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Player Run Banks and Enforcement

Author
Reaver Lupus
Grey Reavers
#1 - 2013-07-30 18:01:04 UTC  |  Edited by: Reaver Lupus
I've been doing some research on the history of player run banks in eve. It seems to me that they have mostly disappeared at this point (with good reason). What I've been considering is how this could be fixed so that player run banking institutions become more viable.

The two largest problems I see with banking in EVE are as follows- lack of accountability, and lack of security.
These could be largely fixed with three proposals.

1. Establishment of a credit score or credit history system for eve players. This could include quantified summaries of contract success/failure rate, reviews by other players, and a history of earnings.

2. Establishment of an FDIC equivalent. though asking for an official system similar to the current ship insurance would probably be too much to ask for, I could imagine player run banking insurance that provides some measure of financial security for those depositing with player banks.

3. Creation of a system that provides account holders and bank owners with kill rights for those who steal from the bank or default on debts. This could be bolstered by automatic posting of a bounty for the amount stolen, with kill rights lasting until this bounty is depleted.

Thoughts on these proposals and suggestions for others are appreciated.
Zimmy Zeta
Perkone
Caldari State
#2 - 2013-07-30 18:11:00 UTC
Reaver Lupus wrote:

The two largest problems I see with banking in EVE are as follows- lack of accountability, and lack of security.


Um..aren't those also the two largest problems with banks in real life that got us into the financial crisis?

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Seven Koskanaiken
Shadow Legions.
#3 - 2013-07-30 18:12:17 UTC
Maybe if it were like Cyprus and you could run a bank, and if it goes wrong, just steal money from everyone's wallet.
Tyrendian Biohazard
The Bastards
Sedition.
#4 - 2013-07-30 18:12:25 UTC
I'd like to see long term "borrow" contracts in place, though I'm sure somehow they'd be abused in a way that'd be broken.

Player A & Player B sign a contract that will regulated by Player C (perhaps a dedicated corp for this). Player A borrows from Player B (ship, money, whatever) for a certain time. Once returned (perhaps with interest), contract is completed. If goods are not returned, ISK is taken from Player A's wallet and given to Player B (or maybe items just return to hanger). If "A" does not have enough to cover it will be an additional tax to their income.

Player C regulates the contract, grants extensions, etc, and is paid a small fee for doing so. Scamming can happen by new "throw away" accounts players borrowing, then transferring it off to another character. Paying off Player C to void contracts.

Corps form banks, lend to players, regulated by a third party. Still possible scamming, etc.

Though this might prevent people from purchasing PLEX to get ISK, by just borrowing it from other players. Which we can't have now, can we? Smile

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Mellisa Jade
Imperial Shipment
Amarr Empire
#5 - 2013-07-30 18:17:08 UTC
Anyone who remembers Eve Bank will know why player run banks are kind of just a scam. Would be nice if some official game mechanics were developed to support this kind of thing tho.

_'Time is to eternity, as the mind is to what surrounds us.' _

Malcolm Shinhwa
The Scope
Gallente Federation
#6 - 2013-07-30 18:47:38 UTC
Anything that is player run would be subject to fraud because we're all just looking for that big score to make the headlines with.

But I can conceive of a payday loan sort of operation for smallish amounts. If you want a loan, you meet the loan officer at a hisec planet in noob ships. Borrower targets and kills the loan officer, thereby giving him a killright. Borrow gets the isk. If the loan isn't payed within a week, the loan officer makes the killright available to everyone for the cost of the loan. Borrow lives with the killright for the next 3 weeks.

Probably still wouldn't work to make a profit for the bank. Might be entertaining though.

[i]"The purpose of fighting is to win. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. All else is supplemental[/i]."

Leigh Akiga
Kuhri Innovations
#7 - 2013-07-30 18:50:33 UTC
You are asking for systems to be put in place which limit the things that people want to do naturally (steal)

This is a sandbox game and as such, you are free to do these things, by putting structures in place to limit the things a player can or cannot do in his interaction with other players it ceases to become a sandbox and moves in the direction of themepark.

A themepark is a linear and structured mmo that developers wish for players to follow a certain path of progression.
Jonah Gravenstein
Machiavellian Space Bastards
#8 - 2013-07-30 18:59:09 UTC
Mellisa Jade wrote:
Anyone who remembers Eve Bank will know why player run banks are kind of just a scam. Would be nice if some official game mechanics were developed to support this kind of thing tho.

All banks are scams, in real life and in game.

In the beginning there was nothing, which exploded.

