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is exchanging minmatars and gallentes combat roles the solution? Yes!

Author
Sebastian N Cain
Aliastra
Gallente Federation
#1 - 2011-11-11 20:45:19 UTC  |  Edited by: Sebastian N Cain
Well, in some hybrid-threads i said that it wouldn´t be a bad idea to take hybrids out of the game and give caldari and gallente projectiles and lasers instead. Would be easier to implement than a complete rework of the turrets and would work quite well, since the ships characteristics of gallente and caldari does fit nicely with the other weapon systems.

However, i entertained myself thinking about a solution, that would not be too much work for ccp (since they apparently prefer a quick fix to serious rebalancing for the problem) and would make hybrids viable again.

And being the genius me i found a surprisingly simple and well-working solution.
Instead of insisting on a specific role for them and trying to shoehorn them into it i looked at their characteristics and evaluated which role they could be most suited for. And as a general rule (there might be exceptions, i didn´t check on every single ship) you can say everything would fit nicely if you exchange the roles of minmatar and gallente.


For autocannons, give them a little more optimal (maybe, could be that the current value is sufficient), quite some more dps and tracking and take away their falloff completely. Now they will have the role you tried to fit the blasters in although autocannons are perfectly designed for the role of the close-range damage-dealer.
The fastest and most agile platforms, no cap for a fighting environment that is exclusively within the range of neut/nos, multiple damage-types to make sure your hits really count after you went through the hassle to get close... it´s perfect.

Blasters get good falloff and become a medium ranged weapon (on the lowish side of medium to be exact). Keeping good dps and good tracking (not extremely so but they should remain quite good, because they will keep all their disadvantages like use of cap and ammo, relatively low alpha, fixed damage-types, reload time and such).
With just a good falloff the blasters become quite a good medium-ranged weapon. With a rather flexible engagement range and good dps but not any advantageous characteristics, ships that aren´t the fastest but not the slowest either it´s the perfect generalist workhorse. Not really outstanding because you have some flaws, but reliable and easy to fly because it´s just about good dps in a big falloff range.

Artys: Range buff, less tracking, more is not needed to make them the perfect sniper weapon even above 150 km (for that minmatar ships should be able to lock targets at high ranges). Why: get off one shot with enormously high alpha then use the agility of the ships to change position, get one shot off again, change position again. Possibly you need to increase the time necessary to probe ships but with that sniping might -while not easy- become quite feasible and worthwile again.

Rails: this was the most difficult to handle for making them viable again because being frankly speaking the shlttiest insult to every weapon ever invented in the history of mankind ever (be it fictional or real) and being accordingly used as often so you might as well ask "eve has rails?" instead of "eve has sound?". There is practically nothing to work with.
The best i could come up with giving them dps, tracking and rof and reducing optimal and falloff to make them the longer ranged version of the blasters. Practically you can just read what i wrote about blasters, just for ranges that start where blasters won´t cut it anymore up to where high range begins (basically hybrids should covering the medium ranges -one the lower side, one the higher side). The problem i have with this is that this makes them somewhat of a cheap copy of lasers.


TL;DR:
exchange the combat roles for minnie and gallente.
ACs lose falloff gain dps and tracking and they will be -together with the minnie ships- perfect close-range weapons.
Blasters get falloff so they will be -together with gallente ships- quite good medium ranged weapons without becoming op.
Arties more range and less tracking you get the perfect sniper (locking range minnie ships and probing time for ships might require increase to make that work)
Rails suck so hard the best i could come up with is longer ranged version of blasters but not really long-range. Would work but i´m concerned that this might make them too much of inferior copies of lasers.

Less than a dozen tweaks on some stats and you have suddenly well-working ships and weapons, simply because i have given them the role they are designed for instead of insisting on making them do things they are not suited for.

I got lost in thought... it was unfamiliar territory.

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#2 - 2011-11-11 20:58:37 UTC
Then their's less variety, and variety is always good

Now, more than ever, we need a dislike button.

Solhild
Doomheim
#3 - 2011-11-11 21:00:47 UTC
Hang on, do you cheese munchers become the slave bitches?
Solhild
Doomheim
#4 - 2011-11-11 21:08:38 UTC
Now I've actually read the post, it would be interesting to actually try this. I'll go ahead and assume that the devs have tried combinations like this and ruled them out?

