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pyfa 1.15.0 (Vanguard)

First post First post First post
#41 - 2013-07-14 11:57:12 UTC
Kadesh Priestess wrote:
Whitehound wrote:
Can I get an "Undo" under Edit, please?
I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.

If in the meantime you really desperately need to be able to undo, you can use Osmium which has it.

(Sorry to toot my own horn in this thread. Oops ) — v0.13.5 — A browser-based fitting tool and loadout sharing platform

Skilled Refugees
#42 - 2013-07-14 12:46:48 UTC
I'm trying to download the MAC version of the new Pyfa, and since Friday, the one and only seed server has been unresponsive from multiple systems (on multiple ISPs).

Is there an eta on getting that fixed?
Debir Achen
Makiriemi Holdings
#43 - 2013-07-15 11:27:10 UTC
Bug report: 1.1.14, 1.1.15, Mac OS X 10.6

Download PYFA, decompress, rename to .

Runs mostly fine, until I choose "graph". The graph function fails to do anything.

Problem is font paths getting messed up.

On console log:

15/07/2013 21:24:34 [0x0-0x3cd3cd].org.evefit.pyfa[67877] File "/Users/(redacted)/Downloads/Games/Computer/Eve/Tools/Pyfa/", line 221, in _get_agg_font
15/07/2013 21:24:34 [0x0-0x3cd3cd].org.evefit.pyfa[67877] font = FT2Font(str(fname))
15/07/2013 21:24:34 [0x0-0x3cd3cd].org.evefit.pyfa[67877] RuntimeError: Could not open facefile /Users/(redacted)/Downloads/Games/Computer/Eve/; Cannot_Open_Resource

If you look carefully, you will notice that the path for pyfa is NOT the path it is trying to load the fonts from. In fact, if I delete all the .pyc files, this path isn't written into the app anywhere. So it's pulling stale data from somewhere and trying to use a broken path.

Aren't Caldari supposed to have a large signature?

Arch Stanton's Neighbour
Forceful Resource Acquisition Inc
#44 - 2013-07-15 13:22:22 UTC
Am I just being dumb, or is this a bug? Exile doesn't affect capital armor reps, blue pill works on capital shield boosters though. Also the shield repair rigs (cycle time, cap usage...) also don't seem to work on capital shield boosters.
Ambivalence Co-operative
#45 - 2013-07-18 07:23:17 UTC
Kadesh Priestess wrote:
chris1945 wrote:
I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens.
Which OS are you using?

Win 7
Brakko Mussua
#46 - 2013-07-18 14:35:15 UTC
Cant seem to be able to import xml form eve into pyfa? broken?
Vanqie Vanquish
Omni Galactic
Central Omni Galactic Group
#47 - 2013-07-19 23:22:15 UTC
I can't seem to run the application. Is there something other than the Program files that I need to download/install in order to open PYFA. I double click the PYFA application file and nothing happens.

Running Windows 7 Ultimate 64 bit
Draconic Slayer
Caldari Provisions
Caldari State
#48 - 2013-07-26 01:53:01 UTC
Whitehound wrote:
Can I get an "Undo" under Edit, please?

An undo option for Pyfa would be amazing.
Half Empty
#49 - 2013-07-29 16:18:24 UTC  |  Edited by: Capqu

when using eos i get the following error

File ".../eos/saveddata/", line 317, in modify
context = ("gang", self.contextMap[type(thing)])
KeyError: class \<'eos.saveddata.implant.Implant'\>

without the '\'s

when trying to use a fleet with a booster who has a ganglink in. it appears as though implant is not a valid "thing" to give a boost from

am i doing something wrong or is this a bug?

after a bit of tinkering i think i've fixed it by adding [Implant: "implant"] to the context map in
Massey Don
Protean Concept
#50 - 2013-07-29 21:05:25 UTC
Is there a guide somewhere on how to load up new ship stats based on the rebalance posts? CCP publishes on the forum stats for ships, but they are just proposed and may change in a day or ten. Is there some way to load these proposals up in pyfa and test various fits?
Carlita Desposito
Gallente Federation
#51 - 2013-07-31 13:44:54 UTC
So.... Is there going to be an update, on the ship changes that has already been made, ingame?!

