These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey] Tech 1 Battleships - Amarr

First post First post First post
Author
Ioci
Bad Girl Posse
#3161 - 2013-06-10 03:40:52 UTC
Unit757 wrote:
Wait, people actually think they consider how well a ship can shoot red crosses when they balance these?

lol...


It's less about the PvE and more about solo, small gang or blob. Amarr work well in blobs but after a certain number all ships work well in blobs and the only thing that really defines you is who as the better scan res. Amarr actually have that war won against Gallente and Caldari but in the end it's Winmatar who carry the flag. Blobs of battleships haven't happened in years so it's really a non issue. They are only good at killing other battleships and if nobody brings any, they aren't missed.

From a useful point of view the Geddon is the new king of boats because I can vamp any hull with the power of a battleship. A dozen ships could cripple a Nyx.

R.I.P. Vile Rat

Bouh Revetoile
In Wreck we thrust
#3162 - 2013-06-10 11:36:22 UTC
Ioci wrote:
It's less about the PvE and more about solo, small gang or blob. Amarr work well in blobs but after a certain number all ships work well in blobs and the only thing that really defines you is who as the better scan res. Amarr actually have that war won against Gallente and Caldari but in the end it's Winmatar who carry the flag. Blobs of battleships haven't happened in years so it's really a non issue. They are only good at killing other battleships and if nobody brings any, they aren't missed.

From a useful point of view the Geddon is the new king of boats because I can vamp any hull with the power of a battleship. A dozen ships could cripple a Nyx.

This is nonsense. Just look the news : TEST is losing Rokh fleets daily, CFC deployed without any arty ship, and no gallente BS doctrine flought for years. And the Apoc, with its good range and tracking, is the best prepared BS to deal with T3 or ABC.
Kaarous Aldurald
Black Hydra Consortium.
#3163 - 2013-06-11 01:05:18 UTC  |  Edited by: Kaarous Aldurald
Quote:

This is nonsense. Just look the news : TEST is losing Rokh fleets daily, CFC deployed without any arty ship, and no gallente BS doctrine flought for years. And the Apoc, with its good range and tracking, is the best prepared BS to deal with T3 or ABC.



I love the logical leap by our mushroom inhaling friend here. Just because TEST is terribad after any competent leadership they once had is long gone, somehow this makes the Rokh unviable. Also, from the news feeds, both sides have whelped plenty of Apocs and Geddons to boot. At the kind of numbers they're engaging in, the specifics of the ship matter much less than their organizational abilities.

So basically none of the statements made in the post I quoted actually have anything to do with anything. Par for the course given the nonsense he's prone to though.

And...

Gallente BS's aren't flown in doctrines, and I'll explain this to you for the last time, because CCP doesn't seem to realize (or is unwilling to admit) that local reps isn't a real bonus. It a PVE bonus and shouldn't be balanced against the likes of resists, dps bonuses, etc. Much like how cap use is no longer balanced like it's a real bonus (that being, it's getting removed as fast as they can justify it).

The patch hit already, quite crusading for Gallente. You're not even in the right thread to do it either.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#3164 - 2013-06-11 08:05:02 UTC
Kaarous Aldurald wrote:


At the kind of numbers they're engaging in, the specifics of the ship matter much less than their organizational abilities.

]Gallente BS's aren't flown in doctrines, and I'll explain this to you for the last time, because CCP doesn't seem to realize (or is unwilling to admit) that local reps isn't a real bonus.


Lol. If organisation matters much more than specifics as you argue, then why don't they use Gallente? But then, if a local rep bonus invalidates a ship, what are those Maelstrom fleets?

Seriously Kaarous, I've read a few of your posts now and they're just horrible.
Kaarous Aldurald
Black Hydra Consortium.
#3165 - 2013-06-11 08:15:41 UTC
Gypsio III wrote:
Kaarous Aldurald wrote:


At the kind of numbers they're engaging in, the specifics of the ship matter much less than their organizational abilities.

]Gallente BS's aren't flown in doctrines, and I'll explain this to you for the last time, because CCP doesn't seem to realize (or is unwilling to admit) that local reps isn't a real bonus.


Lol. If organisation matters much more than specifics as you argue, then why don't they use Gallente? But then, if a local rep bonus invalidates a ship, what are those Maelstrom fleets?

Seriously Kaarous, I've read a few of your posts now and they're just horrible.


Perhaps because, the specifics matter at least a little. Even a small advantage is still an advantage. I said "much less" as opposed to, not at all. Particularly when such a hull bonus contributes nothing toward a fleet comp. It's not like numbers allow you to roll Ibis fleets.

Even moreso, when the fact remains that anything (literally anything) is better than local reps. Also, people do use Gallente. The Moros is still regarded by most as the best Dread. The Vexxor still has the most dps of any cruisers, the Atron is one of the best tackle, etc. What I said was, no one uses Gallente BS, in large scale fleet comps. And that remains true, because bringing *something*, is still better than nothing.

As to why the Mega is not used in fleet comps? Idk, you tell me. Probably because the Rokh beats it at anything you want to do with Rails. So, Hyperion is out because it sucks, Dominix is out because drones, and Mega is out because it's objectively worse than it's competition.

Lol@Maelstrom comments. Where are they, anyway? Not in Fountain...

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bouh Revetoile
In Wreck we thrust
#3166 - 2013-06-11 12:06:01 UTC
I'm not saying Rokh are terrible, but the fact that TEST is losing fleet by fleet prove one thing : they are used, which contradict the complete nonsense loci said.

And the Maelstrom were used for years, until the rise of ABC in fact. BTW, it seem there is some Dominix fleet here and there, but gallente fleets are still marginal. Oh, and the Hyperion is much closer from "OP" than "useless".