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baltec1
Bat Country
The Initiative.
#9 - 2013-07-30 19:02:21 UTC
When you figure it out please let world leaders know so we can fix our banks too.
Mr Pragmatic
#10 - 2013-07-30 19:15:35 UTC
We already have reputable eve banks. Erotica 1 and all her scum can attest to that.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#11 - 2013-07-30 19:29:43 UTC
Reaver Lupus wrote:
3. Creation of a system that provides account holders and bank owners with kill rights for those who steal from the bank or default on debts. This could be bolstered by automatic posting of a bounty for the amount stolen, with kill rights lasting until this bounty is depleted.

Thoughts on these proposals and suggestions for others are appreciated.


This would work the most. However... A couple of things.

A major game change would have to happen. The kill rights for breaking a loan contract should have no time expiry and the kill rights should be account wide. Also, you wouldn't be able to make debt contracts on trial accounts.

That's the only way to keep people from making throw away characters to make debt contracts.

However, that would necessitate the revolutionary change of making kill rights account wide. I don't think people would be ready for that.

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Arduemont
Rotten Legion
#12 - 2013-07-30 19:35:41 UTC  |  Edited by: Arduemont
The trouble is, most of the Eve banks that were successful were 100% accountable and paid out exactly when they were meant to. They were all really proper (internet spaceship) banks for all essential purposes.

The trouble happens when one of the people with the most access gets bored and abscond with everything. You can't stop that, it's always going to be possible. Just like technically speaking it's possible now with real banks. You could put a limit on single transactions, so that no one could move 500b in one go. That might give people the chance to stop the rest from going missing.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Arthur Aihaken
CODE.d
#13 - 2013-07-30 19:42:44 UTC
I'm only for this idea if banks can print ISK. :D

I am currently away, traveling through time and will be returning last week.

Reaver Lupus
Grey Reavers
#14 - 2013-07-30 19:45:42 UTC  |  Edited by: Reaver Lupus
Arduemont wrote:
The trouble is, most of the Eve banks that were successful were 100% accountable and paid out exactly when they were meant to. They were all really proper (internet spaceship) banks for all essential purposes.

The trouble happens when one of the people with the most access gets bored and abscond with everything. You can't stop that, it's always going to be possible. Just like technically speaking it's possible now with real banks. You could put a limit on single transactions, so that no one could move 500b in one go. That might give people the chance to stop the rest from going missing.

That's atually the idea behind the kill rights system. it should still be possible for one of the top CEO's to do this, just like in real life. The change would be that everyone working for the bank and everyone who deposited money with the bank would now have a killright on them.

EDIT: also, this would feature permanently on their credit history so that they would never be able to work for a banking institution again.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#15 - 2013-07-30 19:49:08 UTC
Would a bank be for the purpose of earning interest ?

If not, what's the point ?

Can you not manage your own funds in the game ? What's up with that ?

I'm just not seeing any benefit here at all, except to the banker who can abscond with everything at any moment.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Reaver Lupus
Grey Reavers
#16 - 2013-07-30 19:51:11 UTC
Krixtal Icefluxor wrote:
Would a bank be for the purpose of earning interest ?

If not, what's the point ?

Can you not manage your own funds in the game ? What's up with that ?

I'm just not seeing any benefit here at all, except to the banker who can abscond with everything at any moment.

the benefit is that you earn interest on your isk, at a slightly or greatly increased risk. This is opposed to the current system where most people have their isk stuffed under the mattress doing nothing in particular.
Zimmy Zeta
Perkone
Caldari State
#17 - 2013-07-30 20:12:51 UTC  |  Edited by: Zimmy Zeta
Reaver Lupus wrote:
Arduemont wrote:
The trouble is, most of the Eve banks that were successful were 100% accountable and paid out exactly when they were meant to. They were all really proper (internet spaceship) banks for all essential purposes.

The trouble happens when one of the people with the most access gets bored and abscond with everything. You can't stop that, it's always going to be possible. Just like technically speaking it's possible now with real banks. You could put a limit on single transactions, so that no one could move 500b in one go. That might give people the chance to stop the rest from going missing.

That's atually the idea behind the kill rights system. it should still be possible for one of the top CEO's to do this, just like in real life. The change would be that everyone working for the bank and everyone who deposited money with the bank would now have a killright on them.

EDIT: also, this would feature permanently on their credit history so that they would never be able to work for a banking institution again.


Sorry, but that kill rights system is worthless.
First of all, kill rights only makes sense in highsec, everywhere else you can basically assume that every player is killable without any serious repercussions anyway.
Second, you assume that the characters involved in the banking business are the player's main characters. Like most corps have their dedicated "holding corps" with cheap alts, any bank would also be led by alts who probably never ever undock.

