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Player Features and Ideas Discussion

 
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Should lower sec planets give more CPU and PG, for PI?

Author
Salpad
Carebears with Attitude
#1 - 2013-07-23 11:11:00 UTC
Just an idea:

Planets in "high high-sec", such as 1.0 to 0.8, get a slight reduction in CPU and grid from command centers, perhaps -3%. Perhaps -5% for 1.0.

Planets in "low high-sec", 0.7 to 0.5, are unaffected. Perhaps -1% to 0.7.

Likewise, Planets in "high low-sec", 0.4 and 0.3, get a small bonus, maybe +2%, while "low low-sec", 0.2 and .1, gets a slightly bigger bonus, +4% or +5%.

Maybe 0.0 planets should get a bonus too, but -1.0 true sec might become overly attractive, then.

Also, the idea behind this is simply that with more CPU and grid, you can do more, and currently, even with a fully upgraded level 5 Command Center, you can do nly very little before you run out of powergrid. Being able to do just a little bit more, on each planet, would be hugely attractive, and would cause some carebears to venture into low-sec in pursuit of setting up such colonies.

The idea is to make low-sec PI more attractive. I understand it's supposed to be more attractive already, as-is, with the current mechanics that make resources more abundant on low-sec planets, but the fact is, I'm not feeling the pull. However, for only 1-2 percent more grid, I might be strongly tempted to set up in a 0.4 or 0.3 system, and I doubt I'm the only one.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2 - 2013-07-23 11:12:19 UTC
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

removed inappropriate ASCII art signature - CCP Eterne

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#3 - 2013-07-23 11:21:13 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Sergeant Acht Scultz wrote:
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

How is PI ISK printing?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Hopelesshobo
Hoboland
#4 - 2013-07-23 11:30:06 UTC
Having not only more resources to pull from in lowsec/null/wh, but also usually having a lower tax rate are big enough driving factors to push PI out of highsec. If these reasons are not good enough for you, then skill up for a blockade runner, or join a corp that frequents systems outside of highsec.

Lowering the average to make you look better since 2012.

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#5 - 2013-07-23 12:05:03 UTC
Kirimeena D'Zbrkesbris wrote:
Sergeant Acht Scultz wrote:
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

How is PI ISK printing?
Next to null moons it's nothing, but a good setup pumps out half a billion to a three quarters of a billion a month depending on what the markets are doing.

High sec planets already produce less anyway, no need to make it worse. And Null people already have enough money to embezzle eachother with.
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#6 - 2013-07-23 12:47:07 UTC
HiddenPorpoise wrote:
Kirimeena D'Zbrkesbris wrote:
Sergeant Acht Scultz wrote:
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

How is PI ISK printing?
Next to null moons it's nothing, but a good setup pumps out half a billion to a three quarters of a billion a month depending on what the markets are doing.

If you use market to sell things to other players then that is ISK distribution (and ISK sink thanks to taxes) and not ISK printing. It is ISK printing only if ISK comes out of NPC bounties, orders, or any other NPC source(read out of nowhere).

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Daniel Plain
Doomheim
#7 - 2013-07-23 12:55:44 UTC
HiddenPorpoise wrote:
Kirimeena D'Zbrkesbris wrote:
Sergeant Acht Scultz wrote:
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

How is PI ISK printing?
Next to null moons it's nothing, but a good setup pumps out half a billion to a three quarters of a billion a month depending on what the markets are doing.

High sec planets already produce less anyway, no need to make it worse. And Null people already have enough money to embezzle eachother with.

half a billion may sound like much but if you divide it by the time you need to manage your planets and haul stuff, you get back down to very modest isk/hour. not saying it's worthless, but it isn't quite as passive as some people make it sound.

I should buy an Ishtar.

Claire Raynor
NovaGear
#8 - 2013-07-23 13:01:11 UTC
HiddenPorpoise wrote:
Kirimeena D'Zbrkesbris wrote:
Sergeant Acht Scultz wrote:
Noes, PI is already a passive/little effort isk printing machine, no need for more buffs.

How is PI ISK printing?
Next to null moons it's nothing, but a good setup pumps out half a billion to a three quarters of a billion a month depending on what the markets are doing.

High sec planets already produce less anyway, no need to make it worse. And Null people already have enough money to embezzle eachother with.


Yeah - you see this is quite interesting. I'm seeing these figures a lot for PI. You are making between half a billion and three quarter billions a month? How many characters is that with? Or is this just something you've, (like me), heard quoted before? Because I PI on 5 characters in 0.1 and 0.2 systems and I make 400Million on a good month. My product selection is POS Fuel components (robotics, extra mechanical parts and Enriched Uranium (0.3 system) ) and Nanite Paste, (am I doing it wrong with those?).

