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PI: Gas Planets - Oh god why, CCP?

Author
Logical Chaos
Very Italian People
The Initiative.
#1 - 2013-07-20 17:59:37 UTC
Please fix Gas Planets. They are so much worse compared to all others that it makes me sad.

Every other planet can support some moving around of extractors up to some extent without having to set up the whole colony again. But on Gas planets once they deplete around your colony there simply isn't enough powergrid left to move the extractors.

I am using the 6 Basic Fab 3 Advanced Fab P0->P2 Extraction setup in 0.0 and every planet except for Gas ones this works easily. But on Gas you burn so much grid if you have to go away from your main setup that you can dismiss the whole thing (or wait for the materials to come back).

I am all up for variety etc, but Gas Planets somehow overdo it compared with all their counterparts.

Am I missing something?
Tarendar
Sparkle Pony Inc
#2 - 2013-07-20 22:11:36 UTC
A couple of things:

1) Set up essentially all of your installations in a line, with extractors at each end, and it ends up surprisingly long. Swapping ends, where the "oxygen" extractor suddenly becomes the "reactive gas" one and vice versa, can often get you to better deposits. Plus, it looks neat; it's like a pearl necklace for an entire gas giant. No, wait, not that kind.

2) This is why reactive gas and its derivatives are worth more on the market than other things. You get a hair more cash value out of a gas planet, occasionally you have to put a bit more in by replanting at a new site.
Xearal
Dead's Prostitutes
The Initiative.
#3 - 2013-07-21 02:57:08 UTC
OR you can just go look for a gas planet that doesn't have a massive radius, they are rare, but they exist.

Does railgun ammunition come in Hollow Point?

Ekaterina 'Ghetto' Thurn
Department 10
#4 - 2013-07-21 09:45:36 UTC
I suppose it depends which type of resource you are exploiting but personally I have found gas planets give the highest return. That is based on high sec PI - in low or nul I imagine it would be better still. That is not counting exploting the three rarest types or resource as well. Smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-07-21 11:29:36 UTC
Logical Chaos wrote:
Please fix Gas Planets. They are so much worse compared to all others that it makes me sad.

Every other planet can support some moving around of extractors up to some extent without having to set up the whole colony again. But on Gas planets once they deplete around your colony there simply isn't enough powergrid left to move the extractors.

I am using the 6 Basic Fab 3 Advanced Fab P0->P2 Extraction setup in 0.0 and every planet except for Gas ones this works easily. But on Gas you burn so much grid if you have to go away from your main setup that you can dismiss the whole thing (or wait for the materials to come back).

I am all up for variety etc, but Gas Planets somehow overdo it compared with all their counterparts.

Am I missing something?



You do not have to move your Command Center, and the cost of moving everything else is not even 2M ISK.

Get over it.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Logical Chaos
Very Italian People
The Initiative.
#6 - 2013-07-21 13:26:46 UTC  |  Edited by: Logical Chaos
Krixtal Icefluxor wrote:


You do not have to move your Command Center, and the cost of moving everything else is not even 2M ISK.

Get over it.


The cost of moving everything else is 12346589372 clicks. Its not the money that annoys me, the whole setup is basically 1 day of PI on that planet or less.

Tarendar wrote:
A couple of things:

1) Set up essentially all of your installations in a line, with extractors at each end, and it ends up surprisingly long. Swapping ends, where the "oxygen" extractor suddenly becomes the "reactive gas" one and vice versa, can often get you to better deposits. Plus, it looks neat; it's like a pearl necklace for an entire gas giant. No, wait, not that kind.

2) This is why reactive gas and its derivatives are worth more on the market than other things. You get a hair more cash value out of a gas planet, occasionally you have to put a bit more in by replanting at a new site.


I essentially do this already and yet the resources are unreachable from the current position now. (This is after ~2 months of PI on that planet).

Xearal wrote:
OR you can just go look for a gas planet that doesn't have a massive radius, they are rare, but they exist.


