
Randy Wray
Warcrows
NO NEED LOOSE FACE
#1 - 2013-08-14 11:38:57 UTC  |  Edited by: Randy Wray
My campaign for the fair rebalancing of minmatar ships continues. (my last thread can be found here.)

This time it's time for the hurricane. As I did with the rifter I'll give you some backstory on the issue.

Hurricane was my first battlecruiser. It was hugely popular for a long time, mainly because it was the cheapest and most isk efficient nano ship. This was back in the days when 1300 m/s was considered fast for a nano battlecruiser. It could field decent enough dps to be able to deal with alot of ships in the same class while having unmatched anti-frigate capabilities making it very hard to pin down because of the dual medium neuts. However, just like most popular ships, it created a kind of hype. People everywhere in the pvp community seemed to think the hurricane could beat anything because it was the best battlecruiser. I used to be one of them. After a year of flying hurricanes, I honestly thought they sucked. Why? Let's look at the other battlecruisers.

Nano cane was slow and didn't survive as well as my favourite ship, the nano stabber fleet issue. A myrmidon would just permatank it and laugh, a good drake pilot could kill any cane, armor harb with a cap booster was impossible to engage because it just tore your shield tank apart before you could do anything to its capacitor(scorch OP amarr victor). You could kill a cyclone in a nanocane and probably the prophecy too, these two were generally considered the worst of the t1 battlecruisers until a couple of months before they were rebalanced when stuff like ASB cyclones and blaster prophecys became popular. Brutix was fairly even with the cane, it all depended on piloting since generally the cane would be able to kite the brutix but the brutix would win in a brawl. AC ferox could actually make a pretty nasty opponent for a nanocane(before hybrid buff, post hybrid buff blaster ferox with null would rip a nanocane apart).

Armor cane was just all around crap. It couldn't hold itself in a brawl against any of the battlecruisers except perhaps the ferox. The HAM drake just straight up outganked and outtanked it. The old dualrep brutix could tank it long enough for its blasters to tear through the armor buffer. The myrmidon could just permatank it all day(medium neuts didnt really help because in order to fit them you had to downgrade your guns decreasing incoming dps on the myrm). Harbinger would make a good opponent but they were very underused. Mentioned blaster prophecy could kill an armor cane anyday. ASB cyclone just laughed at the armor cane.

So therefore I thought the hurricane was simply a bad ship. And this was BEFORE the rebalance.

If we look at it today there's just no dam reason to use the cane at all. It is slow, has a weak tank, subpar dps even though it has a double damage bonus and one of the utility highs have been removed and the other one pretty much rendered useless with the powergrid nerf. It's got selectable damage types, which puts it's dps on par with that of the harbinger. But so does the drake and myrmidon and those ships get more dps than the cane. Note that I haven't even tried to compare the cane to the ABCs because it's pointless.

In todays meta the only battlecruisers that the hurricane can compete against are the harbinger and brutix. In small scale pvp both these ships are debatably better all around than the cane since the cane has had alot of it's former versatility stripped and in fleets the cane is now completely obsolete.

TLDR
I'm tired of good minmatar ships that used to be viable getting nerfed into the dirt to later see their counterparts rise into the skies. Just look at the freaking myrmidon. It used to be good but a little underused, now CCP fozzie is buffing armor reps making a dualrep + AAR myrmidon with exile pill land at around 12-1300 dps tank post buff while putting out 600 dps. CCP have been saying all along that they think t1 battlecruisers are too good. Well 2 years ago the stats on the myrm would've belonged on a battleship (actually look at the dualrep tempest, it has similar stats as a myrm just more utility).

As a solution I'm therefore not going to suggest to buff the hurricane. I'm going to suggest nerfing all the other battlecruisers down to it's level. This wall of text became alot longer than I expected.

EDIT: I just want everyone to understand that I don't want the cane to be OP again, I just want it to be competetive with the other battlecruisers. Something that I think it currently is not.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

X Gallentius
Black Eagle1
#2 - 2013-08-14 15:49:12 UTC  |  Edited by: X Gallentius
Minmatar can hit full damage on 3 of the 4 types of T2 hulls out there. Only partially missing on Kinetic (Minmatar resistance hole, which is baseline strong against shield).

