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New dev blog: Introducting the EVE Launcher

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Author
CCP Cascade
#101 - 2011-11-09 17:18:12 UTC
Salpun wrote:
Is it working on sisi now? People are talking about it like it is but Sisi launcher is not updating.
What?


It is currently on Singularity. Update your client and you will find it in the EVE folder. Try it out and let us know what you think of it and if you can come up with ways to make it more useful!

Associate Technical Producer - Core Technology Group

Solhild
Doomheim
#102 - 2011-11-09 17:18:40 UTC
Nelix Trist wrote:
:( does this mean we lose our splash screen after 8 years of it being with us?


Please let this remain What?
CCP Mandrake
C C P
C C P Alliance
#103 - 2011-11-09 17:19:06 UTC
Mr LaForge wrote:
What effect will this have on the speed in which patches come out? Will this allow for more patches to be produced in less time? Right now we get 2 expansions a year and patches to fix those. Will this allow us to see 'balancing patches' or 'small content patches'?


This is exactly what we are aiming to improve on, we wish to be able to roll out eve updates more frequently. These would be small updates that take very little time to run but can be used to fix bugs in the game. Having the launcher in place makes this an easier thing to accomplish.

stuff

Lors Dornick
Kallisti Industries
#104 - 2011-11-09 17:21:09 UTC
Hmm, upgrading core functionality.

Wasn't that called 'Carbon', or is that a bad word nowadays ;)

But even if it is, I for one enjoy our new Carbon Overlords who update old rotten code with minimal impact on gameplay right now.

Because it allows for great bling later on, most likely stolen by bling Devs ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#105 - 2011-11-09 17:25:16 UTC
Cool

CEO of Lanate Industries

Citizen of Solitude

Tippia
Sunshine and Lollipops
#106 - 2011-11-09 17:28:18 UTC
…soooo. Manual patching?
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#107 - 2011-11-09 17:32:15 UTC
CCP Cascade wrote:
Salpun wrote:
Is it working on sisi now? People are talking about it like it is but Sisi launcher is not updating.
What?


It is currently on Singularity. Update your client and you will find it in the EVE folder. Try it out and let us know what you think of it and if you can come up with ways to make it more useful!


Sisi currently works for me. Using the sisi launcher forcing a repair did not add the new functionality. Did the Win7 64bit files not get updated?

The new files are there and a launcher exe that is 458 KB is size is in the folder but does not run anything when clicked on.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Xercodo
Cruor Angelicus
#108 - 2011-11-09 17:32:18 UTC
I say that to solve a lot of the issues people are having in this thread you guys should do the following:

-Client management: 1, 2,3....,n, And Sisi and Deucy
-Streamlining of login and character select: since the news will be on character selected AND the launcher maybe remove it from the character select and clean things a bit. Move the account login to the launcher (with the ability to have as many fields as there are clients) and put character select over on top of the current login screen with 3D animation. The new character select screen can be built in a minimalist manner that compliments the animated background without them killing each other too much.
-Allow for download of the patch and export/import of patch data so that offline installation can be done once one comp has downloaded it it can be transferred to all the others to do an offline install without multiple downloads.

This will not only make multi boxing an officially supported "feature" but also make it easier for everyone to do. Like many have stated integrating SiSi into this launcher can also help greatly increase SiSi test participation (maybe have the SiSi button all blinky when a test is going on that week). The redesign of the login and character select screen should remove the need for extra clicks by instead of making the launcher an extra step, being integrated as an existing step without destroying the experience of the 3D animated login screen we have today. Making login launcher-side and character select client-side can also be a push towards switching characters without client restarts.

To maximize player information retention and to make sure they read it make the headlines MASSIVE with the summaries very short and minimized. The titles both in size and wording need to get people's attention. Separate EVE News, devblogs, and the RP news so that players can get exactly what they want too without being cluttered up by news they arent interested in. Not many hardcore 0.0 players care what latest controversy Quafe is caught up in or whatever. But the section should still be included for the sake of the RP bunnies.

And while I'm talking about RP, making the RP news open up into a faked news website that looks a lot like nytimes.com but designed by The Scope or Amarr Certified News with Quafe ads and stuff would be awesome for the immersion of a RPer. I LOVED the feel of the Quantum Rise trailer. The beginning had me feeling like i was watching the EVE version of CNBC.

The Drake is a Lie

Mohr Cowbell
KarmaFleet University
#109 - 2011-11-09 17:39:30 UTC
Salpun wrote:


Sisi currently works for me. Using the sisi launcher forcing a repair did not add the new functionality. Did the Win7 64bit files not get updated?

The new files are there and a launcher exe that is 458 KB is size is in the folder but does not run anything when clicked on.


Same issue here on Win7-64. When I run the launcher, I can see the process appear in task manager for about a second, then it goes away. I also tried right-clicking the shortcut and selecting Run as Administrator.
CCP Mandrake
C C P
C C P Alliance
#110 - 2011-11-09 17:46:30 UTC
Mohr Cowbell wrote:
Salpun wrote:


Sisi currently works for me. Using the sisi launcher forcing a repair did not add the new functionality. Did the Win7 64bit files not get updated?

The new files are there and a launcher exe that is 458 KB is size is in the folder but does not run anything when clicked on.


