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0.0 Stalemate Resolution - Shifting regional resource ailments

Author
Sicex
#1 - 2011-11-10 08:11:56 UTC
More or less a repost of an idea I had towards the end of a GD thread.

Link to original thread: Original Thread

The question raised was how to end the stalemate of power blocs in the 0.0 regions of space.

My idea could basically be boiled down to a seasonal resource depletion across multiple regions for a period of multiple months for the purpose of destabilizing the regions' controlling Power's resource production capability. This random negative would encourage movement via conflict and ultimately shifts in a region's controlling Power.

It seems if you could explain some sort of a regional (or more likely multi-regional) natural space phenomenon that would disrupt resource income at some level you could encourage power-bloc and 0.0 sov shifts.

Examples of this would be massive asteroid showers crashing through regions at high speed resulting directly in a constant, small amount of dps applied to ships-in-space for weeks; Maybe electromagnetic radioactive nebulae clouds are drifting through these large regions of space affecting the reliance of the local chat channel or scanning functions...

... Or suppose regions of space become infested with asteroid crabs that diminish the size of all asteroids for several months.

By adding a rotating random (but temporary) negative factor applied to regions of nullsec you could encourage more shifts within the power blocs and more 0.0 wars in general. Wars, need I remind you, are what fuel the economies of EVE so this would be to the benefit of everyone! By putting some random regional Power at a disadvantage, other alliances could use this sudden weakness to their obvious advantage. If the Power has sufficient defense, however, that weakness may shift back upon an oppressor.

These shifts would be shifts in the ability to harvest resources, whether that is belts, moons, or both, it would somehow ultimately hamper production and it would have to cover a large area of nullsec (maybe even a quarter of the total space at a time) and it would have to be for an extended amount of time, on the scale of several months.

The beautiful part of this idea is that is can be implemented 'on top of' existing game mechanics with little need for balancing, although it would be interesting to see how possible 0.0 mineral shortages might influence the markets.

I had posted this idea in a dying thread in the wrong topic forum so I figured a repost in the Ideas forum was in order.

Thoughts?
Mirak Nijoba
Gamers Corner
#2 - 2011-11-10 09:24:22 UTC
It's interesting but it shouldn't be something that is to be expected and what's to stop people from keeping their sovereignty in one spot?

Logistically Speaking anything you do can be overcome just by placing a little more emphasis on the lack of something.

Anything that Negatively effects one ship should negatively effect all ships equally. Systematically speaking of course.

Such as a -1.5% Recharge Rate to Shields due to the [Insert Factor Here] that is now present in this system.

Why would someone leave because of that. They may be a little effected by it but that just means fit for the situation. It could however make things more interesting. Especially with the new Nebula System they're going to launch in the Winter Expansion. I think it'd be awesome to see factors like this come into play.

Most Changes that should be made is 5% to any factors. Such as DPS increases in Kinetic Damage. or All Damage Types Something that can effectively drop overall ship speed by 5%

Then also "Resource Migration" it would literally take as much as jumping to the system that doesn't get effected by this. However, this could be very interesting to have people have to search for a new place to mine or do their stuff every so often.

The one thing that would be very hard to do is alter the Planetary Interaction factors until CCP provides us with a new way to do all these things.

Grouping Tasks would be so much nicer. but that's off topic. ^_^