Gallente/Caldari hit half (Kin/Therm) of the Minmatar (Kin), and Amarr (Therm) resistanct hole, and get hammered when they try to attack Gallente/Caldari T2 hulls (Kin/Therm resistance buff).

Amarr (EM) hit completely into Caldari resistance hole (shield EM), and one of the Gallente and Amarr holes (EM as well, but higher baseline resistance due to armor). They are only screwed against Minmatar T2 hulls.

What does this mean? Minmatar turret hulls have much larger engagement envelope than the other race's battlecruisers - being able to switch damage types on the fly simply by storing different ammo types.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#3 - 2013-08-14 16:27:03 UTC

The changes to the cane brought it moreless in line with the other BC's. It is not king-of-the-hill anymore, but the old cane and old drake were simply overpowered compared to cruiser and BC hulls.

I understand your disappointment that CCP is changing the meta by rebalancing the ships, and it means the old "favorites": Drake, Cane, Rifter, etc, are no longer the strongest ships of the moment. In one year, in two years, etc... CCP will continue to change the game and new FOTM's will arise.

And reminiscing about how the cane used to perform is completely IRRELEVANT. Focus on how the cane performs now in relation to its peer BC's. I'm under the impression it performs just fine!


Omega Crendraven
The Scope
Gallente Federation
#4 - 2013-08-14 16:28:34 UTC  |  Edited by: Omega Crendraven
My hero Roll

De-nerf the hurricane, buff HML's and Drake speed.

END CCP FOZZIE OPPRESION Evil
Randy Wray
Warcrows
NO NEED LOOSE FACE
#5 - 2013-08-14 16:33:46 UTC  |  Edited by: Randy Wray
X Gallentius wrote:
Minmatar can hit full damage on 3 of the 4 types of T2 hulls out there. Only partially missing on Kinetic (Minmatar resistance hole, which is baseline strong against shield).

Gallente/Caldari hit half (Kin/Therm) of the Minmatar (Kin), and Amarr (Therm) resistanct hole, and get hammered when they try to attack Gallente/Caldari T2 hulls (Kin/Therm resistance buff).

Amarr (EM) hit completely into Caldari resistance hole (shield EM), and one of the Gallente and Amarr holes (EM as well, but higher baseline resistance due to armor). They are only screwed against Minmatar T2 hulls.

What does this mean? Minmatar turret hulls have much larger engagement envelope than the other race's battlecruisers - being able to switch damage types on the fly simply by storing different ammo types.

What large engagement envelope would you be talking about for the hurricane? It cannot compete with any of the more common HACs, I can see a cane beating the eagle, cerb and muninn aswell as being on par with the deimos at least until 1.1, but these hulls are as underused as the hurricane itself. What other t2 hulls could you possibly put the cane against where the selectable damage type would give it a big advantage over the other battlecruisers (preferably big enough to actually win the fight)?

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Randy Wray
Warcrows
NO NEED LOOSE FACE
#6 - 2013-08-14 16:41:08 UTC
Gizznitt Malikite wrote:

The changes to the cane brought it moreless in line with the other BC's. It is not king-of-the-hill anymore, but the old cane and old drake were simply overpowered compared to cruiser and BC hulls.

I understand your disappointment that CCP is changing the meta by rebalancing the ships, and it means the old "favorites": Drake, Cane, Rifter, etc, are no longer the strongest ships of the moment. In one year, in two years, etc... CCP will continue to change the game and new FOTM's will arise.

And reminiscing about how the cane used to perform is completely IRRELEVANT. Focus on how the cane performs now in relation to its peer BC's. I'm under the impression it performs just fine!



The reason I've been going through how the cane used to perform is to disprove the notion that the cane was overpowered enough to be nerfed. The hurricane does not perform just fine against the other battlecruisers, as I've been trying to explain throughout my wall of text. Have you flown the hurricane since BC rebalance? Have you put it into a program like EFT and compared its paper stats to the other BCs? Have you tried to come up with viable fleet comps featuring the hurricane since battlecruiser rebalance?