Same issue here on Win7-64. When I run the launcher, I can see the process appear in task manager for about a second, then it goes away. I also tried right-clicking the shortcut and selecting Run as Administrator.


bummer, i will have to improve the logging so we can at least find out what is going wrong when this happens.

stuff

Yvan Ratamnim
Republic Military School
Minmatar Republic
#111 - 2011-11-09 17:51:44 UTC
Nicely done, its a good addition, but honestly this isn't what i was hoping for...

Why oh WHY isn't there a tab on the top where you click to select SISI, and it will auto generate a SISI build under your TQ folder, and use with that tab it will be the SISI launcher, TADA you just made it EXTREMELY easy for people to test out SISI Builds!
Komen
Aliastra
Gallente Federation
#112 - 2011-11-09 17:52:13 UTC
I would say 'no' but I think I'm outvoted.

I am not for this, except for the part where you say this means it simplifies the task of releasing patches.

For that, I say 'yes'. The rest of the gaudy clutter can kindly go jump into a car crusher.
Raid'En
#113 - 2011-11-09 17:52:24 UTC  |  Edited by: Raid'En
when i checked mine (vista 32), the launcher updated itself during a few second, and then i relaunched it and it worked.

i suppose the 64 bits update is missing; which explain why those can't use it
mkint
#114 - 2011-11-09 17:53:36 UTC
CCP Mandrake wrote:
Miliam Brinalle wrote:
Will there be an option to automatically skip it when there are not updates ? Will it slowdown the startup process ? The last thing I want is more wait and more pointless clicks to launch the game.

Also, will it be as ridiculously slow as SiSi launcher is when there is something to update ? ie. the long "calculating new patch" or "initializing" or whatever it is that it does. Hell, I remember checking it not long ago while it was stuck in "initializing" forever and it was stuck making hundreds of requests to an HTTP server. I seriously hope that it has improved since then.


I had been thinking of adding an option to the launcher settings that when set, the launcher window would not pop up unless there was an update. I decided against it at this stage as once set, it would lock you out of the launcher and always start eve directly until next time there is an update. But seeing as how many players are asking about this, i don't see why i shouldn't add this feature.

The launcher uses the same update mechanism as the repair tool, sisi launcher and the generic patches with some minor improvements.

The issue of the update mechanism making hundreds of http requests has been fixed though, so if this still happens, please let us know.


Yeah, I'm not liking the idea of having *one-more-step*. I mean, if it were combined with the login screen and the "downloading bulk data" progress bars, it might suck less. To me it just seems like we're being forced to run repair.exe every single time we want to load the client. If I wanted to run repair.exe all the time, I would. It's going to suck, especially for crashes/dc's (both of which EVE handles exceptionally poorly.) I mean, sometimes I can DC, close the client, and then reconnect before the server even realizes I'm gone. Goodbye to that forever.

How about a compromise for it? When eve.exe loads (as opposed to exe_file.exe) make the very first thing it does is to check an API/patching server for build numbers and compare it to the client. Don't run launcher.exe unless something's broken. Or give us the option to ignore long-assed-load-time.exe and just run eve.exe.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

CCP Topknot
C C P
C C P Alliance
#115 - 2011-11-09 17:53:37 UTC
Tippia wrote:
…soooo. Manual patching?

Question back: What is it that you like about the manual patchers? We would really like to get rid of manual patchers eventually because it would simplify our build process a lot and like Mandrake said, give us a better environment to push out smaller updates. But I would really like to hear the benefits you see in the manual patchers.
Nonnori Ikkala
Love for You
#116 - 2011-11-09 17:55:15 UTC
Quote:
Give you access to the game settings, so you could for instance set the graphics settings before starting the game.

This is the most useful to me. Particular suggestion: when multiple monitors are connected, allow before launch the choice of monitor and resolution and fullscreen/windowed. Since I use my laptop both stand alone and connected to an external monitor, switching those after the client defaults to the last (incorrect) resolution is a frequent and annoying occurrence.
Tippia
Sunshine and Lollipops
#117 - 2011-11-09 17:57:25 UTC
CCP Topknot wrote:
Question back: What is it that you like about the manual patchers?
The ability to download the patch once, distribute it over the network and patch five installs on four machines (one via VM) in parallel. It's not really a matter of bandwidth or download cap for me, although others have expressed that as one major advantage, but one of getting the whole thing done in (basically) one fell swoop.
Sarmatiko
#118 - 2011-11-09 17:58:09 UTC  |  Edited by: Sarmatiko
Tippia wrote:
…soooo. Manual patching?

Probably this will stay but with new naming rule:
http://cdn1.eveonline.com/XXXXXX/evepremiumpatchXXXXXX.exe
Where XXXXXX is build number. I think this means that only CurrentTQbuild-to-Nextbuild patches will stay.
No more XXXXXX to YYYYYY patches?

edit: tried this and it doesn't look like something you need Sad
CCP Cascade
#119 - 2011-11-09 17:59:12 UTC
Komen wrote:
I would say 'no' but I think I'm outvoted.

I am not for this, except for the part where you say this means it simplifies the task of releasing patches.

For that, I say 'yes'. The rest of the gaudy clutter can kindly go jump into a car crusher.


What you are seeing is far from anything final. Can you elaborate a bit rather than saying no? Can you look at it the other way around and ask yourself: "What would I like to see in this window?"

What feature would improve things for you?

Associate Technical Producer - Core Technology Group

Lors Dornick
Kallisti Industries
#120 - 2011-11-09 18:00:24 UTC
CCP Topknot wrote:
But I would really like to hear the benefits you see in the manual patchers.


Really!?

Who are you guys, and where have you been hiding?

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.