It not, why not dammit?
Sebastian N Cain
Aliastra
Gallente Federation
#5 - 2011-11-11 21:16:22 UTC
ACE McFACE wrote:
Then their's less variety, and variety is always good

Nope there isn´t less variety. Practically, everything stays as it is now, just that minnies do what gallente are trying to do now and gallente will do what minnies are doing now.

Since gallente are underpowered for their current role, but well suited for the minnies role and minnies on the other hand are overpowered for their role but well suited for the gallente role this is enough to solve two balancing issues at the same time.

I got lost in thought... it was unfamiliar territory.

Sebastian N Cain
Aliastra
Gallente Federation
#6 - 2011-11-11 21:28:58 UTC
Solhild wrote:
Now I've actually read the post, it would be interesting to actually try this. I'll go ahead and assume that the devs have tried combinations like this and ruled them out?

It not, why not dammit?

Maybe too much in-the-box-thinking?
It´s not just the devs, i have never found such a suggestion anywhere in the many many hybrid-threads.

It happens quite often everywhere, not only in eve. Everyone "knows" that gallente are the currently gimped close-combat specialists and minnies are fotm in the medium ranges. So they are only looking for solutions with that premise in mind.

But that they are only unbalanced because they are in the wrong roles and actually well-balanced if they exchange these roles would be something you wouldn´t think about like this.

Maybe because i´m playing only for half a year i´m not as set what the gallente and minnies are supposed to be.

I got lost in thought... it was unfamiliar territory.

Barakkus
#7 - 2011-11-11 21:33:31 UTC
No.
Leave my people alone!

http://youtu.be/yytbDZrw1jc

Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-11 21:37:09 UTC

*looks at OP*

ahaha .... hahaha ... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA !

*pause*

*looks again*

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA

*walks away crying of laughter*

Zagam
Caldari Provisions
Caldari State
#9 - 2011-11-11 21:41:33 UTC
Solstice Project wrote:

*looks at OP*

ahaha .... hahaha ... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA !

*pause*

*looks again*

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA

*walks away crying of laughter*


Aside from completely busting the storyline (yes, EVE has a storyline), each races' specialty, laws of physics, and basically... everything..

NO. The post I quoted has the right idea.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#10 - 2011-11-11 21:44:11 UTC  |  Edited by: Solstice Project
doublepost.
Sebastian N Cain
Aliastra
Gallente Federation
#11 - 2011-11-11 22:05:46 UTC
Zagam wrote:
Solstice Project wrote:

*looks at OP*

ahaha .... hahaha ... HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAA !

*pause*

*looks again*

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHA

*walks away crying of laughter*


Aside from completely busting the storyline (yes, EVE has a storyline), each races' specialty, laws of physics, and basically... everything..

NO. The post I quoted has the right idea.

Yeah because absolutely never in the history of mankind any military has ever considered: "actually my strategy and tactic sucks, maybe i should change to something that works." like this it could be easily brought into the storyline.

Also the changes are miniscule: one weapon loses falloff, the other weapon gets it, one weapon gets range and loses tracking, the other loses range and gets tracking. Basically thats it. races specialties, your so-called laws of physics and ...everything... keeps untouched. The races, their ships and their weapons are already designed for those new roles.

So it is quite ridiculous because you are actually saying: "you need to eat soup with a fork, because the lore and background story insist on it... it would bust the laws of physics to use a spoon, because it´s obvious our destiny that these are for cutting meat."

Maybe i should just file your post under: minnie pilot whining about losing their OP-Status. Can´t be arsed to actually have to learn to fly.

I got lost in thought... it was unfamiliar territory.

Montevius Williams
The Scope
Gallente Federation
#12 - 2011-11-11 22:12:16 UTC
Homogenization is bad. Homogenization is what's been killing WoW. As a poster already stated, variety is good. Lets not go down the route of cookie cutter weapon systems or limiting weapons in game. If anything, there should be MORE weapons systems.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Solhild
Doomheim
#13 - 2011-11-11 22:17:52 UTC
Montevius Williams wrote:
Homogenization is bad. Homogenization is what's been killing WoW. As a poster already stated, variety is good. Lets not go down the route of cookie cutter weapon systems or limiting weapons in game. If anything, there should be MORE weapons systems.


Ship bonuses do tend to suggest a particular weapon platform. What you suggest would mean more options over and above the basic bonuses ?
Solstice Project
Sebiestor Tribe
Minmatar Republic
#14 - 2011-11-11 22:47:14 UTC
Sebastian N Cain wrote:

Yeah because absolutely never in the history of mankind any military has ever considered: "actually my strategy and tactic sucks, maybe i should change to something that works." like this it could be easily brought into the storyline.