Do this and see if your impression changes.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Omega Crendraven
The Scope
Gallente Federation
#7 - 2013-08-14 16:53:06 UTC
Drake with HML's and 3 BCU's has actually less DPS applied and on paper than a Cerberus with RLML. NERF CERBERUS OR BUFF DRAEKS!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#8 - 2013-08-14 16:59:03 UTC
Randy Wray wrote:
Gizznitt Malikite wrote:

The changes to the cane brought it moreless in line with the other BC's. It is not king-of-the-hill anymore, but the old cane and old drake were simply overpowered compared to cruiser and BC hulls.

I understand your disappointment that CCP is changing the meta by rebalancing the ships, and it means the old "favorites": Drake, Cane, Rifter, etc, are no longer the strongest ships of the moment. In one year, in two years, etc... CCP will continue to change the game and new FOTM's will arise.

And reminiscing about how the cane used to perform is completely IRRELEVANT. Focus on how the cane performs now in relation to its peer BC's. I'm under the impression it performs just fine!



The reason I've been going through how the cane used to perform is to disprove the notion that the cane was overpowered enough to be nerfed. The hurricane does not perform just fine against the other battlecruisers, as I've been trying to explain throughout my wall of text. Have you flown the hurricane since BC rebalance? Have you put it into a program like EFT and compared its paper stats to the other BCs? Have you tried to come up with viable fleet comps featuring the hurricane since battlecruiser rebalance?

Do this and see if your impression changes.


I find the cane still runs circles around the other BC's, while still having decent damage projection. Yes, it lost one of it's two neuts (two was too much), and the tracking enhancer nerf hit it's damage projection a little bit, but it is still decent, and flies very much like it did before. I could see a justification for increasing it's HP some, but overall it is still a solid ship:

[Hurricane, Standard]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II
Nanofiber Internal Structure II

Large Shield Extender II
Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I
Warp Disruptor II

425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
425mm AutoCannon II, Republic Fleet EMP M
Medium Unstable Power Fluctuator I

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I

Warrior II x5

Randy Wray
Warcrows
NO NEED LOOSE FACE
#9 - 2013-08-14 17:08:07 UTC
Gizznitt Malikite wrote:
Randy Wray wrote:
Gizznitt Malikite wrote:

The changes to the cane brought it moreless in line with the other BC's. It is not king-of-the-hill anymore, but the old cane and old drake were simply overpowered compared to cruiser and BC hulls.

I understand your disappointment that CCP is changing the meta by rebalancing the ships, and it means the old "favorites": Drake, Cane, Rifter, etc, are no longer the strongest ships of the moment. In one year, in two years, etc... CCP will continue to change the game and new FOTM's will arise.

And reminiscing about how the cane used to perform is completely IRRELEVANT. Focus on how the cane performs now in relation to its peer BC's. I'm under the impression it performs just fine!



The reason I've been going through how the cane used to perform is to disprove the notion that the cane was overpowered enough to be nerfed. The hurricane does not perform just fine against the other battlecruisers, as I've been trying to explain throughout my wall of text. Have you flown the hurricane since BC rebalance? Have you put it into a program like EFT and compared its paper stats to the other BCs? Have you tried to come up with viable fleet comps featuring the hurricane since battlecruiser rebalance?

Do this and see if your impression changes.


I find the cane still runs circles around the other BC's, while still having decent damage projection. Yes, it lost one of it's two neuts (two was too much), and the tracking enhancer nerf hit it's damage projection a little bit, but it is still decent, and flies very much like it did before. I could see a justification for increasing it's HP some, but overall it is still a solid ship:

[Hurricane, Standard]


I'd like to know what you'd be planning to fight in that ship and how you think it would go.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

X Gallentius
Black Eagle1
#10 - 2013-08-14 17:23:00 UTC
Randy Wray wrote:
What other t2 hulls could you possibly put the cane against where the selectable damage type would give it a big advantage over the other battlecruisers (preferably big enough to actually win the fight)?

Assault ships, for one.
Randy Wray
Warcrows
NO NEED LOOSE FACE
#11 - 2013-08-14 17:27:25 UTC
X Gallentius wrote:
Randy Wray wrote:
What other t2 hulls could you possibly put the cane against where the selectable damage type would give it a big advantage over the other battlecruisers (preferably big enough to actually win the fight)?

