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pyfa 1.15.0 (Vanguard)

First post First post First post
Author
Sin CIeaner
Viziam
Amarr Empire
#21 - 2013-06-24 06:07:14 UTC
I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated.
Whitehound
#22 - 2013-06-24 15:38:58 UTC
Can I get an "Undo" under Edit, please?

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Mr M
Sebiestor Tribe
#23 - 2013-06-24 22:19:49 UTC
Marty MacGyver wrote:


  • Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)


Yay! I've wanted a function like this to show minimum and maximum skill points for a certain fit.

Share your experience

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Akashita Yoshitoshi
Gendry's Leech
#24 - 2013-06-28 14:39:49 UTC
just wanted to say that I'm happy again, xml import was somehow no longer working with 1.1.3/1.1.4 under odyssey, but is working fine again now with 1.1.5 :)
Peri Simone
Black Rebel Rifter Club
The Devil's Tattoo
#25 - 2013-06-28 17:22:53 UTC  |  Edited by: Peri Simone
Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it.

I'm using Ubuntu 12.04 and have downloaded the files, and I thought I'd successfully installed wxPython and SQLAlchemy but am seeing the error message:

Cannot find wxPython or the installed wxPython version doesn't meet the min. requirements.
You can download wxPython (2.8) from http://www.wxpython.org/

Having gone to www.wxpython.org I see that wxpython isn't supported under 12.04. Should I be building it from source following instructions at http://www.wxpython.org/BUILD-2.8.html or am I missing something fairly basic? The build instructions are a little outside my comfort zone, and I remember this being a lot simpler the last time, though I can't actually recall what I did.

Any suggestions?

UPDATE:

Followed instructions here: http://stackoverflow.com/questions/10457647/how-do-i-install-wxpython-in-virtualenv

Same problem occurred: "Cannot find wxPython... etc".

Went on to try instructions here: http://wiki.wxpython.org/CheckInstall

This seemed to be working (?) but at the "Check your installation" step I see:

Traceback (most recent call last):
File "stdin", line 1, in module
File "/usr/local/lib/python2.7/site-packages/wx-2.9.4-gtk2/wx/__init__.py", line 45, in module
from wx._core import *
File "/usr/local/lib/python2.7/site-packages/wx-2.9.4-gtk2/wx/_core.py", line 4, in module
import _core_
ImportError: libwx_gtk2u_adv-2.9.so.4: cannot open shared object file: No such file or directory


If I now try to run pyfa I no longer get the wxPython error, but instead get a similar error reading:

Cannot find sqlalchemy.
You can download sqlalchemy (0.6+) from http://www.sqlalchemy.org/

I believe I've installed sqlalchemy using apt-get install command, but I'm a bit lost at this point. Any thoughts appreciated.
Jack Vanderpool
Native Freshfood
Minmatar Republic
#26 - 2013-06-30 19:16:11 UTC
Just want to say a quick thanks for the great tool and for keeping it updated, I know it's a lot of hard work.
Steven Shen
Flat Earth Believers
#27 - 2013-07-01 16:27:38 UTC  |  Edited by: Steven Shen
I found a mistake of Medium Ancillary Armor Repairer in Myrmidon. Seems like AAR is not affected by the repair bonus of Mymidon.

AAR in Prophecy: 540hp/9s
AAR in Myrmidon: 540hp/9s The repair bonus doesn't work.

Please check it. Thx very much.

And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer.
Steven Shen
Flat Earth Believers
#28 - 2013-07-03 13:53:01 UTC
ahhhh~
Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly.
chris1945
Ambivalence Co-operative
#29 - 2013-07-03 14:20:40 UTC
Ok, thanks for fixing the import-fit-with-something-in-cargo bug.

I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#30 - 2013-07-03 14:30:06 UTC
Dato Koppla wrote:
Kadesh Priestess wrote:

Dato Koppla wrote:
I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships
It should work unless projected fits form a loop (including ship projecting onto itself).


Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis?