Now I can increase my output if I was to change my extractors from 7 days to 1 day. Maybe I could up my "ISK printer" to double or tripple or even more than what it currently is. . . . But then you say it's a passive income. To take my mammoths out there (5 hops) - fix the extractor cycles - maybe move the heads - scoop up the stuff - move it between characters as needed - and fly it all back takes about 45 minutes (call it an hour for the round trip to the local trade hub). That's not passive. If I upped my extractors to 24 hours I'd spend upward of 5 and a half hours a week on PI. That would be my entire EvE play time. Yeah I might make the sum's you talk about - but not on 1 account and it would be the only thing I did with my EvE time - pretty exhausting for a passive activity.

To the OP - I don't agree with your suggestion - because the amount of stuff to extract on the lower lo-sec security planets is so massive - you don't need as many heads - so you do technically get much more CPU and PG already.
Hopelesshobo
Hoboland
#9 - 2013-07-23 13:08:19 UTC
Claire Raynor wrote:


Now I can increase my output if I was to change my extractors from 7 days to 1 day. Maybe I could up my "ISK printer" to double or tripple or even more than what it currently is. . . . But then you say it's a passive income. To take my mammoths out there (5 hops) - fix the extractor cycles - maybe move the heads - scoop up the stuff - move it between characters as needed - and fly it all back takes about 45 minutes (call it an hour for the round trip to the local trade hub). That's not passive. If I upped my extractors to 24 hours I'd spend upward of 5 and a half hours a week on PI. That would be my entire EvE play time. Yeah I might make the sum's you talk about - but not on 1 account and it would be the only thing I did with my EvE time - pretty exhausting for a passive activity.


You don't have to be in the same system to change the setting on your extractors. You will increase the volume of the standard planet goo you get, but if you don't have the factories to back up your increase in volume, you will really only see an increase by having more buffer on your planets so if you forget to reset your extractors for a day or 2, your factories don't shut down.

Lowering the average to make you look better since 2012.

Claire Raynor
NovaGear
#10 - 2013-07-23 14:02:41 UTC  |  Edited by: Claire Raynor
delete me - post corrupted
HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#11 - 2013-07-23 19:41:55 UTC
Claire Raynor wrote:
Yeah - you see this is quite interesting. I'm seeing these figures a lot for PI. You are making between half a billion and three quarter billions a month? How many characters is that with? Or is this just something you've, (like me), heard quoted before? Because I PI on 5 characters in 0.1 and 0.2 systems and I make 400Million on a good month. My product selection is POS Fuel components (robotics, extra mechanical parts and Enriched Uranium (0.3 system) ) and Nanite Paste, (am I doing it wrong with those?).
One character in WH space using three day cycles to make super computers. Living over your planets helps too. Right after the patch the month value peaked at a billion and a half
Wormholes are kind of crazy like that.

So yeah, don't need to push that up much more.
Domanique Altares
Rifterlings
#12 - 2013-07-23 22:09:11 UTC
Claire Raynor wrote:
Because I PI on 5 characters in 0.1 and 0.2 systems and I make 400Million on a good month.


I do PI on 4 characters in a 0.4 and a 0.3 system, and I make a minimum of 400mil net per month; sometimes it creeps closer to 500. I make only 3 things, and I have carefully selected planets that have a 5% tax rate, that being the lowest I could find. My setups all run on a 23 hour cycle, and I can run them from anywhere in my general operational area. It takes me literally about 4 hours per month to maintain this and haul it all out to a high sec collection point, and that includes rejiggering the extractor heads every couple of weeks. Biggest thing is just maintaining it, and staying regimented. 3-350mil is average gross for three or four alts doing PI in lowsec. You're already on the realistic high end for most k-space without special tax rates, so I dunno what you could do differently.
Claire Raynor
NovaGear
#13 - 2013-07-25 12:09:52 UTC
Thankyou all for you kind and insighful posts. I will now enjoy an upcomming vaction spending some time planning some alterations to my PI projects!
Lakitel
4.20ly Mining Range
#14 - 2013-07-25 12:25:18 UTC  |  Edited by: Lakitel
Along with all the good reasons stated above I'd like to add that PI in High-sec is almost a waste of time with the massive amount of tax rate from customs offices. Add to that the decreased volume you get anyway from having to share your PI with a large volume of people (because its high-sec so its safer/easier) and having to run cycles on shorter and shorter times to get more.

If anything, the PI in high-sec should get buffed, not nerfed. I can't speak for low/null - sec, but what you are proposing would kill PI in high-sec. Personally, me and my corp mates only use PI to manufacture, its not worth it anymore to just go and sell it.
Onomerous
Negative-Impact
Sedition.
#15 - 2013-07-25 13:33:44 UTC
Using the risk vs rewards argument, WH should have even more of a PG/CPU buff than LS!!! I'm all for that. ;)

To be honest, PI is fine as is. It is easy, passive isk if you leave the higher sec areas (NS & WH are best).