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Player Features and Ideas Discussion

 
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[Odyssey 1.1] Warfare Links, Mindlinks, Gang bonuses

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Author
Harvey James
The Sengoku Legacy
#161 - 2013-08-01 16:26:49 UTC  |  Edited by: Harvey James
Also a little confused the mindlinks are T2 atm and you are adding T1 links what will the difference be?
ah you are not adding T1 just navy links how strange why?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

chatgris
Quantum Cats Syndicate
Of Essence
#162 - 2013-08-01 16:28:15 UTC
Great changes.

Are there any notions of requiring Titans to be outside of POS shields when they bridge?
Tuxedo Catfish
Aliastra
Gallente Federation
#163 - 2013-08-01 16:28:43 UTC
I love these changes. A welcome relief from the HAC thread.

Oh, but kick the mining bonuses out of POSes too. It's only fair.
MarekCZE
The Chosen 0nes
#164 - 2013-08-01 16:29:47 UTC  |  Edited by: MarekCZE
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.

YEAH lets **** up EVE online totalyBig smile its always nice to see something why people quit with eve. Just curious this was born in your blond head or? I just wanna know if u r nerdBig smile or somebody else. Pitchfork developers... no skill no brain... probably no education... without knowledge... all ur project was awesome thats why people playing thing like dust 514 Big smile also why a lot old players left EVE... how much account registred and how much is subscribed so far? Why u have records online only when u give away a lot gifts and before new datadisc...
Best is you developing ***** and you get payed for it... awesome job man... why you rather dont fix bugs/exploits... and dont give hand in fight against cloak. Or your boss order you to nerf ISK income again? Its funny how somebody who was first in wolrd economic crisis making same mistake in game.
Harvey James
The Sengoku Legacy
#165 - 2013-08-01 16:32:38 UTC
what's with the increasing of lock ranges and scan resolution?
do we need to boost all ships lock time and range for some reason?

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Maximus Andendare
Stimulus
Rote Kapelle
#166 - 2013-08-01 16:33:11 UTC  |  Edited by: Maximus Andendare
MarekCZE wrote:
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.

YEAH lets **** up EVE online totalyBig smile its always nice to see something why people quit with eve. Just curious this was born in your blond head or? I just wanna know if u r nerdBig smile or somebody else.
Sorry your booster that stays safely inside of a POS forcefield will now have to come out and put his ship at risk in order to provide significant benefits to your "solo" pvp.

TBH, the boosts shouldn't be able to be activated within 2,000m of a POS forcefield.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Hatsumi Kobayashi
Perkone
Caldari State
#167 - 2013-08-01 16:33:59 UTC
MarekCZE wrote:
Warfare links (other than mining links) can no longer be activated inside a starbase forcefield
People can still orbit just outside the forcefield I know, but they will at least have to keep an eye on that character so it's an improvement.

YEAH lets **** up EVE online totalyBig smile its always nice to see something why people quit with eve. Just curious this was born in your blond head or? I just wanna know if u r nerdBig smile or somebody else.


what is wrong with you

No sig.

Kozlack
KM Industries
#168 - 2013-08-01 16:34:22 UTC
Are you going to give capitals a static bonus to links? There are those of us that toss links on our cap alts while our mains do things btw.

On vaction from hawk-eyeing local..... in empire

Harvey James
The Sengoku Legacy
#169 - 2013-08-01 16:35:53 UTC
Also could you rename siege warfare to shield warfare please? like armoured warfare...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Elendar
Habitual Euthanasia
Pandemic Legion
#170 - 2013-08-01 16:36:10 UTC
Armour hacs lose speed from the rapid deployment nerf but this isn't matched by a nerf to electronic superiority for painters meaning ahacs are going to be taking more damage as a result of this change.

Add the defence nerfs on top of that and it makes a fleet comp that is already very much on the edge of glory most of the time somewhat weaker against blobs.

Also IWAR is now far easier to run links for meaning more bonused painters which results in an effective further damage boost vs ahacs for a long of gangs (iwar strength often being run as 4th link).

Please don't nerf the ahac ;(
HazeInADaze
Safari Hunt Club
#171 - 2013-08-01 16:37:04 UTC
Interdiction nerf is heavy. Will there be any changes to recons and EAF's to compensate? Or are these ships being nerfed on purpose? All that encouragement to build snipe HACs with the long range gun and HAC changes; counter pointed by forcing the lach and huggin out in front of the fleet.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#172 - 2013-08-01 16:38:33 UTC  |  Edited by: ISD Ezwal
HAW HAW HAW HAW HAW

*Snip* Please refrain from personal attacks. ISD Ezwal


Now that; thats out of the way.

This isn't enough on the skirmish ones imo. Maximum achievable effectiveness of all skirmish/Siege and Armor links should have been reduced by 33-50%. Also you should make them give a sig bloom.