So, you feel better now that you have insulted me in this page for no reason ?
Electra Magnetic
The Scope
Gallente Federation
#3167 - 2013-07-22 03:47:20 UTC
not really happy that I somehow lost cap stability for level iv missions after the patch...

And they did what to guns? oh I see, made them even less effective when in a crunch.


Did they fix the crystals not reloading bug, nope.



thanks for the help CCP, your doing an amazing job balancing by trying to well nevermind.


MyNameIs Max
Zero Fun Allowed
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#3168 - 2013-07-22 05:35:56 UTC
Electra Magnetic wrote:
not really happy that I somehow lost cap stability for level iv missions after the patch...

And they did what to guns? oh I see, made them even less effective when in a crunch.


Did they fix the crystals not reloading bug, nope.



thanks for the help CCP, your doing an amazing job balancing by trying to well nevermind.





why exactly are you bumping old threads with nonsense?
Shereza
Center for Advanced Studies
Gallente Federation
#3169 - 2013-07-22 06:18:19 UTC
MyNameIs Max wrote:

why exactly are you bumping old threads with nonsense?


Maybe to point out that (s)he flies either poor BCs or BCs poorly in L4 missions? I dunno, I mean my prophecy is perfectly cap-stable in L4s... Roll
Ronny Hugo
KarmaFleet
Goonswarm Federation
#3170 - 2013-07-23 19:36:14 UTC
Since this thread has been brought back a bit, I'd like to note for posterity that the apoc is excellent in PVE if you fit an afterburner and microjumpdrive.
The negatives are you have to fit a range booster to be able to lock far away, in your already pressed 4 mid slots, and the cooldown on that microjumpdrive makes you want to fit a microwarpdrive instead of AB, but that just makes it go from really cap unstable to constantly dry (Eight t2 tachyon beams drinks cap like lindsay lohan drinks vodka). So the only realistic crystal you can use is the standard crystal.
The positive (or just luckily not bad), is that the standard crystal gets you a range around 100k, which is the range the MJD gives you off the bat.
But another negative is that the aurora crystals on my particular apoc has 231km optimal. The positive thing about that is that with dual sensor boosters and range scripts I might be able to use such a range. And such a range in PVE would equal infinite tank. The negative thing is that the infinite tank is only infinite as long as you have enough cap to make another MJD jump when it has cooled down to keep your range, and that can easily not be the case.
But then again, its really fun to fly the apoc now in PVE missions, with that long range firepower it feels like you're overloading all the time and that feeling is increased since you have to stop cycling your guns now and again because your capacitors are dry. "I'm giving it all she's got captain, I'm redirecting the power directly to the lasers!" - Paraphrased scotty quote
Arline Kley
PIE Inc.
Khimi Harar
#3171 - 2013-07-23 22:30:52 UTC
MyNameIs Max wrote:
why exactly are you bumping old threads with nonsense?



Why are you not giving an example of why she is spouting nonsense? admittedly her post is vague on the actual ship she is using, but the point is clear. If you wish, I can certainly give you an example (most likely tomorrow and to give you time to build a reasonably placed argument beyond a "hurr durr ur angry lol!" style message.)

From a pilot that has trained their skills to be as good as they can be in terms of capacitor generation, as well as weapons configuration, why should we be so heavily penalised in regards to other races? We rely on our capacitors far more than any other race, yet is it is deemed appropriate to reduce it to a level that makes it a requirement to fit exact modules, increasing homogenisation in game noted for its openness: In a PvP setting I have no worries about carrying a Cap Booster, or having a logistic's chain in effect to keep my cap active - that is part of the game I actively enjoy partaking in when I feel the desire.

What I don't see is the unfair penalty to solo pilots who generally PvE and have worked hard to create a decent fit that allows them to at least fire their weapons without having to constantly cap watch. Not everyone has friends who they can call on to offer logi support. Its utterly shaming that the game development team would allow a damaging change to go into the game unchallenged, especially when people have raised it as a major issue.

And as always, I am not against change - which I have mentioned several times in this thread and elsewhere - but changes, like the ones in recent months in regards to the ships changes, which are given to fairly junior member of staff and rushed out of the door to meet a deadline which is far to close to what it should be, are utterly damaging.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Super Dan
Federal Navy Academy
Gallente Federation
#3172 - 2013-07-28 05:23:55 UTC
Ioci wrote:
Unit757 wrote:
Wait, people actually think they consider how well a ship can shoot red crosses when they balance these?

lol...


It's less about the PvE and more about solo, small gang or blob. Amarr work well in blobs but after a certain number all ships work well in blobs and the only thing that really defines you is who as the better scan res. Amarr actually have that war won against Gallente and Caldari but in the end it's Winmatar who carry the flag. Blobs of battleships haven't happened in years so it's really a non issue. They are only good at killing other battleships and if nobody brings any, they aren't missed.

From a useful point of view the Geddon is the new king of boats because I can vamp any hull with the power of a battleship. A dozen ships could cripple a Nyx.



That is just sad. This game is really circling the drain then i guess.
Cardano Firesnake
Fire Bullet Inc
#3173 - 2013-10-14 18:35:26 UTC  |  Edited by: Cardano Firesnake
Time have pas since the BS entered Tranquility.
For the Amarr BS I can now tell something;
I love the new Apocalypse and the new Armageddon....
The new Abaddon though seems useless to me. Perharps in big fleets he is good.. But for anything else It is a bad ship...
Not enough cap regen to active tank and fire in PVE nor in PVP.

Sooooo slow.......

Beautiful ship but....

Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all.

Harvey James
The Sengoku Legacy
#3174 - 2013-10-14 20:16:30 UTC
poor Abbadon it reminds me of the old maller .. its just a unstable brick ... a punchbag to be pounded without much hope of firing back for long Shocked

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using