Yeah, I have indeed chosen the smaller ones. But they are still so much larger that it's not even funny anymore.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2013-07-21 15:25:12 UTC
Logical Chaos wrote:
Krixtal Icefluxor wrote:


You do not have to move your Command Center, and the cost of moving everything else is not even 2M ISK.

Get over it.


The cost of moving everything else is 12346589372 clicks. Its not the money that annoys me, the whole setup is basically 1 day of PI on that planet or less.




You are doing something utterly wrong. Shocked

I can do it in 10 minutes, tops.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Logical Chaos
Very Italian People
The Initiative.
#8 - 2013-07-21 18:22:00 UTC
10 minutes full of clicks.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2013-07-21 19:24:27 UTC
You are either magnifying a non-problem or are trolling, I'm not sure which.

Blocking so I don't read any more of your postings. Good bye.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#10 - 2013-07-21 21:57:29 UTC  |  Edited by: Termy Rockling
Krixtal Icefluxor wrote:
You are either magnifying a non-problem or are trolling, I'm not sure which.

Blocking so I don't read any more of your postings. Good bye.


Shes totally correct though, its like 5+ doubleclicks per building, even with doubleclicking stuff its pretty annoying to move whole setup.
Aurette
962348 Corporation
#11 - 2013-07-22 07:52:25 UTC
Would be nice if Gas used less, but well I'm on more Gas planets than any other type typically.

Storage facilities are my solution for the extreme distances on Gas planets. If I see a strong spawn I don't expect it to last very long so I will full one or 2 Storages up with the raw material, then transfer it using a temporary link once I have removed the extractor.

I'm on a cobb webs and tumbleweed minimal visit strategy for my PI.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2013-07-22 12:29:45 UTC
Termy Rockling wrote:
Krixtal Icefluxor wrote:
You are either magnifying a non-problem or are trolling, I'm not sure which.

Blocking so I don't read any more of your postings. Good bye.


Shes totally correct though, its like 5+ doubleclicks per building, even with doubleclicking stuff its pretty annoying to move whole setup.



Good God.

What a bunch of laziness run rampant.

Back to your Mountain Dew and Cheetoh dust.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#13 - 2013-07-22 15:08:56 UTC
Aurette wrote:
Would be nice if Gas used less, but well I'm on more Gas planets than any other type typically.

Storage facilities are my solution for the extreme distances on Gas planets. If I see a strong spawn I don't expect it to last very long so I will full one or 2 Storages up with the raw material, then transfer it using a temporary link once I have removed the extractor.

I'm on a cobb webs and tumbleweed minimal visit strategy for my PI.


Thats actually not a bad idea. Attention
Termy Rockling
Sebiestor Tribe
Minmatar Republic
#14 - 2013-07-22 15:09:55 UTC
Krixtal Icefluxor wrote:
Termy Rockling wrote:
Krixtal Icefluxor wrote:
You are either magnifying a non-problem or are trolling, I'm not sure which.

Blocking so I don't read any more of your postings. Good bye.


Shes totally correct though, its like 5+ doubleclicks per building, even with doubleclicking stuff its pretty annoying to move whole setup.



Good God.

What a bunch of laziness run rampant.

Back to your Mountain Dew and Cheetoh dust.


I run on water and black coffee thank you, can you please stop the personal insults and retreat under the bridge/rock you came from, thanks.Roll
Logical Chaos
Very Italian People
The Initiative.
#15 - 2013-07-22 17:27:52 UTC
Termy Rockling wrote:
Aurette wrote:
Would be nice if Gas used less, but well I'm on more Gas planets than any other type typically.

Storage facilities are my solution for the extreme distances on Gas planets. If I see a strong spawn I don't expect it to last very long so I will full one or 2 Storages up with the raw material, then transfer it using a temporary link once I have removed the extractor.

I'm on a cobb webs and tumbleweed minimal visit strategy for my PI.


Thats actually not a bad idea. Attention


Yeah, at least it's something!