Those are reasons why we really need WiS: break into other player's quarters and beat them to pulp if they scammed you. Imagine what a quiet and peaceful place Jita would be if you could simply smack up all those scam- and marketbots until they shut up. Blink

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Iosue
League of Gentlemen
The Initiative.
#18 - 2013-07-30 20:52:43 UTC  |  Edited by: Iosue
Rather than start with a bank, it’d be better to start with something simpler. The introduction of a lending type of contract would be an interesting addition to the game.

This contract would be between two parties (including corps or alliances) and involve a loan amount, an interest rate, a repayment period (months, weeks, days, etc.), term (how many months, weeks, days, etc.), and potential for collateral. The party creating the contract would be the one setting all the variables.

Once this detail was input, the servers would calculate a repayment amount based on the input and make the contract available for all to accept. Once accepted, the servers would hold the collateral in escrow (this would occur in station and be similar to what happens during manufacturing) and place the payment amount somewhere in the borrower’s wallet (assuming a new screen that keeps track of all the outstanding debts). The borrower would make their periodic payments until the contact was satisfied and the note was paid in full. Those payments would be directly placed in the lender’s wallet. Once the contract was completely paid, the borrower would receive their collateral (if any) back at the station they created the contract in.

For defaults (i.e. non-payment), this could operate on a three strikes rule; the borrower would be allowed up to three late payment defaults before the lender was allowed to accelerate the contract and collect the collateral. If the borrower lapsed more than a complete period on payment, the lender could accelerate the contract and collect the collateral. The key point here is that the borrower has to screw up a little before the lender can do anything. Also, the lender may contact the borrower and choose not to accelerate right away but work it out instead. This would be completely up to the parties involved. Edit: if the note was accelerated, the lender would get the collateral but lose all right to future payments from the borrower.

The details of the borrowing contracts could be made available for others to see. There could be an area of the character screen that relates to completed or failed contracts. The amount and repayment periods would be listed in this section showing how many periods there were and how many payments were made on time or late and what the final result of the contract was, i.e. paid in full or charged-off. The full details (who borrowed to/from, interest rate, repayment period length, etc.) of the contract could be made available via the API, should the borrower want a large loan and be willing to provide them.

That’s my .02 isk anyways.
Unsuccessful At Everything
The Troll Bridge
#19 - 2013-07-30 21:00:15 UTC
CONCORD should have a bank. When you default on your loan, CONCORD waits until you undock a ship with equivalent value to your defaulted loan and OMGWTFBBQs it on the undock.

CONCORD loans. You know you want one.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Enraku Reynolt
Of Tears and ISK
#20 - 2013-07-30 22:16:12 UTC
Iosue wrote:
Rather than start with a bank, it’d be better to start with something simpler. The introduction of a lending type of contract would be an interesting addition to the game.

This contract would be between two parties (including corps or alliances) and involve a loan amount, an interest rate, a repayment period (months, weeks, days, etc.), term (how many months, weeks, days, etc.), and potential for collateral. The party creating the contract would be the one setting all the variables.

Once this detail was input, the servers would calculate a repayment amount based on the input and make the contract available for all to accept. Once accepted, the servers would hold the collateral in escrow (this would occur in station and be similar to what happens during manufacturing) and place the payment amount somewhere in the borrower’s wallet (assuming a new screen that keeps track of all the outstanding debts). The borrower would make their periodic payments until the contact was satisfied and the note was paid in full. Those payments would be directly placed in the lender’s wallet. Once the contract was completely paid, the borrower would receive their collateral (if any) back at the station they created the contract in.

For defaults (i.e. non-payment), this could operate on a three strikes rule; the borrower would be allowed up to three late payment defaults before the lender was allowed to accelerate the contract and collect the collateral. If the borrower lapsed more than a complete period on payment, the lender could accelerate the contract and collect the collateral. The key point here is that the borrower has to screw up a little before the lender can do anything. Also, the lender may contact the borrower and choose not to accelerate right away but work it out instead. This would be completely up to the parties involved. Edit: if the note was accelerated, the lender would get the collateral but lose all right to future payments from the borrower.

The details of the borrowing contracts could be made available for others to see. There could be an area of the character screen that relates to completed or failed contracts. The amount and repayment periods would be listed in this section showing how many periods there were and how many payments were made on time or late and what the final result of the contract was, i.e. paid in full or charged-off. The full details (who borrowed to/from, interest rate, repayment period length, etc.) of the contract could be made available via the API, should the borrower want a large loan and be willing to provide them.

That’s my .02 isk anyways.


would probly need to make is so you cant delete or make a char on an account that has an open lending contract
so at the least, anyone borrowing money is gonna exist till the loan is repaid
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