Just bumping this, wondering if anyone has a solution to my problem.
Adaahh Gee
Dark Venture Corporation
Kitchen Sinkhole
#31 - 2013-07-03 17:39:25 UTC
Dato Koppla wrote:
Dato Koppla wrote:
Kadesh Priestess wrote:

Dato Koppla wrote:
I can't seem to drag n drop the same fit into the 'Projected' box? Im trying to test out RR ships
It should work unless projected fits form a loop (including ship projecting onto itself).


Thanks for the reply, so how would I test an RR ship receiving reps from an Identical RR ship? Like 2 identical Domis or identical 2 Basis?


Just bumping this, wondering if anyone has a solution to my problem.


I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
Xeraphi
Perkone
Caldari State
#32 - 2013-07-04 02:03:18 UTC  |  Edited by: Xeraphi
First, I'm very impressed with the speed Pyfa was updated to Odyssey and it's now my primary fitdrooling tool.

How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like:

Incursion Fits
- Shield
-- Hyperion
-- Vindicator
-- Vindicator Shiny Goal
-- Logicruiser Incursion

PVP Fits
-- Frigates
--- Farmfit
--- Derptron
-- Destroyers
--- Plexy
--- iHub Basher

- Character
-- Frigate
--- Brawl
---- Merlin
---- Punisher
--- Medium
---- Tristan
--- Kite
---- Kestrel
-- Exploration Fits
--- etc.
- Character 2
-- Logi
--- Logifrig
--- Logicruiser PVP
--- Logicruiser Incursion

Be able to set your own categories in tree form and drill down to the fit you're looking for from there.

Would be an amazing addition to this wonderful tool for corporation fleet commanders, and for people like me who forget what a fit was for in the first place.

New target lock death animation problem #1 ^ eye strain and pain Temporary workaround found to one of these.

Paranoid Nerd
#33 - 2013-07-04 09:38:36 UTC  |  Edited by: Paranoid Nerd
Marty MacGyver wrote:


  • Enhancement: You can import an EVE CCP XML character file (a format EVEMon can directly export)
  • Enhancement: You can export a list of skills needed for a given fitting that EVEMon can import natively (also has a text-only export option if you prefer to look over the list itself - sometimes the tooltip isn't big enough!)
  • Minor cleanups to internal functionality as well as some string updates.


First of all, thanks for the good work! exporting the effecting skills is so great!
Can you tell me how to get these changes for the latest release?
Do I have to copy paste every single line, or is there a "overwrite-archive" ?

Thanks!
chris1945
Ambivalence Co-operative
#34 - 2013-07-04 10:57:10 UTC
Marty MacGyver
Aliastra
Gallente Federation
#35 - 2013-07-11 03:00:10 UTC
Paranoid Nerd wrote:

First of all, thanks for the good work! exporting the effecting skills is so great!
Can you tell me how to get these changes for the latest release?
Do I have to copy paste every single line, or is there a "overwrite-archive" ?
Thanks!

Sorry for the belated reply. Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) you can try cloning the project from https://github.com/DarkFenX/Pyfa and running pyfa.py. However, that requires you have Python 2.7 as well as a few other bits installed... and that's not entirely trivial.

My install to run pyfa from source in Windows:

  • Python 2.7.5 (x32) + distribute + pip
  • pika-0.9.13 (via pip)
  • SQLAlchemy-0.8.1 (via pip)
  • wxPython2.8-win32-unicode-2.8.12.1-py27 (via http://wxpython.org/download.php)


Note that pyfa runs more slowly this way, but it still works.

Whitehound
#36 - 2013-07-11 22:44:16 UTC  |  Edited by: Whitehound
A few bugs that I have found recently:

- The Acolyte TD-300 e-war drone cannot be projected onto a ship. There is no menu entry for it and it seems to be only happening with this one drone. The other drones of the same market group do have the menu entry for a projection.

- Also the Acolyte TD-300 e-war drones when used with a ship and the ship is being projected onto another ship will not be taken into account for the projection.

- The Phased Muon Sensor Disruptor, when projected onto a ship and given a script, does not apply the script to its effect. This seems to be happening for more than one remote sensor dampener. (I have not yet tried to use it on a ship and to project the ship onto another to see if it happens there, too.)

- Stasis web drones (i.e. Warrior SW-300), when projected onto a ship, can be effected by the Stasis Drone Augmentor rig, but there is no option to apply the rig to its effect.

