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Player Features and Ideas Discussion

 
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Defender missile fix

Author
Opertone
State War Academy
Caldari State
#1 - 2011-11-11 12:22:50 UTC
I propose the simple defender missile fix.

The larger the launcher is, more missiles it can launch in one volley.

For example, a siege launcher should be able to fire up to 10 defenders in one volley. Small launcher should fire 2 defenders at once.

Defenders intercept enemy missiles (complex mechanics) or defenders act as decoy and force missiles to go for defenders visually and not hit the ship (disappear from damage calculations).

Defenders may become useful.

CCP it is possible!

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Daedalus Arcova
The Scope
#2 - 2011-11-11 12:48:40 UTC
Nah. The way for defenders to really become useful is to allow them to cycle continually (while waiting for a target) and attempt to destroy any missile in that comes into range. Anti-missile defence that protects the whole fleet.
Schnoo
The Schnoo
#3 - 2011-11-11 14:08:43 UTC
Daedalus Arcova wrote:
Nah. The way for defenders to really become useful is to allow them to cycle continually (while waiting for a target) and attempt to destroy any missile in that comes into range. Anti-missile defence that protects the whole fleet.

Well, I almost agree with you. I feel it should have a FoF detection, and thus only destroying missiles of foes, not friendly ones. That would make for a first effective "anti-missile" module.
Tippia
Sunshine and Lollipops
#4 - 2011-11-11 14:15:44 UTC
As long as defender missiles use waste a slot that is there to provide DPS, they will always be useless.
The minimal and highly situational extra protection they provide is never worth the benefits of simply delivering more DPS.

Make defenders mid-slot items, and maybe… but even then, it's rather pointless because now you're wasting slots that are far better use for universally applicable purposes such as tank and ewar.
Schnoo
The Schnoo
#5 - 2011-11-11 15:04:27 UTC
Tippia wrote:
As long as defender missiles use waste a slot that is there to provide DPS, they will always be useless.
The minimal and highly situational extra protection they provide is never worth the benefits of simply delivering more DPS.

Make defenders mid-slot items, and maybe… but even then, it's rather pointless because now you're wasting slots that are far better use for universally applicable purposes such as tank and ewar.

I disagree. I don't see why a falcon wouldn't be using defender missiles (well probably even now if they were only a bit better). The same probably applies to other recon ships that have free high slots for missiles.

I'd also put it to tacklers who gain bonuses from light missiles, after killing drones, your main goal is to mitigate the damage as much as possible before the main fleet comes.
Goose99
#6 - 2011-11-11 16:13:38 UTC
Tippia wrote:
As long as defender missiles use waste a slot that is there to provide DPS, they will always be useless.
The minimal and highly situational extra protection they provide is never worth the benefits of simply delivering more DPS.

Make defenders mid-slot items, and maybe… but even then, it's rather pointless because now you're wasting slots that are far better use for universally applicable purposes such as tank and ewar.


Perhaps it has to do with missiles *gasp* sucking too much to warrant a high slot to defend against them. When was the last time you saw launchers with defenders in a cane's utility highs, as opposed to neuts or something? Make defenders work against guns, then... hello rocket launchers.Lol
Tippia
Sunshine and Lollipops
#7 - 2011-11-11 16:23:28 UTC
Schnoo wrote:
[I disagree. I don't see why a falcon wouldn't be using defender missiles (well probably even now if they were only a bit better).
Because it has better uses for those highslots and the fitting space, and because defenders are so highly situational and still don't protect much.

What you're looking for is a tracking disruptor for missiles. There is a reason TDs are midslots…
Opertone
State War Academy
Caldari State
#8 - 2011-11-11 18:49:24 UTC
well, if a Megthrone could launch 20 defenders in one salvo via SIEGE launcher and simultaneously load 120 defenders, it would have good use.

A lot of gun ships could use extra launcher slots for that purpose.

Another interpretation for defenders - flare decoy, not a missile, but an invalid target that attracts incoming missiles and leads away from the ship.

Also possible missile jammers, carry missiles away from the ship causing effective blast radius of the missile to be bigger because of poor target navigation prediction. Broadcasts ship signature in multiple instances, so missiles explode further away from ships hull.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again