But this is still great.

CCP, Please go a bit further!

BYDI recruitment closed-ish

Yankunytjatjara
Ministry of War
Amarr Empire
#173 - 2013-08-01 16:44:51 UTC
Please, consider the aggro issue: links help other ships in the same way logis did before the aggro mechanics changes. Neutral links are basically unfightable in empire. They should draw aggro in the same way as logi ships do now. Let us fight them!

Currently, even if you went to the length of developing whatever is needed to make them work on grid only, nothing would change in highsec apart from the fact of being able to see the link ship on grid for a little while - until its work is done and it cloaks... Let us fight it as soon as it draws aggro and there will be MOAR explosions, MOAR t3 stuff needed from wormspace, MOAR tears from pathetic "soloers", all Very Good Things!

My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors

Doddy
Excidium.
#174 - 2013-08-01 16:45:14 UTC
Zloco Crendraven wrote:
Gizznitt Malikite wrote:
Zloco Crendraven wrote:
Quote:
All defensive (Siege and Armored) links:
T1: 4.8%
T2: 6%
Max bonus per link with all modifiers: 25.9%
Former max bonus: 35%


This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.

Also mining links out of POS shields!


Two comments:

All those who think you can't compete without gang links are spoiled little brats. The "blob" can just as easily bring gang links as you can, and generally they are more likely to have them. Also, people were out soloing and partaking in asymetric warfare long before gang links became so ubiquitously used. You just need to learn to employ tactics, learn how to engage, and do so without having stupidly potent enhancements to your ship.

As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!



Obviously you don't understand how eve works, or you do but your actual small gang experience is close to 0. Not all fleets in EVE are kiting and sniping fleets. In eve u can fight both at range and brawling, you know? If fighting at range you need skirmish links, if brawling you might need defense bonuses. If brawling outnumbered you100% need or huge amount of logis or those defense bonuses.

So if our most often 10-20 T2 or T3 man fleet go out in a roam, we will ofc avoid 30-60 T2-T3 fleets. But we will go at T1 or mixed T1-T2 fleets with those numbers. Because those defense bonuses mean much more for us than for T1 hulls.

Numbers (blobs) these days are just OP. But specialized fleets (T2,T3) or higher tier ships like BS on BC and lower, with the addition of bonuses gives you a chance to fight against blobs even tough their fleets having the bonuses also.

Our 20 man fleet being able to fight against 40-50 man fleets will drop to 30-40. And because of that we ll need to bring + 1 T2 logi to our fleet than we used to and it still might not be enough.


Those bonuses don't mean any more to you than them..... In fact given you have the lower dps and will usually have better mitigation (depending what ships you fly) you will probably benefit with more breakable tanks facing you.
Mole Guy
Bob's Bait and Tackle
#175 - 2013-08-01 16:49:01 UTC
Lord Peetri wrote:
CCP Fozzie wrote:
"...for years one of the most hotly discussed issues..."


Not that i really care, cos i don't do Command Ships, but hotly discussed among whom?
I don't know anyone, who knows someone, who has discussed this matter...

Caracal pilots are not getting PvP cos the other guys have a loki or a legion in safespot?

Or you expect command ship pilots to start doing pvp?
This is like sending some random guy to iraq and telling him that he's father was Chuck Norris. There's a reason why these ships are called Command Ships - they should be better than anything else out there... in commanding the fleet, not joining the fight.

I don't understand what is the deeper meaning behind the bonus changes?

i have been in several discussiong about it ranging from new destroyer SubCommand ships to the effects of moving rorquals and orcas into the field as they are. tons of posts out there if u search it.

command can orbit the pos and be protected by the guns or orbit stations. myself, i will be ongrid busting things up.
some of the new changes are wicked, especially the reduction in cost for links.
its not the same losing a harby with a t1 implant vs a rorqual with a t2 mining implant. theres about a 4 bill difference.

once everything else gets balanced (rorquals and orcas), we will see how they work. but for only forcing the rorqual to be in seige mode to boost and not forcing all other command ships is wrong, so, as of now, they can still boost in pos.

these command ships run electronics. these modules interface with each other. they help with fire control solutions or whatever. we have them now in the navy. our ships link up to help from being jammed, help guild missiles if one of the ships becomes jammed and so forth.
example:
ship 1 is jammed
ship 2 is not, but out of missiles
ship 3 is a target and its radar is broke.

ship 1 can fire a missile, ship 2 control it to intercept the missile flying at ship 3.
this is modern technology (not internet spaceships).

to do this though, they have to be within a certain range. the grid in eve is MUCH larger than the actual size of or the area needed to be occupied in rl. great...they have actually advanced over time.

the orca and rorqual are much larger and have far more power t put forth to control the mining fleets.
these are cap ships not bc.

until we get other things changed, this is actually a great solution.

so sorry, no rorqual km for j00 today.
this miner/pvper will collect YOUR tears today...

Nark Nalemir
Interstella Star System
#176 - 2013-08-01 16:49:19 UTC
Why dont you set Links to have stronger effects the less pilots in the gang. Enforcing small gangs negating blobs.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#177 - 2013-08-01 16:49:46 UTC
Zloco Crendraven wrote:
Gizznitt Malikite wrote:
Zloco Crendraven wrote:
Quote:
All defensive (Siege and Armored) links:
T1: 4.8%
T2: 6%
Max bonus per link with all modifiers: 25.9%
Former max bonus: 35%


This is outrageous. It will hurt small gangs so much. With this T2 small gangs won't stand a chance against T1 blobs. Roll it back ASAP pls.

Also mining links out of POS shields!


Two comments:

All those who think you can't compete without gang links are spoiled little brats. The "blob" can just as easily bring gang links as you can, and generally they are more likely to have them. Also, people were out soloing and partaking in asymetric warfare long before gang links became so ubiquitously used. You just need to learn to employ tactics, learn how to engage, and do so without having stupidly potent enhancements to your ship.

As for the "move mining links out of POS shields" too. This would be alright, as long as the rorqual can cloak while sieged. Put it on grid, 200 km's off the mining operation, so it can cloak up the moment a hostile enters system!



Obviously you don't understand how eve works, or you do but your actual small gang experience is close to 0. Not all fleets in EVE are kiting and sniping fleets. In eve u can fight both at range and brawling, you know? If fighting at range you need skirmish links, if brawling you might need defense bonuses. If brawling outnumbered you100% need or huge amount of logis or those defense bonuses.

So if our most often 10-20 T2 or T3 man fleet go out in a roam, we will ofc avoid 30-60 T2-T3 fleets. But we will go at T1 or mixed T1-T2 fleets with those numbers. Because those defense bonuses mean much more for us than for T1 hulls.

Numbers (blobs) these days are just OP. But specialized fleets (T2,T3) or higher tier ships like BS on BC and lower, with the addition of bonuses gives you a chance to fight against blobs even tough their fleets having the bonuses also.

Our 20 man fleet being able to fight against 40-50 man fleets will drop to 30-40. And because of that we ll need to bring + 1 T2 logi to our fleet than we used to and it still might not be enough.


We could compare killboards, show off our epeens, and the like, but I don't think that's necessary. I have a lot of small gang and solo experience, and am familiar with "how eve works". When taking on "larger numbers", force multiplication becomes extremely important: Logistics improve your ability to tank the enemy dps; EWAR reduces their effective DPS, increases your own, or removes ships from the fight; and boosters give significant boosts to your ship attributes to further reduce their dps, improve your own repping abilities, and give you some serious tactical advantages.

The truth is, a booster is far more potent than that +1 log, or +1 falcon. The bonuses it gives to everyone in fleet are simply way over the top, and are quite often pragmatically uncounterable! Add to that, your opponent is more likely to "discount' the extra benefits they give you, so the risk adverse PvPBears are more likely to engage as they think they have the upper hand. Unfortunately, that doesn't mean that fleet boosters are in a balanced position. This is especially prevalent in FW space, where OGB'ing is so ubiquitious people think proper soloing involves a dps ship + a loki alt + a tengu/legion alt. At the small gang (<7) and solo level it becomes very difficult to compete without bringing your own boosts, because a single boosting ship essentially adds the equivalent of 10 free rigs (4x hardener rigs, 3x speed rigs, 4x rep rigs, and partridge in a pear tree), to every ship in the fleet. That is why it is boosts need nerfed, as you can't possibly justify that level of boosting without pissing the face of game balance!

A falcon, a Logi, or even a +1 dps on grid is counterable, attackable, and vulnerable. And while those are fare less subtle force multipliers (or additions), especially since real threats are likely to be primaried, they are very much within the scope of game balance. OGBers are NOT!!!!!

Random Woman
Very Professional Corporation
#178 - 2013-08-01 16:54:55 UTC
So when can i fit all these at the same time? Or insta clone change? Because the most anying thing about em is you have to know one day in advance which one you will need. Well or your internet space ship rich and live on a pile of the implants.
Dunk Dinkle
Brave Newbies Inc.
Brave Collective
#179 - 2013-08-01 17:02:14 UTC
The changes look good.

Please consider the following:


  • Allow Battlecruisers to fit two Gang Links without a Command Processor

  • Allow T3 cruisers to fit no more than two Gang Links.


This would encourage wider use of Gang Links outside of cloaked T3s, which has become the norm, and provide BCs as a better stepping stone to flying Command Ships.

Thanks!
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#180 - 2013-08-01 17:02:15 UTC
Ohh yea make link activation give you a weapons timer and a sig bloom. Preferably a npc log off timer too.

BYDI recruitment closed-ish