Assault ships, for one.

lol, you'll have more worries than just resistances when it comes to damage application onto AFs. Especially with the subpar tracking of autocannons.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-08-14 17:34:05 UTC
Randy Wray wrote:

I'd like to know what you'd be planning to fight in that ship and how you think it would go.


I use it for pickup roaming. It's got decent damage, decent speed. I wouldn't recommend it for solo work, but it works alright for a gang. Are there better ships? Is it fragile? Moderately, so you have to keep out of scram web range and be careful how you engage targets.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#13 - 2013-08-14 17:40:39 UTC  |  Edited by: Kirimeena D'Zbrkesbris
I'm more disappointed in Hurricane Fleet Issue as it offers nothing new over normal Hurricane compared to Navy BCs of other races that have completely new bonuses/roles.
Cane FI offers plain 50% more hp (note they nerfed shield hp regen rate, so its passive tank is worse than on normal Cane) and an additional utility high slot and nothing more while Navy Drake has +high +2 launchers, Harbinger navy got +med and Brutix navy got +low in addition to their buffer buff. And IMO med and low slots are much more valuable than utility high. They could've added at least additional turret hardpoint...

But CCP chose the easy and lazy path.

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Kahega Amielden
Rifterlings
#14 - 2013-08-14 17:49:23 UTC
The problem in your thinking OP is that you're evaluating ship effectiveness as whether or not they win a 1v1 against other ships of the same class while sitting at point blank and just turning on all guns. The Cane was not the most popular battlecruiser (depending on timeframe, perhaps second to the Drake which was equally bullshit) for years because it was crap.

First off, the Harbinger and Myrmidon were slow. Very slow. You would never kill a non-AFK hurricane in one of them because the cane would just run away. Furthermore, they were both vulnerable to neuting. The myrm was vulnerable to getting its only meaningful damage destroyed. The Harbinger had pulse laser tracking (ie ****). I'm going to reiterate that they were slow because that's important - a Myrm or a Harby were far more likely to be blobbed than a Cane.

The Cyclone enjoyed a period of usefulness after ASBs entered the game, but it still had neither damage nor the speed of a Cane and thus was still not used as much.

The Brutix was both slow and squishy (And let me tell you about what dual medium neuts do to a fit with double reps).

The Prophecy was just a shittier Harbinger, and the Ferox did no damage.

The Cane, on the other hand, was invulnerable to neuting, the fastest battlecruiser by a healthy margin (especially if nano'd), did a ton of damage, had high damage projection, high tracking, free neuts (it had so much fitting that there was never any reason not to have multiple neuts). Tank was the one and only thing that other BCs had that the shield buffer cane didn't. Everyone recognized it, too, which is why you only ever saw canes and drakes.

But no, the Hurricane sucked because it couldn't sit on top of a Harbinger and kill it.

If the only thing you value in a ship is its ability to sit on top of another ship of the same class and kill it without regard to things like speed, damage projection, tracking, safety (ie ability to dodge The Blob™) then I don't know what you're doing training Minmatar.


Quote:
lol, you'll have more worries than just resistances when it comes to damage application onto AFs. Especially with the subpar tracking of autocannons.


The subpar tracking of autocannons? You're aware that autos have the best combination of range and tracking in the game, and are second in terms of absolute tracking only to blasters, right? One of the notable qualities of the hurricane is how easily it killed smaller ships.
Aglais
Ice-Storm
#15 - 2013-08-14 18:18:18 UTC
The Drake and Hurricane deserved the changes they ended up receiving because they were literally the only two battlecruisers ever used in PvP. Please acknowledge that a balanced game should not penalize someone because they didn't 'start winmatar', and force them to crosstrain into another faction to be effective at all in any role whatsoever in PvP.

This is the exact same thing you're talking about with the Rifter- I can agree that it's not good to have things get overnerfed (Look at HMLs, for example- they are more or less completely dead, and if not, probably will be once the long range turret changes are implemented), or for that matter outright ignored when rebalancing sweeps go around, and that they should at least be on par with the things that are changed.
Randy Wray
Warcrows
NO NEED LOOSE FACE
#16 - 2013-08-14 18:42:21 UTC
Kahega Amielden wrote:
The problem in your thinking OP is that you're evaluating ship effectiveness as whether or not they win a 1v1 against other ships of the same class while sitting at point blank and just turning on all guns. The Cane was not the most popular battlecruiser (depending on timeframe, perhaps second to the Drake which was equally bullshit) for years because it was crap.

First off, the Harbinger and Myrmidon were slow. Very slow. You would never kill a non-AFK hurricane in one of them because the cane would just run away. Furthermore, they were both vulnerable to neuting. The myrm was vulnerable to getting its only meaningful damage destroyed. The Harbinger had pulse laser tracking (ie ****). I'm going to reiterate that they were slow because that's important - a Myrm or a Harby were far more likely to be blobbed than a Cane.

The Cyclone enjoyed a period of usefulness after ASBs entered the game, but it still had neither damage nor the speed of a Cane and thus was still not used as much.

The Brutix was both slow and squishy (And let me tell you about what dual medium neuts do to a fit with double reps).

The Prophecy was just a shittier Harbinger, and the Ferox did no damage.

The Cane, on the other hand, was invulnerable to neuting, the fastest battlecruiser by a healthy margin (especially if nano'd), did a ton of damage, had high damage projection, high tracking, free neuts (it had so much fitting that there was never any reason not to have multiple neuts). Tank was the one and only thing that other BCs had that the shield buffer cane didn't. Everyone recognized it, too, which is why you only ever saw canes and drakes.

But no, the Hurricane sucked because it couldn't sit on top of a Harbinger and kill it.

If the only thing you value in a ship is its ability to sit on top of another ship of the same class and kill it without regard to things like speed, damage projection, tracking, safety (ie ability to dodge The Blob™) then I don't know what you're doing training Minmatar.


Quote:
lol, you'll have more worries than just resistances when it comes to damage application onto AFs. Especially with the subpar tracking of autocannons.


The subpar tracking of autocannons? You're aware that autos have the best combination of range and tracking in the game, and are second in terms of absolute tracking only to blasters, right? One of the notable qualities of the hurricane is how easily it killed smaller ships.

For a first I'm not only comparing them in 1v1s, I've also mentioned their usage in fleets. If you think all I did was compare them if you sit at point blank range and turn on your guns then you've misunderstood me. I've acknowledged that the hurricane was indeed very strong before the nerfs and BC rebalance, I just personally hated it because of my experiences flying it against other battlecruisers.

As for the thing about AFs:
Absolute tracking is not very interesting when fighting frigs. Autocannon tracking is similar to laser tracking since laser optimal range is higher. I should've worded it differently, but medium autocannons apply damage very badly to small targets up close. Lasers, missiles, and blasters do it alot better. Since the removal of the second neut I'd say most AB/web/scram/NOS AFs could solo a hurricane.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Kahega Amielden
Rifterlings
#17 - 2013-08-14 18:48:08 UTC

Quote:
For a first I'm not only comparing them in 1v1s, I've also mentioned their usage in fleets. If you think all I did was compare them if you sit at point blank range and turn on your guns then you've misunderstood me. I've acknowledged that the hurricane was indeed very strong before the nerfs and BC rebalance, I just personally hated it because of my experiences flying it against other battlecruisers.


You spent a great deal of time in your OP defending it. It was positively broken prior to the rebalance and you were disputing that. That means that you simply didn't appreciate what its strengths were, which means you aren't going to appreciate what its strengths are now (because they're the same, just toned down)


Quote:
Absolute tracking is not very interesting when fighting frigs. Autocannon tracking is similar to laser tracking since laser optimal range is higher. I should've worded it differently, but medium autocannons apply damage very badly to small targets up close. Lasers, missiles, and blasters do it alot better. Since the removal of the second neut I'd say most AB/web/scram/NOS AFs could solo a hurricane.


no it isn't. Laser tracking is way worse than auto tracking, and auto tracking is only just worse than blaster tracking. Furthermore, blasters have to wait until the target is up close to do damage whereas autos can deal heavy damage to smaller targets on the approach.

