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Player Features and Ideas Discussion

 
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SABRE/Dual-Prop Prop Mods

Author
Jessica Danikov
Network Danikov
#1 - 2013-07-31 20:18:21 UTC  |  Edited by: Jessica Danikov
Playing Kerbal Space Program, I discovered a parts pack that included the SABRE engine (if you're into rockets and spaceships, they're really cool, so read up on them on wikipedia). In essence, it's a unified air-breathing/oxidiser rocket engine, which switches at high altitudes when the air runs out.

So, it got me thinking to EVE, and how you do have a number of ships out there that want to have both the mobility of a MWD, but the AB for sig/speed tanking in close and how often they have to significantly compromise their shield tanking with the loss of two midslots for a dual prop setup. Why not have a unified MWD/AB device?

Basic concept- normal operation, it runs like an AB, overheat, it runs like a regular MWD, but no heat generation. Fitting- somewhere close to a MWD, maybe a little under or over, or maybe the CPU/PG of the two modules added together- the point isn't to compromise their tank by making them run out of fitting instead, but free up a mid, at a cost. Maybe slightly more cap usage than their normal counterparts is a better balance for the dual function?

Obvious downsides is you do not have the overheating function for either AB or MWD (that is, more speed for heat; the MWD mode gives you more speed for cap + sig bloom). The MWD mode is obviously still vulnerable to a scram, the AB to a web.

Also, it does totally turn a lot of PVP balance on its head, so I'll go ahead and admit, I have no idea how to balance this, but it feels like an interesting idea.
Domanique Altares
Rifterlings
#2 - 2013-07-31 20:27:39 UTC
Jessica Danikov wrote:

Also, it does totally turn a lot of PVP balance on its head, so I'll go ahead and admit, I have no idea how to balance this, but it feels like an interesting idea.


Balance: More fitting requirements. Uses more cap in each mode than the regular modules do. Slightly slower base speed in each mode than either module, since it's dual purpose. Perhaps add a small % sig bloom to the AB mode. And the fact that it can't technically be overheated.
Syrias Bizniz
some random local shitlords
#3 - 2013-07-31 20:35:11 UTC
Had that idea in my mind too, but wanted to work it into some 'Buff Regular Lowsec' stuff.


So basically i'll just drop it here now.


Add OFFICER spawns to Lowsec \o/

But not the regular ones, add officer dessies.

Could drop certain officer modules on frigate scale, for example an officer 1mn propmod that can be scripted.

No Script: AB
Script: increased capuse, increased thrust, increased signature (just like, ya know, a mwd). Script might be drop, too, or obtained as drop from some structures in some DED 10/10, or via the pirate LP store for big chunk of LP, idk.

And a lot more stuff i haven't properly thought out yet.
Sigras
Conglomo
#4 - 2013-07-31 21:02:11 UTC
I was thinking this could be one of the T3 modules; making it a jack of all trades- master of none, so you could script it to be either an MWD or an AB but it would have the fitting of an MWD and in either configuration it would have the stats say 5% worse than a meta 0 of whatever module its emulating.

That being said, the ability to switch would be extremely popular I think. Mostly among assault frigate pilots.
Jessica Danikov
Network Danikov
#5 - 2013-07-31 21:36:26 UTC
I think it has utility in PVE... sniper battleships wouldn't mind an afterburner to sig-tank a bit, while an MWD means they can control range and burn through gates.

The trick to balancing them is to not make the AB and the MWD obsolete- if it doesn't have enough downsides, it will become a defacto module and the others will fall into disuse. A little extra cap and not being able to overheat is a fine trade off in most cases, so maybe it really needs to cost as much CPU/PG as the two modules to fit. Then it becomes about balancing the extra mid vs. the other downsides.

I like the idea of some of the MWD effects bleeding through into the AB- a small sig bloom, some mass gain. That could even be extended to be a permanent on-equip effect and would mesh especially well with ships that have a reduction to prop-mod based sig bloom effects.
Blastil
Aideron Robotics
Aideron Robotics.
#6 - 2013-07-31 21:44:04 UTC
I feel that this item would detract from the existing choice of whether you want more mobility at more risk, or less risk, and less mobility.
Jessica Danikov
Network Danikov
#7 - 2013-07-31 22:58:23 UTC
I think the two modules are far more differentiated than that and end up being used for different purposes because of it, rather than being an interchangeable choice along a single dimension of risk vs. mobility. ABs are more used for sig tanking, MWDs are made for mobility. Webs mitigate speed tanking, scrams mitigate mobility.

A SABRE engine could allow some ships to do a bit of both- give typically AB fit ships a mobility option and MWD ships some sig tanking option, at the cost of neither being quite as good as the dedicated tank or mobility option.
Domanique Altares
Rifterlings
#8 - 2013-07-31 23:01:34 UTC
Blastil wrote:
I feel that this item would detract from the existing choice of whether you want more mobility at more risk, or less risk, and less mobility.


If it were balanced with an always on sig bloom and a speed reduction below meta 0 for either mode and no ability to overheat, it would have more risk regardless.
Sigras
Conglomo
#9 - 2013-08-01 00:34:08 UTC
If it had the fittings and max cap reduction of an MWD, it would be straight worse than an AB, so it would never overshadow the AB.

If it had 5% less speed + 5% sig bloom then a meta 0 MWD plus maybe a bit more cap usage, then it wouldnt overshadow the MWD either.

The only thing that might go the way of the dinosaur would be the dual prop setups, but even then, a dual prop setup would be more effective at either when running either prop mod, it would just take two slots and more grid/cpu
Ronny Hugo
KarmaFleet
Goonswarm Federation
#10 - 2013-08-01 00:55:37 UTC  |  Edited by: Ronny Hugo
Lets just merge the MWD and AB into one module with two scripts? An AB script and an MWD script. 500% more speed in MWD mode, 135% more speed in AB mode. X GJ capacitor use in AB mode, 4X or 5X or even 6X GJ capacitor use in MWD mode (no capacitor penalty). X signature drawback in MWD mode.
Different versions, so one has a balanced speed bonus, another has more MWD than the others, but less AB, another has more AB than others, but less MWD. T2 can fit T2 scripts. A capacitor friendly script gives lets say 50% less speed bonus, but 50% less capacitor use. Module can be overloaded. Overloading gives top-speed bonus in AB mode, agility bonus in MWD mode (so you don't die with 500% signature radius before you get up to speed).
Jessica Danikov
Network Danikov
#11 - 2013-08-01 02:23:54 UTC
I think both prop mods are fine how they are- they don't need graduations between them, it's nicer to have two clear-cut points with distinct benefits and disadvantages, it makes for an interesting choice. However, it's quite viable to take one of both, which is a very difficult choice to make not just on the fitting front, but on the fact that it's taking a second, precious midslot- for ships that concern themselves with speed, these are already in short supply, as you have to consider tackle and tank (shields being better for speed). The result is that very few ships can justify dual-prop, so it's rare that it gets used.

Sigras is totally right, a SABRE module would have to contrast not only with single prop solutions, but also the classic dual-prop with dual modules approach. Is dual prop too hard to fit and would a SABRE module encourage more dual-prop playstyle? Is dual-prop too overpowered a capability and that fitting difficulty is justified? If so, the SABRE module would have to have significant, but different downsides that are on-par with the midslot cost.