-Cheers \ö/
Rhianna Ghost
Imperial Shipment
Amarr Empire
#52 - 2013-08-01 08:19:28 UTC
Brakko Mussua wrote:
Cant seem to be able to import xml form eve into pyfa? broken?

Are you running EVE in english? Otherwise it will fail.
William Darkk
Garoun Investment Bank
Gallente Federation
#53 - 2013-08-05 15:28:19 UTC
I'm having two problems with the Mac version of Pyfa (1.1.15).

The first is that I can't seem to use the "Import Patterns from Clipboard" button, it doesn't do anything when I have patterns in my clipboard.

The second is that passive shield regen for all ships seems to be zero atm.
Brutor Tribe
Minmatar Republic
#54 - 2013-08-05 19:55:35 UTC
just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...
Frostys Virpio
Goonswarm Federation
#55 - 2013-08-05 20:03:00 UTC
Karljohn wrote:
just got Pyfa. Fit a Tornado made sure skills were update, but when i exported too eve and built ship HP and DPS all off...

Did you add the implants in your head to the fit?
Brutor Tribe
Minmatar Republic
#56 - 2013-08-05 20:10:12 UTC
pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants
Legault Revan
Holey Roamin' Empire
#57 - 2013-08-06 15:15:58 UTC
Karljohn wrote:
pyfa is showing Higher than what im getting in game 39k hp in pyfa without inplants ... 29k hp in game with inplants

That's because in game mechanics show EHP based on your lowest resist, whereas Pyfa shows resists with a uniform damage profile.

So if your Rupture has 55/51/63/69 resists, then EVE will give you EHP based on a purely thermal damage pattern, but Pyfa will take into account your higher resistances by splitting the damage four ways, giving you a higher ehp because your average resistance is higher.
Kristoffon vonDrake
Forceful Resource Acquisition Inc
#58 - 2013-08-06 21:49:02 UTC
crash booster effects don't seem to apply
Sable Blitzmann
24th Imperial Crusade
Amarr Empire
#59 - 2013-08-07 02:32:16 UTC  |  Edited by: Sable Blitzmann
Wonderful work, I'm glad that development is active once again

I took a shot at my own mod. I'm still a novice with python, and the pyfa code is confusing coming from an outsider looking in. But I just submitted a pull request with the following changes:

* Adds two columns to characters table in DB
** defaultChar is the character that is associated with the API and the pyfa character
** chars is a text field which, in json format, stores the list of characters accessible by the api id/key pair
* Since the character from the API is now stored in the DB, streamlined API updates can happen
* Added API Update button next to character selection on main screen (I tried to find a way to add it to a context menu for the skillbook image, but I am not too familiar with python / the underlying code)(also, I used a random image that somewhat relayed the meaning)

Character Editor:
Character Selection:

Pull request:

Not sure how this will affect current installation since it changes the DB schema...

Keep up the good work!
Test Alliance Please Ignore
#60 - 2013-08-07 03:56:54 UTC
Hey. I have 2 requests for PYFA.

1. Would it be possible to add a 'Cargo Bay' tab in the same place as the 'Drones' and 'Implants' are placed with the Cargo space each ships have?

That would be to let us see what we can fit into the Cargo Bay.

2. I have asked about this before some years ago, but i still have to ask again incase it's possible now. Would it be possible to add a separation line between High, Med and Low slot like EFT does (you can enable this in the Preferences in EFT)?

If you could fix those 2 things, i would be a happy bunny Big smile

Here is a list of my current EVE / PVP videos:

1: Asteroid Madness

2: Clash of the Empires

3: Suddenly Spaceships fighting in Tama