Also the changes are miniscule: one weapon loses falloff, the other weapon gets it, one weapon gets range and loses tracking, the other loses range and gets tracking. Basically thats it. races specialties, your so-called laws of physics and ...everything... keeps untouched. The races, their ships and their weapons are already designed for those new roles.

So it is quite ridiculous because you are actually saying: "you need to eat soup with a fork, because the lore and background story insist on it... it would bust the laws of physics to use a spoon, because it´s obvious our destiny that these are for cutting meat."

Maybe i should just file your post under: minnie pilot whining about losing their OP-Status. Can´t be arsed to actually have to learn to fly.


I really wished you would realize that bullshit you are posting there.

I'll pick ONE.
Remove all falloff of ACs.

That's kinda ... hard, ya know.

With this, you are rendering tens of thousands ships,
worth tens of billions of ISK virtually USELESS !

That's not even all of it that's to criticize there, but it's enough already !


What you don't realize is that your idea simply is ****** up.
Nothing more, nothing less.


That's not our fault and not even yours ... it just is.
It happens.

What you need to live with is the fact that people mock you and make fun of you for it ...
... and need to realize how stupid your idea is in the first place.

You.
simply.
haven't.
thought.
it.
through.

... or only in ways that only acknowledge your idea, which makes it even worse.


That said ...

*points at OP*

AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!!!!!!!
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#15 - 2011-11-11 23:04:02 UTC
From the title I hope you mean give projectiles the stats of Hybrids and vise versa, I approve (and have also advocated for it).
Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Sebastian N Cain
Aliastra
Gallente Federation
#16 - 2011-11-11 23:06:01 UTC  |  Edited by: Sebastian N Cain
Solstice Project wrote:
Sebastian N Cain wrote:

Yeah because absolutely never in the history of mankind any military has ever considered: "actually my strategy and tactic sucks, maybe i should change to something that works." like this it could be easily brought into the storyline.

Also the changes are miniscule: one weapon loses falloff, the other weapon gets it, one weapon gets range and loses tracking, the other loses range and gets tracking. Basically thats it. races specialties, your so-called laws of physics and ...everything... keeps untouched. The races, their ships and their weapons are already designed for those new roles.

So it is quite ridiculous because you are actually saying: "you need to eat soup with a fork, because the lore and background story insist on it... it would bust the laws of physics to use a spoon, because it´s obvious our destiny that these are for cutting meat."

Maybe i should just file your post under: minnie pilot whining about losing their OP-Status. Can´t be arsed to actually have to learn to fly.


I really wished you would realize that bullshit you are posting there.

I'll pick ONE.
Remove all falloff of ACs.

That's kinda ... hard, ya know.

With this, you are rendering tens of thousands ships,
worth tens of billions of ISK virtually USELESS !

That's not even all of it that's to criticize there, but it's enough already !


What you don't realize is that your idea simply is ****** up.
Nothing more, nothing less.


That's not our fault and not even yours ... it just is.
It happens.

What you need to live with is the fact that people mock you and make fun of you for it ...
... and need to realize how stupid your idea is in the first place.

You.
simply.
haven't.
thought.
it.
through.

... or only in ways that only acknowledge your idea, which makes it even worse.


That said ...

*points at OP*

AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!!!!!!!

Oh, so you are saying that close-range combat has no place in eve?
The devs, all blaster-pilots and anyone that wants variety in this game disagrees with you.

Those thousands will do close-range combat and sniping.
And since the Minmatar races specialties, their ships and their weapons are already all optimized for this, they won´t suck at this like Gallente do. Sure the new role will be more difficult but nothing the gallente haven´t done for years, despite them being designed and optimized for the Minmatar style of fighting.

If they want keeping the fighting style, you can use Gallente for that in future, since they are already optimized for this without being as overpowered as Minmatar in this role.

edit: just in case this wasn´t a exaggeration but a misunderstanding: not removing falloff completely but reducing it to a point the blasters currently possess, also dps and tracking adjusted for close-range combat. I did mention possible necessary tweaks to complement the main changes. I´m just not doing it in every post because i don´t want to write that much and something like "when ACs go close-range then they have to be adjusted for this and not only taken falloff from them" is common sense and shouldn´t need to be specifically mentioned every time.

I got lost in thought... it was unfamiliar territory.