- A similar problem occurs when a ship using stasis web drones (i.e. Warrior SW-300) and rigged with a Stasis Drone Augmentor is projected onto another ship will the rig not be taken into account for the projection.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Paranoid Nerd
#37 - 2013-07-12 04:43:05 UTC
Marty MacGyver wrote:
Until this is in a release (looks like my changes have been pulled in as of a couple weeks ago so hopefully they'll be in the next version) ....


Thanks, I'll just wait for this release :) I already tried to Copy/Paste the Code and just replace it with the other pyfa Files, that didn't work. So I'll just be patient, waiting for next release! Thank you for your answer.
Klytus Gordon
The Scope
Gallente Federation
#38 - 2013-07-13 12:06:11 UTC
I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.


  • Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
  • Intermittent full crashes - I have console outputs for some
  • Graphing function previously worked, now window does not come up whatsoever.


I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated?
Kadesh Priestess
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#39 - 2013-07-14 11:19:27 UTC
Sin CIeaner wrote:
I just got pyfa today having gotten back into eve after a year and a half vacation and i'm really pleased with it. My only issue is, and im probably just being blind, but i can't seem to find any numbers on the RR amount that a ship is putting out. Any help would be appreciated.
It's written in the 'Misc' column of each individual repper (raw hp / s). There's no separate field to show total amount of RR done by ship.

Whitehound wrote:
Can I get an "Undo" under Edit, please?
I understand how useful it is, but actually such functionality is insanely hard to implement. This could be done, but definitely not soon.

Peri Simone wrote:
Hi all. I've used Pyfa previously, but seem to be running into trouble trying to reinstall it.
...
'Reinstalling' pyfa from source should be as easy as deleting old folder & downloading + unpacking new one. The problems you describe are actually your OS problems (broken dependencies) and probably also you doing something wrong (sqlalchemy is not installed at all, or not installed for python2).

Steven Shen wrote:
ahhhh~
Med Energy Turret damage bonus in Omen Navy Issue also doesn't work correctly.
Fixed myrm, but this one works for me, please double-check.

chris1945 wrote:
I still have a big bug though: The only way to close this thingy is killing it with the task mgr. If I click on the X, nothing happens. If I do File/Quit, nothing happens.
Which OS are you using?
Kadesh Priestess
DEMONS OF THE HIDDEN MIST
TRUTH. HONOUR. LIGHT.
#40 - 2013-07-14 11:19:39 UTC
Adaahh Gee wrote:
I got round this by creating a copy of the fit (ie Scimitar 1 and Scimitar 2) then project one onto the other. Works for e-war modules too, so you can see how 2 sensor damps projected onto you will affect lock range, scan res.
I second this, also using this workaround when needed. Same for ships boosting itself in fleet.

Steven Shen wrote:
And I also advise that you should split the fitting window into three parts (high, med, low, just like EFT does). This makes the fitting windows nicer.

Xeraphi wrote:
How difficult would it be to add a "favorites" tab next to Market and Ships where we could add specific fits into multiple categories? I'm thinking something like

Unfortunately i'm not a UI developer, i've always been focused on pyfa's backend. It will take me some time to learn it, when i'm better to spend it on new engine which already took so much time, then once it's done try to get into contact with old developer/attract someone new.

Klytus Gordon wrote:
I'm having quite a few issues with the pyfa build 1.1.15 on a 10.8 Macbook Pro.


  • Fairly frequent beachball hangs followed by sluggishness and inoperability (mods cannot be removed or added, search function returns nothing, etc.)
  • Intermittent full crashes - I have console outputs for some
  • Graphing function previously worked, now window does not come up whatsoever.


I have crash reports and can pull an open files and ports listiing with the app running if helpful. Possible that numpy or matplotlib needs to be updated?
Please send all relevant data via eve-mail or as issues on github. I will check if i can do something about it.

Whitehound wrote:
A few bugs that I have found recently:
Fixed first two (actually both TD and SD drones were doing nothing). Remaining 3 are not easy to fix without breaking other things, these limitations lie deep within currently used engine. They will be fixed only with engine switch.