Missiles will not do any appreciable damage to an ABing AF. Funny that you should mention an AB/web/scram/nos AF - The high tracking speed and high range of autocannons means that a hurricane can damage said AF before it gets in range (unlike, say, poorly-tracking lasers or short-range blasters).

...In fact, it bears asking how the hell an ABing assault frigate even got in scram range of a hurricane.

Randy Wray
Warcrows
NO NEED LOOSE FACE
#18 - 2013-08-14 19:01:50 UTC  |  Edited by: Randy Wray
Kahega Amielden wrote:

Quote:
For a first I'm not only comparing them in 1v1s, I've also mentioned their usage in fleets. If you think all I did was compare them if you sit at point blank range and turn on your guns then you've misunderstood me. I've acknowledged that the hurricane was indeed very strong before the nerfs and BC rebalance, I just personally hated it because of my experiences flying it against other battlecruisers.


You spent a great deal of time in your OP defending it. It was positively broken prior to the rebalance and you were disputing that. That means that you simply didn't appreciate what its strengths were, which means you aren't going to appreciate what its strengths are now (because they're the same, just toned down)



Disputing that it was broken or simply discussing it's performance against other battlecruisers from my perspective? I've mentioned it's strengths in OP and, as I've mentioned, these strengths have indeed been toned down. Then, the ships that the cane are supposed to compete with have been buffed and the ABCs were created which made a new metagame where the nanocane had no place. Why would you fly a nanocane over a talos or tornado? Why would you fly an armor cane over a prophecy or harbinger? Why would you fly a dualrep cane over a brutix or myrmidon? Because you cant fly it?

Well too bad you didnt train winamarr

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Kahega Amielden
Rifterlings
#19 - 2013-08-14 19:42:13 UTC
Quote:
Disputing that it was broken or simply discussing it's performance against other battlecruisers from my perspective? I've mentioned it's strengths in OP and, as I've mentioned, these strengths have indeed been toned down. Then, the ships that the cane are supposed to compete with have been buffed and the ABCs were created which made a new metagame where the nanocane had no place. Why would you fly a nanocane over a talos or tornado? Why would you fly an armor cane over a prophecy or harbinger? Why would you fly a dualrep cane over a brutix or myrmidon? Because you cant fly it?


ABCs have no drones (save Talos, which has a single set of lights), very poor tank, and large guns (= no ability to apply damage against smaller and/or faster things).

Armor cane isn't as fast as nanocane, but it's certainly way faster than a prophecy or harby, in addition to its plentiful midslots. Brutix has no damage projection to speak of and isn't altogether that fast. Myrm has all the weaknesses it ever did.

You're arguing that the Cane has no role, but it clearly does. It's fast, versatile, and does a lot of damage.
Randy Wray
Warcrows
NO NEED LOOSE FACE
#20 - 2013-08-14 19:52:16 UTC
Kahega Amielden wrote:
Quote:
Disputing that it was broken or simply discussing it's performance against other battlecruisers from my perspective? I've mentioned it's strengths in OP and, as I've mentioned, these strengths have indeed been toned down. Then, the ships that the cane are supposed to compete with have been buffed and the ABCs were created which made a new metagame where the nanocane had no place. Why would you fly a nanocane over a talos or tornado? Why would you fly an armor cane over a prophecy or harbinger? Why would you fly a dualrep cane over a brutix or myrmidon? Because you cant fly it?


ABCs have no drones (save Talos, which has a single set of lights), very poor tank, and large guns (= no ability to apply damage against smaller and/or faster things).

Armor cane isn't as fast as nanocane, but it's certainly way faster than a prophecy or harby, in addition to its plentiful midslots. Brutix has no damage projection to speak of and isn't altogether that fast. Myrm has all the weaknesses it ever did.

You're arguing that the Cane has no role, but it clearly does. It's fast, versatile, and does a lot of damage.

It doesnt have more damage than any of the ships I listed, it isnt fast and it's only versatility is choice of ammo. What does speed and versatilty gain you when you cant actually win the fights you get?

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

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