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Player Features and Ideas Discussion

 
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New incursion sites

Author
Frozkil
Malum Exspectat
#1 - 2013-07-15 18:32:43 UTC
Ok , lets face it , ppl running incursions are UTTERLY BORED with the sites they have to grind all day long . TPPHs ,TCRCs and NRFs. So i was wondering why arent there new sites being introduced , and so here i am.

First thing to consider , pilots prefer sites with the same speed of an TCRC ( 8-10 mins ).
So having that in mind , i suggest the creating of additional HQ class sites which fall in that category.
In addition to that they should involve atleast a couple of pilot roles ( you know like the mtac duty ). So more people doing stuff and with their essential roles the fleet progreses.

I am no expert in site creation nor do i have any remote ideas what a new HQ site should look like but i thought the LACK of sites should be brought to the attention of the developers.


Its very important to remember that the SAME ships with the SAME modules , must be able to do old as well as new sites. No fleet will run a site that requires refitting.(unless it gives more)


P.S
A HQ site idea ( 8-10) mins

Name: The Mile Strip

Description:

150 km length , 20 -40 km wide or so ,surrounded by a cloud that does damage to the ships.( So people have to stay out of it )
In 3 or so places in the site there should be barriers , which people have to hack/destroy/put something in so that they unlock and the fleet has to progress ( interesting thing to do here , is 2 or more ppl need to do something simultaneously so that it works).In the end there should be like an elite sansha BS ( like the EHP points of 5-10 BSs in 1 ship ---- so that fleet doest waste much time on it) , fleet kills it and its over.

Summary : Warp in on a strip of space surrounded by a toxic ( yes from all sides .... ) cloud with 3 forcefield barriers blocking your way to the sansha elite commander . You kill it , get paid , the cloud disappears ( so it could be a sansah toxin factory) , fleet warps off and continues its path.
Luc Chastot
#2 - 2013-07-15 19:09:42 UTC
I think the problem is the same with all pve content. CCP should replace static content with randomized/modular systems.

Make it idiot-proof and someone will make a better idiot.

Frozkil
Malum Exspectat
#3 - 2013-07-15 19:32:03 UTC
I really do agree with that , things need to be more spontaneous. Isn't CCP the one that advertises UNSCRIPTED experience :D
Harvey James
The Sengoku Legacy
#4 - 2013-07-15 19:48:57 UTC
incursions are just farming they seem to have given up on the storyline or even improving them in any way... the last fix just made them lame..

Also why design content based on effectively 2 sites that require you fly battleships trying to track frigates? .. the logic evades me

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Mortimer Civeri
Aliastra
Gallente Federation
#5 - 2013-07-15 20:18:22 UTC
Frozkil wrote:
I really do agree with that , things need to be more spontaneous. Isn't CCP the one that advertises UNSCRIPTED experience :D
That is for when you put on your big boy pants, and join a nulsec corp.

I kind of get where CCP is going with PVE content. It is there to provide money so that YOU can do something interesting, with other players. Lets face it the PVE content sucks. It is a boring grind, to get money, standings, and not tear your hair out when you are grinding an Amarr corp and the agent sends you to do Angel Extravaganza. Luckily I had a Prophecy and medium projectiles skilled, otherwise it would have taken forever. The players are supposed to be the "real" content of EvE. Complaining about dull, repetative, PVE content, or sugesting new exciting PVE content, is going to fall on deaf ears at CCP.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Mortimer Civeri
Aliastra
Gallente Federation
#6 - 2013-07-15 20:36:40 UTC
Harvey James wrote:
Also why design content based on effectively 2 sites that require you fly battleships trying to track frigates? .. the logic evades me

Battleships do carry drones. Fill up the drone bay with lights and send them to attack the frigates. Coordinate with a couple others and swamp a single target with your drones. A frigate doesn't last very long with 15 drones on it, and if they pop a couple, you have 15 or 20 others back in your bay NBD.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Harvey James
The Sengoku Legacy
#7 - 2013-07-15 20:41:06 UTC
Mortimer Civeri wrote:
Harvey James wrote:
Also why design content based on effectively 2 sites that require you fly battleships trying to track frigates? .. the logic evades me

Battleships do carry drones. Fill up the drone bay with lights and send them to attack the frigates. Coordinate with a couple others and swamp a single target with your drones. A frigate doesn't last very long with 15 drones on it, and if they pop a couple, you have 15 or 20 others back in your bay NBD.


you clearly don't get the point here .... also drones die in incursions like a lot.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Serenity 159080
State War Academy
Caldari State
#8 - 2013-07-16 02:43:19 UTC
Thought I might point this out, as it wasn't clear that you are aware, there are 4 categories of sites (although scout sites are pointless). HQ sites are only the largest type, there are also 3x 10 man Vanguard and 3x 20 man Assault sites, totalling 9 regular sites. It may not be the variety you are looking for, but they do exist.