Sebastian N Cain
Aliastra
Gallente Federation
#17 - 2011-11-11 23:13:47 UTC
Apollo Gabriel wrote:
From the title I hope you mean give projectiles the stats of Hybrids and vise versa, I approve (and have also advocated for it).

Well, in a way, yes. I didn´t went that far. Just 1 or 2 stats that gets exchanged.

I got lost in thought... it was unfamiliar territory.

Solhild
Doomheim
#18 - 2011-11-11 23:25:52 UTC
Solstice Project wrote:
Sebastian N Cain wrote:

Yeah because absolutely never in the history of mankind any military has ever considered: "actually my strategy and tactic sucks, maybe i should change to something that works." like this it could be easily brought into the storyline.

Also the changes are miniscule: one weapon loses falloff, the other weapon gets it, one weapon gets range and loses tracking, the other loses range and gets tracking. Basically thats it. races specialties, your so-called laws of physics and ...everything... keeps untouched. The races, their ships and their weapons are already designed for those new roles.

So it is quite ridiculous because you are actually saying: "you need to eat soup with a fork, because the lore and background story insist on it... it would bust the laws of physics to use a spoon, because it´s obvious our destiny that these are for cutting meat."

Maybe i should just file your post under: minnie pilot whining about losing their OP-Status. Can´t be arsed to actually have to learn to fly.


I really wished you would realize that bullshit you are posting there.

I'll pick ONE.
Remove all falloff of ACs.

That's kinda ... hard, ya know.

With this, you are rendering tens of thousands ships,
worth tens of billions of ISK virtually USELESS !

That's not even all of it that's to criticize there, but it's enough already !


What you don't realize is that your idea simply is ****** up.
Nothing more, nothing less.


That's not our fault and not even yours ... it just is.
It happens.

What you need to live with is the fact that people mock you and make fun of you for it ...
... and need to realize how stupid your idea is in the first place.

You.
simply.
haven't.
thought.
it.
through.

... or only in ways that only acknowledge your idea, which makes it even worse.


That said ...

*points at OP*

AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!!!!!!!



But surely you have to admit it would be fun to give it a go and see Big smile
Sebastian N Cain
Aliastra
Gallente Federation
#19 - 2011-11-12 13:00:18 UTC
Solhild wrote:
Solstice Project wrote:
Sebastian N Cain wrote:

Yeah because absolutely never in the history of mankind any military has ever considered: "actually my strategy and tactic sucks, maybe i should change to something that works." like this it could be easily brought into the storyline.

Also the changes are miniscule: one weapon loses falloff, the other weapon gets it, one weapon gets range and loses tracking, the other loses range and gets tracking. Basically thats it. races specialties, your so-called laws of physics and ...everything... keeps untouched. The races, their ships and their weapons are already designed for those new roles.

So it is quite ridiculous because you are actually saying: "you need to eat soup with a fork, because the lore and background story insist on it... it would bust the laws of physics to use a spoon, because it´s obvious our destiny that these are for cutting meat."

Maybe i should just file your post under: minnie pilot whining about losing their OP-Status. Can´t be arsed to actually have to learn to fly.


I really wished you would realize that bullshit you are posting there.

I'll pick ONE.
Remove all falloff of ACs.

That's kinda ... hard, ya know.

With this, you are rendering tens of thousands ships,
worth tens of billions of ISK virtually USELESS !

That's not even all of it that's to criticize there, but it's enough already !


What you don't realize is that your idea simply is ****** up.
Nothing more, nothing less.


That's not our fault and not even yours ... it just is.
It happens.

What you need to live with is the fact that people mock you and make fun of you for it ...
... and need to realize how stupid your idea is in the first place.

You.
simply.
haven't.
thought.
it.
through.

... or only in ways that only acknowledge your idea, which makes it even worse.


That said ...

*points at OP*

AHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH!!!!!!!!!!!!!



But surely you have to admit it would be fun to give it a go and see Big smile

Indeed, it could be checked rather fast on sisi. basically we are talking just about the weapon ranges of projectiles and hybrids (and adjustments in tracking and dps to make sense with the new ranges).

And then for testing just this:
fly the minnies as you are currently doing with Gallente and the Gallente as you are currently flying Minmatar.

My prediction: both races will excel after that switch without being overpowered or underpowered, because they are already optimized for the others combat role. But that can everyone test for himself then.

I got lost in thought... it was unfamiliar territory.