Frozkil wrote:
First thing to consider , pilots prefer sites with the same speed of an TCRC ( 8-10 mins ).


On paper 8-10 minute HQ sites would roughly equal 180m ISK per hour, so payouts would have to be adjusted.

Extra roles wouldn't be a bad idea, but they couldn't be too complex, requiring precise coordination, or overly specialised ships, otherwise sites would become difficult/impossible to complete without those. An example of this would be the Overide Transfer Array where many fleets were having trouble with the Sansha remote logistic arrays after they were altered.

I like the idea as an Incursion player, the same that I and others have talked about, but any new site would need a unique feel. There are also other much larger problems with Incursions, the nomadic lifestyle, the limited number of players that can take part, and the mechanic for ending the Incursion. I would rather like to see these addressed first, as Incursions for me are more group Level 4 Missions where the content comes from other players.
Arya Regnar
Darwins Right Hand
#9 - 2013-07-16 05:09:58 UTC
Frozkil wrote:
I really do agree with that , things need to be more spontaneous. Isn't CCP the one that advertises UNSCRIPTED experience :D

Every time I see unscripted I grimace.

It's much like AIs.

Now we have to call the idea of singularity AIs true artificial intelligence.
Ugh

EvE-Mail me if you need anything.

Mortimer Civeri
Aliastra
Gallente Federation
#10 - 2013-07-16 16:08:41 UTC
Arya Regnar wrote:
Frozkil wrote:
I really do agree with that , things need to be more spontaneous. Isn't CCP the one that advertises UNSCRIPTED experience :D

Every time I see unscripted I grimace.

It's much like AIs.

Now we have to call the idea of singularity AIs true artificial intelligence.
Ugh
To be fair, the UNSCRIPTED part only deals with stuff that is NOT PVE.

"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin

Loki Feiht
Warcrows
NO NEED LOOSE FACE
#11 - 2013-07-16 23:43:00 UTC
The PvE content within Eve is the first step for every player and the major attraction for new players and if could easily be a major enabler of player content taking PvP away from docking rings and off gates (faction warfare has the basics for instance) but also the more interesting and dynamic the content the more unique the individual player experience, and this iswhat creates that sense of wonder, mystery and exploration.

I originally thought sansha incursions were the stepping stone to pirate/rogue drone incursions (and even sleeper incursions) and for a long time now I have personally thought what was lacking was the corresponding faction spawns (ie loyals/true sanshas), incursions don't need to be so linear, the mothership doesnt always have to spawn and a faction officer spawn instead would definatly change things (these could be like the battleship spawns of sleeper sites with remote reps and an officer).

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

PopplerRo
#12 - 2013-07-23 02:36:51 UTC
IMO unless sites rat spawns are 100% random they will not feel unique, every possible spawn would be tracked and the decent fleet(s) will adapt fittings and tactics to optimise the running of them. You can't adapt to the unknown.
suid0
Pandemic Horde Inc.
#13 - 2013-07-23 07:32:59 UTC
Frozkil wrote:
Ok , lets face it , ppl running incursions are UTTERLY BORED with the sites they have to grind all day long .


wow... if it's that boring why don't you go do something else? no troll.

Nothing is making you farm the same old crappy sites other than your own greed.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Tchulen
Trumpets and Bookmarks
#14 - 2013-07-23 07:56:00 UTC
suid0 wrote:
Frozkil wrote:
Ok , lets face it , ppl running incursions are UTTERLY BORED with the sites they have to grind all day long .


wow... if it's that boring why don't you go do something else? no troll.

Nothing is making you farm the same old crappy sites other than your own greed.


This is pretty much true. Take a month or two out, use some of your amassed wealth from doing incursions to buy a bunch of cheap ships and go do some low sec or null sec exploration or something. Then when you go back to incursions you'll enjoy them again.
Anthar Thebess
#15 - 2013-07-23 13:43:52 UTC
Why not just calculate "strength" of certain incursion / wave and then make a random +-15% to it and basing on this value also using random generator create new spawn.

You will have always different number and type of ships.
You could get few BS or a swarm of frigates.
Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2013-07-23 13:59:08 UTC
suid0 wrote:
Frozkil wrote:
Ok , lets face it , ppl running incursions are UTTERLY BORED with the sites they have to grind all day long .


wow... if it's that boring why don't you go do something else? no troll.

Nothing is making you farm the same old crappy sites other than your own greed.


this pretty much...

adding new PvE content will not help the OP, as once hes run the new sites a million times, he'll just be asking for even MOAR pve content. its the same with missions, to which the answer is not MOAR missions.

the reason the OP is so bored is because he does the same thing every day all day and is depending on AI controlled PvE for his content. AI in general is predictable after a while and does not adapt to u. its easy to outsmart and u'll eliminate any risk pretty quickly. it just makes no sense asking CCP to make things more exciting while at the same time saying it must be achievable by doing the same thing uve been doing for months with the same equipment uve been using for months.

if u want something unscripted then try fighting other players.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs